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Full list of all Adventurer KMST changes - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Training Center (https://www.southperry.net/forumdisplay.php?fid=32) +--- Thread: Full list of all Adventurer KMST changes (/showthread.php?tid=20926) |
Full list of all Adventurer KMST changes - Cactuar - 2010-01-08 Bribery Wrote:Spadow uploaded these Paladin videos to youtube. I think they're the same ones from Insoya posted above. Lol. He can use assassinate while in Dark Sight. Question is, does it charge while he's in DS using it? Full list of all Adventurer KMST changes - Taiketo - 2010-01-08 You're right, it's still a big buff, if not because of dual charging then because of the holy and blast % increase. Oh well. Finally we beat heroes on elementally weak monsters, at least. Plus threaten is bloody awesome now. Full list of all Adventurer KMST changes - Russt - 2010-01-08 IllegallySane, that doesn't work out. As you said, the Qualm Guardian damage doesn't match up. As of yet, my guess is as follows: There is no dual element attribute. Either dual-charging Lightning gives no Lit attribute, or overrides the previous elemental attribute. If the above is true, then the base multiplier for Holy and Lit dual charges seems to be 1.625. This could be calculated in one of two ways, that I can see: 1 + 0.5*1.25 1 + 0.5 + 0.25/2 (considering that the multipliers for Holy and Lit alone each are 1.5 and 1.25, respectively) Given this, neutral Holy + Lit Blast is 942.5% damage. (Previously, Holy Blast was 770%.) Single advantage Holy + Lit Blast is 1413.75% damage. (Previously, 1155%.) Single advantage Fire + Lit Blast is either 1305% or 1326.75% damage. (Previously, 990%.) Full list of all Adventurer KMST changes - Dual - 2010-01-08 Only issue with your theory Russt is that Blast and Holy alone with 1 advantage has a range close to what he was dealing as it is, so the change could not have been 300% extra damage. Full list of all Adventurer KMST changes - Russt - 2010-01-08 DualReaver Wrote:Only issue with your theory Russt is that Blast and Holy alone with 1 advantage has a range close to what he was dealing as it is, so the change could not have been 300% extra damage. Single advantage Holy Blast with the changes (580% blast, 150% holy) is 1305%. Is that close enough? Edit: The range for that guy would be 43146 ~ 79196. For comparison, the recalculated range with Holy + Lit is 46935 ~ 86028. Also, the range for the Regret mobs (assuming they have 800 defense, since I don't know what it is) is either 43904 ~ 80562 or 43146 ~ 79196. As I haven't actually watched the vids, could someone Full list of all Adventurer KMST changes - Dual - 2010-01-08 Russt Wrote:Single advantage Holy Blast with the changes (580% blast, 150% holy) is 1237.5%. Is that close enough? Ok. Now the question is if this is intended, or if they just flat out forgot to add it. Full list of all Adventurer KMST changes - IllegallySane - 2010-01-08 DualReaver Wrote:Only issue with your theory Russt is that Blast and Holy alone with 1 advantage has a range close to what he was dealing as it is, so the change could not have been 300% extra damage. There's only one explanation for this. Quick! To the Bug-mobile! [YOUTUBE]1jgE-lrfZ3k&[/YOUTUBE] Full list of all Adventurer KMST changes - Baklava - 2010-01-08 You also have to imagine one thing. KMS doesn't have NEARLY the kind of equips that GMS has so the damage he's dealing now could be huge to them but just miniscule to you guys. Unless you found his damage range or something and did some kung-fu math. Full list of all Adventurer KMST changes - D-F1am3 - 2010-01-08 his range is shown at the beginning of the vid Full list of all Adventurer KMST changes - Dual - 2010-01-08 D-F1am3 Wrote:his range is shown at the beginning of the vid And his range is practically the same as my range. Full list of all Adventurer KMST changes - Cyanne - 2010-01-08 Baklava Wrote:You also have to imagine one thing. From what I've seen of very high leveled kMSers, their damage is pretty insane taking into consideration all the stuff that gMS has that they don't and is just about on par. Dunno where they're getting all that damage though, maybe most of the high-levels there have a 15+ att glove by now with 10-16 att pendants, perfect weapons, etc. considering how many more dedicated people there are. Full list of all Adventurer KMST changes - Ormykka - 2010-01-08 even if there is no huge boost from dual charges, im still happy about the boost. Can easily compare him to myself, with MW 19 and 12 att pot my range is ~ 65xx and max 70,5k to skeles with 29 blast. So this guy had smaller range and blasting 86k on skeles. Seems huge boost to me :f6: I can expect 90k or so when this hit GMS ![]() Edit: Another beast video from same Paladin. This time Oblivion guardians and chief guardians. He is using ice + lightning and doing really beastly Even to chief guardians who are not weak to those elements. http://www.insoya.com/bbs/zboard.php?id=ucc&no=8404 Full list of all Adventurer KMST changes - Dual - 2010-01-08 