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Character Card System - Printable Version

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Character Card System - Curtiss - 2012-10-31

I'm just checking in here since this is about character cards and all:

Is that BaM card effect fixed or still bugged at GMS? We've obtained the same bug too.


Character Card System - Dark Link - 2012-10-31

ShinkuDragon Wrote:BaM reduction USED TO work on 1/1, at some point it stopped working, and hasn't been fixed since. at least, i haven't checked. in a while.

Oh boy, another card to replace once Kaiser / Burster come out, thus also freeing up another character slot.


Character Card System - Killmeplsok - 2012-11-08

Now I have to choose 3 adventurer pirates (out of 4) for my pirate set.

2 I have decided to be my Viper and Zen.

Zen is a must for it's minimum critical damage boost (though I'm not really sure how it works now from it's description)

Viper is another one for minor damage boost (not much but should be better than the other 2 remaining)

Captain would be able to increase summon's duration and it's my main (Choosing this most likely).

Cannon Shooter has a crappy Captain's ain't much useful either, suggestions?

[Image: maple0007d.jpg]

By the way, this is Zen's character card's effect description (they fail in spelling), which I have zero idea what it actually does, %damage per character level sounds too OP ain't it?

Tried to search for Dragon Warrior's card in CMS/TWMS forums but apparently DW doesn't even have a character card in these 2 versions of MS.

If what stated in the description is true, all I need to care now is how to increase my Maximum critical damage as I would have reach the cap of minimum critical damage anyway.

It's impossible for MSEA to be that...erm...generous?


Character Card System - Curtiss - 2012-11-08

Killmeplsok Wrote:Now I have to choose 3 adventurer pirates (out of 4) for my pirate set.

2 I have decided to be my Viper and Zen.

Zen is a must for it's minimum critical damage boost (though I'm not really sure how it works now from it's description)

Viper is another one for minor damage boost (not much but should be better than the other 2 remaining)

Captain would be able to increase summon's duration and it's my main (Choosing this most likely).

Cannon Shooter has a crappy Captain's ain't much useful either, suggestions?

[Image: maple0007d.jpg]

By the way, this is Zen's character card's effect description (they fail in spelling), which I have zero idea what it actually does, %damage per character level sounds too OP ain't it?

Tried to search for Dragon Warrior's card in CMS/TWMS forums but apparently DW doesn't even have a character card in these 2 versions of MS.

If what stated in the description is true, all I need to care now is how to increase my Maximum critical damage as I would have reach the cap of minimum critical damage anyway.

It's impossible for MSEA to be that...erm...generous?

I think it's supposed to be minimum damage, at least that's what's listed at our factsheet. Monocle


Character Card System - kruimel0 - 2012-11-08

I don't know if this has been answered before, sorry if it had, but does mechanic's buff increase work on active skills that have a maximum lenght, like DB/CaS hurricane-like skills?


Character Card System - Kamala - 2012-11-17

Haven't really payed much attention, but now that the resistance event is going. Is it worth it to make 2 mechanics for the extra 30% buff duration.

Current deck is aran,ds,drk all S,
Deck 2: CS,jett and mihile cs is still A so I need to change that one.


Character Card System - Yugidude - 2012-11-23

Well this new patch changes char cards interestingly. According to max, we now have 9 cards, (3 sets of 3) but we can only use one one card of each class in total, not one per deck.

For a hero, I'm thinking about the following:

Deck 1: Warrior
Kaiser
Drk
Aran

Deck 2: Nothing
Ab
Mech
Pally

Deck 3: Archer

Marksman
Wild Hunter
Mercedes


Thoughts?


Character Card System - VerrKol - 2012-11-23

Yugidude Wrote:Well this new patch changes char cards interestingly. According to max, we now have 9 cards, (3 sets of 3) but we can only use one one card of each class in total, not one per deck.

For a hero, I'm thinking about the following:

Deck 1: Warrior
Kaiser
Drk
Aran

Deck 2: Nothing
Ab
Mech
Pally

Deck 3: Archer

Marksman
Wild Hunter
Mercedes


Thoughts?

Do you not need PDR? Seems like you'd want to swap Pally for a Bucc (or any other pirate) to get PDR from pirate set bonus.


Character Card System - Yugidude - 2012-11-23

VerrKol Wrote:Do you not need PDR? Seems like you'd want to swap Pally for a Bucc (or any other pirate) to get PDR from pirate set bonus.

I don't really. I have 50 from combat mastery, 30 from leafre, (will have) 10 from lumi link, 5 from ambition, 5 from bully.

Unless I'm adding incorrectly


Character Card System - ShinkuDragon - 2012-11-23

Yugidude Wrote:I don't really. I have 50 from combat mastery, 30 from leafre, (will have) 10 from lumi link, 5 from ambition, 5 from bully.

