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Pirate %/s (KMS RED and GMS Unleashed) - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Training Center (https://www.southperry.net/forumdisplay.php?fid=32) +---- Forum: Pirate (https://www.southperry.net/forumdisplay.php?fid=40) +---- Thread: Pirate %/s (KMS RED and GMS Unleashed) (/showthread.php?tid=48863) |
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Pirate %/s (KMS RED and GMS Unleashed) - JoeTang - 2012-08-06 Angelic Burster:
Spoiler
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Sharp Eyes
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Soul Seeker
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Sharp Eyes
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Max damage per second. Fixed an issue with Soul Resonance where it only hit one target. Turns out I was mistaken about how Soul Resonance's damage worked and fixed that. Thought the Tempest effect got stronger with duration but there's apparently an explosion. Found out they changed Trinity 3's delay to 540ms from 630ms so fixed that as well. I think maybe lowering the success rate for Soul Seeker would be a good way to deal with it. Going down to 60% would half its effectiveness, etc, while still maintaining the possibility to use its high damage cap. If they were to just lower the % per hit, it would go against the design philosophy of being able to hit higher than the normal cap. For the record, Trinity is 540ms + 450ms + 540ms after its skipActionFrames, so that leads to a maximum of 98m/s at Normal and 125m/s at cap, whereas Soul Seeker averages 19.998 hits per cast at 990ms, so it gets 201m/s at Normal and 267m/s at cap. Pirate %/s (KMS RED and GMS Unleashed) - Locked - 2012-08-06 アンジェリック・バスターマスターレース. PRO DPS. Pirate %/s (KMS RED and GMS Unleashed) - Grey - 2012-08-06 I wish whoever attempts to get those Fastest(2) values much luck on a class with Fast(5) weapons and no booster. Pirate %/s (KMS RED and GMS Unleashed) - Chicocl - 2012-08-06 iAmFear Wrote:I wish whoever attempts to get those Fastest(2) values much luck on a class with Fast(5) weapons and no booster. SI mule and Aswan Inner ability? Pirate %/s (KMS RED and GMS Unleashed) - Arrol - 2012-08-06 Chicocl Wrote:SI mule and Aswan Inner ability? What about Decent SI and Aswan IA? Pirate %/s (KMS RED and GMS Unleashed) - Grey - 2012-08-06 Chicocl Wrote:SI mule and Aswan Inner ability? Well, if it were me, I'd prefer not using other characters to buff me, but I guess that's an easy way. Arrol Wrote:What about Decent SI and Aswan IA? You'd need multiple Booster lines, well, two, to get to Fastest(2) with Decent SI (-1). Pirate %/s (KMS RED and GMS Unleashed) - RedRaven16 - 2012-08-07 somehow I doubt someone is going top be able to reach 134mil dmg per sec, but I suppose I've seen weirder stuff happen. Pirate %/s (KMS RED and GMS Unleashed) - JoeTang - 2012-08-10 Angelic Burster:
Trinity & Primal Roar
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Sharp Eyes
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Soul Seeker
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Sharp Eyes
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
This looks to be the final version. Trinity table uses no Soul Seeker. If Trinity becomes uncharged, Primal Roar is used to attempt a recharge. If that fails, Land Crash is used. For Primal Roar, Land Crash is the only thing used to attempt a recharge. Soul Seeker for single target uses the first hit of Trinity to recharge and uses Primal Roar then Land Crash to recharge on two targets. Soul Resonance was found to be 270ms attack speed instead of 180ms which is where the dropoff in max/s comes from. The adjusted mastery tables assume you have True Successor, i.e. level 200. That being said, Soul Seeker is undeniably better than Trinity. It has superior range, superior %/s, superior hits per second, can hit multiple targets, etc. The only useful things I've found for Trinity is the first hit to recharge vs single targets since using the full chain takes too much time out of potential Soul Seeker damage when you just need to recharge as fast as possible. The other useful thing is its ridiculous alpha strike, for when you don't want to wait for Soul Seeker to wind up. Pirate %/s (KMS RED and GMS Unleashed) - FabledGumbo - 2012-08-10 Do you have fusillade numbers for Corsair considering the delay is lower on GMS? Pirate %/s (KMS RED and GMS Unleashed) - Bribery - 2012-08-10 JoeTang Wrote:This looks to be the final version. Trinity table uses no Soul Seeker. If Trinity becomes uncharged, Primal Roar is used to attempt a recharge. If that fails, Land Crash is used. For Primal Roar, Land Crash is the only thing used to attempt a recharge. Soul Seeker for single target uses the first hit of Trinity to recharge and uses Primal Roar then Land Crash to recharge on two targets. I thought maxed Affinity IV guarantees that your next skill recharges after a fail so shouldn't a single cast of Primal Roar recharge if Trinity fails? Or did I completely misinterpret Affinity IV? xD Also doesn't Trinity have an ignore def effect too? The damage for higher DEF seems a lot lower than it should be. Pirate %/s (KMS RED and GMS Unleashed) - JoeTang - 2012-08-11 Bribery Wrote:I thought maxed Affinity IV guarantees that your next skill recharges after a fail so shouldn't a single cast of Primal Roar recharge if Trinity fails? Or did I completely misinterpret Affinity IV? xD Also doesn't Trinity have an ignore def effect too? The damage for higher DEF seems a lot lower than it should be. Yep, I'm seeing that rather massive error. Bonus from its stack wasn't being applied in any way. Angelic Burster:
