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Magician %/s (KMS FLY 2 & GMS Dawnveil) - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Training Center (https://www.southperry.net/forumdisplay.php?fid=32) +---- Forum: Magician (https://www.southperry.net/forumdisplay.php?fid=39) +---- Thread: Magician %/s (KMS FLY 2 & GMS Dawnveil) (/showthread.php?tid=47362) |
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Magician %/s (KMS FLY 2 & GMS Dawnveil) - Arrol - 2012-12-06 JoeTang Wrote:And in KMS, it takes you about 35s to go from Sunfire/Eclipse into Equilibrium. Less for Eclipse if you use Morning Starfall. Is that depending on using your 4th job attacks (Apoc/Reflection)? Magician %/s (KMS FLY 2 & GMS Dawnveil) - valhala556 - 2012-12-06 Arrol Wrote:Is that depending on using your 4th job attacks (Apoc/Reflection)? yeah it should be. I remember every skill having its own dark/light point counter toward equiliublem. And I think Apoc/Reflection were one of the highest ones. Magician %/s (KMS FLY 2 & GMS Dawnveil) - FabledGumbo - 2012-12-07 So what kind of skill rotation is Luminous supposed to do on GMS? Magician %/s (KMS FLY 2 & GMS Dawnveil) - JoeTang - 2012-12-07 FabledGumbo Wrote:So what kind of skill rotation is Luminous supposed to do on GMS? Spectral Light for Light, Apocalypse and Morning Star for Dark, just to get to Ender. Or you could just use Spectral Light only. Magician %/s (KMS FLY 2 & GMS Dawnveil) - FabledGumbo - 2012-12-07 JoeTang Wrote:Spectral Light for Light, Apocalypse and Morning Star for Dark, just to get to Ender. Or you could just use Spectral Light only. So reflection isn't even worth using? Magician %/s (KMS FLY 2 & GMS Dawnveil) - JoeTang - 2012-12-07 FabledGumbo Wrote:So reflection isn't even worth using? It has some pretty good range, and high alpha for the first two targets. Unless they've nerfed the speed or startup of Spectral Light, or removed the chain penalty so the range can be useful, Spectral Light it will be better for overall damage. Magician %/s (KMS FLY 2 & GMS Dawnveil) - valhala556 - 2012-12-07 JoeTang Wrote:It has some pretty good range, and high alpha for the first two targets. Unless they've nerfed the speed or startup of Spectral Light, or removed the chain penalty so the range can be useful, Spectral Light it will be better for overall damage. And since you arent forced to switch anymore. Going with Spectral Light is far superior to Apocalypse? And Ender = Absolute kill? Magician %/s (KMS FLY 2 & GMS Dawnveil) - JoeTang - 2012-12-18 valhala556 Wrote:And since you arent forced to switch anymore. Going with Spectral Light is far superior to Apocalypse? And Ender = Absolute kill? Without buffs, just the Eclipse/Sunfire Spectral Light: 2207%/s Apocalypse (4): 1814%/s Apocalypse (2): 2094%/s This accounts for Spectral Light's startup (540ms) and end (600ms) which I remeasured a few days ago on KMS, and the 15 hit (8100ms) duration of Spectral Light in GMS (7020ms 13 hits in KMS), that [MENTION=128]Stereo[/MENTION] reported. As shown above, Spectral Light has higher %/s and hits/s than pure Apocalypse; however, Dark should always use Starfall to help boost their %/s and hits/s. Spectral Light: 2207%/s /w Starfall (4): 1975%/s /w Starfall (2): 2253%/s Ender and buffing slightly favours Apocalypse, as the cooldown may or may not fall inside the 8 seconds of Spectral Light, and you lose a small amount of damage from not being able to use Ender immediately. These causes Apocalypse + Starfall to beat Spectral Light with speed cap, but Spectral Light could be optimised a bit more. In a real situation, a player is more likely to lose damage from not activating Spectral Light fast enough. Spectral Light is definitely better than Reflection for %/s and hits/s and max/s. Reflection has the advantage of insane range if the first hit works, and they have similar %/s with Hypers (SL still superior), but without Reflection - Spread, it's pretty pomegranatety for multitarget in my opinion, and vastly inferior for hits/s. Spectral Light should be what's used if you don't need the range to hit extra targets. As such, Spectral Light is the only Light used. There is no Reflection in this tables. Equilibrium just activates Equilibrium whenever its cooldown is available. Luminous (Light):
Spoiler
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Adjusted Mastery
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Sharp Eyes Luminous (Dark):
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Adjusted Mastery
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Spoiler
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Adjusted Mastery
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Sharp Eyes Luminous (Equilibrium):
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Adjusted Mastery
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Spoiler
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Adjusted Mastery
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Sharp Eyes
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Adjusted Mastery
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Hyper
Luminous (Light):
Spoiler
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Adjusted Mastery
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Sharp Eyes Luminous (Dark):
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Adjusted Mastery
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Spoiler
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Adjusted Mastery
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Sharp Eyes Luminous (Equilibrium):
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Adjusted Mastery
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Spoiler
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Adjusted Mastery
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Sharp Eyes
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Adjusted Mastery
