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Weapon Defense vs. Damage Taken - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Training Center (https://www.southperry.net/forumdisplay.php?fid=32) +--- Thread: Weapon Defense vs. Damage Taken (/showthread.php?tid=1980) Pages:
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Weapon Defense vs. Damage Taken - Ranylyn - 2008-08-09 Stereo Wrote:Primarily percentage skills will always be the best way to reduce damage... the reason they're effective is that they reduce a percent of the total. True, but combining the two, armor and buffs, has greater results. I read, back on SW, about a warrior who had 707 w.def, unbuffed (very possible with shield mastery). Now, combine this with powerguard and achilles. I bet the three combined could reduce Skelegon touch damage to 1k or even slightly under, assuming the 3.3k I hear sauna robe users take is accurate. Now, I dare anyone here to prove to me, mathematically, that taking 1/3 of the usual damage won't save a lot of money on potions and therefore allowing you to have much higher funding available to get godly weapons and armor. *waits patiently* Quote:Might as well post numbers here... Thank you for posting these. I'm still unsure if Str really does anything in damage reduction, having not tested, but you still demonstrated something important: who can argue with taking less damage? The typical dexless assassin or Lukless mage, for example, lands around the 70 w.def range, assuming they have a bamboo hat, sauna and showshoes. Also, 145 w/def is actually low for a 35-40 1h warrior (lol bamboo hat, a great helm can add up to the same amount of str or dex if found as a drop, I think, at around 20 def more) and there's no mention of gloves either. I'll be happy to contribute statistics around the mid-levels range (4x-6x) once I return to GMS from my testing in a private server. I'd contribute numbers from there, but since it isn't hosted by Nexon the numbers may be unreliable, or at least highly scrutinized (I'm nearly certain it's all the same formulas but I have no way of proving it) Quote:No, that actually used to be the case. They changed the formula some time after 3rd job came out, I don't remember precisely when. I knew about that, but the keywords here are "used to be." 3rd job came out... what, 2 years ago? I joined one year ago and 3rd had apparently already been out for a long time. You'd think that YEARS would be enough for people to realize, "Oh, that's wrong, maybe I should stop telling this guy who likes his armor that he's full of pomegranate, that I should stop KSing him for not wearing a sauna, etc." It gets really annoying.... Weapon Defense vs. Damage Taken - Stereo - 2008-08-09 Ranylyn Wrote:Thank you for posting these. I'm still unsure if Str really does anything in damage reduction, having not tested, but you still demonstrated something important: who can argue with taking less damage? The typical dexless assassin or Lukless mage, for example, lands around the 70 w.def range, assuming they have a bamboo hat, sauna and showshoes. Also, 145 w/def is actually low for a 35-40 1h warrior (lol bamboo hat, a great helm can add up to the same amount of str or dex if found as a drop, I think, at around 20 def more) and there's no mention of gloves either. I was just going with what was on the character at the time, in that level range my gear is actually pretty good. Bamboo hat - 35 def - equal to clean Great Helm, beats brown bandana easily Snowshoes - 20 def - 1 less than Trigger, much easier to buy scrolled Fitted Mail - 60 def - beats every other class item I can wear at lv.38 (Shield + 1h weapon - 32 def - does not provide the damage to win CPQ) (White Fingerless Gloves - 9 def - 6 less than the level 35 ones - currently stored elsewhere for some reason) It could be improved but only by scrolling for defense or rescrolling things to replace my lower level stuff, which would cost a lot for a couple extra defense. Fighter 2: Level 53, 273+ STR, vs. various -8 defense: (273str, with the assistance of lv.16 Rage..) Slime - 35 0 defense (ditto without Rage) Slime - 35 again Green Mushroom - 85-88 Horny Mushroom - 101-104 7 defense: (298str) Slime - 31-32 Green Mushroom - 82-85 : 0.43 ± .14 Horny Mushroom - 98-101 : 0.43 ± .14 Croco - 343-355 (not fully tested, this costs a lot) 60 defense: Slime - 5-6 : 0.49 ± 0.02 103 defense: (301str) Slime - 1 Green Mushroom - 33-36 : 0.51 ± .01 Horny Mushroom - 46-50 : 0.54 ± .01 Croco - 263-277 : 0.83 ± .01 173 defense: (313str) Horny Mushroom - 7-11 : 0.56 ± .015 Croco - 205-218 : 0.84 ± .015 281 defense: (317str) Croco - 115-129 : 0.83 ± .018 (Monster - min-max : damage per def to previous ± approximate accuracy) I guess monster level is important too... :/ Still appears linear for