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[CMST Spark Update]-Video Sharing - Printable Version

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+--- Thread: [CMST Spark Update]-Video Sharing (/showthread.php?tid=64727)

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[CMST Spark Update]-Video Sharing - KillerZero - 2013-06-12

Blunderr Wrote:What do you mean? Those pictures all show damage under 1.5mil, which falls into a 5mil damage cap range :f6:



Oh no, Nexon has far too much pride for that! Tongue

my bad, i thought that was 14mil q.q

everything that mayrse said, was copy/pasta from another version of ms :/ which really doesnt help her arguement but whatevs

only thing original was NLC, and ele staffs/wands, which were glitched for a long time until recently,which nlc got totally trashed and ruined >.<


[CMST Spark Update]-Video Sharing - Blunderr - 2013-06-12

KillerZero Wrote:my bad, i thought that was 14mil q.q
only thing original was NLC, and ele staffs/wands, which were glitched for a long time until recently,which nlc got totally trashed and ruined >.<

Ele staffs/wands aren't GMS exclusive. NLC is and was the most glitch ridden place in the entire game. Rolleyes


[CMST Spark Update]-Video Sharing - KillerZero - 2013-06-12

Blunderr Wrote:Ele staffs/wands aren't GMS exclusive. NLC is and was the most glitch ridden place in the entire game. Rolleyes

ORLY?, i knew msea had like elemental staffs/wands, but i think our version were the ones with the bonus to elements first wasnt it?

the only glitch i actually had problems with, was with every major patch, the train to nlc not working, and that one time where if you used mystic door in that space to the right of the npc for buying tickets, it would take you into that mysterious map


[CMST Spark Update]-Video Sharing - Blunderr - 2013-06-12

KillerZero Wrote:ORLY?, i knew msea had like elemental staffs/wands, but i think our version were the ones with the bonus to elements first wasnt it?

I'm not positive on that, but assuming you're right, I'd highly call adding additional stats to existing weapons "exclusive content."

EDIT: in response to your edit:
CWKPQ breaking a quadrillion times and STILL BEING BROKEN, Alien Corridor quests not working for new classes half the time, channel crashes from CWKPQ leading to duping, half of new classes not being allowed in CWKPQ, autobans when getting stuck at the bottom of Typhons, Bigfoot glitch, and there's probably more that I've forgotten.


[CMST Spark Update]-Video Sharing - KillerZero - 2013-06-12

Blunderr Wrote:I'm not positive on that, but assuming you're right, I'd highly call adding additional stats to existing weapons "exclusive content."

going to agree on this, the only other good gms original content was visitor event x0x~ nexon bring this back plox, but not in the way cms did it


[CMST Spark Update]-Video Sharing - Curtiss - 2013-06-12

KillerZero Wrote:ORLY?, i knew msea had like elemental staffs/wands, but i think our version were the ones with the bonus to elements first wasnt it?

the only glitch i actually had problems with, was with every major patch, the train to nlc not working, and that one time where if you used mystic door in that space to the right of the npc for buying tickets, it would take you into that mysterious map

We still have those but the elemental bonuses were removed and they still have a LUK requirement- just like the GMS ones, I believe.


[CMST Spark Update]-Video Sharing - Grey - 2013-06-12

Elemental Staves came from Japan, including bonuses. Ours, in GMS, have reduced bonuses now, they still require stats. They're still 25% Main/10% Secondary in China, no idea about Japan.


[CMST Spark Update]-Video Sharing - SaptaZapta - 2013-06-12

Blunderr Wrote:It still could be the level 200 Hyper Skill buff. :/

Does that hyperskill change in Spark/Unlimited?
It currently only adds 50k to the damage cap, so the max I can hit is 1049999.


[CMST Spark Update]-Video Sharing - Blunderr - 2013-06-12

SaptaZapta Wrote:Does that hyperskill change in Spark/Unlimited?
It currently only adds 50k to the damage cap, so the max I can hit is 1049999.

Spark/Unlimited both make it 5mil. As far as I know, in Spark, Hyper Skills that increase the damage cap for all skills get buffed to 5mil, and all Hyper Skill attacks with their own damage caps get reduced to 1mil.


[CMST Spark Update]-Video Sharing - Dark Link - 2013-06-12

SaptaZapta Wrote:Does that hyperskill change in Spark/Unlimited?
It currently only adds 50k to the damage cap, so the max I can hit is 1049999.

It changes to +5mil to your damage cap in Unlimited.


[CMST Spark Update]-Video Sharing - SaptaZapta - 2013-06-12

Dark Link Wrote:It changes to +5mil to your damage cap in Unlimited.

I see.

Well, if it is used in that image Waltzing posted, I'd rather accuse him of ignorance than of being low.
Still would be nice to see all the details.

In fact...
What with the newfound respect for the players and the willingness to let them have a say in content, maybe it's time to reopen Tespia?


[CMST Spark Update]-Video Sharing - Grey - 2013-06-12

For future reference, Post-Unlimited Hyper Skill caps (well, Spark, I guess, since this table is based on CMS values):


Skill NameCap
Epic Adventure+5,000,000
Heroic Memories+5,000,000
For Liberty+5,000,000
Queen of Tomorrow+5,000,000
Avenging Angel+5,000,000
Assassinate - Limit Break60,000,000
Flip of the Coin+1,000,000
Blue Blood10,000,000
Unification Aura+5,000,000
Finale Ribbon99,999,999
Soul Resonance99,999,999


Values with plus signs increase the cap by that much, values without are capable of hitting up to that much. I'm not exactly sure if that's right, though, it's based on whatever distinction there is between MDamageOver (no plus), and indieMaxDamageOver (with plus). But Blue Blood uses MDamageOver, and it's currently set to 200k, and I'm able to do 1.2m, so I don't know.

