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Super Smash Bros. Wii U and 3DS Discussion - Evolite - 2014-11-08

[video=youtube;zrlHPDx-LRQ]https://www.youtube.com/watch?v=zrlHPDx-LRQ&list=UUfAPTv1LgeEWevG8X_6PUOQ[/video]


Super Smash Bros. Wii U and 3DS Discussion - Razmos - 2014-11-08

That was pretty entertaining Tongue
I didn't consider that Duck Hunt is actually a trio and not a duo. Wonder who that mysterious sharpshooter is.

Who voices Viridi? she sounds really familiar for some reason, like I've heard her in other games.


Super Smash Bros. Wii U and 3DS Discussion - Dudewitbow - 2014-11-08

Razmos Wrote:That was pretty entertaining Tongue
I didn't consider that Duck Hunt is actually a trio and not a duo. Wonder who that mysterious sharpshooter is.

Who voices Viridi? she sounds really familiar for some reason, like I've heard her in other games.

http://en.wikipedia.org/wiki/Hynden_Walch


Super Smash Bros. Wii U and 3DS Discussion - Evolite - 2014-11-08

Razmos Wrote:That was pretty entertaining Tongue
I didn't consider that Duck Hunt is actually a trio and not a duo. Wonder who that mysterious sharpshooter is.

 Spoiler



Super Smash Bros. Wii U and 3DS Discussion - MariettaRC - 2014-11-09

nevermind oops


Super Smash Bros. Wii U and 3DS Discussion - Razmos - 2014-11-09

Dudewitbow Wrote:http://en.wikipedia.org/wiki/Hynden_Walch
Ah of course thank you!
I tried googling it but it came up with someone elses name entirely, and it was 2am and I couldn't be bothered looking any further Tongue


Super Smash Bros. Wii U and 3DS Discussion - Locked - 2014-11-10

[Image: zIc6CJN.jpg]

Sakurai Wrote:Pic of the day. Playing Classic mode with two players means you can battle the Master-type opponents together…but your opponents will also be powered up. The foe in this picture is Master Beast.

[Image: 3uQiR7V.jpg]

Sakuria Wrote:The Wii U version-exclusive Master Fortress is only available in single-player mode. You'll need to attack its heartlike cores.



Super Smash Bros. Wii U and 3DS Discussion - MetaSeraphim - 2014-11-10

Has there been any talk or mention of a SSB/Wii U bundle yet?


Super Smash Bros. Wii U and 3DS Discussion - Locked - 2014-11-10

MetaSeraphim Wrote:Has there been any talk or mention of a SSB/Wii U bundle yet?

A rumour from Amazon.


Super Smash Bros. Wii U and 3DS Discussion - Link - 2014-11-10

Man, I swear the CPU in this game exists only to destroy my morale. I do great against Human opponents, but the new AI for CPUs is crazy. It took me 5 minutes to even land a single hit, changing up my attack every time. Sure, they're easy to cheese if you can get them off stage, but when they get knocked into the air, they're most likely to spam air dodges. If you fight them on the ground, they have insane shield speeds, roll dodge every grab, they shield grab every close ranged attack, and reflect or dodge any kind of projectiles you use.

This is actually the first game where I've lost so many games to a CPU. It's almost demoralizing and would be if it weren't for the fact that it's so ridiculous. I also seem to notice a significant difference between the NA version and the JP version of the CPUs' AI. The Japanese one seems indefinitely smarter and quicker on the draw. I don't know if it's 100% true, but I played 10 matches against a level 9 CPU on my NA copy of the game and destroyed them all without losing more than a single stock in a five-stock game. I switched back to the Japanese copy of the game and I start getting my ass kicked up and down the block, barely winning with 1 stock left and sometimes even losing.


Super Smash Bros. Wii U and 3DS Discussion - Lamato - 2014-11-10

Link Wrote:Man, I swear the CPU in this game exists only to destroy my morale. I do great against Human opponents, but the new AI for CPUs is crazy. It took me 5 minutes to even land a single hit, changing up my attack every time. Sure, they're easy to cheese if you can get them off stage, but when they get knocked into the air, they're most likely to spam air dodges. If you fight them on the ground, they have insane shield speeds, roll dodge every grab, they shield grab every close ranged attack, and reflect or dodge any kind of projectiles you use.

