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[1.2.361] Level 140 Items - Printable Version

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[1.2.361] Level 140 Items - Rob - 2010-12-30

Does Empress Cygnus have Zombify? If not you have a couple Bishops and problem set for the Pot Cooldown.


[1.2.361] Level 140 Items - Alilatias - 2010-12-30

Rob Wrote:Does Empress Cygnus have Zombify? If not you have a couple Bishops and problem set for the Pot Cooldown.

Well, going off of a picture of one of her attack animations, she does have Zombify. Hopefully she only casts it like once every 5 minutes or something.


[1.2.361] Level 140 Items - IllegallySane - 2010-12-30

Rob Wrote:Does Empress Cygnus have Zombify? If not you have a couple Bishops and problem set for the Pot Cooldown.

Do you REALLY think they won't slap Zombify on her? At this point it's as staple as the princess being in another castle.


[1.2.361] Level 140 Items - Rob - 2010-12-30

IllegallySane Wrote:Do you REALLY think they won't slap Zombify on her? At this point it's as staple as the princess being in another castle.

I don't know how they planned it out, because if she didn't have Zombify and you had Bishops spamming heal it wouldn't be easy either, because no Mana pots it's like burning down MP like a retard


[1.2.361] Level 140 Items - FenixR - 2010-12-30

Rob Wrote:I don't know how they planned it out, because if she didn't have Zombify and you had Bishops spamming heal it wouldn't be easy either, because no Mana pots it's like burning down MP like a retard

I guess the joke would be killing her before she have a chance to do something O.o.


[1.2.361] Level 140 Items - Scaeva - 2010-12-30

For those worried about the Lv. 130 weapons being hard to get, this video shows that they need some Monster Crystals, Stat Crystals, Lidium, and some item probably obtained from Alchemy or Herbs:
 Spoiler
So yeah the Lv.130 items (weapons, at least) will probably be easier to get then Timeless. I don't believe I've seen the Lv.140 stuff in the Alchemy thread, so I can't say anything about that.


[1.2.361] Level 140 Items - Rob - 2010-12-30

dante9898 Wrote:I guess the joke would be killing her before she have a chance to do something O.o.

Even if you have enough DPS to kill fast enough, you have to worry about status effects and the summons, no?


[1.2.361] Level 140 Items - Viaje - 2010-12-30

Baklava Wrote:Hey guys, by the way.

With the Crafting/Alchemy system comes AP Potions...Meaning you can boost your AP by drinking up!
Some potions add up to +30 of a stat for 30 minutes in one gulp!


Drrrrrrrrrrink up!
I forgot about that!

Not sure how much I like depending on a potion to equip my stuff, but I could get over it.
At least it can't get dispelled.

Tigeon Wrote:What the f'uck nexon! Why the hell would you make it drop from the empress. Hell if a team could kill the empress already they would have godly gear to begin with....

~Slapping the idiot who thought it would be a good idea to make them drop from the boss if I find him.

They better TWEAK some things about this boss in the next few months >_>
Yeah....
Nexon needs to learn that this isn't WoW.
We shouldn't be going on 'raids' specifically to get the best gear.
We should be fighting bosses to get experience and skill books and the like.

As you said, the point of godly gear should be to let us boss better.


[1.2.361] Level 140 Items - Malthe - 2010-12-30

Viaje Wrote:Not sure how much I like depending on a potion to equip my stuff, but I could get over it.

I think it'd be more useful to use it to help you equip the items.
It's not too bad having to use it to equip the gear. But well, if the 30 stat potion is hard to get it's no use >:


[1.2.361] Level 140 Items - Activates - 2010-12-30

Conclusively, I think we can all agree that these equips have replaced the majority of known godly equips in GMS. My question is, are these easily obtainable? Are these items found via monster? Boss? Also, does the 30% boss from the set 6 bonus stack with 30% boss from a weapon?


[1.2.361] Level 140 Items - Takebacker - 2010-12-30

Well it looks like ores and crafting items will be much easier to get with those crystals that are freakin EVERYWHERE. Not really sure which skill i want. Forging set items or rings with awesome stats?


