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Ask a Magician Thread. - Shidoshi - 2010-02-02

I'm back again with more doubts. I was doing some calculations and plans for my skills now that I'm beggining 4th job.

My main doubt is whether I should get enough meteor right now to 2 hit chief qualm guardians 100% (level 9) or go with either MW, FD or Elquines and keep 2 hitting Qualm Monk Trainees, 3 hitting newties and misting skeles for a while. I've noticed it's quite easy to die with how much MP meteor costs right now.

Right now I'm level 121 with:

1 meteor
1 paralyze
2 fire demon
2 MW

A friend suggested going with MW so I used those 2 points that were left.


Ask a Magician Thread. - Derimed - 2010-02-06

I've heard that it's possible for a lukless to wear Timeless/Reverse gear with 4 luk. Without sacrificing Int on your gear, assuming the magician is at lvl 200, what gear would you need for this? I have a 23 luk HT pendant and a 15 luk zhelm.


Ask a Magician Thread. - Worthyness - 2010-02-10

really noob question: when looking for mage equips is it better to look for Int or magic attack? I'm thinking int >> magic attack cause 1 int = 1 matk right? And Int doubles as an MP increaser.


Ask a Magician Thread. - XTOTHEL - 2010-02-10

Worthyness Wrote:really noob question: when looking for mage equips is it better to look for Int or magic attack? I'm thinking int >> magic attack cause 1 int = 1 matk right? And Int doubles as an MP increaser.

total magic attack comes first, then if same mattk but one has more INT the one with more int is better.


Ask a Magician Thread. - Derimed - 2010-02-15

To be more precise, 1 int adds 1 ma att, so getting 1 int is the same as getting 1 ma att for damage calculations. HOWEVER, 10 int will give you a bonus 1 mp during level up, so if you have 900 int at lvl up, you're gaining 90 MP bonus with that level. Clearly, it pays to have as high int as possible. This is a big part of the reason why most lukless get more MP total than luk magicians.


Ask a Magician Thread. - Morgana - 2010-02-16

Derimed Wrote:I've heard that it's possible for a lukless to wear Timeless/Reverse gear with 4 luk. Without sacrificing Int on your gear, assuming the magician is at lvl 200, what gear would you need for this? I have a 23 luk HT pendant and a 15 luk zhelm.

Depends on what you mean by "without sacrificing int on your gear". Where it would be more expensive to scroll for luk than for int? Where it would be a heck of a lot more trouble (scrolling your own luk PuAC that has next to no resale value, for example)? Obviously, where it would be clearly less total stats counts as a sacrifice.

Luk you can get "relatively" easily without sacrificing int:
Hat: 15-19 luk Zhelm/Targa
Medal: Wiseman has no luk... so technically you would sacrifice int to wear a QSM or other 3 luk medal
Face: AFAIK there are no permanent face accessories with luk...?
Eye: 3 luk archaeologist glasses
Ear: 2 luk Glittering Altaire Earrings
Pendant: 23 luk HTP
Belt: 10 luk Black Belt (100%ing for int would be roughly the same price)
Rings: 1x Lilin's level 70 for 3 luk, 3x Thought circles for 3 luk each, so 12 total

With 4 base, this would total to 69 with the 15 Zhelm, not enough to wear the level 80 equips which would give you a huge advantage with Maker due to being able to dual wisdom/luk crystal them. You could have a 15 luk PuAC/Gaia, about the same cost as int if you're self scrolling, though of course horrid resale value, which brings you to 84 luk. At this point, you could use the level 80 Engima shoes with dual adv wis + adv luk for 8 luk with adv luk on the green ones. You're at 92. I'd say either chaos the shoes or remake with stimulators for at least the 1 more luk you need to go level 90 equips. :f6: Level 90 Dark Pachone glove would be 7 luk with adv luk again. 100 total, now wear a level 98 luk overall with adv wis/luk for 12 more luk clean. 112.

You're then looking at scrolling your overall for luk... for another 8 luk to reach the wand, so a 20 luk overall in total. Doesn't leave a ton of room for int scrolling. Or you could godly chaos your shoes for luk without killing the int on them. Or you could chaos your HT pendant. Whichever way you choose, you can get to 120 luk for the wand without needing to rely on luk-scrolled earrings or shields, which give fewer total stats than int/matk ones, of course.

So, in short... it depends on whether you consider scrolling your cape and overall for luk, at probably slightly greater expense and much less resale value, to be "sacrificing int". And it depends on how realistic you consider chaosing shoes and your HTP, or the fact that you need above average Circles of Ancient Thought and the Glittering Altaires and the archaeologist glasses to make it to level 80 shoes with a 15 luk helm... because otherwise you're looking at an 18-19 luk Targa.