This is actually the first game where I've lost so many games to a CPU. It's almost demoralizing and would be if it weren't for the fact that it's so ridiculous. I also seem to notice a significant difference between the NA version and the JP version of the CPUs' AI. The Japanese one seems indefinitely smarter and quicker on the draw. I don't know if it's 100% true, but I played 10 matches against a level 9 CPU on my NA copy of the game and destroyed them all without losing more than a single stock in a five-stock game. I switched back to the Japanese copy of the game and I start getting my ass kicked up and down the block, barely winning with 1 stock left and sometimes even losing.

The CPUs have AI depending on how you play against them. I assume you've played your Japanese copy longer than your NA one so your CPUs probably have a very noticeable variation in difficulty. Constantly rolling, shielding, grabbing, charging smashes, etc. are some of the few things the CPUs can learn to pick up on. CPUs can be annoying to go against for most players who don't know the match-up well, and they're especially more annoying in this iteration due to their frame-perfect counter spamming. The best way you can try to improve would to just learn how to string combos together so they are helpless in hitstun. Giving them time to punish you by charging obvious smash attacks at high percentages won't do you any good most of the time, you have to kill them more creatively, taking advantage of your character's strengths (ex. Ness's bthrow), or locking them in hitstun from a series of combos.

Also, I remember training my CPUs back in Brawl to be absolute monsters so that I could have somewhat of a challenge offline. I'm so going to be doing the same on the WiiU version. (I acknowledge that Amiibos do it better)


Super Smash Bros. Wii U and 3DS Discussion - Justin - 2014-11-10

Link Wrote:Man, I swear the CPU in this game exists only to destroy my morale. I do great against Human opponents, but the new AI for CPUs is crazy. It took me 5 minutes to even land a single hit, changing up my attack every time. Sure, they're easy to cheese if you can get them off stage, but when they get knocked into the air, they're most likely to spam air dodges. If you fight them on the ground, they have insane shield speeds, roll dodge every grab, they shield grab every close ranged attack, and reflect or dodge any kind of projectiles you use.

This is actually the first game where I've lost so many games to a CPU. It's almost demoralizing and would be if it weren't for the fact that it's so ridiculous. I also seem to notice a significant difference between the NA version and the JP version of the CPUs' AI. The Japanese one seems indefinitely smarter and quicker on the draw. I don't know if it's 100% true, but I played 10 matches against a level 9 CPU on my NA copy of the game and destroyed them all without losing more than a single stock in a five-stock game. I switched back to the Japanese copy of the game and I start getting my ass kicked up and down the block, barely winning with 1 stock left and sometimes even losing.

They're the same game. >_> There is no difference between either one other than the language displayed. But yeah, computers do cheat, and honestly I feel as though that's okay. Sometimes you need inhuman response times and reactions to help you better play against actual humans. I do just fine against computers, I can beat them just fine without losing a stock in most matches, unless I make stupid mistakes. They really teach you to make every move count, instead of just randomly swinging all over the place.


Super Smash Bros. Wii U and 3DS Discussion - Link - 2014-11-10

Lamato Wrote:The CPUs have AI depending on how you play against them. I assume you've played your Japanese copy longer than your NA one so your CPUs probably have a very noticeable variation in difficulty. Constantly rolling, shielding, grabbing, charging smashes, etc. are some of the few things the CPUs can learn to pick up on. CPUs can be annoying to go against for most players who don't know the match-up well, and they're especially more annoying in this iteration due to their frame-perfect counter spamming. The best way you can try to improve would to just learn how to string combos together so they are helpless in hitstun. Giving them time to punish you by charging obvious smash attacks at high percentages won't do you any good most of the time, you have to kill them more creatively, taking advantage of your character's strengths (ex. Ness's bthrow), or locking them in hitstun from a series of combos.

Also, I remember training my CPUs back in Brawl to be absolute monsters so that I could have somewhat of a challenge offline. I'm so going to be doing the same on the WiiU version. (I acknowledge that Amiibos do it better)

That's pretty cool. I never really knew that for sure, though I've always believed it was the case myself. I was always told, however, that the CPU doesn't read inputs (obviously prior to the 3DS version's release - I haven't even touched Smash in 10+ years) by everyone I've ever had conversations about Smash with online. Of course, I never grew up with any gaming buddies in real life, so it was only my own experience that brought me to my conclusions.

