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4th job Single Target DPS - Printable Version

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4th job Single Target DPS - Dusk - 2009-06-29

I was bored, so I updated the first post a little bit. There's a new screenshot for Basilers to reference endlessly and I did a small class analysis.

I'll probably fit in Maple Shields if I update again. I'm also thinking about adding mob damage comparisons and a Cygnus damage comparison so people are a little more informed about them. I'm not so sure about the mob thing, though. I already put together a crappy mob DPS comparison for fun and it wasn't very informative.

Edit: Oh, and I left the outdated equip information on the first page for reference. The actual spreadsheet no longer uses those equips as a basis. All of the equipment stats are listed in hidden boxes under the Base damage sheets. They're hidden only because it was huge and ugly to look at the tables. It took forever to make them.


4th job Single Target DPS - Russt - 2009-06-29

Dusk Wrote:There's a new screenshot for Basilers to reference endlessly
...
Dusk's screenshot Wrote:Created by Dusk of Southperry.net

You should show this to SW Rolleyes


4th job Single Target DPS - Dusk - 2009-06-29

Russt Wrote:...


You should show this to SW Rolleyes

I've actually discreetly posted screenshots on SW a couple of times, but I'm not fond of dealing with elitists who can't even do math right (I prefer noobs) or the idea of getting banned from SW because I mentioned "the forbidden site". If they want information they can come seeking it of their own accord. That's why I haven't copied the post in its entirety on the other sites or removed the "of Southperry.net".


4th job Single Target DPS - Stereo - 2009-06-29

Why using HT pendant? Even at 11x my Naricain was better, and the stat:atk ratio only decreases with level.


4th job Single Target DPS - Dusk - 2009-06-29

Stereo Wrote:Why using HT pendant? Even at 11x my Naricain was better, and the stat:atk ratio only decreases with level.

The calculations use a MoN. The custom equips section only comes into play if you choose the "Custom" option. I filled the custom boxes with some random equips.


4th job Single Target DPS - Dusk - 2009-07-01

I'm bored and waiting for periods of 10-15 minutes for my programs to run at work, so I'm working on a Cygnus DPS comparison.

A couple questions though O_O

-What's the multiplier of SM Advanced Combo? I heard 1.8 somewhere, but I'd like to make sure.
-What attacks would Strikers use while charged and uncharged?

Feel free to throw in any suggestions for this spreadsheet, as well.

Edit: lol questions still stand even though I made a separate thread.


4th job Single Target DPS - JoeTang - 2009-07-01

I gave it a guess for 1.8
Hero's Combo gives +140% and Advanced gives +150%; You add the two together, -100% to get their 190% modifier.
I would assume the same applies for a Soul Master.
+120% and +140% should be in the neighbourhood fo 160% in that case, but then again it could just be Hero's Advanced Combo damage -10% for some reason. We have some Soul Masters here, like TehMatt who could just go slash a few things and find out for you if you ask most likely.

And by Charged, you mean Energy Charge, they would either use Energy Blast (360% Mob 3) or Energy Drain (360% Mob 1) at the same speeds as a regular Buccaneer. I'm thinking Energy Blast + Sharkwave for mob DPS since Energy Blast has a spam delay, but not a signficant switching delay. They'd be Energy Draining like a normal Buccaneer for DPSing.


4th job Single Target DPS - Russt - 2009-07-01

kso. Assuming everything still works the same:
Combo Multiplier, 10 orbs
= Combo Attack % + 20% + (orbs - 5) * 4%
= Combo Attack % + 20% + (10 - 5) * 4%
= Combo Attack % + 40%
Note: Combo Attack % can be found in Skill/112/1120003/level/30/damage and Skill/1111/11110005/level/20/damage for Hero AC and Soul AC, respectively.

Soul AC Multiplier, 10 orbs
= 140% + 40%
= 180%
= 1.8

~integrity check~
Hero AC Multiplier, 10 orbs
= 150% + 40%
= 190%
= 1.9


4th job Single Target DPS - Tamillan - 2009-08-14

Just out of curiosity, how come mastery for non NL are reduced from lets say 60% to like 54%. I know you did something like 60%0.9=54% but can i know why you did that?


4th job Single Target DPS - Russt - 2009-08-14

It's in the damage formula. Minimum damage is proportional to something*whatever*mastery*0.9+stuff


4th job Single Target DPS - Shidoshi - 2009-08-14

Dusk Wrote:I'm bored and waiting for periods of 10-15 minutes for my programs to run at work, so I'm working on a Cygnus DPS comparison.

[Image: compiling.png]


4th job Single Target DPS - Russt - 2009-08-14

^ Hell yeah. I have the shirt Rolleyes


4th job Single Target DPS - Tamillan - 2009-08-15

Russt Wrote:It's in the damage formula. Minimum damage is proportional to something*whatever*mastery*0.9+stuff

I don't get it. O_O?


Also dusk your latest version of DPS for adventureres is messed up. I put 12atk pendant and my range smth. Then when i put 52 to all stats pend and take off the 12atk my range is much much much much higher than the 12atk alone pendant. However when i put 0atk 0 to all stats and go to smth like cap and put in 52luk mainstat my range is about the same as my 12atk range which sounds reasonable. We all know NL dmg only depends on LUK and watt. so there is something wrong with your sheet. please fix it and upload the latest version.


4th job Single Target DPS - Dusk - 2009-08-15

I wasn't able to recreate your problem.

