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Maker - Alchemy Skill FAQ and Walkthrough - Printable Version

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Maker - Alchemy Skill FAQ and Walkthrough - IsaacGS - 2009-01-06

MasPan Wrote:After Aesilyn's post, I'm a bit skeptical about using black/dark crystals, due to the same issues as with using a stimulator. While they have a chance of adding quite a bit of useful stats, the -5 possibility of a high grade dark crystal is quite daunting...
You would think, though, if they could subtract stats then it would be, you know, something worth mentioning in the item description. "+5 random stat" is sort of misleading if it really means "+ -5".


Maker - Alchemy Skill FAQ and Walkthrough - Eos - 2009-01-06

IsaacGS Wrote:You would think, though, if they could subtract stats then it would be, you know, something worth mentioning in the item description. "+5 random stat" is sort of misleading if it really means "+ -5".

What description?


Maker - Alchemy Skill FAQ and Walkthrough - IsaacGS - 2009-01-06

eos367 Wrote:What description?
The description that shows up in game. O_o It could be bad translation or whatever but I don't see any reference to removing stats.


Maker - Alchemy Skill FAQ and Walkthrough - Eos - 2009-01-06

IsaacGS Wrote:The description that shows up in game. O_o It could be bad translation or whatever but I don't see any reference to removing stats.

Doesn't it generally take them months to years to update descriptions to include notable details like that?

I'm noting GMS still doesn't even identify elemental attributes on wands/staves, or the effects of a scroll of warmth and/or spikes.

For that matter chaos scrolls aren't too clear on what they do either.
I think they like ambiguity.


Maker - Alchemy Skill FAQ and Walkthrough - Cyanne - 2009-01-06

Hm, good to know I wasn't daydreaming when I said that black/dark crystals worked like chaos scrolls O.o


Maker - Alchemy Skill FAQ and Walkthrough - Eos - 2009-01-06

Cyanne Wrote:Hm, good to know I wasn't daydreaming when I said that black/dark crystals worked like chaos scrolls O.o

Yep, that was definitely how i translated it.

It even included the bit about one or both of them having to already have the attribute before it can modify it.


Maker - Alchemy Skill FAQ and Walkthrough - ItzTaylor - 2009-01-22

How much do Ores, and Graded Ores go for in KMS right now?


Maker - Alchemy Skill FAQ and Walkthrough - MasPan - 2009-01-23

Have you tried throwing a dark, power, dex, luk, and int crystal together to see if it makes a secret crystal? That'd be my guess to make it, and a use for non-recipe forging.


Maker - Alchemy Skill FAQ and Walkthrough - Obike - 2009-01-24

eos367 Wrote:Doesn't it generally take them months to years to update descriptions to include notable details like that?

I'm noting GMS still doesn't even identify elemental attributes on wands/staves, or the effects of a scroll of warmth and/or spikes.

For that matter chaos scrolls aren't too clear on what they do either.
I think they like ambiguity.

Maple's actually not too bad about ambiguous stats on items. . . I don't know how popular Final Fantasy XI would be here, but my brother used to play it and apparently they have items that either have ENORMOUS positive or ENORMOUS negative stats on items that just aren't mentioned in its text. Sort of like having a level 120 weapon that just says a weapon type, name, attack speed, and w.att, without mentioning that it gives an elemental status to all attacks, +50 Str/Dex/Int/Luk, -1000 monster w.def, drains on hit, stuns 95% of the time, has a chance to summon Ifrit when attacking, chance to cast magic guard when being attacked, and 25% chance to not lose a slot when scrolling an item and the scroll fails. Now, obviously the stats are drastically glorified for my example, but some items really have ridiculously important/useful stats hidden! Some items have some stats shown and others hidden as well. Now if such an item did exist, what are the chances that people would discover EVERY ability such an item had to offer? Assuming of course their data files weren't such fail. Anyways, point being that other games like ambiguity too =P


Maker - Alchemy Skill FAQ and Walkthrough - Amai - 2009-01-26

Sorry If this is an old post i arrived on this thread aimlessly and a question still keep in my mind:
I've read all 13 pages and i saw you can't put three same Grade Jewel on an item, but what about Weapons ?
Tell me which is the right thing:
-I can put three High Grade Diamonds on a Red Craven (50 WA avg)=>59 WA after creating, supposing that +9 WA by High grade.
-I can't put three same Level Grade Diamonds so it'll be something like, with the same example, 50 WA =>(3+2+1=6) 56 WA; by different level.

