![]() |
|
[1.2.322] Moar Skill Balancing - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13) +--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68) +--- Thread: [1.2.322] Moar Skill Balancing (/showthread.php?tid=27124) |
[1.2.322] Moar Skill Balancing - Takebacker - 2010-06-30 Eyon Wrote:But is no one interested how the new skills look?? Of course they are. If we find something new we're like WOOOOOAHHHHHHHH. Can't really do that if training is sluggish, even with the exp table reduction. IllegallySane Wrote:Huh WOW at Demolition ignoring defense (please ignore %-reduction as well?), less delay-ed Dragon Strike, and Counter Attack stacking like a mini-Bullseye (15% of 170 attack with Super Transform up is ~25.5 attack, giving me an effective +55.5 attack up all the time. Sexy!); Infighter Mastery is a nice touch too. Looking at the new changes for Brawlers now they just need to fix their borked HP levels to what it was before or raise it to near warrior/Aran levels and I'll be happy as a clam to level my Bucc to 200. I thought total damage was added after everything, not just +% attack power. o.o [1.2.322] Moar Skill Balancing - Fiel - 2010-06-30 No real motivation to do animation updates. Not many of them changed. Also, I am concerned with bandwidth with my image provider. It's getting slammed with 1 - 1.5m hits per day even with only 3.3MB of images! I used up 400GB of bandwidth this past week alone. Now imagine I upload animations, eh? I think if I did that, I might lose my image provider, ahhaa [1.2.322] Moar Skill Balancing - Eyon - 2010-06-30 Fiel Wrote:No real motivation to do animation updates. Not many of them changed. Also, I am concerned with bandwidth with my image provider. It's getting slammed with 1 - 1.5m hits per day even with only 3.3MB of images! I used up 400GB of bandwidth this past week alone. Now imaging I upload images, eh? I think if I did that, I might lose my image provider, ahhaa Ouch.. That's a pain in the butt! I see...and understand! Uhm..extract the skill animations and put them into a vid post it on youtube and link it here? Nah thats not the solution I think... SO EXITED! [1.2.322] Moar Skill Balancing - NaoNaoNao - 2010-06-30 Just throwing this out, are there any Cygnus changes? [1.2.322] Moar Skill Balancing - Arroz - 2010-06-30 Yeah guys so remember how field said he'd lock the thread if it got out of hand? [SIZE="7"] ITS GETTING REALLY CLOSE[/SIZE] [1.2.322] Moar Skill Balancing - Pinkachoo - 2010-06-30 Do want the 6 hit ultimate strafe.I'm reallllly starting to look forward to this whole revamp thing. [1.2.322] Moar Skill Balancing - vx-2 - 2010-06-30 Eyon Wrote:Ouch.. That's a pain in the butt! Perhaps, Fiel, you can keep the image hidden and only send to the readers that requested them thru PM for those who are interested? that's easier isnt it? [1.2.322] Moar Skill Balancing - Berzerk - 2010-06-30 Wild Beast, why you take so long to ride nao.
