![]() |
|
Original General Dungeon Fighter Thread - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Misc MMO's (https://www.southperry.net/forumdisplay.php?fid=7) +--- Forum: Dungeon Fighter (https://www.southperry.net/forumdisplay.php?fid=95) +--- Thread: Original General Dungeon Fighter Thread (/showthread.php?tid=13577) Pages:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
|
Original General Dungeon Fighter Thread - Shippo the Fox - 2010-04-09 Just finished a Vilmark Kings Run for my 30 SP. Lvl 50 Gaia, Lvl 48 Gaia, Lvl 48 Witch and me. So Insane. Probably hardest room was Ivan room cause I couldn't see them at all. Ran through the dungeon like it was nothing. Original General Dungeon Fighter Thread - Shadow Trainer - 2010-04-10 What class in this game is noob friendly? I don't have a preference for classes at the moment, I just want to make something that can easily go through PVE without much trouble. Just to get experience in the game. Original General Dungeon Fighter Thread - Holypie - 2010-04-10 Well, do you prefer close or long range? The Slayer/Fighter/Priest classes cater to the former while Gunners/Mages are more of the latter. But there are exceptions, Asuras, Nen Masters and Exorcists of the Slayers, Fighters and Priests respectively focus more on long range and Rangers and Battlemages are more close ranged. Original General Dungeon Fighter Thread - Dual - 2010-04-10 Shadow Trainer Wrote:What class in this game is noob friendly? I don't have a preference for classes at the moment, I just want to make something that can easily go through PVE without much trouble. Just to get experience in the game. [COLOR="Green"]Mages are not the class to start with, as they are slow and boring to level to 18. So look into what the others do before going in. I'd personally suggest aiming for a Priest class to start, as they are very powerful in the early levels and allow you to just get used to things.[/COLOR] Original General Dungeon Fighter Thread - Shadow Trainer - 2010-04-10 Well it seems like I'll be rolling a priest. We'll see how far I can go with it when i get home. Original General Dungeon Fighter Thread - Dual - 2010-04-10 Shadow Trainer Wrote:Well it seems like I'll be rolling a priest. We'll see how far I can go with it when i get home. They are relatively slow to make up for the fact that they have more power, in case that turns you off. You can also try each type of by rolling one for a few levels. Original General Dungeon Fighter Thread - Daku - 2010-04-10 Is this game as Nx dependant as MS ? Original General Dungeon Fighter Thread - Holypie - 2010-04-10 Maybe. It sort of is with how crap the economy is though... Original General Dungeon Fighter Thread - Kevin - 2010-04-10 Ceddybear Wrote:Is this game as Nx dependant as MS ?Maybe for pvp, but for dungeons it's nowhere as near as MS is, you can get all your armor and all your weapons for most classes by doing quests. Just spend 1k to expand your safe and you'll be set for a while. I agree with Priest being easiest to start up. Fighter is easy as well. IMO Mages aren't as bad as everyone makes them out to be. Spells are strong, ancient library for MP, ridiculously easy style (only if you have a rod) + fang + upper + xxx. Slayers are the one to avoid for me, weak attacks and mostly slow quest weapons, get hit a lot and no "go-to" skills really, although it gets a lot better at 15 with upper slash cancel. Original General Dungeon Fighter Thread - IllegallySane - 2010-04-10 Other than the mandatory $4 every month for a store permit, not entirely. Original General Dungeon Fighter Thread - Daku - 2010-04-11 KK, so i made a priest im level 7? and when i hover my mouse over the skills to see what the pineapple they are and do i lag like pomegranate and i don't see any description. What do i do. Original General Dungeon Fighter Thread - Shippo the Fox - 2010-04-11 Just restart DFO. If it continues (which it shouldn't) then restart your comp. Original General Dungeon Fighter Thread - Shadow Trainer - 2010-04-11 I think I suck at playing this game because the quests that require me to get X amount of Style/Technique percentages doesn't even come close to the quota. Are those quests worth doing and if they are, do I have to do them ASAP? Original General Dungeon Fighter Thread - IllegallySane - 2010-04-11 I came up with yet another Summoner build. http://www.aradsociety.com/planner/?class=summoner#160:uRbvAkvQfuDbuUbvXjuVfuXfuWfuYsxFtvFgwAbxBfxCqxDqxEfvVnvWlxHh This one involves no Zealous Creature, but has a higher level Wisp (level 18 Wisp at 60) so it is tough enough to still perform it's duty as stunlocking enemies at the higher level dungeons, because I heard that level 11 Wisps die in 2 hits at 50-60 dungeons. Is this true? Does raising the level of my Wisps indeed give them more life/defense? I can't tell because my summmons always received reduced damage from monster attacks so they don't die that fast. Is it a rumor that 2nd Impact will make summons have more life