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Ring Glitch Fixed - Printable Version

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+--- Thread: Ring Glitch Fixed (/showthread.php?tid=20493)

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Ring Glitch Fixed - kingdj333 - 2009-12-15

Awesome Nexon on.. now I dont have to waste my MONEY! *prays they saw this post*


Ring Glitch Fixed - Dusk - 2009-12-15

Hazzy Wrote:You mean like fixing people from using MTS as storage?
Not so obviously fixable as this.


Ring Glitch Fixed - Spideyjvc - 2009-12-15

MetaSeraphim Wrote:And if they're already wearing 3 rings before this happens? What happens then?

I don't think there is an auto unequip.

Indeed. I'm hoping that they remove the extra rings all together, or at least nerf them to statless rings similar to how they nerfed HT pendants.


Ring Glitch Fixed - Bomber - 2009-12-15

Nice...Rolleyes
Good think I only have 1 aran Biggrin Lv 36.
Wait, can I still get 3 rings from one aran?(Lv30,50,& 70)


Ring Glitch Fixed - XxSilencer - 2009-12-15

I don't know why all of you people complain and whine about something like this. For 90% of the game to have a 6ATT/6stat bonus like this is really good and anyone is able to get them all you have to do is put a little work into it. And it wasn't even a glitch, it's thinking smart and it's even more effed up you guys whine about it because in KMS they are able to wear all 3 at once + we follow after KMS. For all you who complain are just to lazy to even try such a thing. Now something that's really grea tand benefited a lot of people in this game is taken away all because of some people crying that it isn't fair. Good job guys, really.


Ring Glitch Fixed - Marksman Bryan - 2009-12-15

Nexon will add a new quest where you can trade the three rings into a +6 all 6 att/mag att ring. Problem solved, AND you have more ring slots! Excellent


Ring Glitch Fixed - Worthyness - 2009-12-15

Marksman Bryan Wrote:Nexon will add a new quest where you can trade the three rings into a +6 all 6 att/mag att ring. Problem solved, AND you have more ring slots! Excellent

*makes 4 level 70 aran characters cause nexon forgot the limit to only one clause*


Ring Glitch Fixed - Dual - 2009-12-15

XxSilencer Wrote:I don't know why all of you people complain and whine about something like this. For 90% of the game to have a 6ATT/6stat bonus like this is really good and anyone is able to get them all you have to do is put a little work into it. And it wasn't even a glitch, it's thinking smart and it's even more effed up you guys whine about it because in KMS they are able to wear all 3 at once + we follow after KMS. For all you who complain are just to lazy to even try such a thing. Now something that's really grea tand benefited a lot of people in this game is taken away all because of some people crying that it isn't fair. Good job guys, really.

KMS only had one ring, with 3 to all the stats. GMS added the other two, hence why it became broken. And I don't find the concept of making a char up to 70 to delete it and level it up again is that much in terms of fun.


Ring Glitch Fixed - Dusk - 2009-12-15

XxSilencer Wrote:I don't know why all of you people complain and whine about something like this. For 90% of the game to have a 6ATT/6stat bonus like this is really good and anyone is able to get them all you have to do is put a little work into it. And it wasn't even a glitch, it's thinking smart and it's even more effed up you guys whine about it because in KMS they are able to wear all 3 at once + we follow after KMS. For all you who complain are just to lazy to even try such a thing. Now something that's really grea tand benefited a lot of people in this game is taken away all because of some people crying that it isn't fair. Good job guys, really.

KMS didn't have 3 rings. They had one. Which you got when you hit level 70. This is how it should have worked.

What's so great about everyone being able to get 6 ATT?


Ring Glitch Fixed - Bribery - 2009-12-15

*sigh* I knew I shouldn't have rushed to sell my Miwok Rings. Good thing only 1 sold. Must learn to be patient Rolleyes


Ring Glitch Fixed - Hazzy - 2009-12-15

Dusk Wrote:Not so obviously fixable as this.

"You have reached your limit on items in MTS. Please remove some from the <whatever it's called bin> before putting more up for sale" popup would work nicely.
There are a million ways to fix the ring issue- and a million ways to pineapple it up.


Ring Glitch Fixed - Dusk - 2009-12-15

Hazzy Wrote:"You have reached your limit on items in MTS. Please remove some from the <whatever it's called bin> before putting more up for sale" popup would work nicely.
There are a million ways to fix the ring issue- and a million ways to pineapple it up.

^Requires Nexon to actually patch
Ring issue = change tags on 3 items
Elemental Wands = change tags on some items

I don't see how they could fail to fix this.


Ring Glitch Fixed - MetaSeraphim - 2009-12-15

Dusk Wrote:What's so great about everyone being able to get 6 ATT?

Most people run around with a 8 att or a 10 att glove.


Ring Glitch Fixed - Hazzy - 2009-12-15

Dusk Wrote:I don't see how they could fail to fix this.

Famous last words.


Ring Glitch Fixed - Dusk - 2009-12-15

MetaSeraphim Wrote:Most people run around with a 8 att or a 10 att glove.

I don't follow.

Hazzy Wrote:Famous last words.

Heh I know, but we'll see. Rolleyes


Ring Glitch Fixed - MetaSeraphim - 2009-12-15

Dusk Wrote:I don't follow.

You said what is the fun in everyone running around with 6 att. But how is that different from everyone getting a 8 att or 10 att glove and running around with one of those?


Ring Glitch Fixed - Dusk - 2009-12-15

MetaSeraphim Wrote:You said what is the fun in everyone running around with 6 att. But how is that different from everyone getting a 8 att or 10 att glove and running around with one of those?

Because those are already part of the game, not a random boost to everyone's damage. I'm not saying att gloves are really great, either. I don't like seeing damage boosts in general because they look like a lazy way to keep people playing the game without making any new content/fixing bugs/holding events.


Ring Glitch Fixed - byakugan - 2009-12-15

It's not the attack boost what matters, its the way you get it what's pineappleed up. You are supposed to use only one ring per character, not create-delete a crapload of characters to get 3 (that's why there are other rings in the game). They are supposed to encourage you to create an Aran (and once you're into it maybe spend some NX on it), but with a "glitch" or whatever thing like that, people will be so tired of grinding 3 or more Arans in a fast run that they wont have energy to play one anymore, much less spend NX at all, so its a lose for nexon.

I am all up for the fix Rolleyes


Ring Glitch Fixed - sinisterboy9 - 2009-12-15

I don't get why people are asking how Nexon will fix this. I put it in bold o_o;;

Nexon will allow only one Lirin's Ring to be worn at once They're not going to delete any existing ones.


Ring Glitch Fixed - MetaSeraphim - 2009-12-15

sinisterboy9 Wrote:I don't get why people are asking how Nexon will fix this. I put it in bold o_o;;

Nexon will allow only one Lirin's Ring to be worn at once They're not going to delete any existing ones.

That doesn't tell how they're exactly going to fix it.