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[1.2.323] (2) Moar Skill Balancing - Printable Version

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[1.2.323] (2) Moar Skill Balancing - Alloy - 2010-07-04

Rigumaro Wrote:Well, you may be right... Testing this is hard, cause I don't really have a way to know the exact hp a monster has after I attack it. I tried again and seems like they maybe stack, just only one shows.

Try this: Use the damage over time on a monster that would go to 1 hp if both staked. Then, try with them separately, and together too. Be creative! There's ways. I'd love to get my hands on it just to test stuff like that D:


[1.2.323] (2) Moar Skill Balancing - Hanabira.Kage - 2010-07-04

Alloy Wrote:Try this: Use the damage over time on a monster that would go to 1 hp if both staked. Then, try with them separately, and together too. Be creative! There's ways. I'd love to get my hands on it just to test stuff like that D:

A monster with that much HP...or perhaps he could just equip a Lv10 wand instead...



[1.2.323] (2) Moar Skill Balancing - LegendGospel - 2010-07-04

donovan Wrote:4. Decreasing the Matk increase from Blessing
4. Bless giving more of an advantage than Medi is senseless, Archmages are the attackers

Enjoy ranting everytime a Bishop blesses you in a party.

Also your argument makes no sense. Overall Arch Mages got stronger magic. And you got Elemental Amplification. And you got Elemental Reset. And you got Booster. And you got Meditation.

Bishops have Bless. And the lowest damage in game. =)

Don't give me that "but your a support class lol" crap. Supporting at bosses = lowest experience from all party. Low DPS = slowest training in game. Holy Symbol barely makes up for that at training. At bosses it doesn't.

I just don't see why you're asking to nerf the weakest job in the game. o_o


[1.2.323] (2) Moar Skill Balancing - Alloy - 2010-07-04

LegendGospel Wrote:Enjoy ranting everytime a Bishop blesses you in a party.

Also your argument makes no sense. Overall Arch Mages got stronger magic. And you got Elemental Amplification. And you got Elemental Reset. And you got Booster. And you got Meditation.

Bishops have Bless. And the lowest damage in game. =)

Don't give me that "but your a support class lol" crap. Supporting at bosses = lowest experience from all party. Low DPS = slowest training in game. Holy Symbol barely makes up for that at training. At bosses it doesn't.

I just don't see why you're asking to nerf the weakest job in the game. o_o

I wouldn't call it weakest, though. It's simply a different style. They kill less, but they get more exp from Holy symbol, and at bosses, they don't contribute to damage directly, but they help others increase theirs, while making the run safer.

Not overpowered, not underpowered, just interesting to use.


[1.2.323] (2) Moar Skill Balancing - Random_Overlord - 2010-07-04

Alloy Wrote:I wouldn't call it weakest, though. It's simply a different style. They kill less, but they get more exp from Holy symbol, and at bosses, they don't contribute to damage directly, but they help others increase theirs, while making the run safer.

Not overpowered, not underpowered, just interesting to use.

Think final fantasy, when have you ever seen a white mage attack rather than use holy at high levels?


[1.2.323] (2) Moar Skill Balancing - JoeTang - 2010-07-04

Random_Overlord Wrote:Think final fantasy, when have you ever seen a white mage attack rather than use holy at high levels?

White Mages fucking destroy everything at high levels in pretty much every Final Fantasy.


[1.2.323] (2) Moar Skill Balancing - LegendGospel - 2010-07-04

Alloy Wrote:I wouldn't call it weakest, though. It's simply a different style. They kill less, but they get more exp from Holy symbol.

Not exactly more, with Big Bang killing speed I'd say about the same exp as other jobs that sweep through mobs like there was no tomorrow. So basically I agree with you on that. Different style for kinda the same result.

Alloy Wrote:at bosses, they don't contribute to damage directly, but they help others increase theirs, while making the run safer

Sure, I know what Bishops are for. It's only that they'll get astronomically less EXP from the boss than what attackers get. But well, nothing's changed on that: last Zak Run I went to I made less than 2% while some attackers got more than 10%. And I did had Bahamut out all the time, as well as made a few Genesis casts. In this case it's different style for poor result.


So, Arch Mages... why do you want to nerf this skill that will benefit everyone more than Bishops themselves? :O


[1.2.323] (2) Moar Skill Balancing - Alloy - 2010-07-04

LegendGospel Wrote:Sure, I know what Bishops are for. It's only that they'll get astronomically less EXP from the boss than what attackers get. But well, nothing's changed on that: last Zak Run I went to I made less than 2% while some attackers got more than 10%. And I did had Bahamut out all the time, as well as made a few Genesis casts. In this case it's different style for poor result.


