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Known Issues: Updated August 6, 2015 - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Main (https://www.southperry.net/forumdisplay.php?fid=11) +--- Forum: Nexon Announcements (https://www.southperry.net/forumdisplay.php?fid=20) +--- Thread: Known Issues: Updated August 6, 2015 (/showthread.php?tid=59042) |
Known Issues: Updated August 6, 2015 - GenesisPro - 2013-09-27 Wish they would fix Evolution World Cygnus and V2 Knights already
Known Issues: Updated August 6, 2015 - Dodoch - 2013-09-27 KhainiWest Wrote:Do you know how stupid you sound? First off, the programmers aren't magicians, they don't suddenly just FIX it as soon as it's reported. Half of the time they have to talk to Korea Nexon, ya know, the real people who program the f`ucking game, and ask for help on it. Do you know why? Because they have to correct it on the base code, otherwise it'll just pop up again. You fail to see my point father of all knowledge, my point is not whether they fix it or not, it for them to actually acknowledge them, just take a look at the conveniently updated known issues, and look at the bugs I stated on the bug reporting thread, let me know when you see them. Until then, refrain from trying to sound smart and actually read before attempting to be and ass over everything. Known Issues: Updated August 6, 2015 - Angelique - 2013-09-27 GenesisPro Wrote:Wish they would fix Evolution World Cygnus and V2 Knights already They have no reason to fix either at this point as the chosen course of action seems to be (1) leave things broken and (2) sell in-game items that aren't available due to bugs, etc. via money makers like fairy vials, tommelise's boxes and philosopher's books. Giving out boss drops like candy ... in exchange for nx, of course ... is the latest trend with nexon. They don't care that we have nothing to do since the most challenging bosses in the game are inoperable. They don't care that boss drops are literally worthless now even if we can defeat a boss and, dare I say it, have something drop. They definitely don't care that all the time and money we invested to get to the point where we can legitimately defeat those bosses was pointless given nexon's current strategy. Oh, and did I say that NEXON DOESN'T CARE? It's obvious the only thing they do care about is our money. Known Issues: Updated August 6, 2015 - KhainiWest - 2013-09-27 Dodoch Wrote:You fail to see my point father of all knowledge, my point is not whether they fix it or not, it for them to actually acknowledge them, just take a look at the conveniently updated known issues, and look at the bugs I stated on the bug reporting thread, let me know when you see them. Until then, refrain from trying to sound smart and actually read before attempting to be and ass over everything. You just said that the representative, the closest thing we have to Nexon communication is stupid because you're under the assumption that he hasn't reported these issues? I didn't miss your point, it's pretty clear what you said. So in essence, either you glanced over my post or don't have the sentence comprehension to understand what I said to begin with. But allow me to reiterate; All he has the power to do is report the issue to the developers. The developers, especially for things like Kanna skills, can't adjust them solely at NA, they'd have to go the HQ to have them adjust it for them. That's how nexon has worked since like 2009, get with the program. Known Issues: Updated August 6, 2015 - godofturtles - 2013-09-28 I haven't been keeping up with this game like I used to, but what shocks me isn't the length of that list but the fact that there are still items on the top of the list that have been there from when they first started doing this. How long has the Coco card issue been around lol, it's been MANY months if not a year at least. And the fact that "players d/c if they kill too fast" is even on a list is troublesome. Known Issues: Updated August 6, 2015 - Zerard - 2013-09-28 godofturtles Wrote:How long has the Coco card issue been around lol, it's been MANY months if not a year at least. It has to have been over a year. IIRC, the problem started occurring after (or even when) Renegades was released, since that's when they reorganized Silent Crusade. I've pretty much given up all hope of that ever being fixed, seeing as they've yet to even add the new cards to their respective monsters' drops. While we're on the topic of the Crusader Codex... Bamon's League. Whatever happened to that? I thought Spadow mentioned that GMS would be one of the first in line to get it. From what I understand, we have all of the data already, and yet... no dice. Known Issues: Updated August 6, 2015 - PirateIzzy - 2013-09-28 Zerard Wrote:It has to have been over a year. IIRC, the problem started occurring after (or even when) Renegades was released, sine that's when they reorganized Silent Crusade. I've pretty much given up all hope of that ever being fixed, seeing as they've yet to add the new cards to their respective monsters' drops. I don't get what's taking them so long. They could just pull a Prime Minister for that. And whatever happened to that Silent Crusade update we were supposedly getting as well? Known Issues: Updated August 6, 2015 - Takebacker - 2013-09-28 Dodoch Wrote:You fail to see my point father of all knowledge, my point is not whether they fix it or not, it for them to actually acknowledge them, just take a look at the conveniently updated known issues, and look at the bugs I stated on the bug reporting thread, let me know when you see them. Until then, refrain from trying to sound smart and actually read before attempting to be and ass over everything. A wild dodouche has appeared. Known Issues: Updated August 6, 2015 - godofturtles - 2013-09-29 Well if they don't fix the whole "we'll crash you for killing too fast" bug, I'm done because I'm sick of crashing every time I do MPE or kill in a map with decent spawn. What a waste. EDIT: And apparently that's been on the list as long as the Coco bug. How in god's name could such a bug be ignored? Shameful. Known Issues: Updated August 6, 2015 - Muppy - 2013-10-01 godofturtles Wrote:Well if they don't fix the whole "we'll crash you for killing too fast" bug, I'm done because I'm sick of crashing every time I do MPE or kill in a map with decent spawn. What a waste. Everytime I get Ludi map at MPE I feel like I end up earning less exp because I purposely kill stuff at a slower pace.