Unless I'm adding incorrectly

ambition to 100=10% ignore, so don't even need bully title


Character Card System - Cere - 2012-11-23

Yugidude Wrote:5 from bully.
But Bully doesn't give PDR.


Character Card System - VerrKol - 2012-11-23

Yugidude Wrote:I don't really. I have 50 from combat mastery, 30 from leafre, (will have) 10 from lumi link, 5 from ambition, 5 from bully.

Unless I'm adding incorrectly

Yep that's 100%. Pally card is such a minimal improvement to damage that I would look towards the survivability boosting cards like a BaM, but the difference isn't really significant on a Hero.


Character Card System - MrTouchnGo - 2012-11-23

Cere Wrote:But Bully doesn't give PDR.

Avenger is the one


Character Card System - Chilly - 2012-11-23

Well, now that my current setup of a doubleup of Marksman, Mercedes and Mechanic cards won't work, I have been considering adding an Evan and Aran to the lineup for their passive drain-style abilities. Does anyone have any experience with them? I know [MENTION=128]Stereo[/MENTION]; did some work a few pages back to decipher the meaning of the description. Seeing as how it activates fairly frequently, I thought it might be useful specifically at bosses with Potions Cooldown.


Character Card System - Dark Link - 2012-11-23

I'm probably going to go the way of

Deck 1: Warrior + SS Rank

Kaiser [SS] (+80 STR)
Paladin [SS] (+400 Damage)
Mikhail [SS] (+5% DEF)

Deck 2: Resistance + S Rank

Demon Slayer [SS] (+4% Resist)
Battle Mage [S] (-4% Damage Taken)
Mechanic [S] (+15% Buff Duration)

Deck 3: Hero + S Rank

Mercedes [S] (4% CD Reduction)
Aran [S] (6% HP Heal)
Phantom [SS] (+4% Meso Drop)

The "+All Stats" sets are really nice and Kaiser and DS can easily obtain 100% PDR.


Character Card System - VerrKol - 2012-11-23

Chilly Wrote:Well, now that my current setup of a doubleup of Marksman, Mercedes and Mechanic cards won't work, I have been considering adding an Evan and Aran to the lineup for their passive drain-style abilities. Does anyone have any experience with them? I know [MENTION=128]Stereo[/MENTION]; did some work a few pages back to decipher the meaning of the description. Seeing as how it activates fairly frequently, I thought it might be useful specifically at bosses with Potions Cooldown.

I've got an Aran card. The drain effect is super nice for training without pots and decent for pot cd boss (I don't use it though, since I have Drain Arrow). My main disappointment is that summon attacks do not activate it so it cannot be used to heal during seduce.


Character Card System - Cere - 2012-11-23

VerrKol Wrote:I've got an Aran card. The drain effect is super nice for training without pots and decent for pot cd boss (I don't use it though, since I have Drain Arrow). My main disappointment is that summon attacks do not activate it so it cannot be used to heal during seduce.
Does DoT activate it? I have an Evan card, which should work the same way I guess... but my Evan is so low-level that I would have to pay really close attention to even notice it in the scrum of Mr. Alli, Infinity, MP Eater, and incidental MP recovery pot.


Character Card System - VerrKol - 2012-11-23

Cere Wrote:Does DoT activate it? I have an Evan card, which should work the same way I guess... but my Evan is so low-level that I would have to pay really close attention to even notice it in the scrum of Mr. Alli, Infinity, MP Eater, and incidental MP recovery pot.

I didn't think to test DoT because I would never use U Inferno at bosses, but I strongly suspect not. I'll check sometime... maybe... From what I hear, Evan works exactly the same, but with mp instead of hp.


Character Card System - Stereo - 2012-11-23

I find the Aran card's healing to be much less effective than Mr. Alli - so I just use the familiar where possible. For one thing, it's based on base HP, whereas familiars use total HP, and it's also like 4% of base HP vs. 15% of total HP.

It can trigger every 10 seconds, with a chance of a second heal for twice as much HP, when it works again.

I don't see it from DoT or PG-type reflective attacks but I don't necessarily pay close attention.



Character Card System - Alloy - 2012-11-23

Stereo Wrote:I find the Aran card's healing to be much less effective than Mr. Alli - so I just use the familiar where possible. For one thing, it's based on base HP, whereas familiars use total HP, and it's also like 4% of base HP vs. 15% of total HP.

It can trigger every 10 seconds, with a chance of a second heal for twice as much HP, when it works again.

I don't see it from DoT or PG-type reflective attacks but I don't necessarily pay close attention.

That's true, but to add on that, Evan's actually make my Night Lord pot independant. Seriously. I have vampire, and virtually infinite mp that refills faster than I use it. I only use potions on 1/1s. By the way, the Evan is lv 70.