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Magician %/s (KMS FLY 2 & GMS Dawnveil) - hadriel - 2012-12-18 [MENTION=535]JoeTang[/MENTION]; I just realised something interesting about Luminous. Because one would predominantly use Light or Dark skills for whatever purposes, one can go into Equilibrium twice consecutively, first using the hyper skill Equalise which doesn't consume a Light/Dark point, then using Equilibrium (switch mode) so that one consumes one point of the predominant side one uses. So if I'm in Aswan and I want to spam Absolute Kill to down the Tower for example, I never need to use Dark skills just to get into Equilibrium. I feel that this might affect DPS calculations so thought this might interest you. Naturally, this is for GMS. Hadriel Magician %/s (KMS FLY 2 & GMS Dawnveil) - JoeTang - 2012-12-18 hadriel Wrote:[MENTION=535]JoeTang[/MENTION]; I just realised something interesting about Luminous. Because one would predominantly use Light or Dark skills for whatever purposes, one can go into Equilibrium twice consecutively, first using the hyper skill Equalise which doesn't consume a Light/Dark point, then using Equilibrium (switch mode) so that one consumes one point of the predominant side one uses. So if I'm in Aswan and I want to spam Absolute Kill to down the Tower for example, I never need to use Dark skills just to get into Equilibrium. I feel that this might affect DPS calculations so thought this might interest you. Naturally, this is for GMS. Yes, I was considering that but I haven't yet. I'll look into adding it. Magician %/s (KMS FLY 2 & GMS Dawnveil) - Thorr - 2012-12-19 hadriel Wrote:[MENTION=535]JoeTang[/MENTION]; I just realised something interesting about Luminous. Because one would predominantly use Light or Dark skills for whatever purposes, one can go into Equilibrium twice consecutively, first using the hyper skill Equalise which doesn't consume a Light/Dark point, then using Equilibrium (switch mode) so that one consumes one point of the predominant side one uses. So if I'm in Aswan and I want to spam Absolute Kill to down the Tower for example, I never need to use Dark skills just to get into Equilibrium. I feel that this might affect DPS calculations so thought this might interest you. Naturally, this is for GMS. I think we are thinking the same thing, but I want to understand you correctly. I stay in Light mode and use Equilibrium by first going into normal equilibrium and then using Equalize. This requires me to have one dark point. What you are saying is that I don;t need a Dark point at all if I use Equalize first and then use Switch second? (I like this lots...) Magician %/s (KMS FLY 2 & GMS Dawnveil) - hadriel - 2012-12-19 Exactly. Although the downside to this method is the difference in cooldowns because you are forced to obey Equilibrium's longer cooldown of 180 seconds, it doesn't affect current gameplay anyway. Naturally, you can enter Equilibrium using Equalise with no points at all. But don't ask me what happens if you just died, didn't cast a spell (so no light or dark buff) and immediately use Equalise. And the rate of charging the gauge even with Reflection or Apocalypse is much faster than the 150/180s cooldowns. It is an awesome thing that can change things in bossing. Hadriel Magician %/s (KMS FLY 2 & GMS Dawnveil) - SwordStaker - 2012-12-19 JoeTang Wrote:-snip-So question. If I had Reflection Spread would Reflection then be better to use say on V2 Cygnus Knights? Or would Spectral Light still be superior. Then when I went into Dark it would be better to use Morning Star+ Apoc correct? Final question, in your tables do you calculate using Ender whenever available even outside of Equilibrium or is that detrimental to dps? Magician %/s (KMS FLY 2 & GMS Dawnveil) - JoeTang - 2012-12-19 SwordStaker Wrote:So question. If I had Reflection Spread would Reflection then be better to use say on V2 Cygnus Knights? Or would Spectral Light still be superior. Then when I went into Dark it would be better to use Morning Star+ Apoc correct? Final question, in your tables do you calculate using Ender whenever available even outside of Equilibrium or is that detrimental to dps? Spectral Light is superior to Reflection, but if you cannot time restarting Spectral Light well enough, then Reflection is better since you're losing damage from not starting it soon enough. It has a fairly long ending time though so it shouldn't be a problem. The most important part of using Morning Star is it adds a lot of hits/s and rushes without being detrimental to %/s. The %/s with and without Morning Star for Apocalypse is roughly the same. Ender is always used in my tables and it's beneficial to %/s and hits/s. Magician %/s (KMS FLY 2 & GMS Dawnveil) - JoeTang - 2013-01-10
Spoiler
Ice-Lightning Archmage:
Current Version: KMS 1.2.178
Adjusted Mastery: A factor added to DPS to consider the fact that different classes may have different mastery values; it effectively weighs the average damage from minimum and maximum range, thus is lower than standard %/s. A character with more mastery will have an Adjusted Mastery DPS closer to its absolute DPS. Hits/s, Max/s, Over/s: Hits/Max damage per second based on the current attack setup, not necessarily the optimal hits/max per second possible, especially due to buffing. Over/s is the amount of uncapped damage per second (DOT, Summons) that a character is doing. A tick of DOT and a summon's attack is still considered a hit. All buffs are assumed to be used unless they don't provide any useful bonus (namely, +Accuracy buffs) Fire-Poison Archmage:
Spoiler
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Teleport
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Sharp Eyes
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Teleport
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
No Mist Eruption
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Teleport
