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Competitive Team Rating thread - Khoi - 2010-03-23

Heh, ironically, you and me both, dude. I started out playing 3rd gen, starting to get a better grasp of 4th gen now.


Competitive Team Rating thread - mrcowcow - 2010-03-24

Quote:Aerodactyl (M) @ Focus Sash
Ability: Pressure
EVs: 252 Atk/252 Spd/6 HP
Jolly Nature
- Earthquake
- Rock Slide
- Taunt
- Stealth Rock
---
Scizor (M) @ Life Orb
Ability: Technician
EVs: 252 Atk/252 Spd/6 HP
Adamant Nature
- Roost
- Brick Break
- Swords Dance
- Bullet Punch
---
Suicune (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/6 Atk
Bold Nature
- Surf
- Calm Mind
- Sleep Talk
- Rest
---
Gengar (M) @ ???
Ability: Levitate
EVs: 252 SpA/252 Spd/6 HP
Timid Nature
- Pain Split
- Substitute
- ???
- ???
---

This is all I've planned out for my 'dream team' as of now. When my friend told me that Pain Split was available to Gengar in HG/SS, I immediately thought, "Gengar. Substitute. Pain Split. Oh God oh God..." and I just had to put it down. The weaknesses for this set so far don't seem that huge, but could you guys give me an opinion on what would work good in the last two slots, and what Gengar could be equipped with?

I don't expect to have stuff like Rotom counters and counters for things that not many people have or use. I'll probably be using this as a general battle team against/with my friends.

And what the heck is this Pokesav people talk about? I looked it up but the site still confuses me on how those things even work.

Thanks guys, I appreciate it.


Competitive Team Rating thread - DarkestTempest - 2010-03-24

Try this:

Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA/252 Spd/6 HP
Timid Nature
- Substitute
- Pain Split
- Shadow Ball
- Focus Blast

This is based on the Substitute Special set on Smogon. I loved that set, but the lack of power behind Shadow Ball is frustrating sometimes. However, Subsitute and Life Orb normally would've lead to Gengar losing an extreme amount of HP just to function, which is bad, so when Pain Split came out I immediately went back to this original set. It seems to work wonders - Shadow Ball is now much stronger and can 1HKO breloom and still severely dent most water types, and Focus Blast can now 2HKO Scizor if it tries to Pursuit you isntead of Bullet Punch (assuming you have a sub up, of course).

The idea behind the set is simple - switch Gengar in on something that can't hurt it much (choiced attacks on one of its immunities in most cases), sub on the switch, and go from there. It's very easy to use and pretty annoying to your opponents.


Competitive Team Rating thread - mrcowcow - 2010-03-24

Does Gengar need to have that high of a speed? Better question; is there anything it needs to outspeed in OU tier? I'm thinking that Modest Nature would work fairly well if it needs the extra SpA boost to give it some more power.


Competitive Team Rating thread - Khoi - 2010-03-24

Gengar needs high speed so it can outspeed certain OUs. I mean, even with 'alright' or average Speed EVs, I'm sure it can easily outspeed Dragonite. If Dragonite goes first and lands a STAB'd Outrage (with +1 DD), it's pretty much OHKO for Gengar.


Competitive Team Rating thread - Corn - 2010-03-24

Remove Pain Split for Gengar immediately. He dies from almost all attacks in one hit, anyways.

You also need some Gyarados counter, as I'd expect a lot of those running around in HGSS. I'd say throw a Choice Scarf on that Timid Gengar and replace Pain Split with Thunderbolt.


Competitive Team Rating thread - mrcowcow - 2010-03-24

Isn't that the point of Substitute? Using it in conjunction with Pain Split is actually pretty decent, as I played my friend today with that guy. So far this is what I have, and it fared decently well. I'm still having trouble closing up holes and stuff in my team, and reading all those long walls of text doesn't seem to be helping at all.

Quote:Aerodactyl (M) @ Focus Sash
Ability: Pressure
EVs: 252 Atk/252 Spd/6 HP
Jolly Nature
- Earthquake
- Rock Slide
- Taunt
- Stealth Rock
---
Scizor (M) @ Life Orb
Ability: Technician
EVs: 252 Atk/252 Spd/6 HP
Adamant Nature
- Roost
- Brick Break
- Swords Dance
- Bullet Punch
---
Suicune (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/6 Atk
Bold Nature
- Surf
- Calm Mind
- Sleep Talk
- Rest
---
Gengar (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA/252 Spd/6 HP
Timid Nature
- Pain Split
- Substitute
- Focus Blast
- Shadow Ball
---
Zapdos (M) @ Life Orb
Ability: Pressure
252 SpA/252 Spd/6 HP
- Agility
- Thunderbolt
- Heat Wave
- Roost
---
Snorlax (M) @ Choice Band
Ability: Thick Fat
252 Atk/252 Spd/6 HP
Adamant Nature
- Body Slam
- Earthquake
- Fire Punch
- Selfdestruct

I think that team isn't very versatile... It focuses quite a lot on speed and offense, with only Suicune and possibly Snorlax that can somewhat absorb hits. Having so much offense might or might not be a good thing. :/


Competitive Team Rating thread - Five Second Pose - 2010-03-24

Omni Wrote:Hmm. I wanted to do SkarmBliss, but that's obsolete by now.