And, finally, this only gets you to JUST the wand, not the other equips. (And would allow the Timeless shield.) As far as I'm aware, it is impossible to wear a full Reverse/Timeless set as a lukless without multiple-egged HT pendants or other significant "free" luk boosts that are not currently in GMS.


(For the record, I wear the Reverse wand with 41 base luk and about 10 points able to be reset right now, using an agent overall which is 18 int 14 luk. I know of two bishops in Bera with base luk ~30 who wear the Reverse wand. Quite low luk is realistic... pure lukless is hard.)

EDIT: Yeah uh, sorry if I forgot anything obvious, writing this when I haven't been able to sleep for a day and a half due to sickness...


Ask a Magician Thread. - Derimed - 2010-02-16

Well, the only really obvious flaw I see is that a Lukless magician would have max Int by lvl 200, so some spare points would be dumped into Luk because you can't put them in Int. The sort of scrolling job you're talking about is not something I am willing to go through, especially since I already 1hko skels. Thanks for your help!


Ask a Magician Thread. - Lifis - 2010-03-01

Hey guys, hoping for a quick answer since it's the only thing stopping me from advancing my IL. Composition or Cold Beam? I maxed Slow in 2nd job, meaning I have 20 slow. I have 30 SP and 1 point in Compo. I have an ice wand. Am I ever going to need any of those two skills in any situation?


Ask a Magician Thread. - Beg - 2010-03-01

If it were me, I'd use Cold Beam over Comp. Comp doesn't work with elemental weapons and doesn't take full advantage of elemental weaknesses, so on Ice-weak cold beam would actually surpass Comp regarding damage over time. Cold Beam is also your only 1v1 ice-based attack until Ice Demon which is low priority in 4th job.

At 4th job both are replaced by Chain Lightning with a lightning Eweapon for 1v1 on pretty much anything except lightning-strong/immune enemies and things where CLs speed is a disadvantage for some reason.


Ask a Magician Thread. - xX_Snow_Xx - 2010-03-27

Okay so I'm in a little bit of a pickle of which build I should follow for 2nd job F/P Wizard... I really want to max both Fire Arrow and Poison Breath (I've already maxed Fire Arrow, have lvl 1 tele, and I have 12 SP points saved, I'm lvl 44). So... If I max Poison Breath, Fire Arrow, Teleport and Medi.. then I basically have 20 points left over for either Slow or MP Eater. Medi needs 3 mp eater as a pre req. so in reality, i have 17 points. So.... After all of this... my question is... should I max everything except slow which will be left at 0... or should I max everything and leave mp eater at 3 and bump up Slow to 17. And if you could... explain the pros/cons of both builds with your answer, if you have time that is Tongue


Ask a Magician Thread. - Shidoshi - 2010-05-04

xX_Snow_Xx Wrote:Okay so I'm in a little bit of a pickle of which build I should follow for 2nd job F/P Wizard... I really want to max both Fire Arrow and Poison Breath (I've already maxed Fire Arrow, have lvl 1 tele, and I have 12 SP points saved, I'm lvl 44). So... If I max Poison Breath, Fire Arrow, Teleport and Medi.. then I basically have 20 points left over for either Slow or MP Eater. Medi needs 3 mp eater as a pre req. so in reality, i have 17 points. So.... After all of this... my question is... should I max everything except slow which will be left at 0... or should I max everything and leave mp eater at 3 and bump up Slow to 17. And if you could... explain the pros/cons of both builds with your answer, if you have time that is Tongue

In 2nd job there are enough points to max everything, leave MPE at 3 and get slow to 18. That's a good build yes (if you plan to profit on the godly leveling speeds at twisted jesters).

If you, instead, wants slower exp rates but less pot burning I'd suggest going the fire arrow path (no poison breath, max everything else and 11 magic armor).
I can help with training spots for Fire Arrow build but it could be kinda hard depending on how powerful your mage is.


Ask a Magician Thread. - Dusk - 2010-07-29

Is going Explosion first and training at Typhons viable for F/Ps nowadays? Fire Gear training was pretty costly on my Blaze Wizard, and I don't know if I want to go through that again.


Ask a Magician Thread. - Shidoshi - 2010-07-31

Dusk Wrote:Is going Explosion first and training at Typhons viable for F/Ps nowadays? Fire Gear training was pretty costly on my Blaze Wizard, and I don't know if I want to go through that again.

I don't believe many F/Ps have tested going with explosion after it was made faster. It did indeed increase significantly in speed, but I still believe poison mist training will be much faster (if you can afford it).
You could go explosion first and delay mist training to levels 90-100 where it starts getting easier (more hp/mp and having booster and explosion help it) and explosion training gets slower.

