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Washing + Pink Bean - Printable Version

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Washing + Pink Bean - xLeviathan - 2009-11-23

2147483647 Wrote:That's a pretty bad estimation of what mages have. According to this:

at level 30, the minimum amount of HP a mage has is 364. Assuming this mage gains an average of 12 HP per level, that means at level 180, a mage has 2164 HP already. Add a MoN and a Master Adventuer Medal and that mage will have 2664 HP. Add HB and that mage has 4262 HP. That's enough to survive 4262 x 5 = 21310 damage. If that's not enough, level the mage to 200 and the mage will have 4646 HP with HB. That's enough to survive 23232 damage, well over the requirement for Pink Bean.

What's with the 4262 x 5? Why is it x 5? I must be missing something.


Washing + Pink Bean - Shidoshi - 2009-11-23

xLeviathan Wrote:What's with the 4262 x 5? Why is it x 5? I must be missing something.

only 20% of the damage goes to HP. You consider that you have enough MP to take the hit. Then you can take 5*MaxHP of damage.


Washing + Pink Bean - KatanaKiwi - 2009-11-25

Quantact Wrote:I played Maple way back in the day. I remember being linked to a very thorough HP Washing guide by a warrior in Maple Sea, who was the first person in their region to hit 30k HP. He credited Tiger with discovering the HP washing method, though clearly this fellow had raped it to a greater extent.

http://forums.asiasoftsea.net/showthread.php?t=104264

its this guide. its still being updated


Washing + Pink Bean - MysticHLE - 2009-12-02

There is theoretically no real need to HP wash for PB - even for ranged classes.

1. If you pin PB to the right corner exactly, PB's genesis and seduce treble clefs will not hit any chars immediately under the right platform (forgot if you need to duck or not, but I believe there was no need to duck for Gen) even if PB faces left. The Genesis/treble clefs will hit right above the platform. Tested and confirmed on a PS.
2. The only thing ranged needs to worry about during phase 6 if PB faces left is the big bang like attack. NLs/Corsairs have FJ/"FJ"; BMs/MMs...good luck running away in time with haste. lol But I think it *might* be possible for 170 speed (mount) to dodge the big bang attack given that you're far enough while attacking and ready for it.

3. Paladins won't be bad for phase 6 since thunder elemental attacks bypass physical damage resist (tested on PS as well)...although not very strong either. lol
4. Maxed Rush can be used while being relatively far away from the monster, and will push the monster back but the player will not touch the monster (I use this fact to dodge 1/1 and magic seal at Zak during defense ups...and at Scarlion too. lol).
5. Based on number 4 above, damage reflect is no issue for warriors in the sense for the need to keep PB constantly pinned. You just have to make sure everyone's coordinated enough to pay attention to the skill animation and stop attacking and just let warriors rush from distance to keep it pinned.

6. If you combine 3-5 above...and want to make PB face right...you will need a few super KBer capable of 140k damage attacking from the right (MAYBE a level 200 Shadower's final hit from Assassinate or Hero's Panic? O_O)...and a rusher at the left to Rush PB upon any of PB's attack animations (so PB won't face left again)...


The only real issue is the time and balanced damage output for phases 1-5 and phase 6. Might even be a good idea to bring a few I/L AMs for phase 6 since Bliz will be effective against Mini-Beans and CL will be neutral against PB itself.

P.S. (Wishful thinking) But if Nexon made Armor Crash work on PB's physical damage resist like such skills would/should in other single player RPGs, all will be solved. Biggrin


Washing + Pink Bean - Shidoshi - 2009-12-02

How is anyone supposed to make him face right if he's pinned to the right wall? You can't really be more to the right of him in order to make him face right...

Also, his touch damage would be an issue for those KBing him.


Washing + Pink Bean - MysticHLE - 2009-12-02

That is why #6 didn't combine 1 and 2.


Washing + Pink Bean - Sivrat - 2009-12-02

MysticHLE Wrote:There is theoretically no real need to HP wash for PB - even for ranged classes.