I use it to moderate success, it works on pure stall now.


Competitive Team Rating thread - DarkestTempest - 2010-03-25

mrcowcow Wrote:Does Gengar need to have that high of a speed? Better question; is there anything it needs to outspeed in OU tier? I'm thinking that Modest Nature would work fairly well if it needs the extra SpA boost to give it some more power.

Modest Max Speed Gengar is outsped by +speed base 100ers, and at elast a third of OU are base 100, so that's a really huge loss. Max speed also allows you to outspeed HP Fire Latias, which Gengar can put a huge dent in.

mrcowcow Wrote:I think that team isn't very versatile... It focuses quite a lot on speed and offense, with only Suicune and possibly Snorlax that can somewhat absorb hits. Having so much offense might or might not be a good thing. :/

Pure offense can work, if you can keep up the pressure and hammer your opponent's counters open. Basically, you use sets with redundent counters, severely dent the counter with one set, breka home with another and sweep. At least that's how I think hyper offense works.

Your team is still Gyara weak, though. It can easily come in on Scizor, Suicune and Snorlax in its non-normal moves, and if it carries DD and Stone Edge it's basically it for you barring it missing several times in a row (stone edge is the worst move in the game!). You really need a decent counter (Celebi or Porygon2 are the best ones), or at least a scarf revenge killer/a Jolteon to kill gyara after a kill.


Competitive Team Rating thread - mrcowcow - 2010-03-25

DarkestTempest Wrote:Modest Max Speed Gengar is outsped by +speed base 100ers, and at elast a third of OU are base 100, so that's a really huge loss. Max speed also allows you to outspeed HP Fire Latias, which Gengar can put a huge dent in.

Aight, guess I'll keep Timid nature on.

DarkestTempest Wrote:Pure offense can work, if you can keep up the pressure and hammer your opponent's counters open. Basically, you use sets with redundent counters, severely dent the counter with one set, breka home with another and sweep. At least that's how I think hyper offense works.

Uhm... I don't quite understand what you're saying. Could you please rephrase it?

DarkestTempest Wrote:Your team is still Gyara weak, though. It can easily come in on Scizor, Suicune and Snorlax in its non-normal moves, and if it carries DD and Stone Edge it's basically it for you barring it missing several times in a row (stone edge is the worst move in the game!). You really need a decent counter (Celebi or Porygon2 are the best ones), or at least a scarf revenge killer/a Jolteon to kill gyara after a kill.

Well seeing as I'm planning this team out for the DS, I don't think I can get my hands easily on a Celebi or Porygon2. Is there any decent OU/UU Gyarados counter that can be acquired on the DS legitly?

And one last question. How many Life Orbs can you get on one game? I just realized that like 3 of my party want Life Orbs, so I'd like to know how hard they are to acquire. Thanks.


Competitive Team Rating thread - Dyxanije - 2010-03-25

My offensive oriented UU team. Concept is simple, to use speed and power to sweep the enemy team.
Quote:Absol @ Focus Sash
Ability: Pressure
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Hasty
~ Taunt
~ Counter
~ Sucker Punch
~ Pursuit

Alakazam @ Choice Specs
Ability: Synchronize
EVs: 40 Def / 252 SpA / 216 Spe
Nature: Timid
~ Psychic
~ Focus Blast
~ Signal Beam
~ Trick

Electrode @ Life Orb
Ability: Soundproof
EVs: 4 Atk / 252 SpA / 252 Spe
Nature: Hasty
~ Thunderbolt
~ Explosion
~ Taunt
~ Hidden Power Water

Blaziken @ Life Orb
Ability: Blaze
EVs: 4 Atk / 252 SpA / 252 Spe
Nature: Mild
~ Fire Blast
~ Superpower
~ Hidden Power Grass
~ Vacuum Wave

Tauros @ Choice Band
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Jolly
~ Return
~ Earthquake
~ Stone Edge
~ Pursuit

Blastoise @ Leftovers
Ability: Torrent
EVs: 252 HP / 252 Def / 4 SpA
Nature: Bold
~ Surf
~ Rapid Spin
~ Toxic
~ Ice Beam
I really like this team and it has served me well so far.


Competitive Team Rating thread - mrcowcow - 2010-03-25

Looks pretty well rounded, Dyxanije. Looks more balanced than offense oriented, but either way, I had a friend that actually knows metagaming try it out and he says it's pretty solid.


Competitive Team Rating thread - Dyxanije - 2010-03-25

mrcowcow Wrote:Looks pretty well rounded, Dyxanije. Looks more balanced than offense oriented, but either way, I had a friend that actually knows metagaming try it out and he says it's pretty solid.

Well this team is actually a modified version of the team offensive team I originally made. With this team, I oped for type coverage instead of the highest speed I could find.


Competitive Team Rating thread - Anyoneisgod - 2010-04-14

Looking for advice/Possible tweaks.

