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Character Card System - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Game Mechanics (https://www.southperry.net/forumdisplay.php?fid=33) +--- Thread: Character Card System (/showthread.php?tid=55076) |
Character Card System - DavyJonesx - 2013-04-20 Takebacker Wrote:>Pirate set Tnx. That's very helpful.... Character Card System - Takebacker - 2013-04-20 DavyJonesx Wrote:Tnx. That's very helpful.... How much help could you possibly expect from an otherwise perfect set up? Character Card System - DavyJonesx - 2013-04-20 Takebacker Wrote:How much help could you possibly expect from an otherwise perfect set up? Oh lol I didn't notice I was holding the '.' key, making my post sarcastic. ![]() I only put mechanic there cause I alrdy have lvl 200 mech
Character Card System - DavyJonesx - 2013-04-21 DavyJonesx Wrote:--------------------------------------------------Set 1------------------------------------------------------------ Got the feeling this combination is better(got it from basil )--------------------------------------------------Set 1------------------------------------------------------------ Marksman Bowman Adventurer 3% critical rate Mercedes Bowman Hero 4% skill cooldown decrease BM/WH/WA Bowman Adventurer/Resistance/CoK 6% accuracy/1.5 Chance of instantly killing an enemy/6% accuracy (BM/WH/WA, but I'll be getting a WA since it's my main) --------------------------------------------------Set 2------------------------------------------------------------ Mechanic Pirate Resistance 15% buff duration increase AB Pirate Nova 40 +dex Xenon Pirate/Thief Resistance 20 All Stat --------------------------------------------------Set 3------------------------------------------------------------ Kanna Magician Sengoku 3% boss damage Hayato Warrior Sengoku 6% min crit damage DA Warrior Resistance 3% boss damage. -----------------------------------------------S Rank Bonus---------------------------------------------------- S rank Warrior's Feat(S) +700 HP, +700 MP, +3 ATK, +3 M.ATK, +3% damage to bosses S rank Warrior's Feat(S) +700 HP, +700 MP, +3 ATK, +3 M.ATK, +3% damage to bosses S rank Warrior's Feat(S) +700 HP, +700 MP, +3 ATK, +3 M.ATK, +3% damage to bosses -----------------------------------------------3 Card Bonus----------------------------------------------------- Pirate Pirate's Spirit 6% ignore monster defense Bowman Precise Aiming 3% final attack damage --------------------------------------------------------------------------------------------------------------------- Anyone agree ._.? Character Card System - MountLag - 2013-04-21 You don't need the 3 bowman set, so maybe change the last archer. Character Card System - DavyJonesx - 2013-04-21 MountLag Wrote:You don't need the 3 bowman set, so maybe change the last archer. Why wouldn't a bowman need a bowman set ._. Since Final Attack is kinda big aspect for Wind Archers ._. Character Card System - Curtiss - 2013-04-21 DavyJonesx Wrote:Why wouldn't a bowman need a bowman set ._. What if Nexon screwed up and Triffling Whim isn't affected by the deck effect? Character Card System - DavyJonesx - 2013-04-21 Curtiss Wrote:What if Nexon screwed up and Triffling Whim isn't affected by the deck effect? Then I'll cry a river. Character Card System - MountLag - 2013-04-21 DavyJonesx Wrote:Why wouldn't a bowman need a bowman set ._. Oh my bad I can't read lol Doesn't look like there's anything to be improved there. DS status resistance can be nice so you can use that in place of another card sometimes. Character Card System - MonkyMagic - 2013-07-01 What character cards should I be using for FP mage? I currently only have FP Mage above 200, a Lumi at 16x, and everything else on my account ranges from 4x - 9x. I pretty much have one of every character, so what would be the best sets to go with including Xenon and Demon Avenger which will be coming out soon? Character Card System - Green4Ever - 2013-07-01 MonkyMagic Wrote:What character cards should I be using for FP mage? I currently only have FP Mage above 200, a Lumi at 16x, and everything else on my account ranges from 4x - 9x. I pretty much have one of every character, so what would be the best sets to go with including Xenon and Demon Avenger which will be coming out soon? Here's what I would suggest: 1. Kanna, Luminous, any other mage (doesn't really matter which, just to