The only problem with explosion training is that, unless you are low-luk with a very good evil wings you will be limited to either a weak weapon or a slow weapon (until the level 103 estaff).

PS: Anyone care to upgrade the attack speed tables for explosion?


Ask a Magician Thread. - Dusk - 2010-08-02

Shidoshi Wrote:I don't believe many F/Ps have tested going with explosion after it was made faster. It did indeed increase significantly in speed, but I still believe poison mist training will be much faster (if you can afford it).
You could go explosion first and delay mist training to levels 90-100 where it starts getting easier (more hp/mp and having booster and explosion help it) and explosion training gets slower.

The only problem with explosion training is that, unless you are low-luk with a very good evil wings you will be limited to either a weak weapon or a slow weapon (until the level 103 estaff).

PS: Anyone care to upgrade the attack speed tables for explosion?

After some consideration, I actually went Amp first, and I don't regret it at all. Fire Arrow is a VERY good skill now. 180 power 3 target attack? Yes please. I'm training at Blue Kents at level 77, doing 8-9.5kish on 3 at a time and getting about 75%/hr on 1x.

Planned build:

20 Amp
11 Booster
Max Explosion
Max Poison Mist
Max Amp
Max Booster
Max Seal
Max Partial Res
1 Composition


Ask a Magician Thread. - street - 2010-10-05

For big bang seeing that metor gets a cool down will it be best to switch over to a poison staff? I know its a dumb question but someone believes fire wand will still be good to use...


Ask a Magician Thread. - Solarboy - 2010-10-05

street Wrote:For big bang seeing that metor gets a cool down will it be best to switch over to a poison staff? I know its a dumb question but someone believes fire wand will still be good to use...

The Big Bang skill will be fire elementa for F/Psl, so you can keep your Fire E-Staff


Ask a Magician Thread. - SwordStaker - 2010-10-05

Whats better after Big Bang for an Evan? Using Blaze with a fire e1 staff? Or Illusion due to its major buff. Or Blaze on a multi target boss and Illusion on a single?


Ask a Magician Thread. - Shidoshi - 2010-10-07

street Wrote:For big bang seeing that metor gets a cool down will it be best to switch over to a poison staff? I know its a dumb question but someone believes fire wand will still be good to use...

poison staff for bossing and training with Paralyze

fire staff for training with FD+Ifrit+Big Bang+Meteor

I'm still unsure which of the two combinations will be more effective for training, but I'd think the more varied one will present better results (specially with FD giving fire weakness to mobs which then can probably be 1HKO'd by BB or Meteo)


Ask a Magician Thread. - JoeTang - 2010-10-07

Shidoshi Wrote:poison staff for bossing and training with Paralyze

fire staff for training with FD+Ifrit+Big Bang+Meteor

I'm still unsure which of the two combinations will be more effective for training, but I'd think the more varied one will present better results (specially with FD giving fire weakness to mobs which then can probably be 1HKO'd by BB or Meteo)

Big Bang alone should do more DPS than Paralyze alone; if you consider DoT, Paralyze's base DPS is still lower than Big Bang and since DoT from Paralyze can't stack with itself, you should use Paralyze to invoke the paralysis, and DoT, and follow up with Big Bangs for more DPS. I think Fire Demon -> Paralyze -> Big Bang would be most effective. Fire Demon has the longest timer, and thus if you use it after Paralyze, you waste some of the paralysis timer that should be spent charging Big Bang up. I honestly see no reason to use a Poison Staff unless it increases DoT, and even then, most monsters will die before the DoT is finished.


Ask a Magician Thread. - Dusk - 2010-10-07

JoeTang Wrote:Big Bang alone should do more DPS than Paralyze alone; if you consider DoT, Paralyze's base DPS is still lower than Big Bang and since DoT from Paralyze can't stack with itself, you should use Paralyze to invoke the paralysis, and DoT, and follow up with Big Bangs for more DPS. I think Fire Demon -> Paralyze -> Big Bang would be most effective. Fire Demon has the longest timer, and thus if you use it after Paralyze, you waste some of the paralysis timer that should be spent charging Big Bang up. I honestly see no reason to use a Poison Staff unless it increases DoT, and even then, most monsters will die before the DoT is finished.

Um

Paralyze = 1292% dps + 160% @ 100% mastery poison, 350% range, 5 second stun, allows free tele casting, damage reduction on multiple mobs.
Big Bang = 1264% dps, 200% range on either side, no stun, requires charge up, cannot be freely telecasted.

Big Bang should be more useful at Lionheart Castle where mobs don't die in 2 hits, but Paralyze is definitely more useful on single targets and for other training areas. Fire Demon isn't all that useful anymore since Paralyze mobs, unless you need a fire weakness to 1hko with Big Bang.