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[CMST Spark Update]-Video Sharing - Printable Version

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[CMST Spark Update]-Video Sharing - DustinxD - 2013-06-08

[MENTION=10355]Girasol[/MENTION]

I'm going to list some suggestions, some of my own and some of what others have already mentioned about this update.

1. Do not implement the damage cap based on your weapon; this system isn't liable, older weapons will become completely useless and players will only be mad as a result, also certain bosses would still be near impossible to take down.

Implement the shared 50m damage cap KMS has, that way everyone benefits. If you don't, you may find players leaving the game and never coming back.

2. Regarding the new UI, some changes are nice but there is a ton of "empty space"; I would suggest condensing this space so the UI will be smaller and take up less space.

As suggested before, please consider making an option to switch between the old UI and the new UI, that would make a lot of people happy.

3. While Level 3 Link Skills are a nice optional benefit, the thing is not many people would be able to take advantage of this in the slightest.

If you want to make them a viable option, you'd want to lower the level 3 requirement to 180, seeing as the gap currently goes from 70 to 120 (50 levels difference) then jumps to 90 levels difference; wouldn't it make sense to mark the level requirement accordingly compared to the job advancements? For example, 10 to 30 (20 levels difference), 30 to 60 (30 levels difference), 60 to 100 (40 levels difference); following this pattern would mean about +10 levels more difference per increase, meaning the +50 levels plus the +10 level difference would push it to about 180. Also following this pattern, the prediction could be that 5th job (whenever it finally arrives in KMS) would be about 150.

4. Oh, one more thing; would it hurt to have an option to set the transparency of damage numbers by chance? I know many people, including myself, would be thrilled with this change. Also, an option to change whether you want to see the skills of players or not would be nice too.

EDIT: Oh, how could I have forgotten this?

5. Could there possibly be a toggle option to switch voiceovers on and off? I know some people like the in game sounds but aren't a huge fan of the voiceovers.

6. When you raise the level cap to 250, PLEASE remove the AP cap; currently the max AP cap is set to 999 in a singular stat, if the AP cap was removed it'd not only provide more incentive to level, but it'd be fair to everyone else.

With the AP cap still implemented, hybrid classes like Xenon have a HUGE advantage compared to others seeing as they aren't hindered by the AP cap.

It'd be great as well if the total AP reset scrolls would also reset the points invested in HP/MP as well, but it's certainly not as required as much as the main points above are.


[CMST Spark Update]-Video Sharing - Takebacker - 2013-06-08

iAmFear Wrote:Oh, then they probably just broke mDamageOver or whatever when they added breakLimit.

Uhhh... you guys are definitely not gonna like this, but there's no longer any damage cap breaking variables on any of the attacking hypers, though Heroic Oath, Epic Adventure, Will of Liberty, and the like increase your damage cap by 5m, also the other buffs that increase cap are intact, Blue Blood increases cap by 10m now.

Oh duh! They did the same thing in kMS when they got Unlimited (removed all of the damage cap breaking variables, since they'd only limit you with a 50m cap), except in this version, you're still capped at 1m.

I am definitely hoping this is just copy+paste with a lack of foresight rather than an intentional change.

Wow that is the stupidest thing i have ever seen. So now instead of barely breaking cap with rolling rainbow, it becomes so i can't break cap at all outside of half the time.

Someone give me a sheep something cute to murder.


[CMST Spark Update]-Video Sharing - ChosenFruit - 2013-06-08

I hope this new UI doesn't interfere with us getting the Widescreen mode. I very much looking forward to that...

Also, I'd like to add myself to the list of people who think the UI is ugly. It looks like a step backwards, in terms of quality.
Looking at the image of that Demon Avenger, there's little change for a character who doesn't use MP, instead you're left with a grey bar in it's place, which looks lazy.
With the way we have it now, characters like Demon Avenger and Angelic Buster simply have longer HP bars, which does a good job of covering up their difference.

I do like the expanded inventories, though I will say that they take up a lot of space on-screen. Also, I dislike the Skill window, there's little point to a category for 1-on-1 skills when you'll only have 1 skill in each advancement for that. You may as well just have all attacks together, and even then it didn't need this change.