a given monster though. Weapon Defense vs. Damage Taken - Ranylyn - 2008-08-09 Stereo Wrote:Bamboo hat - 35 def - equal to clean Great Helm, beats brown bandana easily. Just... 35 def bamboo hat? Just... what the? Seriously? You must have landed some 30% Defense scrolls on that sucker or something, I've only ever seen them with like 15-17 defense. I do agree though, defense scrolls don't add enough defense for their cost, as well as in comparison to stats. They should increase the amount def scrolls add just to balance it out. Also, no level 3x, no matter how funded, can win at CPQ alone, so the damage dealt isn't that big a deal; so long as you're not losing CP by dying, right? Edit: Quote:I guess monster level is important too... :/ For sure. There's a lot of variables, which is why I haven't sat down and worked at cracking it (more than ocne) yet. Weapon Defense vs. Damage Taken - Stereo - 2008-08-09 The bamboo hat is 4x10% (owned it since before Cursed scrolls released) and I do win CPQs against other characters up to around level 42 :/ Maple Weapons really throw it off past there (I'm using a 64 Lionheart, 90+ atk Maple Axes are not unheard of), but a decently funded Fighter is very strong even at low levels. I'm gonna try to arrange to hit up some of the weaker Zipangu monsters on as many characters as can reach a world tour. If you could do the same that seems like a reasonable way to hash out character differences. No defense, mid defense, and full defense numbers preferably for each. I think I'll go to the Extra A-B's since they do a bit less than Crocos, still enough to handle 200+ def. Weapon Defense vs. Damage Taken - Ranylyn - 2008-08-09 Sure thing, I have plans for this evening but I have characters ranging from 10-57 that I can run into Fire Raccoons and Cloud Foxes with tommorow. My page may unbalance things though, he has 300+ defense, but if I can contribute any data to help, I will. Weapon Defense vs. Damage Taken - Stereo - 2008-08-10 Lv.92 DK 0 def, 444 str Cloud Fox : 124-128 damage Leader A : 371-386 damage Leader B : 291-303 damage Extra A : 216-225 damage Extra B : 241-251 damage Extra C : 245-255 damage 100 def, 451 str Cloud Fox : 68-72 damage 200 def, 465 str Cloud Fox : 8-12 damage Leader A : 243-256 damage Leader B : 158-170 damage Extra A : 95-104 damage Extra B : 121-128 damage Extra C : 123-132 damage 300 def, 473 str Leader A : 174-190 damage Leader B : 90-102 damage Extra A : 33-42 damage Extra B : 57-68 damage Extra C : 58-69 damage 360 def, 475 str Leader A : 131-146 damage Leader B : 48-59 damage Extra A : 1-3 damage Extra B : 18-29 damage Extra C : 19-29 damage I'll get more later, 363 is about the max def on my DK so I went 360 for round numbers (146 lv. 50 helm + 94 lv. 90 top + 52 lv. 60 bottom + 51 lv. 90 shoe + 6 lv.45 earring + 2 lv.70 Polearm + 9 lv.25 glove). Weapon Defense vs. Damage Taken - Russt - 2008-08-10 Some things to consider: Pain relievers/Iron Will increases defense. Threaten/Disorder reduces monster attack. Could help with investigations. I'll try some tests, I guess. Updating as I go: Lv.30 cleric 0 def, 5 str Cloud Fox: 103-108 Extra B: 215-225 50 def, 5 str Cloud Fox: 70-75 Extra B: 176-187 Lv.35 page 0 def, 152 str Cloud Fox: 130-134 Extra B: 275-286 50 def, 152 str Cloud Fox: 97-102 Extra B: 232-242 100 def, 152 str Cloud Fox: 65-70 Extra B: 187-198 149 def, 152 str Cloud Fox: 33-38 Extra B: 144-155 One thing that sticks out at this point is that with 100 defense, my page takes less damage from Cloud Foxes than your DK. Weapon Defense vs. Damage Taken - Stereo - 2008-08-11 Yeah, for some reason being very much higher leveled than a monster and low defense is a disadvantage. I'm pretty sure level 1x characters aren't taking 35 per hit from Slimes but my Fighter was. It's so much that the "at most 10% of hp" factor of Powerguard kicks in and it was only taking off 5 damage out of 35, instead of 14. Weapon Defense vs. Damage Taken - Russt - 2008-08-11 Hm Well what I meant is that at 0 defense, I was taking more damage, and at 100 defense, you were. Weapon Defense vs. Damage Taken - Stereo - 2008-08-11 Ok, my Paladin can go to higher wdef but they mostly do 1 damage :/ but here it is. lv.121 Paladin 0 wdef, 591 str Cloud Fox - 121-125 100 wdef, 604 str Cloud Fox - 62-66 Leader A - 292-307 Leader B - 207-219 Extra A - 149-157 Extra B - 172-183 Extra C - 173-184 200 wdef, 606 str Cloud Fox - 1-5 Leader A - 226-240 Leader B - 142-153 Extra A - 87-94 Extra B - 110-120 Extra C - 111-121 300 wdef, 624 str Leader A - 158-175 Leader B - 76-87 Extra A - 21-30 Extra B - 45-56 Extra C - 45-56 401 wdef, 635 str Leader A - 85-101 Leader B - 3-13 501 wdef, 631 str Leader A - 20-33 600 wdef All 1 damage Weapon Defense vs. Damage Taken - Cyanne - 2008-08-12 Your paladin has threaten, right? You