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Magician %/s (KMS FLY 2 & GMS Dawnveil) - Printable Version

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Magician %/s (KMS FLY 2 & GMS Dawnveil) - Arrol - 2012-12-06

JoeTang Wrote:And in KMS, it takes you about 35s to go from Sunfire/Eclipse into Equilibrium. Less for Eclipse if you use Morning Starfall.

Is that depending on using your 4th job attacks (Apoc/Reflection)?


Magician %/s (KMS FLY 2 & GMS Dawnveil) - valhala556 - 2012-12-06

Arrol Wrote:Is that depending on using your 4th job attacks (Apoc/Reflection)?

yeah it should be. I remember every skill having its own dark/light point counter toward equiliublem. And I think Apoc/Reflection were one of the highest ones.


Magician %/s (KMS FLY 2 & GMS Dawnveil) - FabledGumbo - 2012-12-07

So what kind of skill rotation is Luminous supposed to do on GMS?


Magician %/s (KMS FLY 2 & GMS Dawnveil) - JoeTang - 2012-12-07

FabledGumbo Wrote:So what kind of skill rotation is Luminous supposed to do on GMS?

Spectral Light for Light, Apocalypse and Morning Star for Dark, just to get to Ender. Or you could just use Spectral Light only.


Magician %/s (KMS FLY 2 & GMS Dawnveil) - FabledGumbo - 2012-12-07

JoeTang Wrote:Spectral Light for Light, Apocalypse and Morning Star for Dark, just to get to Ender. Or you could just use Spectral Light only.

So reflection isn't even worth using?


Magician %/s (KMS FLY 2 & GMS Dawnveil) - JoeTang - 2012-12-07

FabledGumbo Wrote:So reflection isn't even worth using?

It has some pretty good range, and high alpha for the first two targets. Unless they've nerfed the speed or startup of Spectral Light, or removed the chain penalty so the range can be useful, Spectral Light it will be better for overall damage.


Magician %/s (KMS FLY 2 & GMS Dawnveil) - valhala556 - 2012-12-07

JoeTang Wrote:It has some pretty good range, and high alpha for the first two targets. Unless they've nerfed the speed or startup of Spectral Light, or removed the chain penalty so the range can be useful, Spectral Light it will be better for overall damage.

And since you arent forced to switch anymore. Going with Spectral Light is far superior to Apocalypse? And Ender = Absolute kill?


Magician %/s (KMS FLY 2 & GMS Dawnveil) - JoeTang - 2012-12-18

valhala556 Wrote:And since you arent forced to switch anymore. Going with Spectral Light is far superior to Apocalypse? And Ender = Absolute kill?

Without buffs, just the Eclipse/Sunfire
Spectral Light: 2207%/s
Apocalypse (4): 1814%/s
Apocalypse (2): 2094%/s
This accounts for Spectral Light's startup (540ms) and end (600ms) which I remeasured a few days ago on KMS, and the 15 hit (8100ms) duration of Spectral Light in GMS (7020ms 13 hits in KMS), that [MENTION=128]Stereo[/MENTION] reported. As shown above, Spectral Light has higher %/s and hits/s than pure Apocalypse; however, Dark should always use Starfall to help boost their %/s and hits/s.
Spectral Light: 2207%/s
/w Starfall (4): 1975%/s
/w Starfall (2): 2253%/s
Ender and buffing slightly favours Apocalypse, as the cooldown may or may not fall inside the 8 seconds of Spectral Light, and you lose a small amount of damage from not being able to use Ender immediately. These causes Apocalypse + Starfall to beat Spectral Light with speed cap, but Spectral Light could be optimised a bit more. In a real situation, a player is more likely to lose damage from not activating Spectral Light fast enough.

Spectral Light is definitely better than Reflection for %/s and hits/s and max/s. Reflection has the advantage of insane range if the first hit works, and they have similar %/s with Hypers (SL still superior), but without Reflection - Spread, it's pretty pomegranatety for multitarget in my opinion, and vastly inferior for hits/s. Spectral Light should be what's used if you don't need the range to hit extra targets. As such, Spectral Light is the only Light used. There is no Reflection in this tables.

Equilibrium just activates Equilibrium whenever its cooldown is available.

Luminous (Light):
 Spoiler
 Sharp Eyes
Luminous (Dark):
 Spoiler
 Sharp Eyes
Luminous (Equilibrium):
 Spoiler
 Sharp Eyes
 Hyper



Magician %/s (KMS FLY 2 & GMS Dawnveil) - hadriel - 2012-12-18

[MENTION=535]JoeTang[/MENTION]; I just realised something interesting about Luminous. Because one would predominantly use Light or Dark skills for whatever purposes, one can go into Equilibrium twice consecutively, first using the hyper skill Equalise which doesn't consume a Light/Dark point, then using Equilibrium (switch mode) so that one consumes one point of the predominant side one uses. So if I'm in Aswan and I want to spam Absolute Kill to down the Tower for example, I never need to use Dark skills just to get into Equilibrium. I feel that this might affect DPS calculations so thought this might interest you. Naturally, this is for GMS.