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Sharp Eyes
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Teleport
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Hyper
Spoiler
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Teleport
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Sharp Eyes
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Teleport
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
No Mist Eruption
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Teleport
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Sharp Eyes
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Teleport
[spoiler="Weapon Speed: Fast (4)"]
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Spoiler
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Teleport
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Sharp Eyes
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Teleport
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Hyper
Bishop:
Chain Lightning
Spoiler
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Teleport
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Sharp Eyes
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Teleport
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Glacial Chain
Spoiler
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Teleport
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Sharp Eyes
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Teleport
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Spoiler
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Teleport
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Sharp Eyes
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Teleport
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Hyper
Battle Mage:
Spoiler
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Teleport
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Sharp Eyes
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Teleport
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Spoiler
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Teleport
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Sharp Eyes
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Teleport
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
No Twister Spin
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Teleport
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Sharp Eyes
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Teleport
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Hyper
Evan:
Spoiler
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Teleport
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Sharp Eyes
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
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Sharp Eyes
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Magician %/s (KMS FLY 2 & GMS Dawnveil) - IImaplers - 2013-01-10 "Mist Eruption's description was changed and does not say 2 or more DoTs are required to give the damage bonus, so it is being added for every DoT, not just 2+." I thought that Mist Eruption's damage has always been affected by up to 5 DoT skills maximum. Has this changed somehow too, and you can have 7 DoT skills affect it's damage now? That would mean Mist, PB, BB, FD, Paralyze, Flame Gear, and MF can all add damage to Mist Eruption at the same time (I'm guessing we can say hello to hitting over 1m damage with ME each hit with a mere 10k range, not sure if that would be a good thing). And the ME damage from DoT skills is still multiplicative? Magician %/s (KMS FLY 2 & GMS Dawnveil) - MountLag - 2013-01-10 IImaplers Wrote:"Mist Eruption's description was changed and does not say 2 or more DoTs are required to give the damage bonus, so it is being added for every DoT, not just 2+."I read somewhere that it meant 5 different mist could be exploded per cast. So nothing to do with damage. It might or might not have been confirmed that the x1.35 stacking effect doesn't actually have a limit. Magician %/s (KMS FLY 2 & GMS Dawnveil) - IImaplers - 2013-01-10 MountLag Wrote:I read somewhere that it meant 5 different mist could be exploded per cast. So nothing to do with damage. It might or might not have been confirmed that the x1.35 stacking effect doesn't actually have a limit. Unless I'm mistaken, I've blown up up to 6 different casts of mists before. If the x1.35 stacking effect has no limit, this would deem flame gear quite a lot more useful than it currently is. Magician %/s (KMS FLY 2 & GMS Dawnveil) - Zuruzuka - 2013-01-10 Hmm, well my Cygnus is currently 115 and I always wondered if Flame Gear was beneficial. Magician %/s (KMS FLY 2 & GMS Dawnveil) - JoeTang - 2013-01-10 IImaplers Wrote:Unless I'm mistaken, I've blown up up to 6 different casts of mists before. If the x1.35 stacking effect has no limit, this would deem flame gear quite a lot more useful than it currently is. I'm working under the assumption there is no limit to the number of dots stacked for damage; the last time I checked, the description on KMS was adjusted to not include a minimum or maximum number of stacks. This is where I removed the requirement of two or more dots. If anyone can test on GMS, it would be very helpful. Regardless, I do believe every single source of dot to be beneficial to an F/P's %/s, especially since their durations are all boosted by Burning Magic, requiring such a low number of recasts. The great thing about Flame Gear is it's a good cast and forget; its damage is one of the least affected by status and interrupts. For your primary attacking ability, each time you're stunned/sealed/seduced, etc, you're forced to stop attacking, losing damage. The damage from Flame Gear should always be active as long as the cloud is up, like Poison Mist. The only loss in damage to Flame Gear's potential itself is if you recast it too soon or too late. |
