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[1.2.276] More rebalancing - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13) +--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68) +--- Thread: [1.2.276] More rebalancing (/showthread.php?tid=21053) |
[1.2.276] More rebalancing - King - 2009-12-31 Takebacker Wrote:Because everyone else gets way stronger than they normally are while you're just as strong as you normally are. which is exactly why pally deserves more buffs like making their charges party buffs and I don't understand why making everybody stronger is a bad thing...I mean pb is still undefeated in gms due to the lack of dps right? So adding 140% or even 110% dmg and elemental advantage to all the attackers should help immensely and like I suggested before, to make pally charge better than the other jobs, nexon can make only pally get the full 140% dmg buff on their charge and make the other party members only get a nerfed dmg buff that adds 110% dmg [1.2.276] More rebalancing - Hazzy - 2009-12-31 Making everyone stronger isn't bad. Making everyone stronger but yourself is, because turns you into a buff mule. Paladins aren't Priest. [1.2.276] More rebalancing - King - 2009-12-31 Hazzy Wrote:Making everyone stronger isn't bad. Making everyone stronger but yourself is, because turns you into a buff mule. Paladins aren't Priest. they are not making everyone stronger but themselves...like i've suggested 4 pages ago as well as the post above you, they can make their party member get nerfed buffs and they keep the full buff for themselves... Let's face it, Pallys will never become the king of DPS like corsairs and NL, and they will be screwed over by every major boss that has elemental resistances. Pallys will never become training beasts like mages because they don't have ults Therefore they will never be wanted for any boss run unless they can offer something to the party, a.k.a. party buffs... I also suggest changing pally's armor break skill to elemental reset so their charge can actually add dps in bossing... Pallys has been the worst class in maple for too long and i think these tiny buffs to damage is no where near enough boost to Paladins [1.2.276] More rebalancing - KaidaTan - 2009-12-31 King Wrote:Pallys has been the worst class in maple for too long and i think these tiny buffs to damage is no where near enough boost to PaladinsThe boosts they just got are more than enough to make them better at 1v1 than Heroes. Considering Threaten is getting a huge increase, I consider that their "party buff" now. Finally, they're getting the boosts they need. [1.2.276] More rebalancing - Hazzy - 2009-12-31 Paladins get full buff. aka, no change to their DPS from now? Then giving a new buff to party members = party gets stronger, paladin doesn't. [1.2.276] More rebalancing - Lugin - 2009-12-31 King Wrote:they are not making everyone stronger but themselves...like i've suggested 4 pages ago as well as the post above you, they can make their party member get nerfed buffs and they keep the full buff for themselves... Find a buff that currently works that way. Because I sure can't. King Wrote:I also suggest changing pally's armor break skill to elemental reset so their charge can actually add dps in bossing... The majority of a Paladin's damage comes from the bonus for element weakness, not the charge's base multiplier. Your suggestion shows ignorance of how Paladins get their damage. [1.2.276] More rebalancing - Bomber - 2010-01-01 King Wrote:they are not making everyone stronger but themselves...like i've suggested [B]4 pages ago as well as the post above you, they can make their party member get nerfed buffs and they keep the full buff for themselves... Are the bolded actually serious? Edit: I can think of a "major" boss other than krexel that isn't resistant to all other than PB, which screws over everything other than AMs anyway. [1.2.276] More rebalancing - MysticHLE - 2010-01-01 King Wrote:they are not making everyone stronger but themselves...like i've suggested 4 pages ago as well as the post above you, they can make their party member get nerfed buffs and they keep the full buff for themselves... Let's just say that I'm level 171 with 89xx base attack range with MW 13 and 12 atk pot and I barely break 100k on Skeles. After the patch I will hit 200k on Anego on 12 atk pot. [1.2.276] More rebalancing - Hazzy - 2010-01-01 MysticHLE Wrote:Let's just say that I'm level 171 with 89xx base attack range with MW 13 and 12 atk pot and I barely break 100k on Skeles. After the patch I will hit 200k on Anego on 12 atk pot. Gotta love that damage cap. What's the purpose of a damage cap? I can understand rounding down a bit if there's a limit to what the game can handle, but isn't that upwards around 2 billion? Damage cap of 100 and 200k only limits classes.... Not like there's been a working damage hack in years. [1.2.276] More rebalancing - Stereo - 2010-01-01 You could say it's because they're too lazy to implement real damage for several skills... More specifically, Snipe and Sanctuary both deal up to the damage cap. The higher the cap is, the stronger they get. Probably a stupid skill design but hey. It's Nexon. [1.2.276] More rebalancing - Russt - 2010-01-01 And to prevent damage hacks, I suppose. [1.2.276] More rebalancing - Hazzy - 2010-01-01 I thought Sanctuary hit 99k all the time, but could not kill a monster. Similar to Poison effects. Can't they just calculator damage in the client and server, and force the damage down to the server if the client comes up with something too large? :x Maybe we shouldn't look at Nexon for a logical explanation for damage caps.... [1.2.276] More rebalancing - Takebacker - 2010-01-01 Hazzy Wrote:I thought Sanctuary hit 99k all the time, but could not kill a monster. Similar to Poison effects. Heavens hammer hits (damage cap) - 1 all the time, 100% of the time. That would be a huge gateway for exploits. Better to just leave things the way they are. [1.2.276] More rebalancing - Hazzy - 2010-01-01 Even on Bosses? o.o News to me. Basing any skill off of the damage cap doesn't sound like a good idea.... [1.2.276] More rebalancing - Tay - 2010-01-01 Same thing for Snipe and Tempest. Except for Tempest it's like 199k/4 I think. [1.2.276] More rebalancing - Takebacker - 2010-01-01 Tay Wrote:Same thing for Snipe and Tempest. 1) When was this proven? 2) That doesn't make sense, because then leveling it is pretty much useless. [1.2.276] More rebalancing - ArbalistMaster - 2010-01-01 Tempest is different. It leaves monsters in a special frozen state where every attack they receive afterwards will deal exactly their hp. On bosses it does 1500% x4 [1.2.276] More rebalancing - JoeTang - 2010-01-01 Takebacker Wrote:1) When was this proven? As far as I know, it's not true. Tempest does its % damage to monsters (I think) and freezes them. If they are struck while frozen, they take their HP in damage and die (obviously). If they unfreeze, they live again with however much remaining HP after Tempest I believe, though I am not 100% sure on this fact. It seems sketchy to a degree since monsters seem to take their HP in damage instead of what remaining HP they have from being Tempested, and players regardless of party gain 100% of the EXP, right? If you can hit a monster a few times without killing it and then use Tempest and see if they still take their HP's worth, then it should prove that monsters still take Tempest's rated damage as well as the freeze-OHKO effect. Or you could just wait for it to unfreeze and check their health bar. Whatever. [1.2.276] More rebalancing - MonkyMagic - 2010-01-01 Fiel Wrote:F/P Mage (II) Is it just me or am i missing something here. Since when does fire arrow have a level 40 and 50? Where the heck would the points come from to even get it that high? Suprised no one else pointed this out. [1.2.276] More rebalancing - Kurtle - 2010-01-01 MonkyMagic Wrote:Is it just me or am i missing something here. Read your quoted info more closely. When the character hits 40 and 50 respectively the animation changes. |