My calculator should NOT be used to calculate how much damage you do. You will get very inaccurate results. The clean stats of the equips used are hardcoded. Level 200 is hardcoded. MW 30 is hardcoded.


4th job Single Target DPS - Tamillan - 2009-08-15

Dusk Wrote:I wasn't able to recreate your problem.

My calculator should NOT be used to calculate how much damage you do. You will get very inaccurate results. The clean stats of the equips used are hardcoded. Level 200 is hardcoded. MW 30 is hardcoded.

o.O Well it should be accurate at long as you use the right formulas. Stil a 52luk should never be so much higher than 12atk. That makes all your comparison wrong doesn't it?

And could you please explain me why you times the mastery by 0.9?


4th job Single Target DPS - Sinnuendo - 2009-08-15

Tamillan Wrote:o.O Well it should be accurate at long as you use the right formulas. Stil a 52luk should never be so much higher than 12atk. That makes all your comparison wrong doesn't it?

And could you please explain me why you times the mastery by 0.9?

x0.9 is in all minimum damage formulas except L7/TT and maybe the magic formula. (Mastery) * 0.9 is usually just simplified to save time with calculations (60% -> 54%, 80% -> 72%, and 90% -> 81%). L7 and TT always have 50% mastery, as the 0.9 is not in their min formulas, and the magic formula is so crazy that I can't remember off the top of my head if it's always 60% mastery at max for each skill or if it's 54% at max for each skill (after x0.9).


4th job Single Target DPS - ¥-Striker-¥ - 2009-08-17

The combo's formula is 100% accurate?
Is AC% + 20% + (Orbs-5) x 4% correct?
So for Dawn Warriors it would be 140% + 20% + (10-5) x 4% = 180%?
Can someone tell me?
Erm Russt, you said in Post#224 that the Dawn Warrior's Combo% could be found in the Skill.wz. So assuming what you said was true it is 180% for Dawn Warriors?

So when using Brandish : 230% x 180%(AC) x 120%(Soul Charge default +20%) x 125%(Soul Charge elemental advantage against holy weak mob is +25%, not +50%) x 2hits x 3mobs = 3726% ?
OMG that's a heck load of damage.

Can any kind and experienced forummer clear my doubts?


4th job Single Target DPS - KhainiWest - 2009-08-17

I was just in an argument the other day about Bucc vs shad in terms of dps and of course they used your chart.

I think an 8 minute interval (Bucc's transform/untransformed) would be more accurate to see how much DPM considering bosses last minutes rather than seconds. Your spreadsheet is a start but you should consider delays from start to finish (2 seconds assassinate/boomstep combo).

I just feel like it be more informative rather how much someone can hit in 1 blow. If you want help I'd gladly assist Smile


4th job Single Target DPS - Dusk - 2009-08-17

ImVindictive Wrote:I was just in an argument the other day about Bucc vs shad in terms of dps and of course they used your chart.

I think an 8 minute interval (Bucc's transform/untransformed) would be more accurate to see how much DPM considering bosses last minutes rather than seconds. Your spreadsheet is a start but you should consider delays from start to finish (2 seconds assassinate/boomstep combo).

I just feel like it be more informative rather how much someone can hit in 1 blow. If you want help I'd gladly assist Smile

These numbers aren't based on how much damage people do in one hit. DPS is a measure of average damage per second under ideal conditions. Damage per minute is a pointless extension of that number. It doesn't matter if a Zak run takes 30 minutes. You're not going to be doing a different amount of average damage. I'd rather look at 80ks and 100ks than 4.8ms and 6ms. It's neater and outputs smaller numbers. Just multiply by 60 if that matters to you.

All delays in between attacks are already taken into account. Boomerang Step, for example, is not listed by itself as an attack, but Step/Assassinate is, because the chain can be spammed.

If you want to know how much damage a Buccaneer can output in 8 minutes, figure out how long they would be transformed in seconds, multiply by DPS, figure out how long they would be untransformed, multiply by DPS, and add the two numbers. For Shadower you would just multiply 480*the attack combo they're using.


4th job Single Target DPS - KhainiWest - 2009-08-17

Dusk Wrote:These numbers aren't based on how much damage people do in one hit. DPS is a measure of average damage per second under ideal conditions. Damage per minute is a pointless extension of that number. It doesn't matter if a Zak run takes 30 minutes. You're not going to be doing a different amount of average damage. I'd rather look at 80ks and 100ks than 4.8ms and 6ms. It's neater and outputs smaller numbers. Just multiply by 60 if that matters to you.

All delays in between attacks are already taken into account. Boomerang Step, for example, is not listed by itself as an attack, but Step/Assassinate is, because the chain can be spammed.

If you want to know how much damage a Buccaneer can output in 8 minutes, figure out how long they would be transformed in seconds, multiply by DPS, figure out how long they would be untransformed, multiply by DPS, and add the two numbers. For Shadower you would just multiply 480*the attack combo they're using.

You can't do what your suggesting because an assassinate boomerang step combo takes 2 seconds to complete. You are basically telling people to mulitply 80k * 480 times (8 minutes). If you want to show DPS, it has to be in minutes or several seconds because combos don't just burst out in 1.0 seconds. Hell BS takes 1.4 seconds. I bring this up because that second does indeed count.

Once again let me reitterate, this is a suggestion not a demand. This spreadsheet is by far good enough to do what I'm suggesting on your own time. I'm only telling you it can be more precise head on.