Hadriel


Magician %/s (KMS FLY 2 & GMS Dawnveil) - JoeTang - 2012-12-18

hadriel Wrote:[MENTION=535]JoeTang[/MENTION]; I just realised something interesting about Luminous. Because one would predominantly use Light or Dark skills for whatever purposes, one can go into Equilibrium twice consecutively, first using the hyper skill Equalise which doesn't consume a Light/Dark point, then using Equilibrium (switch mode) so that one consumes one point of the predominant side one uses. So if I'm in Aswan and I want to spam Absolute Kill to down the Tower for example, I never need to use Dark skills just to get into Equilibrium. I feel that this might affect DPS calculations so thought this might interest you. Naturally, this is for GMS.

Hadriel

Yes, I was considering that but I haven't yet. I'll look into adding it.


Magician %/s (KMS FLY 2 & GMS Dawnveil) - Thorr - 2012-12-19

hadriel Wrote:[MENTION=535]JoeTang[/MENTION]; I just realised something interesting about Luminous. Because one would predominantly use Light or Dark skills for whatever purposes, one can go into Equilibrium twice consecutively, first using the hyper skill Equalise which doesn't consume a Light/Dark point, then using Equilibrium (switch mode) so that one consumes one point of the predominant side one uses. So if I'm in Aswan and I want to spam Absolute Kill to down the Tower for example, I never need to use Dark skills just to get into Equilibrium. I feel that this might affect DPS calculations so thought this might interest you. Naturally, this is for GMS.

Hadriel

I think we are thinking the same thing, but I want to understand you correctly. I stay in Light mode and use Equilibrium by first going into normal equilibrium and then using Equalize. This requires me to have one dark point. What you are saying is that I don;t need a Dark point at all if I use Equalize first and then use Switch second? (I like this lots...)


Magician %/s (KMS FLY 2 & GMS Dawnveil) - hadriel - 2012-12-19

Exactly. Although the downside to this method is the difference in cooldowns because you are forced to obey Equilibrium's longer cooldown of 180 seconds, it doesn't affect current gameplay anyway. Naturally, you can enter Equilibrium using Equalise with no points at all. But don't ask me what happens if you just died, didn't cast a spell (so no light or dark buff) and immediately use Equalise.

And the rate of charging the gauge even with Reflection or Apocalypse is much faster than the 150/180s cooldowns. It is an awesome thing that can change things in bossing.

Hadriel


Magician %/s (KMS FLY 2 & GMS Dawnveil) - SwordStaker - 2012-12-19

JoeTang Wrote:-snip-
So question. If I had Reflection Spread would Reflection then be better to use say on V2 Cygnus Knights? Or would Spectral Light still be superior. Then when I went into Dark it would be better to use Morning Star+ Apoc correct? Final question, in your tables do you calculate using Ender whenever available even outside of Equilibrium or is that detrimental to dps?


Magician %/s (KMS FLY 2 & GMS Dawnveil) - JoeTang - 2012-12-19

SwordStaker Wrote:So question. If I had Reflection Spread would Reflection then be better to use say on V2 Cygnus Knights? Or would Spectral Light still be superior. Then when I went into Dark it would be better to use Morning Star+ Apoc correct? Final question, in your tables do you calculate using Ender whenever available even outside of Equilibrium or is that detrimental to dps?

Spectral Light is superior to Reflection, but if you cannot time restarting Spectral Light well enough, then Reflection is better since you're losing damage from not starting it soon enough. It has a fairly long ending time though so it shouldn't be a problem. The most important part of using Morning Star is it adds a lot of hits/s and rushes without being detrimental to %/s. The %/s with and without Morning Star for Apocalypse is roughly the same.

Ender is always used in my tables and it's beneficial to %/s and hits/s.


Magician %/s (KMS FLY 2 & GMS Dawnveil) - JoeTang - 2013-01-10

 Spoiler
Ice-Lightning Archmage:
 Spoiler
 Teleport
 Sharp Eyes
 Hyper
Bishop:
 Spoiler
 Teleport
 Sharp Eyes
 Hyper
Battle Mage:
 Spoiler
 Teleport
 Sharp Eyes
 No Twister Spin
 Hyper
Evan:
 Spoiler
 Teleport
 Sharp Eyes
 Hyper