![]() |
|
Patch Available - KMST 1.2.456 - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Main (https://www.southperry.net/forumdisplay.php?fid=11) +--- Forum: Nexon Announcements (https://www.southperry.net/forumdisplay.php?fid=20) +--- Thread: Patch Available - KMST 1.2.456 (/showthread.php?tid=59051) |
Patch Available - KMST 1.2.456 - Arrol - 2012-11-25 Dark Link Wrote:All of my warrior gear will have +INT! Or worse, Accuracy. I wonder how my Aran will turn out. Patch Available - KMST 1.2.456 - HighOnMushrooms - 2012-11-25 It seems like the Karma count system applies only to items that have their level requirements increased to 140, not items that start off at 140 (i.e. Empress)? Patch Available - KMST 1.2.456 - MrTouchnGo - 2012-11-25 HighOnMushrooms Wrote:It seems like the Karma count system applies only to items that have their level requirements increased to 140, not items that start off at 140 (i.e. Empress)? I'm breathing a sigh of relief, but it's still incredibly fucking stupid. >______> Patch Available - KMST 1.2.456 - Curtiss - 2012-11-25 HighOnMushrooms Wrote:It seems like the Karma count system applies only to items that have their level requirements increased to 140, not items that start off at 140 (i.e. Empress)? Hmm...that would make sense since it did say a Scissors of Karma count and we all know Empress equips apply PsoKs. Doesn't make it any less dumb but hooray! That means I may get the complete Raven Horn Chaser set yet. Patch Available - KMST 1.2.456 - ChronosXIII - 2012-11-26 Dumb question, but can armors have Attack/Magic Attack added through Random Options? Or is that exclusive to weapons/shields/secondary weapons? Patch Available - KMST 1.2.456 - byakugan - 2012-11-26 I haven't played many online games in my life, but the one game I remember boss raids working, with massive amounts of people was Lineage II. The bosses would spawn at a given time every day/week/month inside a free map in the deepest part of a dungeon. Everyone, in party or solo, allies or not would throw all they had at the boss. IF they managed to take it down, I can't remember if it was free loot for everyone or only the ones that dealt the most damage, that could loot all the drops. Looting bassed on damage wouldn't work in MS due to the massive gap in damage between unfunded - regular funded - and NX b1tch, but if they are pushing for this, I suppose free loot for everyone could work so that, if 50 people get there and fight with the boss, it isn't only the 6 morons with the biggest wallets that can loot. Just spawn these bosses in free access maps, increase the exp to even higher than before this patch, increase the amount of drops and make them free loot so anyone can loot. Patch Available - KMST 1.2.456 - Takebacker - 2012-11-26 byakugan Wrote:I haven't played many online games in my life, but the one game I remember boss raids working, with massive amounts of people was Lineage II. The bosses would spawn at a given time every day/week/month inside a free map in the deepest part of a dungeon. Everyone, in party or solo, allies or not would throw all they had at the boss. IF they managed to take it down, I can't remember if it was free loot for everyone or only the ones that dealt the most damage, that could loot all the drops. Looting bassed on damage wouldn't work in MS due to the massive gap in damage between unfunded - regular funded - and NX b1tch, but if they are pushing for this, I suppose free loot for everyone could work so that, if 50 people get there and fight with the boss, it isn't only the 6 morons with the biggest wallets that can loot. The entire point of reducing boss experience was because people level so fast in KMS because they like to kill the strongest bosses over and over at an abysmally low level and then grind because it's faster that way at a certain funding point. It shouldn't be. Drops in maple work fine otherwise. Patch Available - KMST 1.2.456 - Thorr - 2012-11-26 ChronosXIII Wrote:Dumb question, but can armors have Attack/Magic Attack added through Random Options? Or is that exclusive to weapons/shields/secondary weapons?I think we saw a screenshot of an armor with Attack on it. Take a peek at the ones that have been posted in this thread. Patch Available - KMST 1.2.456 - byakugan - 2012-11-26 Takebacker Wrote:The entire point of reducing boss experience was because people level so fast in KMS because they like to kill the strongest bosses over and over at an abysmally low level and then grind because it's faster that way at a certain funding point. It shouldn't be. Isn't that the point of NX? "enhance" or make easier what would take you longer with regular funds? Unless you mean players invest certain amount and then use that to boss and sustain themselves forever after, not spending on NX anymore, how hypocrite of Nexon it'd be to complain about that. In any case what I was tryng to address wasn't NX or exp, but how could boss raids work with massive amounts of people. IDK about you but preparing expenditions of 30 people way too much pain. Heck organizing CWKPQ runs with 10 people is way too much pain. If what they want is for the comunity of the game to come together and fight bosses then what I said could work. More exp for the boss or at least a new system so that everyone gains some, spawn it in an open map at certain hours, put a limit on the amount of people that can come in so that the lag isn't hellish, make it free loot so not only the godlest can loot. At this point the only problem I can think of would be hackers, but hackers already infest bosses so it'd be no different. Patch Available - KMST 1.2.456 - Aflac - 2012-11-26 Takebacker Wrote:The entire point of reducing boss experience was because people level so fast in KMS because they like to kill the strongest bosses over and over at an abysmally low level and then grind because it's faster that way at a certain funding point. It shouldn't be. They could've done that and not messed with boss hp. Now it's 10% original EXP value and 10 times original HP value for 1% effective exp:damage ratio. Patch Available - KMST 1.2.456 - SaptaZapta - 2012-11-26 [MENTION=1152]byakugan[/MENTION]; What you're describing sounds like certain event bosses we've had. Most notably the anniversary cake boss of old, that would spawn in a town and take a lot of strong people to kill - and the fastest looters got the spoils. We also get that when we have a GM event where they summon major bosses in town. (Or a hacker event when they summon major bosses in town Too lazy to dig up [MENTION=7678]ShinkuDragon[/MENTION];'s tales of trying to kill Empress with a bunch of random newbies, but they were entertaining.)Free loot works very poorly in Maple. If you live in California and have a pet, everything is yours. If you live elsewhere or don't have a looting pet, good luck getting anything. Patch Available - KMST 1.2.456 - Takebacker - 2012-11-26 byakugan Wrote:Isn't that the point of NX? "enhance" or make easier what would take you longer with regular funds? Unless you mean players invest certain amount and then use that to boss and sustain themselves forever after, not spending on NX anymore, how hypocrite of Nexon it'd be to complain about that. In any case what I was tryng to address wasn't NX or exp, but how could boss raids work with massive amounts of people. IDK about you but preparing expenditions of 30 people way too much pain. Heck organizing CWKPQ runs with 10 people is way too much pain. The point of NX is not to surpass grinding on normal monsters by slaughtering bosses on a single character, no. I don't really care what you were trying to address, there were problems with your suggestion both in the fact that you wanted more experience than was offered previously and because you're offering a solution to a problem where a solution already exists in the form of a series of patches and systems we haven't even f'ucking seen yet and is therefore needless. A free spawning boss is a s'hitty idea and Nexon and it's players know it. They're impossible to find in crowded servers and impossible to kill in deserted ones. The system sucks and was scrapped in favor of expeditions a long time ago. Failing at organizing people isn't a reason for expeditions being content worth getting rid of, because not everyone blows at party bossing. Aflac Wrote:They could've done that and not messed with boss hp. Now it's 10% original EXP value and 10 times original HP value for 1% effective exp:damage ratio. Oh no, whatever will i do now that i can't go into CHT/Czak 5 times over every day and gain 20 levels or some s'hit. Patch Available - KMST 1.2.456 - byakugan - 2012-11-26 Takebacker Wrote:I don't really care what you were trying to address, there were problems with your suggestion both in the fact that you wanted more experience than was offered previously and because you're offering a solution to a problem where a solution already exists in the form of a series of patches and systems we haven't even f'ucking seen yet and is therefore needless. Hey hold it there dude. Whats the point of a game comunity like this if we can't discuss the things that are going on right now? If all we are allowed to do is sit back and wait for the next patch in hope of a solution to a current problems?.I believe this boss revamp, as it stands right now, is a bad idea. I wouldn't want it to happen but if its going to, then I'm exposing my thoughts about what could work, I didn't offer "the solution". Your first response was fine, but now you're just acting like an idiot. Takebacker Wrote:A free spawning boss is a s'hitty idea and Nexon and it's players know it. They're impossible to find in crowded servers and impossible to kill in deserted ones. The system sucks and was scrapped in favor of expeditions a long time ago. Failing at organizing people isn't a reason for expeditions being content worth getting rid of, because not everyone blows at party bossing. It was a bad idea in the case of a boss like pianus, so easy that literally anybody can take it out. But we are talking about what here? 20 b hp Czak? 50 b HP CHT? 100b HP PB? 270 b HP Empress? 500 B hp CPB? (don't snap on me for fogetting the actual values). As for them being unkillable in deserted servers, thats how it already is you know?. You might not have problems organizing 30 people to take a boss like that (and I think I know you don't lack the equipment either) but that doesn't apply for the mayority of the players. And please don't act like Nexon cares about how freaking fast we level. I might give the benefit of doubt to Nexon Korea, because they barely hold exp events and got no 2exp cards, but based on Nexon Japan and Nexon NA, I could say thats pineappleing ridiculous. SaptaZapta Wrote:Free loot works very poorly in Maple. If you live in California and have a pet, everything is yours. If you live elsewhere or don't have a looting pet, good luck getting anything. I'm aware how bad it can be to make drops free-loot for everyone, but if the loot is based on damage dealt then it will be only those with the best equipment getting the drops. Like they say "the rich gets richer, the poor gets poorer" or something. That would be equally as bad. Maybe a reward system based on the amount of time