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Select difficulty...? - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Maplestory Discussion (https://www.southperry.net/forumdisplay.php?fid=31) +--- Thread: Select difficulty...? (/showthread.php?tid=11493) Pages:
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Select difficulty...? - MonkyMagic - 2009-05-20 Fiel Wrote:Let the hit points remain the same, then, and just increase the defense, atk, etc.. A challenge eh? I accept! No seriously, this could be a really interesting concept to have in the game for fun. Select difficulty...? - Kawasari Mimoto - 2009-05-20 eos367 Wrote:The problem there is in Maple everyone's gameplay intersects with everyone elses. This, I have no reply to, since you pretty much discussed everything I was about to ask you anyways. I'd like to see their difficulty-system and see how they're going to alter the bosses regarding their drops, stats, and time-limit. Select difficulty...? - Takebacker - 2009-05-20 I don't think the HP/exp will change, but his attacks will. For example, in easy, he doesn't do damage reflect or dispel or anything like that. He just sits there and attacks you with magic. In hell mode, he has full use of his arsenal. Select difficulty...? - Shippo the Fox - 2009-05-20 Takebacker Wrote:I don't think the HP/exp will change, but his attacks will. For example, in easy, he doesn't do damage reflect or dispel or anything like that. He just sits there and attacks you with magic. In hell mode, he has full use of his arsenal. I doubt "Hell" will allow the full use of what he has. Normal should be what we have now, Hard should make it hit harder, more acc, more avoid. Passive things. "Hell" increases passive things even more and maybe gives it a couple more abilities. Select difficulty...? - Stereo - 2009-05-20 Fiel Wrote:Personally, I think I'd like to see a hardcore mode. You die, and your character is deleted. Try playing that with Aran and see how long you survive. Or try playing hardcore with Aran in JMS, the high damage version of maplestory, and see how long you last! That works in Diablo II because a level 99 (max level) can be accomplished in a week. Most of the "rare" equips have drop rates like 1 in 500. I don't think it cooperates well with the concept of "play for 3 years and still not be close to max level/strength". Select difficulty...? - Eos - 2009-05-20 Kasuhitomi Wrote:However, I'm wondering why they're setting difficulties for bosses then? Doesn't that strike you as odd? In gMS, sure, we take down HT and CWKPQ bosses in less than a week after figuring out a strategy for it, vs other servers. Really that's the big mystery for everyone right now. Until we know exactly what the results of the different modes are the reasoning behind adding them is impossible to determine. I would at least hope that the current way bosses behave would fall into the normal setting, with easier and harder settings sliding that baseline appropriately. Select difficulty...? - Chameleonic - 2009-05-20 Hopefully the "Easy" setting will be easy enough for a lv 200 unwashed Archer to survive at Bosses... Select difficulty...? - Icedfire - 2009-05-20 Chameleonic Wrote:Hopefully the "Easy" setting will be easy enough for a lv 200 unwashed Archer to survive at Bosses... you and i both know that isn't gonna happen. Select difficulty...? - Fiel - 2009-05-20 Kupomegranateomi Wrote:In gMS, sure, we take down HT and CWKPQ bosses in less than a week after figuring out a strategy for it, vs other servers. For us, it's probably one of the easier versions to defeat bosses. For many of the initial boss runs, we can look at other versions and know what works and what doesn't without having to try ourselves from square one. I suppose the only exception to this rule would be exclusive content, but extractions about the boss mobs get out eventually and that helps players know how to fight each mob. Having a strong access to in-game data and to strategies from other versions make this game easier, that's for sure. Select difficulty...? - Erich - 2009-05-20 Just a small note on Grandpa Balrog as a whole, you can only use first and second job skills at it. More on topic, it probably affects the HP, and there are probably 4 different maps each option sends you too. Might have to do with Bain weaps too. Select difficulty...? - IsaacGS - 2009-05-20 They added a duplicate Balrog Boss... He has twice as much HP as the previous form and quite a bit more attack. Select difficulty...? - Saar331 - 2009-05-21 shouri Wrote:Wow um, this seems a bit uninformed. Easy version doesn't imply that level 50 noobs will be able to get a monster cover for their book. Heck the HT we have now MIGHT be the easy version, you never know what can happen. You should be a bit more careful about the assumptions you make from the lack of data regarding this. Otherwise you just make yourself look like one of those level 50 noobs. im not a noob im level 105 crusader and i think allowing lower levels to compete same monster but just easier is dumb if they need a boss for their level so kms should make another kind of boss and not an easy version Select difficulty...? - Cavalier - 2009-05-21 Saar331 Wrote:im not a noob im level 105 crusader While level isn't an indication of "noob", I suppose you did make a more legitimate point this time, if only slightly. However, nobody said anything about allowing lower levels to kill the same monster. For all we know, what we have now is "easy", and you'll need a full party of, say, fourth jobbers to kill Alishar on "Hell". I'm assuming it's only going to be for the sign-up bosses though. Since I'm posting in this thread, I should probably give my overall opinion. I'll support this as long as the current bosses are "Normal" or "Easy" mode, because otherwise it'll basically just be a way for people to fight a watered down boss. The way in which they make the bosses easier and harder, I'm not so sure about. I really don't think they should increase attack to make it impossible to survive, so the only ways I see are to a) shorten the time limit b) increase arsenal of attacks/status inflictions c) increase hp Increasing hp only makes it last longer, which gives more room for error, so if it were up to me, that option would be out. Seems to me that increasing the bosses' arsenal of attacks would be the most logical way to make them harder. Sorry if that was a bit incoherent. Select difficulty...? - MasPan - 2009-05-21 Erich Wrote:Just a small note on Grandpa Balrog as a whole, you can only use first and second job skills at it. I like that idea, means PA DrKs are actually stronger here than spears. Select difficulty...? - Rob - 2009-05-21 BombsAway Wrote:Yeah let's make it Tibia. Helbreath, that's f'ucking Helbreath you're describing there. Select difficulty...? - GameMX - 2009-05-25 Bumping, due to more information. Now this is confusing: ![]() Are these icons just for an event? Or are they actually also for bosses and are being shared... notice one is still missing. (Hell Mode) IsaacGS Wrote:They added a duplicate Balrog Boss... He has twice as much HP as the previous form and quite a bit more attack. I believe there has been another patch with more information added to the client, has there not? If so, I wonder what new stuff has been added for the Balrog Boss... if any... maybe more duplicates? Select difficulty...? - Fiel - 2009-05-25 KMST just patched up again. There wasn't anything too noteworthy - not even enough to create a new topic about it. One thing I did note, however, was that they removed the Monsterbook stuff for the Balrog boss. I'll post it here so it doesn't get lost in patches. Code: 8820000.reward.0 2020013Select difficulty...? - crewe127 - 2009-05-25 Fiel Wrote:KMST just patched up again. There wasn't anything too noteworthy - not even enough to create a new topic about it. One thing I did note, however, was that they removed the Monsterbook stuff for the Balrog boss. I'll post it here so it doesn't get lost in patches. Translation? Select difficulty...? - Cyanne - 2009-05-25 The number on the right is item ID, I think. |