Justin Wrote:They're the same game. >_>

There's no need to cock an attitude. I'm just stating my experience. lol


---------

As an aside, it turns out I can't play Melee or Brawl until the new Smash for Wii U bundle comes out (unless I want to go buy a new GCN controller, but why waste the time and money?). I don't know if my Wii is retarded or if my controllers are shot (which I'm thinking is the case, because they're as old as old gets and insanely worn out to boot), but I can't play the game properly anymore. At first, I thought it was just that Melee and Brawl had awful responsiveness, but the more I fiddled with it, the more I figured out that it's probably my controllers. I absolutely cannot perform multiple actions at once with my hardwired controller. I can't roll, I can't dash attack, I can't do aerials with the A button (this sucks for single player mode), I can't do tilts, etc. and all actions have insane lag time before the game reads it. My wavebird seems almost just as shot. It can perform a little better than my hardwired controller, but it still suffers insane lag times and I can't do certain things with it. It requires multiple inputs for a single attack (I found myself spamming the same button up to 5 times to get a single action out) and there's no way I can go against moderate AI, much less another player with this.

It kind of blows, because I want to start playing Melee again. I hear the Dallas scene is pretty good and if I can get back to my old skill with Melee, I might consider looking for local players.


Super Smash Bros. Wii U and 3DS Discussion - Justin - 2014-11-10

I know the original GCN controllers work for actual GCNs and Wiis, but do we know for sure if the new GCN controllers actually work the same? I haven't looked into it too much. You might be stuck buying an actual GCN controller for a tiny bit more if that's not the case.

My old GCN controllers are suffering much the same fate. They drop inputs, the directionals aren't as responsive, the other buttons are fine for the most part except for Z for some reason, but they're definitely due for replacement.


Super Smash Bros. Wii U and 3DS Discussion - Link - 2014-11-10

Lamato Wrote:I assume you've played your Japanese copy longer than your NA one so your CPUs probably have a very noticeable variation in difficulty.

Going back to this for a sec, I found out this is not the case at all.

 Spoiler

I guess I've just played more skillfully since I picked up my JP copy? That's the only way I could explain it. I mean, I have been studying the game pretty hard lately.

How does it work, though? Does it pick up and learn from inputs, or does the intensity just rise the higher your win:loss ratio is?


Super Smash Bros. Wii U and 3DS Discussion - Evolite - 2014-11-11

I noticed that some cpu characters has really bad AI when it comes to recovering. Shulk tries to go jump monado while falling only to end up not being able to do it in time and die. Wario almost always uses his bike first before up b even if he just lost it and its on cooldown period which cause him to fall while looking around all confused. Villager is so easy to punish because of how predictable the way he lands after up b or side b. When I play on Corneria, sometimes the cpu literally jumps off in front of the Great Fox and got ko by the cannon.


Super Smash Bros. Wii U and 3DS Discussion - Lamato - 2014-11-11

Link Wrote:Going back to this for a sec, I found out this is not the case at all.

I guess I've just played more skillfully since I picked up my JP copy? That's the only way I could explain it. I mean, I have been studying the game pretty hard lately.

How does it work, though? Does it pick up and learn from inputs, or does the intensity just rise the higher your win:loss ratio is?

The CPU does work by reading your button inputs. Depending on what your playstyle is like (defensive/offensive) may also be a factor. I'm guessing that you honed your skills since the JP release and just have gotten better when playing the NA version. After all, starting on a blank canvas makes it much easier for the CPUs to adjust to your skill level rather than having it learn from "changing bad habits to good habits" or something like that.

For me, I've pretty much been playing at the same frequency since when I got the game. My Brawl experience transferred over quite easily so I was able to always play very aggressively.


Super Smash Bros. Wii U and 3DS Discussion - Link - 2014-11-11

That's... interesting. Well, thanks for the info!


Also, if anyone hasn't seen these yet, these are the Super Smash Bros. themes for your 3DS home screen that were released a couple of days ago :

 Type one - Plays Wii U menu theme

 Type two - Plays online menu theme

 Type three - Plays 3DS menu theme

 Type four - Plays battle results screen theme

I bought type one, but I love the bottom screen setup for type three.


Super Smash Bros. Wii U and 3DS Discussion - Frostilyte - 2014-11-11

Not sure if this belongs here, but new amiibo figures for those of you who are interested. These ones are based on smash character portraits like the last set of them were.


Super Smash Bros. Wii U and 3DS Discussion - Zerard - 2014-11-11

Yeah.

>Lucario
>Rosalina

I'll be parting ways with another 30 bucks in the near future