I like the extra hotkeys, which is why I still hope we get the Widescreen option, that was like 20(?) more hotkeys on-screen? Verrrrry nice for a character like Mechanic~

Might as well throw this in here - I hope when you update the Equipment Window that you change 'Mantle' to 'Cape' and 'Shield' to 'Secondary Weapon'. Juuuuust saying~


[CMST Spark Update]-Video Sharing - Grey - 2013-06-08

ChosenFruit Wrote:Also, I dislike the Skill window, there's little point to a category for 1-on-1 skills when you'll only have 1 skill in each advancement for that. You may as well just have all attacks together, and even then it didn't need this change.

It's not 1-on-1, it's all attacks. The three categories are Attacks, Passives, and Buffs. In the Hyper Skill tab, it's Attacks, then all those Hyper stat skills, and finally the passive buffs to your 3rd and 4th job skills.


[CMST Spark Update]-Video Sharing - ChosenFruit - 2013-06-08

iAmFear Wrote:It's not 1-on-1, it's all attacks. The three categories are Attacks, Passives, and Buffs. In the Hyper Skill tab, it's Attacks, then all those Hyper stat skills, and finally the passive buffs to your 3rd and 4th job skills.

Ohhh okay, I guess I misunderstood what I saw.


[CMST Spark Update]-Video Sharing - Polantaris - 2013-06-08

All these complaints about the new UI sound familiar to when KMST added the one we have now back in....2009? 2010? I don't remember when that was anymore, but I do remember the massive complaints about how it looked. So much dejavu.


[CMST Spark Update]-Video Sharing - Locked - 2013-06-08

Polantaris Wrote:All these complaints about the new UI sound familiar to when KMST added the one we have now back in....2009? 2010? I don't remember when that was anymore, but I do remember the massive complaints about how it looked. So much dejavu.

Not true. There were much less complaints, in fact most of them were based on how unpolished it looked but it ended up looking real good when they fixed the readability. The difference is that this UI's template is bad while Big Bang's wasn't.


[CMST Spark Update]-Video Sharing - EvirtuaNexus - 2013-06-09

UI isn't actually a big deal. You'll all get over it.


[CMST Spark Update]-Video Sharing - Zerard - 2013-06-09

iAmFear Wrote:Oh, then they probably just broke mDamageOver or whatever when they added breakLimit.

Uhhh... you guys are definitely not gonna like this, but there's no longer any damage cap breaking variables on any of the attacking hypers, though Heroic Oath, Epic Adventure, Will of Liberty, and the like increase your damage cap by 5m, also the other buffs that increase cap are intact, Blue Blood increases cap by 10m now.

Oh duh! They did the same thing in kMS when they got Unlimited (removed all of the damage cap breaking variables, since they'd only limit you with a 50m cap), except in this version, you're still capped at 1m.

I am definitely hoping this is just copy+paste with a lack of foresight rather than an intentional change.

So wait, I'm a little confused. Would people using empress/fafnir still be able to break cap with their attacking hypers?


[CMST Spark Update]-Video Sharing - Grey - 2013-06-09

Zerard Wrote:So wait, I'm a little confused. Would people using empress/fafnir still be able to break cap with their attacking hypers?

They can only hit up to the cap on their weapons. Even if you had an Empress weapon, you wouldn't be able to do the 10m cap that Luminous's Armageddon has now, an AB wouldn't be able to hit 10m with Soul Seeker, and definitely not the 100m cap on Soul Resonance or the 40m on Trinity. The attacking hypers (and AB's skills) can not break cap anymore, they no longer have that capability. That part of the skill is gone. They're just like any other attack in the game.

You can also raise the cap through any other hyper skills that increase cap, the level 200 Hyper, Demon Slayer's Blue Blood, Battle Mage's Union Aura, Shadower's Flip the Coin, etc. Oh, and I believe Marksman's Long Range, True Shot, or whatever didn't have it's cap removed either, since it was way higher than 50m, so Marksmen will still be able to do up to 99,999,999.

But again, just an issue of foresight... maybe, hopefully.