Thanks for the thread IsaacGS.
And good job to you, eos367 and Cyanne for all clairly explanations.


Maker - Alchemy Skill FAQ and Walkthrough - Alloy - 2009-01-26

Amai Wrote:Sorry If this is an old post i arrived on this thread aimlessly and a question still keep in my mind:
I've read all 13 pages and i saw you can't put three same Grade Jewel on an item, but what about Weapons ?
Tell me which is the right thing:
-I can put three High Grade Diamonds on a Red Craven (50 WA avg)=>59 WA after creating, supposing that +9 WA by High grade.
-I can't put three same Level Grade Diamonds so it'll be something like, with the same example, 50 WA =>(3+2+1=6) 56 WA; by different level.

Thanks for the thread IsaacGS.
And good job to you, eos367 and Cyanne for all clairly explanations.

A weapon is an item nontheless. And actually, you can only put one of each kind, regardless of the grade. So only 1 diamond, making it a maximum 3 attack addition.

However, you can try your luck with a black crystal, that adds more stats randomly, included attack on weapons, stacking with any diamonds you may be using.


Maker - Alchemy Skill FAQ and Walkthrough - Amai - 2009-01-26

So i can put only 2 type of Jewel regardless the level ?

What's the lame, it's would be more interresting with stackable type and level...


Maker - Alchemy Skill FAQ and Walkthrough - IsaacGS - 2009-01-26

Alloy Wrote:A weapon is an item nontheless. And actually, you can only put one of each kind, regardless of the grade. So only 1 diamond, making it a maximum 3 attack addition.

However, you can try your luck with a black crystal, that adds more stats randomly, included attack on weapons, stacking with any diamonds you may be using.
I have a good example of this. I forged an Asianic bow the other day, and used 1 low grade diamond (1 ATT). However, when the item came out, it had +4 attack above average. so, I got +1 from the jewel and +3 random increase. Imagine if I had been using a +3 ATT diamond...


Maker - Alchemy Skill FAQ and Walkthrough - WingZero - 2009-01-26

IsaacGS Wrote:I have a good example of this. I forged an Asianic bow the other day, and used 1 low grade diamond (1 ATT). However, when the item came out, it had +4 attack above average. so, I got +1 from the jewel and +3 random increase. Imagine if I had been using a +3 ATT diamond...
So you got the random +3 attack from forging? Like, you didn't use any other jewel on it? If so, it seems like this skill has a pretty good randomization factor if you get it, but you can also get a bad randomization factor (ex. -3 attack). I guess weapons have a higher chance of decreasing/increasing a favorable stat than a piece of armor since it has less stats to randomize?


Maker - Alchemy Skill FAQ and Walkthrough - IsaacGS - 2009-01-26

WingZero Wrote:So you got the random +3 attack from forging? Like, you didn't use any other jewel on it? If so, it seems like this skill has a pretty good randomization factor if you get it, but you can also get a bad randomization factor (ex. -3 attack). I guess weapons have a higher chance of decreasing/increasing a favorable stat than a piece of armor since it has less stats to randomize?
Yeah, this was without any other types of jewels (being a level 60 equip, you can only use one gem on it.)


Maker - Alchemy Skill FAQ and Walkthrough - Amai - 2009-01-27

Can we add Crystals stats on weapons ?
I mean it would great to be able to put +3WA Diamond +3Random Black +5Stat Crystal...


Maker - Alchemy Skill FAQ and Walkthrough - Alloy - 2009-01-27

Amai Wrote:Can we add Crystals stats on weapons ?
I mean it would great to be able to put +3WA Diamond +3Random Black +5Stat Crystal...

That is possible indeed.


Maker - Alchemy Skill FAQ and Walkthrough - Cyanne - 2009-02-08

Have the rates for appraisal been completely figured out yet? I'd think that some Korean fansite should have them already considering how long the skill has been released. Or have they confirmed the rates to be 75/20/5%?


Maker - Alchemy Skill FAQ and Walkthrough - IsaacGS - 2009-02-09

CMST just got Maker in their last patch, which will likely hit official around the 25th.

http://bbs.766.com/thread-2002822-1-1.html
http://bbs.766.com/thread-2004405-1-2.html

If you want to look through those threads for any new information you can, I didn't see anything though. You can see from the first link how much EXP the maker quests give, they're quite easy and very worth while.


Maker - Alchemy Skill FAQ and Walkthrough - Doxinator - 2009-02-09

Dang. D: gMS better get the maker skill soon. I'm really tired of holding onto 1k diamonds, and I'm ready to make some serious profit off them. D: