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Original General Dungeon Fighter Thread - Printable Version

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Original General Dungeon Fighter Thread - Milelke - 2009-09-30

Milelke- Sensory

We should sticky this thread, hmm?


Original General Dungeon Fighter Thread - Jedward - 2009-09-30

swt.
By the way, anyone have some red cube fragments to spare? I need 10 more to advance.
:x

A nice guy gave me some. ^_^ thanks.


Original General Dungeon Fighter Thread - mrcowcow - 2009-09-30

Ugh. Defeat King's Road for Vestibule 3 times!?!?!?!? This Albert dude is insane.


Original General Dungeon Fighter Thread - Spaz - 2009-09-30

Man, I just got the crap beat out of me by a slayer 1 level below me. They're so freakin fast and then it's COMBO COMBO COMBO COMBO.

Also got beaten around 80% of the time by a launcher 3 levels above me because I fail at jumping over his lasers and cannonball things. And by a fighter 2 levels above me. Bah, I'm no good at pvp.


Original General Dungeon Fighter Thread - Tikey - 2009-09-30

Infection Wrote:swt.
By the way, anyone have some red cube fragments to spare? I need 10 more to advance.
:x

I can spare some.


Original General Dungeon Fighter Thread - Loose - 2009-10-01

Spaz Wrote:Bah, I'm no good at pvp.
At least you can do it, I get disconnected or see people sliding all over the place, with me not causing damage to them... ._.


Original General Dungeon Fighter Thread - mrcowcow - 2009-10-01

Spaz Wrote:Man, I just got the crap beat out of me by a slayer 1 level below me. They're so freakin fast and then it's COMBO COMBO COMBO COMBO.

Also got beaten around 80% of the time by a launcher 3 levels above me because I fail at jumping over his lasers and cannonball things. And by a fighter 2 levels above me. Bah, I'm no good at pvp.

Thing is, there are special, more effective builds for PVP, versus the typical PVM build that people do.

Since you're a gunner, certain things that are important that would not be important in PVM are things like G-14 Buster, that Robot skill thing, and a high level of Gatling/BBQ. Also, the skills that Berstein teaches after you finish his quest series would be important as well.


Original General Dungeon Fighter Thread - Loose - 2009-10-01

By the way, is there a way to fix the Fatigue Bar? Any kind of potion? NPC that heals it? Or do I have to wait a certain time before being able to dungeon again?

Also, how can I increase it?


Original General Dungeon Fighter Thread - Spaz - 2009-10-01

Loose Wrote:By the way, is there a way to fix the Fatigue Bar? Any kind of potion? NPC that heals it? Or do I have to wait a certain time before being able to dungeon again?

Also, how can I increase it?
It resets at a set time each day. It says on the website, I'm too lazy to look.


Original General Dungeon Fighter Thread - USMC - 2009-10-01

Spaz Wrote:It resets at a set time each day. It says on the website, I'm too lazy to look.

Someone told it it resets everyday at 6am, probably PST.

What's the highest + on an equip? I got a +10 shoulder from a pot o.o

Also if you reinforce something to +1, will it be same as a drop(same item) that says +1?


Original General Dungeon Fighter Thread - Spaz - 2009-10-01

USMC Wrote:Someone told it it resets everyday at 6am, probably PST.

What's the highest + on an equip? I got a +10 shoulder from a pot o.o

Also if you reinforce something to +1, will it be same as a drop(same item) that says +1?

http://dnfwiki.machine-code.com/index.php?title=Advanced_Guide#Item_Upgrading_Chance

Highest that has in it table is +16, dunno if it can actually go higher or not. As you can see from the table, getting to +10 by upgrading it yourself would be pretty difficult.

And I'm pretty sure that the same item +1 will have the same bonuses. Of course, they might differ in their "natural" stats.


Original General Dungeon Fighter Thread - JoeTang - 2009-10-01

You have to wait until 6AM PDT before your Life Tokens and Fatigue refill.

I made a Magician. Purpose. Probably going to be a Light Elementalist, but still deciding. Hopefully, the Light skill is good. It's impossible to do Time Attacks with these weak, slow skills so far...

I believe there may be some variance in the stats each +reinforcement gives. Pot ones may just be crappier, actually.
I have a +5 Discolored Tonfa, and it gives Piercing +4. Think about it.
Also, they're up for grabs. Level 7. 58 Attack. +4 Piercing Attack. 67 Defense. Want them? *looks at Loose*

Also, if anyone could, post a screenshot of the Elementalist's Skills from Sharan (skill NPC).


