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[1.2.276] More rebalancing - Printable Version

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[1.2.276] More rebalancing - MonkyMagic - 2010-01-01

Kurtle Wrote:Read your quoted info more closely. When the character hits 40 and 50 respectively the animation changes.

Oh. I thought it meant the skill level. Whoops.


[1.2.276] More rebalancing - Dual - 2010-01-01

Hazzy Wrote:Even on Bosses? o.o
News to me. Basing any skill off of the damage cap doesn't sound like a good idea....

HH reduces any monster's HP to 1 if it has less than 200k HP. If the monster has more than 200k HP and is not flagged as a boss, it will deal 200k damage flat, and this was tested on Neo Tokyo mobs by one of the almost non-existant Paladins in the few versions that have it. On bosses, I'm unsure since I can't see a number, but max level HH has a 900% on it, but I have no idea what in hell that means.


[1.2.276] More rebalancing - Takebacker - 2010-01-01

DualReaver Wrote:max level HH has a 900% on it, but I have no idea what in hell that means.

Means nothing. It always does 199,999.


[1.2.276] More rebalancing - Fiel - 2010-01-01

Pretty sure it does the skill percentage damage on bosses.


[1.2.276] More rebalancing - Lozmaster - 2010-01-01

Fiel Wrote:Pretty sure it does the skill percentage damage on bosses.

Pretty sure it doesn't :f6:. At the very least, it brings crimson balrogs to 1 hp even if my character is using a level 10 sword.
My paladin can't go through ToT yet, haven't done the quests on it, but if anyone in bera wants to door me to Dodo, this can be easily solved, the difference between <1000 damage and 200k should be easy enough to see on his hp bar.


[1.2.276] More rebalancing - Takebacker - 2010-01-01

Dojoing up to blue mushmom would be an easier idea, lol.


[1.2.276] More rebalancing - Bomber - 2010-01-01

O geez, lemme clear this HH bull up.
To ANY monster what-so-ever it deals down to 1 HP unless it's >200,000. If any other monster with MORE or equal to 200,001 HP, it will use the cap to keep it from being abused, leaving it with 199,999 damage less than before. It does this to ALL monsters within it's range.
Basically:

???1: 200,000 HP
HHed: 1 HP left.

???2: 200,001 HP
HHed: 2 HP left.

???3x: 1 HP - 199,999 HP
HHed: 1 HP left.

???4x 200,001+ HP
HHed: Lose 199,999 HP.

Works on ANY TYPE OF MONSTER INCLUDING BOSSES.
is this so hard to understand?


[1.2.276] More rebalancing - Tay - 2010-01-01

L> Steal skill table.


[1.2.276] More rebalancing - Hazzy - 2010-01-01

S> Steal Table 5 mesos.
http://www.southperry.net/forums/showthread.php?22445-New-Steal-Level-1-30


[1.2.276] More rebalancing - Stereo - 2010-01-01

Takebacker Wrote:Dojoing up to blue mushmom would be an easier idea, lol.

Papa Pixie might be easier, he only has about 600k hp and he's resistant to everything so my HH would only do about 20k. I'm just trying to get my Aran to 50, after that I'll go for it.


[1.2.276] More rebalancing - Bomber - 2010-01-01

Stereo Wrote:Papa Pixie might be easier, he only has about 600k hp and he's resistant to everything so my HH would only do about 20k. I'm just trying to get my Aran to 50, after that I'll go for it.

...
Nope. I did 199,999 on him.
I also did 199,999 during weapon def up(super, tested @ pianus)
I ALSO tested on BF WITH HOLY.
199,999.
Keep trying.
W8, I ALREADY TOLD YOU.


[1.2.276] More rebalancing - IamNice - 2010-01-01

because of the terminated leeching system, encourage MAGE use the SPAMMING SKILL by recuding the MP cost.


[1.2.276] More rebalancing - Tikey - 2010-01-01

The MP cost the ultimates were horribly scaled anyway. Besides, the high MP cost didn't stop us from spamming either way.


[1.2.276] More rebalancing - Baklava - 2010-01-02

So how does dual-charging work?

If you dual with fire, you get a 140% + 125% element.
Does that mean you get 265% fire + lightning or is it just two elements being used at the same time with no stacking damage?


[1.2.276] More rebalancing - Russt - 2010-01-02

One would think that it's 140 + 25 = 165% damage, or 140 * 1.25 = 175% damage. If they do simple addition and make it 265%, they're idiots.

And having no extra damage would be pointless as a skill change.


[1.2.276] More rebalancing - Baklava - 2010-01-02

Russt Wrote:One would think that it's 140 + 25 = 165% damage, or 140 * 1.25 = 175% damage. If they do simple addition and make it 265%, they're idiots.

And having no extra damage would be pointless as a skill change.

Consider the source.


[1.2.276] More rebalancing - Russt - 2010-01-03

Baklava Wrote:Consider the source.

I have faith in them not to make that kind of mistake...


[1.2.276] More rebalancing - Takebacker - 2010-01-03

I'm gonna go on a limb and say it'll be multiplicative.

Basis for me saying that is the dawn warrior and how soul charge + combo work.


[1.2.276] More rebalancing - KaidaTan - 2010-01-03

Takebacker Wrote:I'm gonna go on a limb and say it'll be multiplicative.

Basis for me saying that is the dawn warrior and how soul charge + combo work.
I think it'll be multiplicative as well, but for different reasons. Soul Charge and Combo are calculated in totally different sections of the damage formula.


[1.2.276] More rebalancing - FrozNlite - 2010-01-03

Ohay SP.

 Spoiler

 Response to Bribery

 Response to Cyanne

 Response to Bribery

 Response to JoeTang

 Response to Takebacker

 Response to Tikey

 Response to Tikey

Phew! Reply away; looking forward to future rebalancing patches.