So, Arch Mages... why do you want to nerf this skill that will benefit everyone more than Bishops themselves? :O

Ah, the only thing is that they will be LOVED to be in there. And depending on the part, they can deal some damage too. Example: Zombify parts. But yeah, I get your point too.


[1.2.323] (2) Moar Skill Balancing - LegendGospel - 2010-07-04

Yup, I really like the supporting aspect of Bishops. I made one with the idea to become a Priest and train with my girlfriend (Marauder) all the time. Well, before the leech sucked, anyway. At least I could do that with the old leech ratio until level 110~ish. I also really love the supporting aspect of Bishops at places like Targar/Scar (healing), Zakum (healing, bless, holy shield, holy symbol), and DrPQ is just a house of fun (keeping everyone alive on seduce at first stage, and you're just the party's heart at second stage, if you got no HB you gotta dodge the rocks with teleport to keep yourself alive, and whatnot).

I remember getting MW20 as soon as I could as Bishop because I still play with my girlfriend (Bucc now) 90% of the time, and it helps if I have it so she can focus on other skills. What other support could I offer? Heal at 4th job training? Now having Bless to be better support for my party is just sweet. Either if I party with melee or other mages, I can buff them better than their attack pots (in case they don't stack) or their own buffs, that just sounds like what Bishops would do. It also will boost my own damage a little, which isn't bad for the weakest mage. The new Bishop training playstyle sounds like buffing with HS to increase exp and Bless to increase damage, and just help in stunning and Big Banging everything for faster spawn.

If anything, it would be really cool to have some sort of 4th job skill that works like Regen from Final Fantasy. So we don't have to be stuck to the attacker healing them all the time. Instead let them receive little heals while we're away and full heals when we're close to them. Sticking to someone to heal them just doesn't work for 4th job training. A regen-like skill would probably also be cool for bosses, in case we get stunned at Targar or Zak, and whatnot.

As for gaining less exp at bosses than everyone else, I guess we'll just live with it. Tongue


[1.2.323] (2) Moar Skill Balancing - Random_Overlord - 2010-07-05

JoeTang Wrote:White Mages fucking destroy everything at high levels in pretty much every Final Fantasy.

True... true...


[1.2.323] (2) Moar Skill Balancing - FrozNlite - 2010-07-05

LegendGospel Wrote:If anything, it would be really cool to have some sort of 4th job skill that works like Regen from Final Fantasy. So we don't have to be stuck to the attacker healing them all the time. Instead let them receive little heals while we're away and full heals when we're close to them. Sticking to someone to heal them just doesn't work for 4th job training. A regen-like skill would probably also be cool for bosses, in case we get stunned at Targar or Zak, and whatnot.

That's a WICKED awesome idea, and I wish they implemented something like that for Bishops. Something like an "Advanced Heal" for 4th Job or whatnot. Or hey, just throw "Regen" through the thesaurus-name-generator like Nexon does with everything, and call it that. I think that would definitely be a useful, awesome skill for Bishops that would help even more. I mean, think about HT. Six man squads would be even easier because surviving mass seduce would be simple with little regen buffs around everyone.

Also, I hope they consider Bishops and their EXP gain from bosses now that all ultimates have cooldowns. We know that ultimate leech was perhaps one of the largest factors involved in the previous change to the Party EXP formula, and while I'm not suggesting the whole formula be returned to what it was BEFORE, or revamped AGAIN, it should at least consider what Bishops do at bosses to help make it more worthwhile.


[1.2.323] (2) Moar Skill Balancing - Random_Overlord - 2010-07-05

FrozNlite Wrote:That's a WICKED awesome idea, and I wish they implemented something like that for Bishops. Something like an "Advanced Heal" for 4th Job or whatnot. Or hey, just throw "Regen" through the thesaurus-name-generator like Nexon does with everything, and call it that. I think that would definitely be a useful, awesome skill for Bishops that would help even more. I mean, think about HT. Six man squads would be even easier because surviving mass seduce would be simple with little regen buffs around everyone.

Also, I hope they consider Bishops and their EXP gain from bosses now that all ultimates have cooldowns. We know that ultimate leech was perhaps one of the largest factors involved in the previous change to the Party EXP formula, and while I'm not suggesting the whole formula be returned to what it was BEFORE, or revamped AGAIN, it should at least consider what Bishops do at bosses to help make it more worthwhile.

Then again, Nexon sees "Pets" as "Regen" tools.


