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Does anyone think the Brawler class could use a... buff? - Printable Version

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Does anyone think the Brawler class could use a... buff? - Takebacker - 2009-09-24

L> No damage reduction for any skill in the game. (including FA)

JoeTang Wrote:Even if it were two seconds, the fastest Demo could possibly be is 2.34 seconds.
The data states .time = 1, like most other skills of a Bucc. I don't know if there's some separate formula used from this variable to create a duration, but if there isn't then this skill is programmed to rely on server lag to work in this case...

I'm sure it's not lag. I don't have demo, but i've critted consistently on PSes, and i'm sure anyone else can too.


Does anyone think the Brawler class could use a... buff? - Bomber - 2009-09-24

USMC Wrote:Maybe upgrade energy orb too, either faster casting speed or less damage reduction, or both Heart

No person uses orb, so I'd like them to make this different..i hate wasteful moves.. Tongue


Does anyone think the Brawler class could use a... buff? - JoeTang - 2009-09-24

Bomber Wrote:No person uses orb, so I'd like them to make this different..i hate wasteful moves.. Tongue

Loose uses orb.


Does anyone think the Brawler class could use a... buff? - Bomber - 2009-09-24

JoeTang Wrote:Loose uses orb.

It was an exaggeration...Tongue


Does anyone think the Brawler class could use a... buff? - USMC - 2009-09-24

I might get orb after getting DS to 21-30..still struggling


Does anyone think the Brawler class could use a... buff? - Bomber - 2009-09-24

USMC Wrote:I might get orb after getting DS to 21-30..still struggling
Really? ...


Does anyone think the Brawler class could use a... buff? - USMC - 2009-09-24

Yeah...DS+orb should be a decent combo, if I'm only targeting fast killing


Does anyone think the Brawler class could use a... buff? - MasPan - 2009-09-24

[color="#cc8899"]1. Stun Mastery is good for training, but does absolutely nothing at bosses.

NL's have the same problem with venom (though they don't need a bossing upgrade).
You have the same problem a Shadower does - strong defensive capability at a boss but less offense in exchange. It's just something to accept.[/COLOR]


Does anyone think the Brawler class could use a... buff? - Takebacker - 2009-09-24

MasPan Wrote:strong defensive capability at a boss but less offense in exchange. It's just something to accept.

Aran has both, and i'm not going to accept it. >:[ (unless by "accept" you mean make an aran, in which case i accept it DSmile


Does anyone think the Brawler class could use a... buff? - IllegallySane - 2009-09-24

The idea of stuns coming with every attack may be a bit much, but then Shadowers can spam Boomerang Step all day and still train relatively fast, so I don't know how to comment on that.

I put 20%/80% for unstunned/stunned damage because I personally felt that the 60% currently slapped on Stun Mastery doesn't improved OHKOs as drastically as I thought it should. But I suppose it could just be 60% stunned/20% unstunned and it'd still be okay. halfing the crit chance is also an idea, but it only means damage is more bursty. 60% chance to deal 20% bonus damage is not a lot, but it's more steady. I am also not sure if a SE-ed 45% crit chance/200% bonus damage per hit is better or worse opposed to 75% crit chance/160% bonus damage per hit. (I think the latter is actually more powerful)

I DO like the idea of stuns not actually stunning the boss, but rather applying the stunned status so criticals can be unleashed. I remembered MasPan suggesting the idea of rings that apply status effects with every attack (such as dark, slow, etc). Example is a ring infused so every attack has a 50% chance to count as being stunned, which means 50% chance of a 60% chance to deal 60% bonus damage per hit. Two rings would mean 100% stun status, meaning Stun Mastery essentially becomes Critical Mastery for Brawlers.

MasPan Wrote:[color="#cc8899"]1. Stun Mastery is good for training, but does absolutely nothing at bosses.

NL's have the same problem with venom (though they don't need a bossing upgrade).
You have the same problem a Shadower does - strong defensive capability at a boss but less offense in exchange. It's just something to accept.[/COLOR]

I will have to agree with Takebacker Aran is the mighty outlier for this. They make Night Lords seem balanced. That's right, I said it. A class that actually is more broken than Night Lords!