[1.2.322] Moar Skill Balancing - GodCanJudge - 2010-06-30 Me with Bucc updates although i think it would be cool to get a 2x multiplier on the last hit of barrage with a small delay, just enough to fit an energy blast, drain or double upper in... it would make playing alot more fun and would give a chance to activate counterattack and what do you guys think about the i/l updates? would they be wanted for bossing now? [1.2.322] Moar Skill Balancing - Abysseon - 2010-06-30 Atruya Wrote:New damage formula seems to have a very positive effect on magic damage. Add the elemental weapons which KMST doesn't have, and we get pretty godly. About the new magic formula, would a MoN be better damage wise for mages rather than Htp? +10 M.Att/+5 Int/+5 Luk > +22 Int/+22 Luk? [1.2.322] Moar Skill Balancing - GodCanJudge - 2010-06-30 oh and with the +20% hp skill shouldnt a buccs hp be the same as a warriors hp now? [1.2.322] Moar Skill Balancing - Takebacker - 2010-06-30 Abysseon Wrote:About the new magic formula, would a MoN be better damage wise for mages rather than Htp? Don't think it would matter since chaos HTP > everything anyway. GodCanJudge Wrote:oh and with the +20% hp skill shouldnt a buccs hp be the same as a warriors hp now? Nah. It's less than what we had before. [1.2.322] Moar Skill Balancing - iFrancisco - 2010-06-30 Shads boosted again in terms of DPS and training purposes (at least in terms of damage...). Me likey
[1.2.322] Moar Skill Balancing - Cavalier - 2010-06-30 Arroz Wrote:Yeah guys so remember how field said he'd lock the thread if it got out of hand? [SIZE="7"] ITS GETTING REALLY CLOSE[/SIZE] How is it getting out of hand? For once, there is relatively little whining and such. [1.2.322] Moar Skill Balancing - JoeTang - 2010-06-30 Eyon Wrote:Is anyone seeing that the new Bowmaster skill vengeance says: Every shot has a chance to DMG knockback and stun Enemies (Works with Hurricane)Vengeance activates when you get hit. Unless you want to be tanking body shots from Zakum to maximise your DPS, you're only going to get it 50% of the time when some magic flies your way. Takebacker Wrote:Advanced infighting is confirmed to be +% in TOTAL. Not per hit. After getting level 7 of it my CSB taps haven't gone up by even 100 damage per hit. This makes CSB 520% damage in total at max level.=[ Hazzy Wrote:He was saying how DoT in Maplestory works horribly. If Venom is as great as I'm told, what is it doing differently?New Venom is pretty bad in my opinion. Hopefully it still stacks to do 300%/s, but I don't believe it's worth the first initial point as the damage is so low in the beginning now. vx-2 Wrote:according to google translate : attacks ignore the target's physical ERA. Means magic defense still unable to breakthrough? so that wouldnt be counted as all attacks ignore defenseYes, because ignoring Magic Defense is so important for Bow Masters that they are completely boned. [1.2.322] Moar Skill Balancing - Shidoshi - 2010-06-30 I hate this role reversal on F/P - I/L I really want to know how these DoT skills will work. Even then, unless they work on bosses, it's kinda strange that before F/Ps were the more 1v1 oriented mage and I/L the more mob oriented mage... Now CL is both stronger and faster than paralyze on single targets. They even get innate critical on it. Well, i'll wait for someone to show how DoT works. If it's based on your range or the damage you've dealt and works on bosses it's cool. Just don't let it be like Fire Demon right now, in that it only works 1 second after the monster has been hit but that resets everytime the monster is hit with FD (meaning the monster never takes the burn damage if you spam). [1.2.322] Moar Skill Balancing - byakugan - 2010-06-30 FluffyFoxxie Wrote:That never stopped hunters from way outnumbering xbows. I've been playing since beta and from then till now, xbows have ALWAYS been less populous than hunters. If xbows were ALWAYS so much superior to bows, how come bows always remained so much more popular? I read up to this part and flipped out at the once again used argument of why are there more bowmasters than marksmen. As for the excuse, i was not talking just about you, but about many marksmen that have kept using that argument ever since the first round of skill changes. It was acceptable before, but not now that all these changes are so huge. [1.2.322] Moar Skill Balancing - Tay - 2010-06-30 Oh this may have been stated before, but family 2x has been removed. The highest you can get is 1.2x and you have to cast solo, however the prices were lowered as well. Family reunion thing is now 1.5x [1.2.322] Moar Skill Balancing - FluffyFoxxie - 2010-06-30 byakugan Wrote:I read up to this part and flipped out at the once again used argument of why are there more bowmasters than marksmen. As for the excuse, i was not talking just about you, but about many marksmen that have kept using that argument ever since the first round of skill changes. It was acceptable before, but not now that all these changes are so huge. :/ Shouldn't make a scene like that without taking a poster's entire post into consideration. Plus, these updates aren't even close to being done as far as I can tell - Just you wait, BMs will have their crown back soon enough. [1.2.322] Moar Skill Balancing - Takebacker - 2010-06-30 Tay Wrote:Oh this may have been stated before, Also, potion prices were reduced. Unagis cost like 760ish mesos now. Mana elixers cost 170ish mesos. |