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[CMST Spark Update]-Video Sharing - Printable Version

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+--- Thread: [CMST Spark Update]-Video Sharing (/showthread.php?tid=64727)

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[CMST Spark Update]-Video Sharing - Tukkun - 2013-06-08

kruimel0 Wrote:Do you really think GMS can just implement a picture as easy as an UI like that?

Coding and designing something like that from scratch (or almost from scratch, at least half the buttons have to be re-designed), isn't done in a few hours.

I have enough programming knowledge to know that something like that is doable in a few hours. Assuming they already have CMS UI, they only need to change some of the x and y values, change the shapes of the HP/MP bars, and maybe change the quick slots, and then they're all done.


[CMST Spark Update]-Video Sharing - Kyuu - 2013-06-08

iAmFear Wrote:Hmm, now I've also thrown one together with the elements that are named 1366 in the data (with paint, no transparency):

[Image: QvtvLpx.png]

I have the opposite problem, I can't find any place to put the 2x3 set of quick slots.

Maybe they go above the cash shop/change channels/menu button, similar to the 800x600 resolution we have in GMS right now (with the option to hide)
I feel like that would be the most plausible place to put it in your mockup.


[CMST Spark Update]-Video Sharing - Grey - 2013-06-08

Kyuu Wrote:Maybe they go above the cash shop/change channels/menu button, similar to the 800x600 resolution we have in GMS right now (with the option to hide)
I feel like that would be the most plausible place to put it in your mockup.

Yeah, that's what I'm thinking, but they don't have like, a frame or anything, you know, like the little black part that says "V Quick Slot" on ours now. It seems pretty incomplete still, though, so they could always just add it later.


[CMST Spark Update]-Video Sharing - Polantaris - 2013-06-08

iAmFear Wrote:Hmm, now I've also thrown one together with the elements that are named 1366 in the data (with paint, no transparency):

[Image: QvtvLpx.png]

I have the opposite problem, I can't find any place to put the 2x3 set of quick slots.

It's possible the 2x3 set of quickslots doesn't get added in the UI for that resolution. It honestly doesn't really make sense for it to, considering there's 28 hotkey slots already. Why add 6 more? Doesn't seem necessary.


[CMST Spark Update]-Video Sharing - Grey - 2013-06-08

Polantaris Wrote:It's possible the 2x3 set of quickslots doesn't get added in the UI for that resolution. It honestly doesn't really make sense for it to, considering there's 28 hotkey slots already. Why add 6 more? Doesn't seem necessary.

Also considered that, because it'd make the most sense to replace the 2x3 with the 2x8, but the quick slot configuration UI for 1366x768 has all three sets of quick slots, the 1x12, the 2x3, and the 2x8. *shrugs*

iAmFear Wrote:So, anyway, here's the quick slot configuration for the 1366x768 resolution with the Spark UI

[Image: tF53LiU.png]

34 Quick Slot Keys (8 more than 1366x768 in kMS). I have no idea how they're laid out, but I'm assuming it's 12 under the chat box (like in 800x600), then 6 off to the side (like in 1024x768), and then 16 more following the 6 (like the extra quick slot keys in kMS's 1366x768).

I hate to admit it, but the higher the resolution, and the bigger the status bars get, and the HP and MP bars along with it, the less I hate it. Maybe windowed mode has just spoiled me, I used to play in full screen just fine before it became an option. Can't browse the internet and watch shows in fullscreen, though =/


[CMST Spark Update]-Video Sharing - ¬Rob - 2013-06-08

iAmFear Wrote:Also considered that, because it'd make the most sense to replace the 2x3 with the 2x8, but the quick slot configuration UI for 1366x768 has all three sets of quick slots, the 1x12, the 2x3, and the 2x8. *shrugs*

What about putting them on the right side, about the bottom UI rows, like in the 800x600 resolution?


[CMST Spark Update]-Video Sharing - Grey - 2013-06-08

I gotta say... I don't not love it... not ready to say that I don't hate it, yet. Let's see how the real one looks.

[Image: LqdsTIf.jpg]

¬Rob Wrote:What about putting them on the right side, about the bottom UI rows, like in the 800x600 resolution?

That'd be the only way they'd be able to make it work if they don't plan on changing anything.


[CMST Spark Update]-Video Sharing - SaptaZapta - 2013-06-08

Justin Wrote:I agree with weapons determining your character's cap being stupid as hell, but the "comparitively less fortunate" wouldn't be hitting the cap in the first place to worry about it. If you can't afford an empress weapon, you're not going to be hitting the cap in most cases. Simple as that.

I hit caps and I don't have an Empress weapon.
I could probably afford one, but I don't want to. I like my Lunchbox's speed and I don't want to Azwan a zillion times for that elusive IA, nor recube my gloves (being a warrior with no avoid, I can't really swap gear in mid-fight). Maybe when green MPE potions are fixed, I'll consider it.
Plus, of course, I'd rather not scroll and cube a new weapon, especially if I already know I'll be needing to do the same for a Fafnir if I ever get up to 5m damage.


[CMST Spark Update]-Video Sharing - DavyJonesx - 2013-06-08




[CMST Spark Update]-Video Sharing - Blunderr - 2013-06-08

Eugh I really don't want a set of shortcut keys to stick out of the bottom bar...

This bottom bar is already a clusterfuck. Having something stick out of it would just make it worse. >.<


[CMST Spark Update]-Video Sharing - ResistGreen - 2013-06-08

HP and MP bars has too much girth.