depending on the magic attack of your weapon, so I can just leave Wisp at level 11? This also leads me to another question: Do you expert Summoners find Zealous Creature worth the 135 SP invested to get it (assuming every normal Summoner has at the very least level 1 Lasher)? Is there a noticeable increase in sheer damage output when you activate it? I heard it only affects Contract (hired) summons, which means diddly for Spirit King and all spirit summons both low and high tier. My only hired summons will be Freet, Louise, and Kasijas, so less than 1/3 of my summons will benefit from it. Original General Dungeon Fighter Thread - FelixTM - 2010-04-11 You need to keep leveling a summon if you want to keep using it. It's really that simple. Un-leveled or under-leveled summons get torn apart. You can't utilize Wisps' stun ability if you don't keep them leveled. They will almost never stun anything if their stun level is too low. High level Wisps do have pretty good DPS in mob form, but their stun ability is what makes them shine. Don't gimp the poor guys if you're going to be using them. Zealous affects all summons, including Spirits. It just doesn't help them as much as Contracts. Regardless, I completely regret getting it. It's the one thing I'd reset out and change about my Spirit Summoner's build. With those 135 points, I could have kept my Murker usable. I may still fix that mistake. I would only consider getting Zealous if you're a Contract Summoner and really can't find another use for the points. Spirit Summoner like me? Don't do it. Hybrid Summoner? Maybe, but I'd say no. I don't like the skill. It doesn't make enough of a difference to be worth it, and it even costs Cubes. As for the build you posted, I would take points from Train and get max Wisp and Quick Rebound. I love max Train and am a huge supporter of it for Spirit builds, but it's not a vital skill. Quick Rebound is one of the most useful utility skills you can get. Plus it's so cheap. It's certainly fine the way it is, though. Just a couple things to consider. Double edit: Did not notice you had Library. I know you like that skill, but...yeah. It's really unnecessary. I think it's much better to buff your abilities than waste precious SP on a glorified potion saver. Much better to invest in an MP regen set. I don't have Library, and I never use an MP potion. Kings full clear, any dungeon. You name it. No need. Just watch out for monsters that drain MP. lol Original General Dungeon Fighter Thread - mrcowcow - 2010-04-11 Thank you for your help earlier, Felix. Anyone selling blue cube frags and Terranite? Those are the only two stuff I need now, and I'm not prepared at all to run through Vilmark tons of times to get the Terranite I need. It'll probably take more money to run through Vilmark and then the Terranite than buying it. Original General Dungeon Fighter Thread - IllegallySane - 2010-04-11 FelixTM Wrote:You need to keep leveling a summon if you want to keep using it. It's really that simple. Un-leveled or under-leveled summons get torn apart. You can't utilize Wisps' stun ability if you don't keep them leveled. They will almost never stun anything if their stun level is too low. High level Wisps do have pretty good DPS in mob form, but their stun ability is what makes them shine. Don't gimp the poor guys if you're going to be using them. I'm a Hybrid. Freet and Louise are my Contract ass kickers, while Aquarius, Glarine, and Spirit King are my main Spirits. Kasijas is an obvious choice. All 5 of these summons are maxed so they remain powerful; Murker and Flame Hulk will be kept at 5 just so I can get Spirit King. The dilemma was that I heard people keep Wisp at level 11 for mass summoning, and that Zealous Creature isn't that hot on anything not a Contract summon. Your answer helped my question though, because if I only have 2 Contract summons up most of the time 135 SP for more power feels a little lackluster. If it powered up Spirits equally i may have considered keeping it. Looks like I'll be keeping Lasher at level 1 then, so my Wisps have a chance to still rock out even at the level cap. Original General Dungeon Fighter Thread - Holypie - 2010-04-11 mrcowcow Wrote:Thank you for your help earlier, Felix. I have 12-14 I can sell to you for 30k each. Original General Dungeon Fighter Thread - mrcowcow - 2010-04-11 Aye aye. I'll purchase them tomorrow, Holypie. Original General Dungeon Fighter Thread - Dual - 2010-04-12 I'll donate you the 10 I have from Vilmark runs. Shadow Trainer Wrote:I think I suck at playing this game because the quests that require me to get X amount of Style/Technique percentages doesn't even come close to the quota. Are those quests worth doing and if they are, do I have to do them ASAP? You don't have to, but you should try. I had that same problem on my Priest. I suggest you try the "X Bet" quests, as Preists are able to clear dungeons like cake. You can also try launching stuff with GWL a lot and then punching them to get style points. |