Trinity & Primal Roar
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Sharp Eyes
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Soul Seeker
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Sharp Eyes
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
This makes Trinity a lot less not bad, but when you consider that Soul Seeker is a 3rd job skill that does more damage on 70% with 0% defense ignore, Soul Seeker relies on less +Damage% so +Boss Damage will increase its damage by more than Trinity, and that it does more max damage per second, Trinity is still inferior. Also, I've corrected Soul Seeker's mobs. Each orb can only hit one target at a time, but the four initial orbs can split to up to two targets, dealing the same total damage. Affinity IV's effect is if you fail a recharge, it will automatically attempt a recharge at x% chance for the same skill. I have no idea how people are getting the idea that it guarantees the next skill to recharge. Pirate %/s (KMS RED and GMS Unleashed) - Bribery - 2012-08-11 Glad to see Trinity isn't totally pomegranate. xD Now if only they'd balance Soul Seeker. Thanks for clarifying Affinity IV. The wording confused me a little. Pirate %/s (KMS RED and GMS Unleashed) - JoeTang - 2012-08-11 Angelic Burster:
Trinity & Primal Roar
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Sharp Eyes
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Soul Seeker
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Sharp Eyes
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Not happy with the number of revisions I'm doing. Fixed Affinity III's damage boost from 20% to 30%. Fixed Trinity's max damage from 50m to 40m. Fixed Primal Roar's damage from 1200% to 1100%. Something important I want to point out is Affinity II and Affinity III's damage bonuses are applied to your damage range in your stat screen. They are additive to other +damage% bonuses, so you do not use your damage range, you use /1.5 of your damage range. Soul Contract DOES NOT double your damage, it gives you +100% damage. It doubles your range in your stat screen but this is incorrect. Pirate %/s (KMS RED and GMS Unleashed) - JoeTang - 2012-08-14 KMST 1.2.446: Angelic Burster:
Trinity & Primal Roar
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Soul Seeker
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Master Race coming through, make way. My plantain is so hard for Soul Seeker - Make Up right now. Level 143 requirement, can't wait. All Hyper skills applied. Soul Resonance is detrimental to Soul Seeker %/s AND max/s and isn't used. Fetticcine Alfredo is a bonus to %/s, detriment to max/s. Super Nova is beneficial. Also, description on Soul Gaze was clarified and you cannot stack it with Sharp Eyes. Just makes me lol even more when I remember someone in Alliance told me that Trinity was superior and your build should be Expert then Trinity. Pirate %/s (KMS RED and GMS Unleashed) - Oaysis - 2012-08-14 Soul seeker's numbers...what the. Anyone have a video of it in action. Pirate %/s (KMS RED and GMS Unleashed) - Kojo - 2012-08-14 Haha oh wow Pirate %/s (KMS RED and GMS Unleashed) - IllegallySane - 2012-08-14 Sweet Jegus Pogo Christ. Angelic Burster damage is craaaaaaaazy! So will it be the norm that anything Angelic Burster even stares at is dead in 10 seconds flat or less? Pirate %/s (KMS RED and GMS Unleashed) - Takebacker - 2012-08-14 Is it the norm that phantoms hit cap with mille? Pirate %/s (KMS RED and GMS Unleashed) - Bribery - 2012-08-14 I kinda wish the Hyper Skills boosted Trinity instead. It's not like Soul Seeker needed buffing.
Pirate %/s (KMS RED and GMS Unleashed) - JoeTang - 2012-08-15 Bribery Wrote:I kinda wish the Hyper Skills boosted Trinity instead. It's not like Soul Seeker needed buffing. Disregarding the balance between other classes, I think Trinity's base should hit maybe 3 targets, and the stack should be a lower bonus per stack, but stack to a higher amount with a longer duration, and perhaps adjust the hits on the 2nd or 3rd. As evident from the data and previews, the original intention was for this skill to hit multiple targets, multiple times, and have stack potential to an upwards of 30, but they've scrapped this in favour of a difficult to execute single target skill whose sole niche role is to avoid Damage Reflect. I say difficult to execute because your target needs to be alive for part 2 and 3 to activate, the Recharge occurs at the end of attacking, regardless of the number of hits you want, and the delay between Recharge appearing and Trinity (not) being available makes it a rather poor choice for consistency. They had also intended Call of Ancient and Soul Gaze to be party skills as well, but that fell through. Would have been a good boost to other characters though. |
