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Magician %/s (KMS FLY 2 & GMS Dawnveil) - Printable Version

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Magician %/s (KMS FLY 2 & GMS Dawnveil) - Question - 2012-09-07

valhala556 Wrote:Yeah I tested it and arcane's aim and Amp are still multiplicative. Idk how Burining magic comes into play but Arcane's aim and magic amp are multiplicative.

Prove: Range=23364 without any character cards.
Paralyze = 240% damage
amp =150% magic attack
arcanes aim= 140% damage
Ignore defence= 30%(codex)+15%(neb)+20%(arcanes aim)+5%(Ambition)=70%
Posion Poopa = 5% PDR

highest none crit damage on posion poopa should be 23364*2.4*1.5*1.4*(1-(.05-.05*.7))=115988
If additive 23364*2.4*(1+.5+.4)*(1-(.05-.05*.7))=104941
 Spoiler
 Spoiler
OK so this is higher than what it should be given current PDR. so incase I have 100% ignore (I dont) then the highest damage I should see is:

For multipliative: 23364*2.4*1.5*1.4=117754
For addivative :23364*2.4*(1+.5+.4)=106539

So idk if im missing some Ignore PDR but aim and Arcane's aim are multiplivicative Unless Burning magic is always on even if they are not currently posioned. which brings the additvated damage with 100% Ignore PDR (again I only have 70% idk what the hell is going on) to:
106539*1.1=117193

This is assuming burning magic is multiplicative to Arcane's aim and Amp. if everything is addivatie it ends up short. coming to 23364*2.4*(1+.5+.4+.1)=112147.

Oh and here are my stats:
 Spoiler

So I should test some more to see if burning magic actually activates or if it is just always active, before I can really draw the conculsion that Amp and Arcane's Aim are multiplivative. So I will be doing that in a bit. Yay for traveling.

Edit: ok none of my images are working. so idk how to do that. Ill just list the damage I was talking about and my stats.
Edit 2: Maybe the rest of my Ignore PDR is coming from Mist eruption. But I feel like that ignore is only for the skill itself. I dunno guess I'll try testing that out some time.

Edit 3: Ok now im confused. The data I collected offical knight B in stronghold and Mutant Pigs is just a bunch of inconstant data.
For Official Knight B
 Spoiler
Shows the damage of 112589. After doing calculations similar to the ones above just switching out 5% PDR for 10% PDR the max damage I can achieve is 113678 for (aim+Amp)*Burining and 125644 for Aim*amp*burning.
I never hit hiter than the 112xxx so this shows that Aim and amp are addivated to each other and multiplied by burning.

But when I was at mutant Pigs my damage was this:
 Spoiler

They are 2 criticals hitting for 177244 each. If you divide everything out you either get:

177244/2.4/1.5/1.5/1.4/1.1/.93=22917 which is outside my damage range. (had to switch buffs for them.)

If you have amp and Arcanes aim as addivated you get
177244/2.4/1.5/(1 +.5+.4)/1.1/.93=25330 which is even MORE outside my damage range.
The range required for hitting this critical will get bigger and bigger as more things become addative with each other. (crit and Burining magic specifically.)

So yeah. gonna take a break from this now. dont know what to make of this. May just test everything again.

FINAL EDIT: Got pictures up. Thanks JoeTang

Well i think you got something mess up ... Ambition for Mage class ignore def is broken ... so could that be the problem messing up with your dmg on mutant monster?


Magician %/s (KMS FLY 2 & GMS Dawnveil) - valhala556 - 2012-09-09

It's broken? I though u were just saying that was the case for BaM's


Magician %/s (KMS FLY 2 & GMS Dawnveil) - Question - 2012-09-09

valhala556 Wrote:It's broken? I though u were just saying that was the case for BaM's

Bam has 2 thing broken atm .... one is his skill ignore def is broken and 2nd is his ambition ignore def is also broken

there one more thing is also broken all the Mage Class Ambition ignore def is broken

Ambition Traits Ignore Monster Def is not working on Mage Class

Battle Mage
Evan
F/P
I/L
Bishop


Magician %/s (KMS FLY 2 & GMS Dawnveil) - valhala556 - 2012-09-09

looks like im wasting my time maxing ambition right now...


Magician %/s (KMS FLY 2 & GMS Dawnveil) - JoeTang - 2012-09-14

Fire-Poison:
 Hyper
Ice-Lightning
 Hyper
Bishop:
 Hyper

Hyper Skills:
Fire-Poison: Paralyze - Reinforce, Paralyze - Bonus Attack, Mist Eruption - Bonus Attack, Mist Eruption - Ignore Guard, Mist Eruption - Cooltime Reduce
Ice-Lightning (Chain Lightning): Chain Lightning - Enhance, Chain Lightning - Extra Target, Chain Lightning - Bonus Attack, Glacial Chain - Bonus Attack, Glacial Chain - Extra Target
Ice-Lightning (Glacial Chain): Glacial Chain - Bonus Attack, Glacial Chain - Extra Target, Glacial Chain - Cooltime Reduce, Teleport Mastery - Reinforce, Teleport Mastery - Extra Target
Bishop: Nothing actually affects their DPS.

