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GMS v112 - Jett - Printable Version

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GMS v112 - Jett - Kawji - 2012-06-28

There were no changes to pirates.. <_<


GMS v112 - Jett - Jerry-Boyle - 2012-06-28

Kawji Wrote:There were no changes to pirates.. <_<
Yeah I redownloaded MS just to see and found sadness. Back to MS being off my computer aha Oh, maybe it's just my Corsair, but it seems our booster got changed to Jett's 'Comet Booster'


GMS v112 - Jett - Coogi - 2012-06-28

Legend Level potions do work, lol.


GMS v112 - Jett - PennyPacker - 2012-06-28

What is the white awakening stamp? Is it guaranteed to give you a 3rd line of potential?


GMS v112 - Jett - Endgame - 2012-06-28

Wait a minute.

If the plan is to release the Pirate revamp alongside Phantom, who is apparently on a timer to be released without a maintenance like Demon Slayer was, and there are Pirates logged in at the time.....

I could see this causing some problems.


GMS v112 - Jett - Azylus - 2012-06-28

any have any idea what the paladin deck effect does to the damage formula? i have no fucking clue what its doing to my range on my excel spreadsheet.

it doesn't seem to be w.att * 1.015 for S rank


GMS v112 - Jett - Untradeable - 2012-06-28

Endgame Wrote:Wait a minute.

If the plan is to release the Pirate revamp alongside Phantom, who is apparently on a timer to be released without a maintenance like Demon Slayer was, and there are Pirates logged in at the time.....

I could see this causing some problems.

I can see Nexon activating it during a server check on the 12th.


GMS v112 - Jett - Takebacker - 2012-06-28

Azylus Wrote:any have any idea what the paladin deck effect does to the damage formula? i have no fucking clue what its doing to my range on my excel spreadsheet.

it doesn't seem to be w.att * 1.015 for S rank

It rounds down to the nearest whole number.


GMS v112 - Jett - Sorien - 2012-06-28

Well, I just found out something really nifty about Jett's double jump skill. It's actually a triple jump! Apparently you can use the up arrow to jump higher, or the left/right arrow to jump further, but you can also chain them to jump further and then higher or higher and then further.


GMS v112 - Jett - MrTouchnGo - 2012-06-28

Azylus Wrote:any have any idea what the paladin deck effect does to the damage formula? i have no fucking clue what its doing to my range on my excel spreadsheet.

it doesn't seem to be w.att * 1.015 for S rank

SaptaZapta Wrote:Open your character stats window.
Third line on the right is labeled "ATTACK".
That's the attack they're talking about. Add 400 to that if you are level 200 and have a level 200 pally on the account as well.

[MENTION=9828]PennyPacker[/MENTION]; that's what it looks like to me.


GMS v112 - Jett - hadriel - 2012-06-28

It was mentioned in the patch notes.

Hadriel


GMS v112 - Jett - Alloy - 2012-06-28

Little question! Are there AP resets on the Renegade shop? Didn't have time to check.


GMS v112 - Jett - ShinkuDragon - 2012-06-28

Alloy Wrote:Little question! Are there AP resets on the Renegade shop? Didn't have time to check.

i think not, but i didn't see :X

there's suppossedly 20% scrolls for pet attk, and they give +2 each o.o


GMS v112 - Jett - Alloy - 2012-06-28

ShinkuDragon Wrote:i think not, but i didn't see :X

there's suppossedly 20% scrolls for pet attk, and they give +2 each o.o

I say that because I've been waiting for my thief's training skill to remove some base DEX...


GMS v112 - Jett - Mazz - 2012-06-28

Just wondering if anyone else has been on a Shadower and used Smokescreen since the patch? We got the early KMST horrifically ugly giant purple cloud version, which is almost impossible to see through, and I'm not sure if it's intended to stay like this or not. It's really really bad.


GMS v112 - Jett - MrTouchnGo - 2012-06-28

Mazz Wrote:Just wondering if anyone else has been on a Shadower and used Smokescreen since the patch? We got the early KMST horrifically ugly giant purple cloud version, which is almost impossible to see through, and I'm not sure if it's intended to stay like this or not. It's really really bad.

Why Nexon KR decided to make it the same color as DR in the first place still confuses me.


GMS v112 - Jett - Mazz - 2012-06-28

MrTouchnGo Wrote:Why Nexon KR decided to make it the same color as DR in the first place still confuses me.

I think they just like to screw with us.

The vertical range of the smoke cloud was huge too, I think it'll completely hide Empress/Pink Bean. Sad


GMS v112 - Jett - ResistGreen - 2012-06-28

Sorien Wrote:Well, I just found out something really nifty about Jett's double jump skill. It's actually a triple jump! Apparently you can use the up arrow to jump higher, or the left/right arrow to jump further, but you can also chain them to jump further and then higher or higher and then further.

So that's what two midair jumps mean...


GMS v112 - Jett - Arrol - 2012-06-28

Sorien Wrote:Well, I just found out something really nifty about Jett's double jump skill. It's actually a triple jump! Apparently you can use the up arrow to jump higher, or the left/right arrow to jump further, but you can also chain them to jump further and then higher or higher and then further.

Better mobility than Slayers and Mercedes?


GMS v112 - Jett - Sorien - 2012-06-28

Arrol Wrote:Better mobility than Slayers and Mercedes?

No, the triple jump was hard to pull off, and it isn't that huge of a difference. Their jump is very similar to Double Jump, in that it gains more vertical range than horizontal range, so they can jump really high and moderately far, but otherwise it's not all that amazing; however, I will admit that it was pretty fun to play with, and I'll bet someone with better key control than me could get some insane mobility out of it.