complete the Magician set; I just use my F/P) 2. Demon Slayer, Mechanic, Battle Mage (Resistance set, plus the Demon Slayer and Mechanic cards are great for us) 3. Hayato, any other cards you want (I use a Hayato, Marksman, and some other random card just to fulfill another S rank set bonus... I guess you could go for the Warrior set but I prefer the 3% Critical Rate from Marksman) Character Card System - MonkyMagic - 2013-07-01 Green4Ever Wrote:Here's what I would suggest: Oops I forgot about my Kanna and Hayato are both 12x. I will have a look when I log on later, because I think at the moment I just randomly put them in anywhere. Thanks for the advice! Character Card System - VerrKol - 2013-07-01 DavyJonesx Wrote:Anyone agree ._.? This is exactly what I suggest in my Basil guide
Character Card System - DavyJonesx - 2013-07-01 VerrKol Wrote:This is exactly what I suggest in my Basil guide I know. Character Card System - Alloy - 2013-07-01 DavyJonesx Wrote:Anyone agree ._.? The only changes I'd make is the bowman set if you don't have final attacks on your main. I suggest Aran, Evan, and any other choice, Like Marksman. The recovery saves a lot of mesos in the long run. Character Card System - Clamors - 2013-07-01 Curtiss Wrote:What if Nexon screwed up and Triffling Whim isn't affected by the deck effect? Can anyone from KMS confirm if Whim is considered "final attack" for Wind Archers? Character Card System - Grey - 2013-07-01 It depends on how they do it, I guess. I mean, Triffling Whim isn't technically a Final Attack (it's not tagged as a finalAttack skill), same with the Wind Archer Hyper, nor do any of the Wind Archer skills actually trigger it as a final attack (other skills that trigger Final Attack have a finalAttack variable linked to their job's final attack skill and the respective weapon, which Wind Archer skills do not, though the old skills are set to activate with their old Final Attack), or any final attack, really. If the card set only affects things that are explicitly final attack skills, then no, it shouldn't work, but if it just works on all skills that are like a final attack, like they have a list of skills they consider "Final Attack" instead of just checking for the finalAttack tag, then you're golden. If you're interested, these are the skills that are explicitly tagged "finalAttack" (as of kMST 1.2.481):
Final Attacks
And here are all the skills that trigger a final attack:
Job: Skill (Final Attack Skill - Weapon)
My personal favorites are Demon Slayer (II): Chaos Lock (Physical Training - One-Handed Axe) and Demon Slayer (II): Chaos Lock (Physical Training - One-Handed Mace). I guess, at one point they intended to give Demon Slayer a final attack, but then that skill became Physical Training instead. Anyway, as you can see, none of the new Wind Archer skills show up on the list. But then again, none of the F/P or I/L skills show up either, and Meteor and Blizzard are now Final Attack skills, at least, when they're on cooldown. Character Card System - Stereo - 2013-07-27 Hmm, need to figure out my card sets again. Dark Knight, Paladin, Hero: S Adventurer Warrior Cannon Master, Jett: S Adventurer Pirate Aran: S Hero Warrior Luminous: S Hero Mage Demon Slayer: S Resistance Warrior Xenon: S Resistance Pirate/Thief Demon Avenger: to-be Resistance Warrior Kaiser: S Nova Warrior Kanna: S Sengoku Mage I guess if I want both Resistance and Adventurer 3somes, that leaves Aran, Kaiser, Kanna in the other set, and I either get the warrior set bonus or the Cannon Master/Jett bonus. Come to think of it that's not actually so bad, since the 4% exp on death is off of 10% in the less useful way, making it 9.6%. And Jett, it turns out, with 8% summon duration, is pointless since I never summon. Really the tough question would be what do I remove with DS, DA, Xenon DrK, Hero, Paladin Aran, Kanna, Kaiser If I want to pop in an Evan for MP regen? Character Card System - Takebacker - 2013-07-27 Stereo Wrote:Hmm, need to figure out my card sets again. I would say xenon or DS just because your paladin contributes to the set eff that you clearly want and those are the two worst cards otherwise Sent from my iPhone using Tapatalk 2 Character Card System - ShinkuDragon - 2013-07-27 Stereo Wrote:Hmm, need to figure out my card sets again. kaiser or xenon, since their +stat isn't affected by potential. can't remember DS and DA effects. |