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Brutal Honesty - GayChinchilla22 - 2010-02-14

We need more options to control what you're viewing. I have tried to use the arrow keys to move my view around the map way too often now. This is slightly irritating, even though I click on the map to go where I want for the most part.

Additional controls for groups of units, both in managing which units are selected and for what they do. If want to select five specific units and there are units between them, I either have to move those five so I can drag a box around them to select them all at once or move them each one at a time. The move units one at a time problem becomes even worse if I'm multitasking and cannot queue tasks for a unit. Being able to tell a unit to do several tasks in a row is very important for efficiently managing my empire.

More terrain. Right now, no matter how the map is generated, you're going to find yourself on flatlands with a nearly straight march to the enemy, with only larger forests really forcing any slightly notable change in path. Even if only impassable terrain were introduced, it would add much more variety to the games. Bridges over pits, bamboo forests which slow movement or cause units to be lost, geothermal hot spots with geysers, and misty lakes which reduce sight range are possibilities. Even just more varieties of grasses would be nice for the purpose of recognising distinct areas on the map.


Brutal Honesty - Dimension - 2010-02-14

GayChinchilla22 Wrote:We need more options to control what you're viewing. I have tried to use the arrow keys to move my view around the map way too often now. This is slightly irritating, even though I click on the map to go where I want for the most part.

Additional controls for groups of units, both in managing which units are selected and for what they do. If want to select five specific units and there are units between them, I either have to move those five so I can drag a box around them to select them all at once or move them each one at a time. The move units one at a time problem becomes even worse if I'm multitasking and cannot queue tasks for a unit. Being able to tell a unit to do several tasks in a row is very important for efficiently managing my empire.

More terrain. Right now, no matter how the map is generated, you're going to find yourself on flatlands with a nearly straight march to the enemy, with only larger forests really forcing any slightly notable change in path. Even if only impassable terrain were introduced, it would add much more variety to the games. Bridges over pits, bamboo forests which slow movement or cause units to be lost, geothermal hot spots with geysers, and misty lakes which reduce sight range are possibilities. Even just more varieties of grasses would be nice for the purpose of recognising distinct areas on the map.
...What?


Brutal Honesty - Napoleon - 2010-02-14

GayChinchilla22 Wrote:We need more options to control what you're viewing. I have tried to use the arrow keys to move my view around the map way too often now. This is slightly irritating, even though I click on the map to go where I want for the most part.

Additional controls for groups of units, both in managing which units are selected and for what they do. If want to select five specific units and there are units between them, I either have to move those five so I can drag a box around them to select them all at once or move them each one at a time. The move units one at a time problem becomes even worse if I'm multitasking and cannot queue tasks for a unit. Being able to tell a unit to do several tasks in a row is very important for efficiently managing my empire.

More terrain. Right now, no matter how the map is generated, you're going to find yourself on flatlands with a nearly straight march to the enemy, with only larger forests really forcing any slightly notable change in path. Even if only impassable terrain were introduced, it would add much more variety to the games. Bridges over pits, bamboo forests which slow movement or cause units to be lost, geothermal hot spots with geysers, and misty lakes which reduce sight range are possibilities. Even just more varieties of grasses would be nice for the purpose of recognising distinct areas on the map.

They should add distinctive buildings by age (or mode). There should be atleast some change like a mini shrine, the donation box, etc. (Yeah, That's as specific as I could go)
There should be something distinguishable between the player's unit and the other player's unit in the game, Not just the Minimap colours. Like a small flag next to them or something.

Also, The formation system needs some improvement as to keeping all of the selected units at the same speed.


Brutal Honesty - Cyadd - 2010-02-14

Hey guys, what's going on in this thread?


Brutal Honesty - Greg - 2010-02-14

What's your brutally honest opinion of BombsAway?


Brutal Honesty - Cyadd - 2010-02-14

[COLOR="Red"]
Greg Wrote:What's your brutally honest opinion of BombsAway?

Yes. What is it?[/COLOR]


Brutal Honesty - Dimension - 2010-02-14

Greg Wrote:What's your brutally honest opinion of BombsAway?
I think she can be funny at times, but needs to drop the whole tough and insensitive act. Gets really annoying and old.
Not to mention, the whole flaming thing. She should know that not everyone is going to cower in fear of her mere presence and that some may stand-up, retaliate, and flame right back.


Brutal Honesty - Combattente - 2010-02-14

GayChinchilla22 Wrote:We need more options to control what you're viewing. I have tried to use the arrow keys to move my view around the map way too often now. This is slightly irritating, even though I click on the map to go where I want for the most part.

Additional controls for groups of units, both in managing which units are selected and for what they do. If want to select five specific units and there are units between them, I either have to move those five so I can drag a box around them to select them all at once or move them each one at a time. The move units one at a time problem becomes even worse if I'm multitasking and cannot queue tasks for a unit. Being able to tell a unit to do several tasks in a row is very important for efficiently managing my empire.