1. If you pin PB to the right corner exactly, PB's genesis and seduce treble clefs will not hit any chars immediately under the right platform (forgot if you need to duck or not, but I believe there was no need to duck for Gen) even if PB faces left. The Genesis/treble clefs will hit right above the platform. Tested and confirmed on a PS.
2. The only thing ranged needs to worry about during phase 6 if PB faces left is the big bang like attack. NLs/Corsairs have FJ/"FJ"; BMs/MMs...good luck running away in time with haste. lol But I think it *might* be possible for 170 speed (mount) to dodge the big bang attack given that you're far enough while attacking and ready for it.

3. Paladins won't be bad for phase 6 since thunder elemental attacks bypass physical damage resist (tested on PS as well)...although not very strong either. lol
4. Maxed Rush can be used while being relatively far away from the monster, and will push the monster back but the player will not touch the monster (I use this fact to dodge 1/1 and magic seal at Zak during defense ups...and at Scarlion too. lol).
5. Based on number 4 above, damage reflect is no issue for warriors in the sense for the need to keep PB constantly pinned. You just have to make sure everyone's coordinated enough to pay attention to the skill animation and stop attacking and just let warriors rush from distance to keep it pinned.

6. If you combine 3-5 above...and want to make PB face right...you will need a few super KBer capable of 140k damage attacking from the right (MAYBE a level 200 Shadower's final hit from Assassinate or Hero's Panic? O_O)...and a rusher at the left to Rush PB upon any of PB's attack animations (so PB won't face left again)...


The only real issue is the time and balanced damage output for phases 1-5 and phase 6. Might even be a good idea to bring a few I/L AMs for phase 6 since Bliz will be effective against Mini-Beans and CL will be neutral against PB itself.

P.S. (Wishful thinking) But if Nexon made Armor Crash work on PB's physical damage resist like such skills would/should in other single player RPGs, all will be solved. Biggrin

1. Pretty sure if you for that to work you need to duck under the throne, iirc. And you can't pin him in far right corner because ranged can't reach from throne. So you have to keep him "pinned" a certain space from the throne so ranged can still reach but duck when gen works. And, idk about you but keeping PB floating only in a 1-2 inch space seems like it would be difficult.

3. Didnt fiel say P Resist affects charged physical attacks? http://www.southperry.net/forums/showthread.php?t=17245
has there been a new discovery or something?


Washing + Pink Bean - MysticHLE - 2009-12-02

Sivrat Wrote:1. Pretty sure if you for that to work you need to duck under the throne, iirc. And you can't pin him in far right corner because ranged can't reach from throne. So you have to keep him "pinned" a certain space from the throne so ranged can still reach but duck when gen works. And, idk about you but keeping PB floating only in a 1-2 inch space seems like it would be difficult.

3. Didnt fiel say P Resist affects charged physical attacks? http://www.southperry.net/forums/showthread.php?t=17245
has there been a new discovery or something?

I've tested both 1 and 3 as a BM/Paladin on a PS. >.>

For 1, you don't duck under the throne...you simply stand under that bottom platform that leads up to a rope to the right of the throne. I'll give more SSes once that friend gets his PS back up again if you don't understand what I meant. The entire reason why the throne thing works is based on the whole idea discovered by Cyanne on the center beam (and the position of the center beam is relative to PB's position from testing). So...I hypothesized that there are other various positions that you can put PB in that still forces the center beam to hit a higher ledge other than the throne...and that's why I kinda sat there and tested and KBed PB inch by inch and just waited for him to use Gen and observe.

For 3, I'm not exactly how you interpreted Fiel's testing...but when I tested with a PS...(now note that in PS, I can job change any time I want and I can assign any and all skills to my key config, so I have flexibility in using whatever attack with whatever element).

Here was the result as best as I can remember them:

Using Blast and thunder only (no SE, but stats maxed to about 2k each (999 base stats + 999 stat from GM hat) and with apple), my character did 170k-200k to PB (woot for KB! xD). Immediately switching to fire, my character was down to doing 60k with Blast.