Quote:Aerodactyl (F) @ Focus Sash
Ability: Pressure
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Taunt
- Stone Edge
- Stealth Rock
- Earthquake
---
Bronzong @ Leftovers
Ability: Heatproof
EVs: 252 HP/86 Atk/80 Def/92 Spd
Sassy nature (+SDef, -Spd)
- Explosion
- Gyro Ball
- Stealth Rock
- Earthquake
---
Gengar (M) @ Life Orb
Ability: Levitate
EVs:
Timid nature (+Spd, -Atk)
- Focus Blast
- Hidden Power [Ice]
- Shadow Ball
- Thunderbolt
---
Kingdra (M) @ Life Orb
Ability: Swift Swim
EVs: 252 Atk/24 SAtk/232 SDef
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- Hydro Pump
- Waterfall
---
Donphan (M) @ Leftovers
Ability: Sturdy
EVs: 52 HP/252 Atk/204 Def
Adamant nature (+Atk, -SAtk)
- Assurance
- Earthquake
- Ice Shard
- Stone Edge
---
Tyranitar (M) @ Choice Band
Ability: Sand Stream
EVs: 160 HP/252 Atk/98 SAtk
Adamant nature (+Atk, -SAtk)
- Aqua Tail
- Crunch
- Pursuit
- Stone Edge
---



Competitive Team Rating thread - Corn - 2010-04-14

First Glance

Switch the ability Heatproof on Bronzong to Levitate. Heatproof is basically completely useless unless you're trying to bluff, but even then, it's still pretty useless. Next, remove Hydro Pump from Kingra. He has no use for that move. It is completely useless to him. Replace it with Rain Dance or something-almost anything can replace Hydro Pump. Oh, and you forgot the EVs for your Gengar.

Weaknesses

Plugging into Marriland's calculator, you have a slight weakness against water moves. It is really minor and can be worked around, but you could try switching Aerodactyl for an Azelf to completely fix the weakness.

Major Threats

Salamence - You have a lot of checks, and Donphan can revenge kill.

Gyarados - A lot of checks, but no revenge killer. A bit more shakier than Salamence, but a bit of maneuvering and you can fix it up.

Lucario - Even more shakier than Gyarados. Aerodactyl is probably dead by lategame, Bronzong probably will get KOed, Gengar is KOed, Kingdra might survive but can't really counter, Donphan is a bit shaky as it might be KOed, and Tyranitar is 1hkoed no matter what. It could easily set up on Kingdra, then sweep. You need some sort of a greater check. You could try putting Draco Meteor on Kingdra to kill it off.

Infernape - Easier to handle than Lucario, but a bit problematic. Should be alright since you have Donphan....hopefully.

Walls

Skarmory - Skarrmory completely and utterly walls your team other than Gengar. You NEED to get an anti-skarmory, which is why I'd suggest over Gengar...

Choice Scarf Magnezone
4 ATK / 252 SpA / 252 Spe
Thunderbolt
Hidden Power Ice
Flash Cannon
Explosion

This would patch up your Lucario and Skarmory weakness really good, as well as getting a decent revenge killer. Gyarados is more easily killed, too.

Blissey - Easily handled.

Suicune - If you bring Magnezone in, chances are, Bronzong's or Magnezone's explosions should be enough to take Suicune out.

Strategy

Try bringing out Kingdra near the end, unless you really need him out. All of his counters/checks are likely weakened by them for him to do a sweep. Predict wisely. Think about what your opponent would do. Don't misclick.


Competitive Team Rating thread - Anyoneisgod - 2010-04-14

By Losing Genger i lose My Fblast for normals, which was my Bliss/lax check but i think i will toy with it.


Competitive Team Rating thread - Corn - 2010-04-14

Blissey easily survives a Focus Blast, but dies to Physical Attacking moves, which your entire team seems to represent.

Snorlax is basically the same, but you do need Close Combat or a Physical Fighting move to scare it away. Explosions from Magnezone and Bronzong hep, too.


Competitive Team Rating thread - Five Second Pose - 2010-04-14

I'd get Draco Meteor over Hydro Pump on Kingdra. You can consider Rock Slide since the flinch chance may help you survive as a suicide lead. If Tyranitar goes down, Latias would pineapple you over big-time.


Competitive Team Rating thread - Corn - 2010-04-14

Rayquaza2233 Wrote:I'd get Draco Meteor over Hydro Pump on Kingdra. You can consider Rock Slide since the flinch chance may help you survive as a suicide lead. If Tyranitar goes down, Latias would pineapple you over big-time.

I'm thinking Donphan's Ice Shard and Gengar's/Magnezone's Hidden Power Ices/Explosions should be able to handle Latias if Tyranitar goes down.


Competitive Team Rating thread - Five Second Pose - 2010-04-14

ClawofBeta Wrote:I'm thinking Donphan's Ice Shard and Gengar's/Magnezone's Hidden Power Ices/Explosions should be able to handle Latias if Tyranitar goes down.

Not so much with Ice Shard, since it most likely won't KO and Latias can hit back hard with Surf.