More terrain. Right now, no matter how the map is generated, you're going to find yourself on flatlands with a nearly straight march to the enemy, with only larger forests really forcing any slightly notable change in path. Even if only impassable terrain were introduced, it would add much more variety to the games. Bridges over pits, bamboo forests which slow movement or cause units to be lost, geothermal hot spots with geysers, and misty lakes which reduce sight range are possibilities. Even just more varieties of grasses would be nice for the purpose of recognising distinct areas on the map.

Okay.


Brutal Honesty - Sarah - 2010-02-14

Dimension Wrote:I think she can be funny at times, but needs to drop the whole tough and insensitive act. Gets really annoying and old.
Not to mention, the whole flaming thing. She should know that not everyone is going to cower in fear of her mere presence and that some may stand-up, retaliate, and flame right back.

Thanks for your feedback I'll take it into consideration.


Brutal Honesty - Atuan - 2010-02-14

GayChinchilla22 Wrote:We need more options to control what you're viewing. I have tried to use the arrow keys to move my view around the map way too often now. This is slightly irritating, even though I click on the map to go where I want for the most part.

Additional controls for groups of units, both in managing which units are selected and for what they do. If want to select five specific units and there are units between them, I either have to move those five so I can drag a box around them to select them all at once or move them each one at a time. The move units one at a time problem becomes even worse if I'm multitasking and cannot queue tasks for a unit. Being able to tell a unit to do several tasks in a row is very important for efficiently managing my empire.

More terrain. Right now, no matter how the map is generated, you're going to find yourself on flatlands with a nearly straight march to the enemy, with only larger forests really forcing any slightly notable change in path. Even if only impassable terrain were introduced, it would add much more variety to the games. Bridges over pits, bamboo forests which slow movement or cause units to be lost, geothermal hot spots with geysers, and misty lakes which reduce sight range are possibilities. Even just more varieties of grasses would be nice for the purpose of recognising distinct areas on the map.

Later versions of the game rectified the situation with the terrain, although I agree that the straight march to the enemy was lame. Sending a scout out for provisions only to trip into their town was not a good way to start the match. If they have more abundant natural resources around them, they could send troops in the direction of your scout's general entry-point. They'll find you and rape you if you choose to advance in various sciences or do general farming or scouting instead of building up a clusterf'uck army.

I think the control of multiple units could be rectified with a more user-friendly AI director. Having my troops initiate full attacks on any single enemy instead of scattering about haphazardly after I move my camera over to another location of the map to deal with other pressing matters would be a wonderful addition. Even a "follow-the-leader" deal could vastly improve the efficiency of one's troops and lessen the overall workload for the end user.

I don't mind the current view controls. I usually just click the minimap anyway.


Brutal Honesty - Greg - 2010-02-14

Dimension Wrote:I think she can be funny at times, but needs to drop the whole tough and insensitive act. Gets really annoying and old.
Not to mention, the whole flaming thing. She should know that not everyone is going to cower in fear of her mere presence and that some may stand-up, retaliate, and flame right back.

Can you tell me what would lead you believe that other users on this forum "fear" BombsAway? Also, what do you personally feel is wrong with this forum? What needs improvement? Why did you choose to create this thread on a mult account as opposed to your regular account?


Brutal Honesty - Hazzy - 2010-02-14

Is Twilight a good movie?


Brutal Honesty - Dimension - 2010-02-14

Hazzy Wrote:Is Twilight a good movie?
Do you really need an answer? [HELL NO]

Greg Wrote:Can you tell me what would lead you believe that other users on this forum "fear" BombsAway?
It was a general statement. I doubt anybody here actually fears her, but, as with you, there seems to some type of OMG DONT TALK BAD TO COOL PEOPLE thing going on, and I just don't do that. I don't think I'm cool or special at all. I don't think anyone should follow my footsteps are believe anything I say. I'm just another human being that no one really gives a ______about.
Greg Wrote:Also, what do you personally feel is wrong with this forum? What needs improvement?
There isn't anything really wrong with the forum and it doesn't need improvement. [This might sound contradictory, but, when it comes down to it, thats the truth]
Greg Wrote:Why did you choose to create this thread on a mult account as opposed to your regular account?
I felt like it. I had the this thread idea a while back, i had no intention of making a mult, just felt like making the thread with a mult.


Brutal Honesty - Hazzy - 2010-02-14

Is God real?


Brutal Honesty - Dimension - 2010-02-14

There is no proof he does.
There is also no proof he doesn't.


Brutal Honesty - Hazzy - 2010-02-14

What do you think of organized religion?


Brutal Honesty - Corn - 2010-02-14

Dimension Wrote:I doubt anybody here actually fears her, but, as with you, there seems to some type of OMG DONT TALK BAD TO COOL PEOPLE thing going on, and I just don't do that.

Am I considered a cool person?


Brutal Honesty - y0y0y0y0shi0 - 2010-02-14

What's 2 + 2?


Brutal Honesty - Dimension - 2010-02-14

Hazzy Wrote:What do you think of organized religion?
I don't know much about it, so, I'm neutral.

ClawofBeta Wrote:Am I considered a cool person?
I don't consider anyone 'cool'. Even if I did, it would be subjective.
I other words, No.
y0y0y0y0shi0 Wrote:What's 2 + 2?
4?


Brutal Honesty - Greg - 2010-02-14

Can you honestly say you have not once in your life masturbated?