Same character...but now with AC + Brandish - no elemental charge, my char was hitting around 60k each hit of Brandish. I put on thunder element (so now it's thunder + AC + Brandish), immediately he does 100k+ (forgot the exact lower and upper bound) per hit on Brandish. I put on Fire, damage goes down to about 45k per hit.

Same was observed when I used Hurricane + SE + apple...and then alternated/deactivated the elements. I don't remember exact numbers for this testing though.

These numbers weren't exactly, but their distinction clearly suggests my theory. That's why I concluded that thunder charge on sword did affect physical resist of PB. I'll do the testing again if you folks are still skeptical...

Perhaps...when Fiel did his testing, the reason that p. resist stacked with the e. resist was because they were of the same element. I tested this on PB, which is thunder NEUTRAL...which can quite possibly suggest that p. resist only stacks with e. resist if the element being used is an element that the monster is resistant to. Otherwise, p. resist is ignored?

I'm curious to see Fiel's results on the same mob, but this time him using Fire or Ice or Holy. If that further testing yields similar results in the past, then it is possible that the PS in which I did the testing on somehow isn't implemented correctly.


Washing + Pink Bean - Sivrat - 2009-12-02

MysticHLE Wrote:I've tested both 1 and 3 as a BM/Paladin on a PS. >.>

For 3, I'm not exactly how you interpreted Fiel's testing...but when I tested with a PS...(now note that in PS, I can job change any time I want and I can assign any and all skills to my key config, so I have flexibility in using whatever attack with whatever element).

Here was the result as best as I can remember them:

Using Blast and thunder only (no SE, but stats maxed to about 2k each (999 base stats + 999 stat from GM hat) and with apple), my character did 170k-200k to PB (woot for KB! xD). Immediately switching to fire, my character was down to doing 60k with Blast.

Same character...but now with AC + Brandish - no elemental charge, my char was hitting around 60k each hit of Brandish. I put on thunder element (so now it's thunder + AC + Brandish), immediately he does 100k+ (forgot the exact lower and upper bound) per hit on Brandish. I put on Fire, damage goes down to about 45k per hit.

Same was observed when I used Hurricane + SE + apple...and then alternated/deactivated the elements. I don't remember exact numbers for this testing though.

These numbers weren't exactly, but their distinction clearly suggests my theory. That's why I concluded that thunder charge on sword did affect physical resist of PB. I'll do the testing again if you folks are still skeptical...

Perhaps...when Fiel did his testing, the reason that p. resist stacked with the e. resist was because they were of the same element. I tested this on PB, which is thunder NEUTRAL...which can quite possibly suggest that p. resist only stacks with e. resist if the element being used is an element that the monster is resistant to. Otherwise, p. resist is ignored?

I'm curious to see Fiel's results on the same mob, but this time him using Fire or Ice or Holy. If that further testing yields similar results in the past, then it is possible that the PS in which I did the testing on somehow isn't implemented correctly.
he only did his tests on a snail he had edited to give it P Resist. So... it was neutral to all elements i guess. I would be curious as to where you said it was that you could stand to avoid being hit, as well, if you could post a picture. Also, perhaps P Resist wasnt working properly for one or both of you when you did your testing so that would be why the results differ.


Washing + Pink Bean - MysticHLE - 2009-12-02

Sivrat Wrote:he only did his tests on a snail he had edited to give it P Resist. So... it was neutral to all elements i guess. I would be curious as to where you said it was that you could stand to avoid being hit, as well, if you could post a picture. Also, perhaps P Resist wasnt working properly for one or both of you when you did your testing so that would be why the results differ.

Actually, it wasn't completely e. neutral. The mob has P2L2 resistance as well - meaning strong to thunder and physical.

EDIT: Hm...I guess the green snail was, but the other monster in his other post wasn't. o_O

Sidenote: And I keep forgetting that P!=poison. <_>;