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[1.2.322] Moar Skill Balancing - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13) +--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68) +--- Thread: [1.2.322] Moar Skill Balancing (/showthread.php?tid=27124) |
[1.2.322] Moar Skill Balancing - Arroz - 2010-06-30 IllegallySane Wrote:Not listed here, but Brawlers seem to only gain ~27 HP per level instead of ~54-56 as it is now. I don't understand why even with the +20% Hp buff that the HP gain/level is cut in half. I bet Gunslingers HP is probably higher than Brawlers if you don't accommodate the +20% HP skill. give it time [1.2.322] Moar Skill Balancing - Bremze - 2010-06-30 About the Shadower changes: If I'm not mistaken, Assaulter has been really buffed - (180% + 90% + 50%) * 3 = 960% and Shadow partner makes that 1440%. Even with the drawbacks of Assaulter, that is kind of... nice. Band of Thieves got a slight nerf 410% -> 395%, but with Shadow partner, it still comes out stronger. 574% -> 592,5%. Boomerang Step is... kinda overpowered, I think. 1410% to four mobs? ...Wow. Probably will get the nerf bat next patch. I really hope, that Nexon will change the fourth hit of Assassinate into a mini BStep of sorts (I mean the animation, not the damage), I feel that would make it much more useful as a bossing skill. [1.2.322] Moar Skill Balancing - Tikey - 2010-06-30 I've always been wondering about Amp in terms of the new spell attack > spell % conversion. We know that % bonuses on other classes are stacked, not multiplied. So... does that mean Amp only adds 50% damage instead of the previous notion of x1.5? [1.2.322] Moar Skill Balancing - Baklava - 2010-06-30 Pics of teleport mastery pls. [1.2.322] Moar Skill Balancing - Kabanaw - 2010-06-30 Tikey Wrote:I've always been wondering about Amp in terms of the new spell attack > spell % conversion. We know that % bonuses on other classes are stacked, not multiplied. So... does that mean Amp only adds 50% damage instead of the previous notion of x1.5? I think it will still be multiplied, since it isn't +50%, it's 150%. Level 1 would add over 100% to all spells. Doesn't make much sense to me. [1.2.322] Moar Skill Balancing - FanaticRat - 2010-06-30 Bribery Wrote:Hmm, would lolGrenade be worth maxing for Gunslingers now (over Invisible Shot)? With it being fire element, I would assume that Blaze Capsule will double its damage. Plus it does DoT damage now too. I doubt it, Invis seems too good for training and grenade is hard to aim anyways. Maybe if it works off your mastery it will be worthwhile. [1.2.322] Moar Skill Balancing - Tikey - 2010-06-30 Kabanaw Wrote:I think it will still be multiplied, since it isn't +50%, it's 150%. Level 1 would add over 100% to all spells. Doesn't make much sense to me. It's just how they say it. We know the GMS description of a Dark Knight's Berzerk is 200%, but we also know it means +100%. Or maybe that isn't how it works at all... >.> [1.2.322] Moar Skill Balancing - Cyanne - 2010-06-30 Tikey Wrote:It's just how they say it. We know the GMS description of a Dark Knight's Berzerk is 200%, but we also know it means +100%. Or maybe that isn't how it works at all... >.> Nexon actually got this one right, berserk is really 2x damage xD [1.2.322] Moar Skill Balancing - Shidoshi - 2010-06-30 Tikey Wrote:It's just how they say it. We know the GMS description of a Dark Knight's Berzerk is 200%, but we also know it means +100%. Or maybe that isn't how it works at all... >.> DrKs berserk is actually twice the damage not 100% added to the skills. edit: Ninjas [1.2.322] Moar Skill Balancing - Hotshot - 2010-06-30 "Crossbowman: - Marksman Boost's mastery increased from 60% to 70% - New Skill --> Ultimate Strafe. Passive skill (likely replaces Strafe). Maximum level is 10. Does 170% damage and fires 6 arrows. Requires maxed Strafe. This is a fourth job skill - Pierce's damage increased to 1150%" Mega fucking grin! Let the mental F2 spam commence! [1.2.322] Moar Skill Balancing - soren5556 - 2010-06-30 I am one happy hero with this updates, but figuring out what to max now after brave slash and ac is going to be tough..combat mastery...enrage...choices choices.. [1.2.322] Moar Skill Balancing - IllegallySane - 2010-06-30 Arroz Wrote:give it time I