could use that to modify the monster's attack while keeping everything else controlled to see how the exponential curve for monster weapon attack is like. Weapon Defense vs. Damage Taken - Russt - 2008-08-12 My page has level 3 threaten too, for whatever that counts for. (It seemed to take off 1-2 damage from Cloud Foxes. I didn't bother with extensive testing, since 3 attack isn't really enough.) Weapon Defense vs. Damage Taken - Ranylyn - 2008-08-12 So I was right a long time ago then with the original thread on SW, back when I dabbled with a few ideas at the formula. There is some form of "parity" system, where if your level increases but your defense doesn't, you'll take more damage than a lower levelled character. That's probably how my 4x hunter was taking 170 at Zombies while my friend's 6x sin was taking 210+. Also, I saw with my own eyes, when my girlfriend's cleric hit 33 forever and a day ago, she suddenly started taking 30 more damage from the block golems I was training on with my page at the time, my guess being that 33 is when a new equipment set becomes available. Maybe we've been going about this the wrong way. Let's get some differing levelled gear (Say, a 60, 70, and 90 set) but scroll the lower ones to make them all approximately the same defense, and then check if the level of your gear has a direct impact. If not, there's still the fact that Levelling plus no defense increase = more damage taken. "This is stupid" May come to mind for some, "Why should levelling up make me take MORE damage?" Quite simply, I think it was to promote and encourage upgrading. Take a look at the ___less builds some people use and you'll see what I mean. Sauna Robes forever? I'll take a nice piece of armor please. Edit: One last thing. To really cover all possibilities, let's get more fighters in on this, and look at the extra damage taken while rage is in effect Weapon Defense vs. Damage Taken - Stereo - 2008-08-12 Ranylyn Wrote:So I was right a long time ago then with the original thread on SW, back when I dabbled with a few ideas at the formula. There is some form of "parity" system, where if your level increases but your defense doesn't, you'll take more damage than a lower levelled character. That's probably how my 4x hunter was taking 170 at Zombies while my friend's 6x sin was taking 210+. Also, I saw with my own eyes, when my girlfriend's cleric hit 33 forever and a day ago, she suddenly started taking 30 more damage from the block golems I was training on with my page at the time, my guess being that 33 is when a new equipment set becomes available.Yeah, the class penalty changes each time you can equip new gear. Quote:Maybe we've been going about this the wrong way. Let's get some differing levelled gear (Say, a 60, 70, and 90 set) but scroll the lower ones to make them all approximately the same defense, and then check if the level of your gear has a direct impact. If not, there's still the fact that Levelling plus no defense increase = more damage taken.I notice no difference due to equip level, the level 60 & 90 female skirts have almost the same defense (52 and 55?) so I have a pair with identical defense that I can swap and nothing changes. Quote:Edit: One last thing. To really cover all possibilities, let's get more fighters in on this, and look at the extra damage taken while rage is in effect I can't speak for all points, but when I was at 0 base defense and used rage, damage did not change. Threaten works off the base formula, so you can calculate it like that: [(w.atk*w.atk) - (w.atk-threaten)*(w.atk-threaten)]/125 = difference, where threaten = number of atk reduced (20 at max). Simplified (assuming max threaten), this is [8*w.atk-80]/25. For example, with 465 atk (Grims), you get [8*465-80]/25 = 145 reduction. Taking into account Powerguard, this is 87 reduction to the damage you take. The formula is something like this: Max (watk^2)/125 - (wdef-k)*something Min (watk^2)/125*0.945 - (wdef-k)*something "Something" used to be a consistent 0.43 and k was 0. Now it appears there may be a value of k which depends on your level+class, and "something" is along the lines of (1+str/10000)*([player level - monster level]/100 + 1)*0.5, or something like that. Weapon Defense vs. Damage Taken - Russt - 2008-08-14 Not quite. STR seems to make a difference even when defense is 0. Another thing I'm curious about is magic attacks and how they're calculated. Does each monster skill have a base attack value, and is it in the data? I just checked the database, it doesn't seem to be in Mob.wz. I'm sure it isn't based directly off monster matk, because of numerous inconsistencies like squid ink shot, different attacks from the same monster (lantern ghosts and kappas come to mind), extra D's overdamaging punch, so on and so forth. |