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Knights of Cygnus Skill Tables - Printable Version

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Knights of Cygnus Skill Tables - Mark - 2009-05-28

hyperhopper Wrote:just curious, whats the point of cygnus?

why play as one vs the other?

also, soul master seems like it can do everything a striker can but better..

To get your main character a passive 12 attack and try something new.


Knights of Cygnus Skill Tables - Corn - 2009-05-28

hyperhopper Wrote:just curious, whats the point of cygnus?

why play as one vs the other?

also, soul master seems like it can do everything a striker can but better..

That's like asking what's the point of playing Maplestory.


Knights of Cygnus Skill Tables - kingdj333 - 2009-05-28

I'm just waiting for a class that's opposite of clerics (sorcerer plox) anyone else?


Knights of Cygnus Skill Tables - MasPan - 2009-06-05

I just realized, Soul Masters/Warriors not having Rush is gonna piss me off Sad


Knights of Cygnus Skill Tables - modular - 2009-06-05

MasPan Wrote:I just realized, Soul Masters/Warriors not having Rush is gonna piss me off Sad

its gonna play like a hermit in second job with better attack and worse mobility. >.> might piss me off too unfortunately.


Devil Wrote:Hey does anyone know if Soul Runner for Soul Warriors (that flash jump move), can be spammed like "original" Flash Jump? Because in all the vids I've seen there seems to be some delay in the skill (1 second or something).

Anyone here in kMS who knows if it's fully spammable? Smile

i believe you can only soul jump from standing on the ground. not sure on a delay but i remember reading somewhere that soul jump is far inferior to fj so a delay wouldnt surprise me.


Knights of Cygnus Skill Tables - MasPan - 2009-06-05

modular Wrote:its gonna play like a hermit in second job with better attack and worse mobility. >.> might piss me off too unfortunately.

to answer devil: i believe you can only soul jump from standing on the ground. not sure on a delay but i remember reading somewhere that soul jump is far inferior to fj so a delay wouldnt surprise me.


It's weird - An AOE'ing FJ'ing Rushless PGless warrior. With an assload of buffs. I guess the idea is to Soul Jump between mobs and AOE them, Brandishing the stragglers.


Knights of Cygnus Skill Tables - modular - 2009-06-05

MasPan Wrote:It's weird - An AOE'ing FJ'ing Rushless PGless warrior. With an assload of buffs. I guess the idea is to Soul Jump between mobs and AOE them, Brandishing the stragglers.

once you get brandish AOE'ing isnt worth it any more unless you find a mob of 5+, and without rush its hard to build a mob large enough... i thought soul driver has no vertical range for some reason...

Fiel Wrote:lt.x-> -400, lt.y-> -160, rb.x-> 30, rb.y-> 30

thats 400px in front like a sin's range, is it 160 up (or down)? 30 behind and 30 down (/up)?

at least im used to having an assload of buffs on a hero anyways.


Knights of Cygnus Skill Tables - JoeTang - 2009-06-05

modular Wrote:once you get brandish AOE'ing isnt worth it any more unless you find a mob of 5+, and without rush its hard to build a mob large enough... i thought soul driver has no vertical range for some reason...



thats 400px in front like a sin's range, is it 160 up (or down)? 30 behind and 30 down (/up)?

at least im used to having an assload of buffs on a hero anyways.

 Soul Driver

Remember that Brandish can only hit two monsters.


Knights of Cygnus Skill Tables - Dusk - 2009-06-05

MasPan Wrote:I just realized, Soul Masters/Warriors not having Rush is gonna piss me off Sad

Every class has a balance between mobility and monster pushing ability. When you have powerful AoE skills with decent range, mobility is usually better.


Knights of Cygnus Skill Tables - Devil - 2009-06-05

modular Wrote:once you get brandish AOE'ing isnt worth it any more unless you find a mob of 5+, and without rush its hard to build a mob large enough... i thought soul driver has no vertical range for some reason...



thats 400px in front like a sin's range, is it 160 up (or down)? 30 behind and 30 down (/up)?

at least im used to having an assload of buffs on a hero anyways.
That's the old Soul Driver before it was nerfed in damage and range. New Soul Driver is:
x-left-top: -250
y-left-top: -150
x-right-bottom: 250
y-right-bottom: 30

So it's about the same range as Arrow Rain, which is:
x-left-top: -210
y-left-top: -100
x-right-bottom: 210
y-right-bottom: 100


Knights of Cygnus Skill Tables - modular - 2009-06-05

Devil Wrote:That's the old Soul Driver before it was nerfed in damage and range. New Soul Driver is:
x-left-top: -250
y-left-top: -150
x-right-bottom: 250
y-right-bottom: 30

So it's about the same range as Arrow Rain, which is:
x-left-top: -210
y-left-top: -100
x-right-bottom: 210
y-right-bottom: 100
JoeTang Wrote:
 Soul Driver

Remember that Brandish can only hit two monsters.

thanks guys. Biggrin

looks like brandish will go up to 30 from the tables, even if 21-30 are accessed in some different way...


Knights of Cygnus Skill Tables - JoeTang - 2009-06-05

modular Wrote:thanks guys. Biggrin

looks like brandish will go up to 30 from the tables, even if 21-30 are accessed in some different way...

It shouldn't. No other job has 21~30 for their 4th Job Skills, why should Soul Masters?


Knights of Cygnus Skill Tables - InTraining - 2009-06-05

just curious, that element reset the mage gets, would it be useful at crimson guardians? Like, could you use reset to make your meteo, neutral..?

Reset + Meteo + Crimson Guardian = Ultimate leecher?


Knights of Cygnus Skill Tables - DeanNim - 2009-06-05

InTraining Wrote:just curious, that element reset the mage gets, would it be useful at crimson guardians? Like, could you use reset to make your meteo, neutral..?

Reset + Meteo + Crimson Guardian = Ultimate leecher?

Maybe, but reset needs to be maxed to get the effect 100%.


Knights of Cygnus Skill Tables - IsaacGS - 2009-06-05

MasPan Wrote:I just realized, Soul Masters/Warriors not having Rush is gonna piss me off Sad
Worst part of Windbreaker:
no Mortal Blow.


Knights of Cygnus Skill Tables - Arrg - 2009-06-05

So the probability part of Energy charge for 2nd job strikers is the probability of the stance effect?


Knights of Cygnus Skill Tables - modular - 2009-06-05

JoeTang Wrote:It shouldn't. No other job has 21~30 for their 4th Job Skills, why should Soul Masters?

because it exists in the data. none of the others do.

idk, can you get 30 in kms or msea?


Knights of Cygnus Skill Tables - Loose - 2009-06-05

Arrg Wrote:So the probability part of Energy charge for 2nd job strikers is the probability of the stance effect?
If it's the same as Maruader's then yes.


Knights of Cygnus Skill Tables - DeanNim - 2009-06-10

Storm breath is Storm Break in maplesea.


Knights of Cygnus Skill Tables - Takebacker - 2009-06-10

InTraining Wrote:just curious, that element reset the mage gets, would it be useful at crimson guardians? Like, could you use reset to make your meteo, neutral..?

Reset + Meteo + Crimson Guardian = Ultimate leecher?

Not really, since a luckless flame wizard with a fire wand is only as strong as a 13x luckless F/P on newties. They wouldn't be able to kill guardians fast enough, so both the leecher and the flame wizard whether he's solo or not will get more exp elsewhere.

DeanNim Wrote:Maybe, but reset needs to be maxed to get the effect 100%.

Who the hell doesn't max reset?