[1.2.323] (2) Moar Skill Balancing - donovan - 2010-07-05

Just some more thoughts on the Magician Classes, we have to many useless/redundant skills, though some of my previous suggestions just added more redundancy.

Bishops need moar, dunno what.

Evan's damage is depressing, for a Magician Legend, Ghost Lettering unless I'm mistaken currently does nothing in GMS, it deals no additional damage after the initial attack, but if the cast time is decreased and DoT does really affect bosses it could give Evan a boost, the only other change I could see for Evan is decreasing Illusion's casting time and an extension on Magic Shield which is really a useful skills but it's gone in a blink, Magical Resistance + Magic Shield however would make Evans a unneeded but useful luxury at boss runs reducing damage.

Nexon needs to make up their mind w/ the Lighting Element, Thunderbolt hits 3 Times, Thunder Spear Stuns and hits 3 Times, Compo does neither, and CL has a chance for Critical, also we are not Heroes the mob counts needs to return to 6.

Our Magic Compo, make it hit more than 1 Monster, right now it's really a useless skills, the freezing effect is nice, but Ice Striking then using the stronger Thunder Spear would always be a superior option, and the skills animation already lends itself towards a piercing arrow.

Switch the Summons back like I've said this boosts both classes damage.

Seal, on bosses lower the chance for it to work and the duration for which it works, at max level a 43% Success Rate, with a 8>x>5 sec duration

I've yet to even see what Battle Mages can do, and Blaze Wizards should get whatever changes F/Ps get.


[1.2.323] (2) Moar Skill Balancing - FluffyFoxxie - 2010-07-05

donovan Wrote:Bishops out do even Archmages when it comes to training speed whether it be solo or party, this is because of available mobs at higher levels. Anyway I have both and I accept that Bishops are a support class.

Most of the mobs were changed drastically, and I believe chief oblivion guardians are the new highest level mob, so, I think AMs still have the upper hand.


[1.2.323] (2) Moar Skill Balancing - donovan - 2010-07-05

FluffyFoxxie Wrote:Most of the mobs were changed drastically, and I believe chief oblivion guardians are the new highest level mob, so, I think AMs still have the upper hand.

Yea, I forgot to factor in that a lot of the mobs changed, edited my post.


[1.2.323] (2) Moar Skill Balancing - hadriel - 2010-07-05

I think every boss PQ will have an ArchMage if you can Seal bosses like HT or PB... Seal mule? I wonder what's going on for Threaten right now...

Hadriel


[1.2.323] (2) Moar Skill Balancing - Fiel - 2010-07-05

FrozNlite Wrote:That's a WICKED awesome idea, and I wish they implemented something like that for Bishops. Something like an "Advanced Heal" for 4th Job or whatnot. Or hey, just throw "Regen" through the thesaurus-name-generator like Nexon does with everything, and call it that. I think that would definitely be a useful, awesome skill for Bishops that would help even more. I mean, think about HT. Six man squads would be even easier because surviving mass seduce would be simple with little regen buffs around everyone.

I think it's a very scary, bad idea. It'd be great for some bosses, like Zakum. But for bosses that can cast zombify (CHT, CZak, PB), you'd be screwing over your own party members. Let's hope, though, that the new HP increases for everyone makes it so heal is less of a requirement for bossing and more of a nice thing to have.


[1.2.323] (2) Moar Skill Balancing - jhkplaya888 - 2010-07-05

hadriel Wrote:I think every boss PQ will have an ArchMage if you can Seal bosses like HT or PB... Seal mule? I wonder what's going on for Threaten right now...

Hadriel

That would be so epically broken. PB wont attack you Big Grin


[1.2.323] (2) Moar Skill Balancing - Xiger - 2010-07-05

It'll be better that they just remove Heal = Damage when zombified.
Or create a new skill that "unheals", maybe like "Unholy Charge" ? lol


[1.2.323] (2) Moar Skill Balancing - JoeTang - 2010-07-05

Fiel Wrote:I think it's a very scary, bad idea. It'd be great for some bosses, like Zakum. But for bosses that can cast zombify (CHT, CZak, PB), you'd be screwing over your own party members. Let's hope, though, that the new HP increases for everyone makes it so heal is less of a requirement for bossing and more of a nice thing to have.

Of course it shouldn't be a mandatory effect of something like Heal, but say another buff skill so the Priest/Bishop doesn't have to be constantly following every character around to Heal them, and still be of use elsewhere on the map while training. Kind of like that shitty Aurora skill that heals MP that Evan has, but useful.

Also if it's not too much to ask, can I get the delays from every skill? <____________<