 Current Values

The CMS values are after version T078-2, too, so they haven't noticed yet, or they're not going to fix it yet, or they're not going to fix it period.

Personally, I'd rather see a picture of the stats on an Empress, Loveless, or Fafnir weapon, to see the existence of, or lack thereof, a limit break value, rather than their cropped damage picture; Fafnir especially to see how they've decided to handle the boss damage and ignore def inherent to the weapon.


[CMST Spark Update]-Video Sharing - Blunderr - 2013-06-12

iAmFear Wrote:For future reference, Post-Unlimited Hyper Skill caps (well, Spark, I guess, since this table is based on CMS values):


Skill NameCap
Epic Adventure+5,000,000
Heroic Memories+5,000,000
For Liberty+5,000,000
Queen of Tomorrow+5,000,000
Avenging Angel+5,000,000
Assassinate - Limit Break60,000,000
Flip of the Coin+1,000,000
Blue Blood10,000,000
Unification Aura+5,000,000
Finale Ribbon99,999,999
Soul Resonance99,999,999


Values with plus signs increase the cap by that much, values without are capable of hitting up to that much. I'm not exactly sure if that's right, though, it's based on whatever distinction there is between MDamageOver (no plus), and indieMaxDamageOver (with plus). But Blue Blood uses MDamageOver, and it's currently set to 200k, and I'm able to do 1.2m, so I don't know.

Eugh, I didn't realize what a ridiculous advantage this weapon-based cap system gives to certain classes.
Holy pineapple at Demon Slayers and Shadowers...


[CMST Spark Update]-Video Sharing - KHazuya - 2013-06-12

 Spoiler

I agree with you iAmFear with those UI.
They can make the HP and MP bar larger if they remove some buttons. I am not too sure which buttons are still on it in the Spark Update.

Buttons they could remove are:
-Character Info
-Quest
-Stats
-Item
-Equip
-Skill

Keep the Farm, Cash Shop, MTS (I think the green one is MTS?), Change Channel (optional, it is also available in System button), System buttons.

And there is this button called Menu which contains the options Inventory, Equipment, Character Stats, Skills, Community (Buddylist), Messenger, Event, Visit Farm. All these buttons also got a separated button at moment.

I had this idea a while ago for expanding the Quickslots by removing useless buttons. I know KMS got an update not long ago that expanded the Quickslots however it only applies to the new Screen Resolution I believe as long the Graphic Card supports it.

I am sure nobody uses most of these buttons that I want to see them to get removed. Even people who are new to this game will find out quickly these buttons are useless. And we have Tot's Know How guide who can help these new players through the game. So they can learn it from that as well.

They could make the HP and MP bar longer
Example:
On the same location
On top: Character Level - Job - IGN
At middle: HP Bar
Below HP: MP Bar
[Image: Tx6fqmR_zps137bf8a9.png]
Don't mind the mess xD But I meant something like that. Edited in paint. So yea the HP and the MP bar will be much larger. We don't need that big box telling us our Level, Character Name, Job. It can be smaller.

[Image: Inventoryskills_zps53c16310.jpg]
They should change the Skillbooks book icon into the skill icon for the specific skill. And make them stackable up to whatever they desire. It will be better than 1 per slot for sure.


[CMST Spark Update]-Video Sharing - Takebacker - 2013-06-12

KHazuya Wrote:They should change the Skillbooks book icon into the skill icon for the specific skill. And make them stackable up to whatever they desire. It will be better than 1 per slot for sure.

Iirc, they did this in KMS years ago. At least the first idea not the stacking thing.


[CMST Spark Update]-Video Sharing - Elven Emily - 2013-06-12

I hope you guys are posting your ideas on the Nexon forums.


[CMST Spark Update]-Video Sharing - Polantaris - 2013-06-12

iAmFear Wrote:Elemental Staves came from Japan, including bonuses. Ours, in GMS, have reduced bonuses now, they still require stats. They're still 25% Main/10% Secondary in China, no idea about Japan.

In JMS, Elemental Wands have no stat requirement and give 25%/10% Main/Secondary element bonuses. However, the Elemental Staves have the LUK requirement still, but no INT requirement (not that it matters), and give 7%/3%.

I don't remember if the staves were nerfed in their bonus; I wouldn't be surprised if they were considering their attack speed and base stats.


[CMST Spark Update]-Video Sharing - MountLag - 2013-06-12

Blunderr Wrote:Eugh, I didn't realize what a ridiculous advantage this weapon-based cap system gives to certain classes.
Holy pineapple at Demon Slayers and Shadowers...

Battle Mage too, although it's not as high DS and Shad.

edit: oh wow Bishops are there too


[CMST Spark Update]-Video Sharing - MetaSeraphim - 2013-06-14

Girasol Wrote:Oh god, they tried to push the update name "Spark" on us, too.

It sounded sooooooo stupid to us. Also the logo. Nobody tell Korea I said that.

This is pretty ironic now that we know what we're being called.


[CMST Spark Update]-Video Sharing - VerrKol - 2013-06-14

MetaSeraphim Wrote:This is pretty ironic now that we know what we're being called.

I don't get all the hate on "Unleashed".

They unleashed us by raising lvl and damage caps. It makes sense to me...