[CMST Spark Update]-Video Sharing - Zerard - 2013-06-09

iAmFear Wrote:They can only hit up to the cap on their weapons. Even if you had an Empress weapon, you wouldn't be able to do the 10m cap that Luminous's Armageddon has now, an AB wouldn't be able to hit 10m with Soul Seeker, and definitely not the 100m cap on Soul Resonance or the 40m on Trinity. The attacking hypers (and AB's skills) can not break cap anymore, they no longer have that capability. That part of the skill is gone. They're just like any other attack in the game.

But again, just an issue of foresight... maybe, hopefully.

Yes... I hope that's the case, as well. Because the concept of making a hyper skill ordinary is simply... well, stupid. Rolleyes


[CMST Spark Update]-Video Sharing - Polantaris - 2013-06-09

Locked Wrote:Not true. There were much less complaints, in fact most of them were based on how unpolished it looked but it ended up looking real good when they fixed the readability. The difference is that this UI's template is bad while Big Bang's wasn't.

The template is only bad because it's unpolished. It looks like a UI that hasn't been streamlined yet and hasn't gone through polishing, especially with the white space. There's plenty of small changes they can do to make this better, like remove the extra white space and such. Outside of the status bar, most of the complaints are either it's ugly, or there's too much white space. White space is an issue they can easily fix, and ugly is the same exact complaints people made about the BB UI.

I remember all kinds of, "This is the worst UI ever," and "It's really ugly, go back," for the BB UI, which are half of the complaints here. The only complaints I agree with are the ones about the HP/MP bar, but otherwise it's the same stuff repeated.


[CMST Spark Update]-Video Sharing - Arrol - 2013-06-09

[video=youtube;L0bYCKUn0OY]http://www.youtube.com/watch?v=L0bYCKUn0OY[/video]

I don't think this UI doesn't look all too bad.


[CMST Spark Update]-Video Sharing - ShinkuDragon - 2013-06-09

Takebacker Wrote:Wow that is the stupidest thing i have ever seen. So now instead of barely breaking cap with rolling rainbow, it becomes so i can't break cap at all outside of half the time.

Someone give me a sheep something cute to murder.
plenty of sheep in this game, pick one.
Zerard Wrote:Yes... I hope that's the case, as well. Because the concept of making a hyper skill ordinary is simply... well, stupid. Rolleyes

the fun fact is that on our dark knights, it's actually a slight buff. you know it's wrong when they buff dark knights.


[CMST Spark Update]-Video Sharing - fodjgngf - 2013-06-09

Well at least its still in the test server... hopefully they'll do something differently regarding the damage caps.


[CMST Spark Update]-Video Sharing - Takebacker - 2013-06-09

I just want full length hp bars like AB...


[CMST Spark Update]-Video Sharing - WyrmWrath - 2013-06-09

EvirtuaNexus Wrote:UI isn't actually a big deal. You'll all get over it.

As a Graphic Design major, yes it can be a big deal. Good UI design is especially important and key when it comes to anything on the web, really. A poor design interface can lead someone to turn their eye the other way. You lose customers if that's the case. However, I'm not saying it's the worst design out there. They're taking a step in the right direction, BUT I'm pretty sure what everyone else is saying is: it could be a lot better. That's understandable. There's some things that can be kept, but tweaked a little.

I am pleased with their revamped graphics for our RED skills, but the new UI itself is probably the only thing I would suggest they continue to tweak. I would encourage Nexon to take the community's feedbacks.


[CMST Spark Update]-Video Sharing - Grey - 2013-06-09

So, the reason there's so much empty space along the top of the skills is because that's where the Link Skill button goes in the new skill UI:

[Image: JnVrzlP.jpg]

Hmm, seems like a lot of unnecessary space just for one button, which most classes won't even have.


[CMST Spark Update]-Video Sharing - Lemniscate - 2013-06-09

iAmFear Wrote:So, the reason there's so much empty space along the top of the skills is because that's where the Link Skill button goes in the new skill UI:

[Image: JnVrzlP.jpg]

Hmm, seems like a lot of unnecessary space just for one button, which most classes won't even have.

I agree. Since we cannot increase the level of the Link skills manually, why don't they make the button go where the + is? I'll edit this post with a mock-up of it with less white space if I get the time.


[CMST Spark Update]-Video Sharing - Dark Link - 2013-06-09

I rather like the revamped UI. It's somewhat similar to my WoW UI setup (Shortcut bar placement and stuff). Feels just like home lol.