[CMST Spark Update]-Video Sharing - Alloy - 2013-06-08

Is it really that hard to put an option in the menu to choose what UI we prefer?

It's not like there's a difference in gameplay.


[CMST Spark Update]-Video Sharing - Grey - 2013-06-08

Did you know that you'll need 10 points in Absorb Life in order to be able to level Advanced Absorb Life later on in 3rd job?

[Image: uU6kzkD.png]

If you didn't before, the skill itself lets you know that it'll be needed further down the line.

Also, Refract Evil can be enhanced by Hyper Skills

[Image: ks03tLY.png]


[CMST Spark Update]-Video Sharing - PeePeeAyeDeeKay - 2013-06-08

iAmFear Wrote:I gotta say... I don't not love it... not ready to say that I don't hate it, yet. Let's see how the real one looks.

-snip-

IF that's how the real one looks in 1366 resolution, it's not too bad, kind of good actually. However, on a smaller screen size, I don't really like how it looks. One other thing is that, I think it'd look better if the buttons above Cash Shop, Menu, etc were rectangular rather than circular.

Hoping the final version we get (if we get this), we can move the chat box, not really liking having it in the middle of the screen.. or maybe I'm just too use to games with chat boxes aligned to one side..

A feature I think they should add is numeric timers on quickslots for skills with cooldowns like how spells are on League. Really hate not knowing exactly how long till skills are off cooldown even with shaded timers. Those times when you're spamming the Resurrection key hoping you revive them before they get kicked out, when I could be attacking instead and contributing more..


[CMST Spark Update]-Video Sharing - Alloy - 2013-06-08

I think I dispise the skill window for one reason: Too much unused space, leading to a huge window displaying the icons, only, with the numbers cluttered overlapping them. While there's like 50% of the space empty. You can see more skills and that's nice, but I think the skill names make more sense to be seen.

The bottom UI isn't too bad on big resolutions, but horrible otherwise. And the item window isn't too bad either, a bit to get used to, but not bad.

The damage cap... I don't see that working. It still makes classes obsolete towards the cap. It may make things similar for too funded players... But now it just segregates classes.

The pink Aqua road is interesting. It looks like a polluted sea, and it can be nice, a shame it's too much of a reskin, but it's ok, I guess. As for the Visitor PQ, I'll miss the maze, it was quite original. But this one is QUITE interest... Wait a second. If you release this, you better port the Chinese NLC. It's the PERFECT chance. And the original VPQ in some revamped way would be fantastic. Maybe with more randomness in rooms, it was fantastic already, but different runs are always welcome.

And lastly. lv 210 link skills is both nice and BAD. Nice as in if you have a main and you get rewarded for it. BAD because if you are an oldie, and have a class without one, screw you. Yes, my NL won't improve any more at lv 210. When everything except adventurers, resistance, and 2 heroes DO get a buff. Just not fair. Nobody wants to level a mule as high as a main for a buff that you unjustly don't have in the first place. If all classes had a link skill this could work, but alas, it's not the case. This is the main problem I think, because nobody complained about SS deck cards. Because everyone can provide one.

If something completely new like being able to summon one of your other characters as a familiar providing buffs and attacks depending on its level were implemented, with special benefits at high levels, it would make more sense. The only downside is the character obtaining such level should get a benefit too I guess. Hard to come up with something on the spot yes :p


[CMST Spark Update]-Video Sharing - Razmos - 2013-06-08

Has anybody got a video of Strange Ocean? the only one i've seen is the 1 and a half minute video that showed like 2 maps, and that's been taken down now. I can't find any on youtube either D:


[CMST Spark Update]-Video Sharing - Kirov - 2013-06-08

If the UI looks anything like that in the full resolution then I guess it is not so bad. I still think the graphics look really cheap and nasty though, the horrible glossy HP bar etc.

Razmos Wrote:Has anybody got a video of Strange Ocean? the only one i've seen is the 1 and a half minute video that showed like 2 maps, and that's been taken down now. I can't find any on youtube either D:

Somone posted a link to this somewhere if you didn't catch it.

http://v.youku.com/v_show/id_XNTY3NTE1NTcy.html?f=19347317


[CMST Spark Update]-Video Sharing - Alloy - 2013-06-08

Kirov Wrote:Somone posted a link to this somewhere if you didn't catch it.

http://v.youku.com/v_show/id_XNTY3NTE1NTcy.html?f=19347317

Ok, now I'm impressed. It has traditional complex map design, but not too complex, spawn bosses, high level content, easy design, with a barren sea, void of life that fits amazingly. It's like a reskin made right! I'm actually excited for it right now.


[CMST Spark Update]-Video Sharing - Razmos - 2013-06-08

Kirov Wrote:Somone posted a link to this somewhere if you didn't catch it.

http://v.youku.com/v_show/id_XNTY3NTE1NTcy.html?f=19347317
Nah, I didn't catch that Tongue
Appreciated, thank you.

I think it looks quite good, I especially like the ghosts from singapore being there. the maps they are in look very fitting, a barren dead sea with lots of bones and ghosts of dead mariners, i love it.

One thing that bothers me though, is that it looks like the original Aquarium map is the only one you can actually swim on. the rest look like normal maps, with lots of jumping on chains to get around.


[CMST Spark Update]-Video Sharing - Satellite - 2013-06-08