Known Issues: Updated August 6, 2015 - Satellite - 2013-10-02 Meanwhile when Nexon looks at "Known Issues":
Known Issues: Updated August 6, 2015 - Angelique - 2013-10-02 Satellite Wrote:Meanwhile when Nexon looks at "Known Issues": Yup, you nailed that one right on the head. Weekly server checks and maintenances are just to update cash shop items and fix those nasty nx-related bugs, nothing more. Funny how no substantial game-play related fix has been addressed in months and months, nearly a year, and how in-game items have steadily become unavailable in game and only obtainable generally via the cash shop (shielding wards, protection scrolls, white scrolls, empress drops, hard mode magnus drops, root abyss drops, etc.). Great strategy, nexon, to run this game out of existence. P.S. Also note how they falsely inflate the number of people playing the game with the endless attendance quests as well. Somebody at nexon really needs to wake up and do something ... unless their entire strategy is to bleed the remaining few players dry as long as they can and then shut it all down. And, of course, in the end they'll blame the failure of the game on us because we all know it's "never" nexon's fault when anything goes terribly wrong. Known Issues: Updated August 6, 2015 - Zerard - 2013-10-02 Wait, they fix nx related bugs? The normal miracle cube packages were removed due to 'an issue with potential locks' a day after they released, and instead of fixing it in this week's maintenance, they decided to remove it from the listed sales altogether. Known Issues: Updated August 6, 2015 - Green4Ever - 2013-10-02 Potential Locks work perfectly fine anyway... I bought 2 packs before they left and used 2 from Marvel and they all worked just fine. The only time that "bug" occurs is when you click somewhere in the window when it's loading. When the window is loading the check boxes are still technically there so clicking means you can accidentally lock the line that you didn't want to lock. Known Issues: Updated August 6, 2015 - Notify - 2013-10-02 [url][/url] Nexon Wrote: Known Issues: Updated August 6, 2015 - SaptaZapta - 2013-10-02 So they added the picnic event ending early to the known issues? Nice, now it will stay on that list for three months and then move to the bug extermination list as a great victory. Compensation? Doubt it. Probability it will happen again to some future event? 1.0 Known Issues: Updated August 6, 2015 - Dodoch - 2013-10-02 And they were so kind as to remove the still in effect Kanna bugs from the known issues, how thoughtful of them. Known Issues: Updated August 6, 2015 - Angelique - 2013-10-02 Dodoch Wrote:And they were so kind as to remove the still in effect Kanna bugs from the known issues, how thoughtful of them. And we thought nexon hated pirates all these years? Looks like they found a job class that they care even less about. First, Aurtax smacks everyone in the face by saying that the kanna secondary weapon, haku's fan, was intended to not work and be unable to give boss damage and pdr even though many people have invested a lot in cubes and nebulites since kanna's release. And now, all evidence of the plethora of bugs that make kannas completely unplayable is being erased. No, the problems are sadly not being fixed, just quietly and surely being ignored ... like all the MapleStory issues that matter. Known Issues: Updated August 6, 2015 - fodjgngf - 2013-10-02 Angelique Wrote:And we thought nexon hated pirates all these years? Looks like they found a job class that they care even less about. First, Aurtax smacks everyone in the face by saying that the kanna secondary weapon, haku's fan, was intended to not work and be unable to give boss damage and pdr even though many people have invested a lot in cubes and nebulites since kanna's release. And now, all evidence of the plethora of bugs that make kannas completely unplayable is being erased. No, the problems are sadly not being fixed, just quietly and surely being ignored ... like all the MapleStory issues that matter. They should've done more research. I recall during Kanna's inception into JMS(JMST?) that it was discovered that Boss damage didn't apply from Haku's fan. Yes, it's something that should've been listed in patch notes with Kanna, but if you haven't noticed already Nexon misses so fucking much with all of their notes on anything. Known Issues: Updated August 6, 2015 - Zerard - 2013-10-03 I think people are being a little too hard on Aurtax, in my opinion. You must remember that Aurtax is but a messenger, not a developer. He doesn't make the rules of this game, but merely repeats what he is told. And it can't really be his fault, as he is actively reading threads and working with us. |