you stay alive in the map. Hmm: -Boss spawns, -50 people max can enter the map at the same time -Time countdown starts counting as soon as the boss spawns. time 30 mins - If the boss dies. anyone who stayed alive over 20 mins inside the map gets a pop up window a la PQ reward, you pick a slot and get a random item. -Everyone works together, everyone gets rewarded, everyone happy. Like Takebacker says, they probably already have it all planned for the upcoming patches, but serioulsy I can't think of any solution coming from Nexon other that skill revamps that make character strong enough. At least let us dream of what a good solution can be. Patch Available - KMST 1.2.456 - ElTwice - 2012-11-26 now that everyone mentions that bossing is plain out useless is because you are high lvl and stuff but what about the classes that needs skill books from zak/hilla poor them :/ Patch Available - KMST 1.2.456 - Curtiss - 2012-11-26 ElTwice Wrote:now that everyone mentions that bossing is plain out useless is because you are high lvl and stuff but what about the classes that needs skill books from zak/hilla poor them :/ We're hoping to find out the answer to that in the patch itself. And on that note it would be nice if they got rid of the blasted MMB system. Patch Available - KMST 1.2.456 - SaptaZapta - 2012-11-26 byakugan Wrote:I'm aware how bad it can be to make drops free-loot for everyone, but if the loot is based on damage dealt then it will be only those with the best equipment getting the drops. Like they say "the rich gets richer, the poor gets poorer" or something. That would be equally as bad. Maybe a reward system based on the amount of time you stay alive in the map. Hmm: Awesome. brb, sending my 99,999 DEF paladin to afk in every boss map as soon as it spawns. Or one of those 99,999 avoid thieves, that would work too. I really don't see why you insist on making people cooperate with randoms to kill a boss, instead of making expeditions. We had the "limited number of randoms in a map" for old-style Ani, and Pink Zakum, and possibly some other events. Basically bosses that required nothing but hit-until-it-runs-out-of-HP, and everyone got a reward (fixed or a random box) upon leaving the map after it died. We can have those again. But not for bosses that require actual strategy. Interesting bosses require strategy and cooperation, and some of that is only achieved by advance planning and, most importantly, an accepted leader/host. 50 random people in a map, 40 of which are yelling orders, 30 of which are yelling the wrong orders... and nobody obeying any orders and killing everyone with DR and such... yeah, that's going to be fun. Patch Available - KMST 1.2.456 - ShinkuDragon - 2012-11-26 SaptaZapta Wrote:[MENTION=1152]byakugan[/MENTION]; What you're describing sounds like certain event bosses we've had. Most notably the anniversary cake boss of old, that would spawn in a town and take a lot of strong people to kill - and the fastest looters got the spoils. only to get nothing in the end. blergh agreeing with everything here. your best hope is having the pet loot the stuff that falls on top of you Patch Available - KMST 1.2.456 - Dark Zero - 2012-11-26 All my Archer equips will have STR and LUK, however acc will be crazy important.... Patch Available - KMST 1.2.456 - Bomber - 2012-11-26 byakugan Wrote:I haven't played many online games in my life, but the one game I remember boss raids working, with massive amounts of people was Lineage II. The bosses would spawn at a given time every day/week/month inside a free map in the deepest part of a dungeon. Everyone, in party or solo, allies or not would throw all they had at the boss. IF they managed to take it down, I can't remember if it was free loot for everyone or only the ones that dealt the most damage, that could loot all the drops. Looting bassed on damage wouldn't work in MS due to the massive gap in damage between unfunded - regular funded - and NX b1tch, but if they are pushing for this, I suppose free loot for everyone could work so that, if 50 people get there and fight with the boss, it isn't only the 6 morons with the biggest wallets that can loot.
This about sums up my feelings on that
Patch Available - KMST 1.2.456 - byakugan - 2012-11-26 SaptaZapta Wrote:I really don't see why you insist on making people cooperate with randoms to kill a boss Because as it stands right now, Nexon seems to be trying to make people cooperate to kill bosses but they way they did it, it only benefits those with a REALLY BIG WALLET. I think we all know these bosses will require A LOT of people to be challenged, now I believe organizing enough people for it would be too hard for anything but the merit of succeding. That can be enough to motivate a few runs but not to keep you coming back constantly. I guess you find it all attainable with the current expedition setups but even if its possible to take them down in 30 mins with 30 people, it is a matter of how much of the playerbase can acccomplish that. So why randoms? saves you the work of having to organize people, accomplish in gathering the comunity to take bosses together instead of people solos and increases the chances of actually succeding to kill the boss the more people involved, if is what nexon is indeed trying. And didn't they raise the max DEF and MAX avoid limits as well as all the other stuff? In any case I will drop this now. Bossing in MS was already a joke. spam skills constantly and just watch out from certain attacks. It would take Nexon to change their mind about the game for them to actually improve bossing it instead of making it worse. |