Ormykka Wrote:even if there is no huge boost from dual charges, im still happy about the boost. Can easily compare him to myself, with MW 19 and 12 att pot my range is ~ 65xx and max 70,5k to skeles with 29 blast. So this guy had smaller range and blasting 86k on skeles. Seems huge boost to me :f6: I can expect 90k or so when this hit GMS[COLOR="Green"]They are weak to those elements, they made a last minute change to it. And how are you hitting so low? My range is 57xx and I'm hitting 69k without an attack pot. :f6:[/COLOR] Full list of all Adventurer KMST changes - Ormykka - 2010-01-08 DualReaver Wrote:[COLOR="Green"]They are weak to those elements, they made a last minute change to it. chief guardians are weak to those too? If i remember reading right, only guardians got weaknesses, not chief ones. Me hitting low? dam i just got 133 att skull and started doing those numbers O.o Also my blast is 29 but it don't matter. 1 lvl = 1-1.5k more dmg with blast to skeles anyway. Don't know how much level difference affect O.o your 5 lvl higher than me so don't know. But my stats are, hmmm, different. (100 base dex, 22 luk, 5 int put some points into HP because maxed HP increase at lvl 45 or so and this was like 4 years ago) Full list of all Adventurer KMST changes - Dual - 2010-01-08 Ormykka Wrote:chief guardians are weak to those too? If i remember reading right, only guardians got weaknesses, not chief ones. Me hitting low? dam i just got 133 att skull and started doing those numbers O.o Also my blast is 29 but it don't matter. 1 lvl = 1-1.5k more dmg with blast to skeles anyway. Don't know how much level difference affect O.o your 5 lvl higher than me so don't know. But my stats are, hmmm, different. (100 base dex, 22 luk, 5 int put some points into HP because maxed HP increase at lvl 45 or so and this was like 4 years ago) Idk about the damage or whatever, but yes, they made ALL Oblivion monsters weak to Ice and Lightning as well as poison. Full list of all Adventurer KMST changes - Stereo - 2010-01-08 Cyanne Wrote:From what I've seen of very high leveled kMSers, their damage is pretty insane taking into consideration all the stuff that gMS has that they don't and is just about on par. It's kinda a myth that GMS has omg godly gear compared to KMS. We just have good stuff in different slots. Some of the 100+ Aran in KMS posted their gear in the damage flaunting thread and it's at least as good as mine overall, just different. Of course as an average funded Paladin I don't have access to all the attack gear in GMS. But I do have a range near 6300 at level 135. When his dual charged ACB does almost the same damage as I'd expect a 140% Flame Charge to do on its own, something's very much missing >_> Full list of all Adventurer KMST changes - Bribery - 2010-01-08 Ormykka Wrote:even if there is no huge boost from dual charges, im still happy about the boost. Can easily compare him to myself, with MW 19 and 12 att pot my range is ~ 65xx and max 70,5k to skeles with 29 blast. So this guy had smaller range and blasting 86k on skeles. Seems huge boost to me :f6: I can expect 90k or so when this hit GMS Here's the video on youtube, courtesy of AristosMS. [YOUTUBE]CCMAuvTurWw[/YOUTUBE] Full list of all Adventurer KMST changes - Kitteh - 2010-01-08 Stereo Wrote:It's kinda a myth that GMS has omg godly gear compared to KMS. We just have good stuff in different slots. Some of the 100+ Aran in KMS posted their gear in the damage flaunting thread and it's at least as good as mine overall, just different. I don't believe they have hammers in KMS, nor White Scrolls (at least it wouldn't make sense if they did), however I could be wrong. But after staring at the Kara Aran videos and her gear, while a lot of it is comparable to what we have in GMS, our gear is a lot more easily obtained. For instance, she has two 7atk pendants, but she needed to purchase an extra slot to wear it and had to pay probably much more than the average MoN price. She also has some crazy stat gear (like 16-18 str pants, 7 str earrings, a multitude of stat rings, etc), but is lacking in attack gear, like the FS and PACs that we take for granted. I have no idea how representative she is of the "godly" KMS community, but just in comparison to the 16x characters that we see in GMS, it seems like they have to work a lot harder to get the same general level. On average, then, GMS has much better gear. Not to mention the crazy gear the GMSers can attain, but never mind. Full list of all Adventurer KMST changes - Alloy - 2010-01-08 Wait a sec... The final changes on that patch make ONLY the bandit branch have the improved venom and endure? Where's the lovin' for the ranged ones? I don't really care much for venom, nice as it is... BUT ENDURE, COME ON. WE HAVE TOO MANY USELESS SKILLS! Full list of all Adventurer KMST changes - SethElite - 2010-01-08 Alloy Wrote:Wait a sec... The final changes on that patch make ONLY the bandit branch have the improved venom and endure? Maybe if the majority of sins would grow up and stop acting 8 Nexon would make them more OP than they already are. |