will; I hope it's only a bug and is addressed. This dude in the video from the 1.2.320 patch has almost 8k HP and ~3.2k MP and he's got the spammable Barrage at this point. The predicted HP they'll have under the current HP system is only ~4-4.1k at 120. [video=youtube;8ywFMiuPCqg]http://www.youtube.com/watch?v=8ywFMiuPCqg[/video] [1.2.322] Moar Skill Balancing - Jellyflower - 2010-06-30 Not to mention xbow's multiplier is like 17% higher than bow's, and xbow's base attack is 3 higher. MMs have the possibility to fire off even more strafes with speed infusion and advanced aura, they have the ability to freeze and snipe to boost even further damage. I don't mind them having all that but right now bms are inferior in every single way. I'll be happy if they give up the multiplier to 1.3 or something, seeing how ridiculous it is for a corsair to match DPS with their rapid fire alone as of now. It just doesn't look good right now since bms have not been tweaked much, all the tweaks are for the entire archer tree but not bms specifically. 35 att doesn't even mean with concentrate much when cider easily gives 20 and doesn't get dispelled and no cooldown, perhaps 1.5x overall damage while in concentrate will somewhat brings them back up to par, but it'll be annoying since it'll cancel apples, oh well. [1.2.322] Moar Skill Balancing - Redemption21 - 2010-06-30 Dam big Evan Nerf i guess we kinda needed it though it was probably to strong with all those buffs last time. 20 second cooldown for dark fog is interesting and Illusion is still to strong in my opinion 370 for 4 hittfor a total of 1480? isn't that kind of rigged? or is it 370% total. [1.2.322] Moar Skill Balancing - ghostofhalo - 2010-06-30 soren5556 Wrote:I am one happy hero with this updates, but figuring out what to max now after brave slash and ac is going to be tough..combat mastery...enrage...choices choices..Apparently Blave Slash was nerfed in delay again. It's at 1020ms which makes Brandish better once again, so I'm definitely expecting another patch in the near future. It seems lame that they wouldn't upgrade to a 4th job attack. I am highly looking forward to this. 200% damage with Advanced Combo Attack and 50% bonus with Enrage? Isn't that 300% damage? That's not even including the 30% w.defense reduction for their passive skill. I'm really appreciating the things Nexon Korea is accomplishing with these classes, especially the dubbed "lolclasses." [1.2.322] Moar Skill Balancing - soren5556 - 2010-06-30 'Brave Slash's damage decreased from 225% to 205%. Looks like delays might be reduced too.' Wouldn't that mean it's faster then it used to be not slower? It was also lowered to 720 ms last kmst patch from what i heard so i don't see where you got 1020 ms from again because that was the old speed like 3 patches ago
[1.2.322] Moar Skill Balancing - Bribery - 2010-06-30 Redemption21 Wrote:Dam big Evan Nerf i guess we kinda needed it though it was probably to strong with all those buffs last time. 20 second cooldown for dark fog is interesting and Illusion is still to strong in my opinion 370 for 4 hittfor a total of 1480? isn't that kind of rigged? or is it 370% total. Evans got 150% Amp though (was 125% before), so even though a lot of their attacks were weakened, most of them are still stronger with the new Amp. Illusion is 370% x 4, but considering how slow it is, it really isn't as overpowered as you think. [1.2.322] Moar Skill Balancing - Bomber - 2010-06-30 Yyyyyyyyyeeeyyyyyyy. I was hoping we'd be buffed after heros brave slash being buffed up. [1.2.322] Moar Skill Balancing - ghostofhalo - 2010-06-30 soren5556 Wrote:'Brave Slash's damage decreased from 225% to 205%. Looks like delays might be reduced too.'It was stated earlier in the thread with the same issue. Someone said it went from 720ms to 1020ms. I'm not entirely sure myself. EDIT: Found it. Page 7 from Fiel. Fiel Wrote:That's because it was, byakugan. Brave slash went from 720 ms to 1020ms . [1.2.322] Moar Skill Balancing - soren5556 - 2010-06-30 ghostofhalo Wrote:It was stated earlier in the thread with the same issue. Someone said it went from 720ms to 1020ms. I'm not entirely sure myself. Well if thats the case brave slash is useless once again in terms of dpm, and with the shortened range even more so. |