Does anyone think the Brawler class could use a... buff? - Takebacker - 2009-09-24

IllegallySane Wrote:I am also not sure if a SE-ed 45% crit chance/200% bonus damage per hit is better or worse opposed to 75% crit chance/160% bonus damage per hit. (I think the latter is actually more powerful)

The latter is way more powerful, but the previous (as per the example) can be used on bosses.

IllegallySane Wrote:I DO like the idea of stuns not actually stunning the boss, but rather applying the stunned status so criticals can be unleashed. I remembered MasPan suggesting the idea of rings that apply status effects with every attack (such as dark, slow, etc). Example is a ring infused so every attack has a 50% chance to count as being stunned, which means 50% chance of a 60% chance to deal 60% bonus damage per hit. Two rings would mean 100% stun status, meaning Stun Mastery essentially becomes Critical Mastery for Brawlers.

Here's an idea. If a boss is KBed, allow buccs to crit at the same chances and power as on a stunned monster. -thinks of arans constantly KBing bosses- Shine


IllegallySane Wrote:I will have to agree with Takebacker Aran is the mighty outlier for this. They make Night Lords seem balanced. That's right, I said it. A class that actually is more broken than Night Lords!

And yet why do i want them so much! Frown


Does anyone think the Brawler class could use a... buff? - Dusk - 2009-09-24

IllegallySane Wrote:I put 20%/80% for unstunned/stunned damage because I personally felt that the 60% currently slapped on Stun Mastery doesn't improved OHKOs as drastically as I thought it should. But I suppose it could just be 60% stunned/20% unstunned and it'd still be okay. halfing the crit chance is also an idea, but it only means damage is more bursty. 60% chance to deal 20% bonus damage is not a lot, but it's more steady. I am also not sure if a SE-ed 45% crit chance/200% bonus damage per hit is better or worse opposed to 75% crit chance/160% bonus damage per hit. (I think the latter is actually more powerful)
The latter IS more powerful. SE adds 140% to the crit damage, which makes any existing crit chance that much more powerful. Buccs critting at a 75% rate on bosses is pineappleing insane.

This is also what makes Arans broken with SE. They're actually quite fair without it.


Does anyone think the Brawler class could use a... buff? - Mark - 2009-09-25

USMC Wrote:Yeah...DS+orb should be a decent combo, if I'm only targeting fast killing

Why would you get both? Waste of points. You won't have a decent Demo until late 16x if you try to max both.

Anyway I'd just be happy if Nexon fixed all the stupid little glitches. Like the 1st job skill sounds, Transformed Drain, SSK, and Energy Charge not giving 20 acc.


Does anyone think the Brawler class could use a... buff? - Takebacker - 2009-09-25

Energy charge does give 20 acc/avoid.


Does anyone think the Brawler class could use a... buff? - Mark - 2009-09-25

No it doesn't. It only gives the avoid. I still miss on Blue Mushmom with 230 acc from my Bubble.


Does anyone think the Brawler class could use a... buff? - Takebacker - 2009-09-25

Opeth Wrote:No it doesn't. It only gives the avoid. I still miss on Blue Mushmom with 230 acc from my Bubble.

You SEE a miss, but it doesn't miss. I've killed tons of typhons and nightshadows by missing them.


Does anyone think the Brawler class could use a... buff? - Mark - 2009-09-25

Well it still needs fixing. I don't like seeing misses.


Does anyone think the Brawler class could use a... buff? - TøbiasBlack - 2009-09-25

like the expiring items, its a "visual glitch"


Does anyone think the Brawler class could use a... buff? - Link - 2009-09-25

It's the same way in JMS, too. lol


Here's a solution to Viper problems : Give Reverse/Timeless gear ability to cause status effects. For Vipers/Buccaneers, it should be 25% chance of stun for every attack, or so.


Does anyone think the Brawler class could use a... buff? - Russt - 2009-09-25

B> level 130 equips