Lightning Sphere is assumed to be 120ms, giving this the highest possible DPS for I/L. Realistically, it would be closer to 300ms I would imagine.


Magician %/s (KMS FLY 2 & GMS Dawnveil) - Bribery - 2012-09-14

dat %/s for F/Ps. Nearly rivals Angelic Bursters' single target and shits on their mobbing. Too bad they're limited by the cap.


Magician %/s (KMS FLY 2 & GMS Dawnveil) - valhala556 - 2012-09-14

Why did you choose those hyper skills specifically for f/p. The defense ignore for Mist eruption is pretty pointless assuming it stacks with what you naturaly have. And do you know if the DoT are additive or multiplicative?


Magician %/s (KMS FLY 2 & GMS Dawnveil) - Question - 2012-09-14

You forgot FireAura on F/p?


Magician %/s (KMS FLY 2 & GMS Dawnveil) - Aircalibur - 2012-09-14

God Evan. You suck.


Magician %/s (KMS FLY 2 & GMS Dawnveil) - JoeTang - 2012-09-14

valhala556 Wrote:Why did you choose those hyper skills specifically for f/p. The defense ignore for Mist eruption is pretty pointless assuming it stacks with what you naturaly have. And do you know if the DoT are additive or multiplicative?

I assumed DoTs were additive like every other DoT increase that isn't explicit. The Hyper Skills that I didn't use increase DPS by about 30%/s each. Mist Eruption's Ignore Guard increases DPS on 70% Defense by 2000%/s. If you have more defense ignore, by all means pick something else for yourself. They're all pomegranate though.


Magician %/s (KMS FLY 2 & GMS Dawnveil) - Chilly - 2012-09-14

I'm going to guess you omitted Glacial Chain - Cooltime Reduce (Elimination Wink from the description for GC numbers because it was obvious, right? No snark there.


Magician %/s (KMS FLY 2 & GMS Dawnveil) - Question - 2012-09-14

JoeTang Wrote:I assumed DoTs were additive like every other DoT increase that isn't explicit. The Hyper Skills that I didn't use increase DPS by about 30%/s each. Mist Eruption's Ignore Guard increases DPS on 70% Defense by 2000%/s. If you have more defense ignore, by all means pick something else for yourself. They're all pomegranate though.

You forgot FireAura on F/p?


Magician %/s (KMS FLY 2 & GMS Dawnveil) - JoeTang - 2012-09-14

Chilly Wrote:I'm going to guess you omitted Glacial Chain - Cooltime Reduce (Elimination Wink from the description for GC numbers because it was obvious, right? No snark there.

I missed it because it was too obvious.

Question Wrote:You forgot FireAura on F/p?

Do I have to list every single thing for you to understand?


Magician %/s (KMS FLY 2 & GMS Dawnveil) - Abysseon - 2012-09-15

Looking forward to i/l and f/p bossing vids after this update.


Magician %/s (KMS FLY 2 & GMS Dawnveil) - RedRaven16 - 2012-09-15

F/ps forever cursed by the dmg cap.


Magician %/s (KMS FLY 2 & GMS Dawnveil) - Jamesie - 2012-09-15

If only one of the F/P Hyper skill increased the damage cap for Mist Eruption. ;o;


Magician %/s (KMS FLY 2 & GMS Dawnveil) - IImaplers - 2012-09-15

While I am a bit happy for FP, this seems completely unfair to ILs and that bothers me. Such a huge difference.


Magician %/s (KMS FLY 2 & GMS Dawnveil) - RedRaven16 - 2012-09-15

IImaplers Wrote:While I am a bit happy for FP, this seems completely unfair to ILs and that bothers me. Such a huge difference.

The dmg cap kinda does equalize things though with no mist eruption f/ps are at about 8k%


Magician %/s (KMS FLY 2 & GMS Dawnveil) - IImaplers - 2012-09-17

[MENTION=6032]Abysseon[/MENTION] Wasted some time looking for mage hyper skill videos and found this: http://www.youtube.com/watch?v=_ooa3OmdZlA

looks like it confirms a few things:

-Lightning Sphere looks like it hits more often than 1 time per second (more like 2-3 from what's on the video).
-Yes, you can attack with other skills while Fire Aura is on.


Magician %/s (KMS FLY 2 & GMS Dawnveil) - Chilly - 2012-09-17

IImaplers Wrote:[MENTION=6032]Abysseon[/MENTION] Wasted some time looking for mage hyper skill videos and found this: http://www.youtube.com/watch?v=_ooa3OmdZlA

looks like it confirms a few things:

-Lightning Sphere looks like it hits more often than 1 time per second (more like 2-3 from what's on the video).
-Yes, you can attack with other skills while Fire Aura is on.

Thank you, that is precisely what I was looking for, even down to the specific boss I wanted to see Lightning Spear in action at. Interesting. Those I/L numbers should be coming down then at this speed. I thought that it might be this slow, especially since I started my Mech and figured LS would be as fast as that flamethrower skill.