Original General Dungeon Fighter Thread - KajitiSouls - 2009-10-01

JoeTang Wrote:I believe there may be some variance in the stats each +reinforcement gives. Pot ones may just be crappier, actually.
I have a +5 Discolored Tonfa, and it gives Piercing +4. Think about it.
Also, they're up for grabs. Level 7. 58 Attack. +4 Piercing Attack. 67 Defense. Want them? *looks at Loose*

I believe upgrade amounts are a percent of the weapon stats. And by that, the cost in Gold is also calculated. My +5 Solid Bronze Tonfa has about 80 attack and +8 total from reinforcement and takes under 5k Gold per upgrade, but my +3 Enlightened Tonfa has about 190 attack and +15 from reinforcement, eating up a whopping 25k Gold per upgrade. On a side note, atm I have 90+ Ryan Cokes but nil Gold o.O

Mtherfking boss of Shadow Thunderland is just unfair with the hit counter. No wonder there's no GSD quest associated with that place. Yes, I'm aware that if you run really far away the ice curse goes away.

Also, anyone that's a fighter with the Low Kick skill, does it actually stun enemies? All I'm finding it useful for is hitting small monsters that are already downed.


Original General Dungeon Fighter Thread - Loose - 2009-10-01

JoeTang Wrote:I have a +5 Discolored Tonfa, and it gives Piercing +4. Think about it.
Also, they're up for grabs. Level 7. 58 Attack. +4 Piercing Attack. 67 Defense. Want them? *looks at Loose*
I'm pretty sure I have something better.

[Image: shoot.gif]


Original General Dungeon Fighter Thread - JoeTang - 2009-10-01

Well, I had a pair of shoes that added +0.1% Damage Reduction for +1~+3, and then +0.2%. Now they're +0.9% at +6 I believe.
KajitiSouls Wrote:Also, anyone that's a fighter with the Low Kick skill, does it actually stun enemies? All I'm finding it useful for is hitting small monsters that are already downed.
It doesn't stun, but when a monster gets hit while they're lying down, it resets the timer for when they stand back up.

Loose Wrote:I'm pretty sure I have something better.

[Image: shoot.gif]

DAYUM SON


Original General Dungeon Fighter Thread - FelixTM - 2009-10-01

Never thought I'd find another online RPG that would lure in. Usually everything looks like such garbage. Been watching you guys and checking out some videos lately. Then I discovered you can be a Witch who uses a Broomstick...

I fapped.

Then I decided I had to play this game. I have a huge fetish for broomsticks, and the witch girl looks up to my standards. That's all the more reason I need. Joining on Friday, will post IGN when I do.


Original General Dungeon Fighter Thread - KajitiSouls - 2009-10-01

JoeTang Wrote:It doesn't stun, but when a monster gets hit while they're lying down, it resets the timer for when they stand back up.

So in other words, it's nothing but a low-hitting attack.

JoeTang Wrote:DAYUM SON

Yeah, that's what I thought too. Actually, that's my first time I've seen an elemental weapon. If only it were lvl 13+ or something, then it would be immensely useful.


Original General Dungeon Fighter Thread - Sarah - 2009-10-01

KajitiSouls Wrote:I believe upgrade amounts are a percent of the weapon stats. And by that, the cost in Gold is also calculated. My +5 Solid Bronze Tonfa has about 80 attack and +8 total from reinforcement and takes under 5k Gold per upgrade, but my +3 Enlightened Tonfa has about 190 attack and +15 from reinforcement, eating up a whopping 25k Gold per upgrade. On a side note, atm I have 90+ Ryan Cokes but nil Gold o.O

Mtherfking boss of Shadow Thunderland is just unfair with the hit counter. No wonder there's no GSD quest associated with that place. Yes, I'm aware that if you run really far away the ice curse goes away.

Also, anyone that's a fighter with the Low Kick skill, does it actually stun enemies? All I'm finding it useful for is hitting small monsters that are already downed.

Actually there's no GSD quest associated with it because it's a quest-spawned area. Only the areas that show up from the get-go get GSD/Style/Tech quests.


Original General Dungeon Fighter Thread - MasPan - 2009-10-01

KajitiSouls Wrote:So in other words, it's nothing but a low-hitting attack.



Yeah, that's what I thought too. Actually, that's my first time I've seen an elemental weapon. If only it were lvl 13+ or something, then it would be immensely useful.

One page before I posted a lv5 slayer weapon that is fire elemental.


Original General Dungeon Fighter Thread - Tikey - 2009-10-01

JoeTang Wrote:I made a Magician. Purpose. Probably going to be a Light Elementalist, but still deciding. Hopefully, the Light skill is good. It's impossible to do Time Attacks with these weak, slow skills so far...

Also, if anyone could, post a screenshot of the Elementalist's Skills from Sharan (skill NPC).

The problem with Light magic is that it isn't very ranged. It's more (ironically) like a close range spell. The Tier 1 Light magic only hits 3 times; the Tier 2 Light magic hits everything within a certain radius of your character. Though even with the range limitation, it's very powerful (my level 1 Sun Burst [Tier 2] fully charged does around 1500 damage on monsters).

Also, Elementalist skills from Sharan are Memorize, Move Casting, the Tier 2 spells, the Tier 3 spells, and element masteries.