[1.2.361] Level 140 Items - Dark Link - 2010-12-30

I think it really depends on if anything will be tradeable. This could lead to people having a desired prof on their main and having the 2nd on their alts, similar to WoW.


[1.2.361] Level 140 Items - -Ghost- - 2010-12-30

Dark Link Wrote:This could lead to people having a desired prof on their main and having the 2nd on their alts, similar to WoW.

Or every other MMO with different crafting, mixing, etc.

Every game with these systems always has players just getting all the professions on their different characters so they can pretty much get everything they need by themselves.


[1.2.361] Level 140 Items - Hanabira.Kage - 2010-12-30

Dark Link Wrote:I think it really depends on if anything will be tradeable. This could lead to people having a desired prof on their main and having the 2nd on their alts, similar to WoW.

Yeah, I'm gonna do that too. I'm gonna go for Jeweler and Equip Maker on either my Bandit or my Gunner, then have a Mining/Foraging mule. Then I'll grab Alchemist with some other character. Will probably have some repeats so I don't have to keep transferring raw materials.

To be honest, I seriously think they should consider making some changes to the system. Maybe create Expert Professions, learned by having two specific Professions on a single character and have both these professions at Lv10. They could make the quest required to get this Expert Profession ridiculously difficult, and make levelling up the regular Professions to Lv10 obnoxiously difficult as well. This would deter people from exploiting the system/



[1.2.361] Level 140 Items - QSCX - 2010-12-30

HurrycaneX Wrote:For those worried about the Lv. 130 weapons being hard to get, this video shows that they need some Monster Crystals, Stat Crystals, Lidium, and some item probably obtained from Alchemy or Herbs:
 Spoiler
So yeah the Lv.130 items (weapons, at least) will probably be easier to get then Timeless. I don't believe I've seen the Lv.140 stuff in the Alchemy thread, so I can't say anything about that.

I don't like the FAIL I saw after the forging was complete.


[1.2.361] Level 140 Items - HealnGenesis - 2010-12-30

dante9898 Wrote:Solution: Use The Fast PA for Training alone and the Slow one for bossing, And make sure you have either a Battlemage and/or Bucanneer with you during the run Biggrin

Since my Aran is 200 I'll just use the Lv 130 one when there aren't any Buccs/BaM :\

Going to be dirt poor scrolling both PAs and cubing them to 30% Boss..

Anyone else kind of pissed off recubing the new gears? >_>


[1.2.361] Level 140 Items - HighOnMushrooms - 2010-12-31

Dark Link Wrote:I think it really depends on if anything will be tradeable. This could lead to people having a desired prof on their main and having the 2nd on their alts, similar to WoW.
I think they're untradeable, but I haven't checked yet.
Hanabira.Kage Wrote:
Yeah, I'm gonna do that too. I'm gonna go for Jeweler and Equip Maker on either my Bandit or my Gunner, then have a Mining/Foraging mule. Then I'll grab Alchemist with some other character. Will probably have some repeats so I don't have to keep transferring raw materials.

Just saying, you HAVE to have one of the bases (Mining or Herbalism). If you choose mining, your second profession has to be either jeweler or creator, if you choose herbalism, your second profession has to be alchemy.


[1.2.361] Level 140 Items - Hanabira.Kage - 2010-12-31

HighOnMushrooms Wrote:If you choose mining, your second profession has to be either jeweler or creator, if you choose herbalism, your second profession has to be alchemy.

The hell?!



[1.2.361] Level 140 Items - Baklava - 2010-12-31

HurrycaneX Wrote:For those worried about the Lv. 130 weapons being hard to get, this video shows that they need some Monster Crystals, Stat Crystals, Lidium, and some item probably obtained from Alchemy or Herbs:
 Spoiler
So yeah the Lv.130 items (weapons, at least) will probably be easier to get then Timeless. I don't believe I've seen the Lv.140 stuff in the Alchemy thread, so I can't say anything about that.

Well I thought that was pretty cute.


[1.2.361] Level 140 Items - Random_Overlord - 2010-12-31

Does anyone know if the pot cooldown will be excluded from the release of the patch?

I can't see playing anymore if you can't heal yourself anymore when trying to grind.