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Aran VS Heroes - Printable Version

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Aran VS Heroes - sherwin - 2010-01-21

Iuclfer Wrote:I'm a player from Maplesea.

Having played both hero and aran to 19x. I must say in bosses like HT, with SE, aran vastly outdamages heroes, and even NLs. I would believe even for captains (or coursairs here). Coursairs do not really do alot more damage compared to NLs at HT, because of frequently being hit and repositioning is needed.

Back to topic, as aran, I was able to get the main experience for most parts of HT. Intuitively, for jobs with natural ability to critical, SE benefits alot.

Without SE, Aran would probably be on par with Hero in terms of DPS.

Overswing hits about 45/min as mentioned by someone above. Thus, against a single target, it takes only around 22 seconds to charge to 100combos where our damage is optimum. Against 2 or more targets, the charging time to 100 combos is even shorter.

Even when dispelled, we can still keep our combos if we are alert enough. Just recast one buff at a time, (Freeze Standing first to avoid being KBed out of position) while still hitting in between buffs. If we remain alert throughout the run, which is quite enjoyable to me actually, we can keep our combos without re-charging most of the time.

All in all, having played many jobs, I felt leveling aran was the most enjoyable.
[COLOR="DarkRed"]
Just a few questions err.. lucifer? I'd like to see a comparison between your aran equips and your hero equips. Oh and when u fight horntail, do u spam overswing or overswing+final blow? cos this makes alot of difference. 45 overswings per min versus XX overswing+final blow per min results in very different dmg numbers. Hope you dont mind telling us all a little bit more ^^[/COLOR]


Aran VS Heroes - Iuclfer - 2010-01-24

sherwin Wrote:[COLOR="DarkRed"]
Just a few questions err.. lucifer? I'd like to see a comparison between your aran equips and your hero equips. Oh and when u fight horntail, do u spam overswing or overswing+final blow? cos this makes alot of difference. 45 overswings per min versus XX overswing+final blow per min results in very different dmg numbers. Hope you dont mind telling us all a little bit more ^^[/COLOR]

Hmm, I do not wish to divulge my equipment here, let's just say they are comparable and not worlds apart. A few WAs off will not give us major differences anyway.

Personally, on parts where I can hit only one target (eg. middle head, preliminary 2 heads...etc), I will spam overswing +final blow once I reach 100combo+. Before 100 combos, on any part, I will be using overswing only as it is faster for combo charging. Actually, while it is faster to charge combos hitting more parts, the damage on each part is also split. Therefore, try to limit targets to max. 2 (eg. right claw + wing, not including right head) once 100 combo is reached.

For explanation's sake, I will use "Double Swing" to refer to the 2nd part of OverSwing and "Triple Swing" to refer to the 3rd part.

The reason for using overswing + final blow if possible on one target is that final blow deals roughly the damage of a doubleswing(2hits) or tripleswing (2hits), and takes up less than half the time for a full Overswing. How do I know this? Overswing alone is ~45 per min while I can do more than 30 "Overswings +Final blows" (roughly 33) per min. Even though I have said that, I have not done the calculations on DPS because the attack speed of Overswing is rather contentious. With respect to this, this is just my personal feel of it.

For reference, critical damage of doubleswing (2hits) is 510% x 2 (with SE); Triple Swing is 580% x 2 (With SE) and Final blow is 1040%(with SE). So Final blow will deal more dmg than doubleswing if critical, it will also deal more dmg than triple swing, if one of the 2hits did not manage to critical. Therefore, taking average damage, Final Blow > Triple Swing > Double Swing > First Swing.