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Thief %/s (KMS Unlimited and GMS Tempest) - Printable Version

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Thief %/s (KMS Unlimited and GMS Tempest) - hadriel - 2013-01-04

Bribery Wrote:I think that's just a visual glitch. The parrot doesn't appear for my Corsair either but I do notice a damage increase and homing effect after using it.

Omg? Then I need to test this further... depending on whether the (de)buff is lost or not when I switch it out. I vaguely remembered someone saying that Parrot actually provides you a hidden buff to provide the damage boost, rather than a debuff... but I'd like to test this out for myself. Cheers man.

Hadriel


Thief %/s (KMS Unlimited and GMS Tempest) - JoeTang - 2013-01-10

Current Version: GMS v138

Adjusted Mastery: A factor added to DPS to consider the fact that different classes may have different mastery values; it effectively weighs the average damage from minimum and maximum range, thus is lower than standard %/s. A character with more mastery will have an Adjusted Mastery DPS closer to its absolute DPS.
Adjusted Mastery is always included in a character's %/s.

Boss: The %/s with the listed % Additional Boss Damage.

Hits/s, Max/s: Hits/Max damage per second based on the current attack setup, not necessarily the optimal hits/max per second possible, especially due to buffing. Any line of damage is considered a hit, even if it cannot reach the damage cap. Max/s is the maximum potential damage per second available. A skill such as Shadow Partner only deals a fraction of the damage cap as its maximum. Damage over time and summons deal their base damage assuming a range cap.

All buffs are assumed to be used unless they don't provide any useful bonus (namely, +Accuracy buffs)

Defense Ignore is using the post-Unlimited Formula.
Night Lord:
 Spoiler
 Sharp Eyes
 Hyper
Shadower:
 Muspelheim
 Edge Carnival
 Assassinate Only
 Sharp Eyes
 Hyper
Blade Master:
 Spoiler
 Sharp Eyes
 Hyper
Phantom:
 Rapid Fire/Twilight
 Ultimate Drive
 Sharp Eyes
 Hyper
Xenon:
 Spoiler
 Sharp Eyes
 Fuzzy
 Hyper

Night Lord: Quadruple Throw for single target and Shade Split for multiple targets. Purge Area has been said to not apply vs Bosses so is not used.
[INDENT]Hyper: Uses Four Seasons, Bleeding Toxin, Quadruple Throw - Reinforce, Quadruple Throw - Boss killer, Quadruple Throw - Bonus Attack, Shade Split - Reinforce, Shade Split - Bonus Attack[/INDENT]


Shadower: Edge Carnival and Muspelheim are used in their own tables, along with Boomerang Step. Assassinate is used whenever 5 KP is available. 5 KP is saved to recast Shadow Instinct. Meso Explosion is used whenever ~180s passes before coins all expire. Assassinate is used in-between for single targets. There is also a table to show what happens when Assassinate isn't used, and what happens when Assassinate is the only thing used.
[INDENT]Hyper: Uses Veil of Shadow, Flip the Coin, Boomerang Step - Reinforce, Boomerang Step - Bonus Attack, Boomerang Step - Extra Target, Assassinate - Bonus Attack, Meso Explosion - Enhanced[/INDENT]
[INDENT]- Assassinate's Reinforce adds about 400%/s at 0% defense, and Limit Canceller adds around 15m/s.[/INDENT]


Blade Master: Dual Blade uses Phantom Blow for single targets, Blade Fury for multi-targets. Also includes a table for using Bloody Storm with Blade Fury, which is better on low defense mobs. Final Cut is cast whenever it is available. Evasion Mastery is set at 90% Avoid Rate for KMS and GMS, every 2 seconds. There is a Chains of Hell table because some idiot said Chains of Hell was a good 4th job attacking skill. Ha. That's funny.
[INDENT]Hyper: Uses Asura (est. 300ms), Hidden Blade, Phantom Blow - Reinforce, Phantom Blow - Bonus Attack, Phantom Blow - Ignore Guard, Bloody Storm - Reinforce, Bloody Storm - Bonus Attack[/INDENT]


Phantom: Rapid Fire, Combo Attack, Threaten for single target; Twilight + Phantom Charge for multiple targets, and a separate table set for Ultimate Drive. Uses Judgement whenever possible until it activates critical card, with a 120ms delay added to account for the downtime involved. SE is with a party member using SE. Actual damage would be a few %/s (unnoticeable) if you were to cast it yourself, in the case of Twilight and Ultimate Drive. Rapid Fire has a 1/1.3x damage penalty, and Combo Attack and Threaten have a -40% duration penalty.
[INDENT]Hyper: Rose Carte Finale, Tempest of Card - Cooltime Reduce, Tempest of Card - Extra Target, Tempest of Card - Reinforce, Ultimate Drive - Reinforce, Ultimate Drive - Extra Target[/INDENT]


Xenon: Uses Blade Dancing in one table, and Fuzzy Lob Masquerade Sniper for single target and Bombing for multitarget in the other table. Hologram Graffiti - Penetration (210ms) is used for single targets. Force Field (540ms) is used for multitargets. Force Field damage is minorly detrimental for 0% Defense, but beneficial for higher defense as summons ignore defense. Aegis System is assumed to activate every 2 seconds. Energy expenditure is prioritised for OOPart Code, Linear Perspective, Incline Power, and then Dual Breeder Defensive. Extra Supply is used whenever energy is below 10, or OOParts is running low and a recast is required. Any extra energy that goes over 20 is calculated as Pinpoint Rockets. This gives a respective uptime of 75%, 100%, 100%, and 32%. If DBD is sacrificed, OOParts can have a near 100% uptime (99.x%). Note that in a party scenario, Hologram Graffiti - Support can be used to generate more energy. The summon damage is negligible comparatively.
[INDENT]Hyper: Meltdown Explosion and Confine Entangle are used due to their debuffs. Amaranth Generator is used, and while active, Pinpoint Rockets are activated at a rate of 1 attack per second. Each table uses every hyper skill, except for Hologram Graffiti - Speed. I suspect this to be a greater benefit than Blade Dancing - Speed, or Fuzzy Lob Masquerade - Extra Target, but I do not know the specific attack speed it causes.[/INDENT]


Thief %/s (KMS Unlimited and GMS Tempest) - JoeTang - 2013-01-11

Finalized the OP. Big thanks to Eos for moving up the posts for me.


Xenon's Hologram Graffiti were corrected to behave like traditional summons. Total Damage buffs to not affect them, and they ignore defense. Because of this, Force Field may be minorly detrimental to %/s in the cases of low defense, or high boss damage.

I still do not know Hologram Graffiti - Speed's bonus, and likely never will. It is probably what Hologram Graffiti requires to be beneficial to %/s all the time, except in cases of extremely high Boss Damage. At 200% Boss Damage, Hologram Graffiti - Penetrate is 100%/s worse. At this point, I would say a maxed Hologram using Support with Persist would probably be the best choice of action at bosses, to improve tankiness of the party and add some extra damage with Pinpoint Rockets, maintaining OOParts, and Dual Breeder.


I've also added Evasion Mastery to Dual Blades, where their Avoid Rate is estimated at 90%, every 2 seconds. This leads to near 100% uptime in Unlimited, but only ~55% uptime in Tempest due to it only lasting 1 second.


Thief %/s (KMS Unlimited and GMS Tempest) - Bribery - 2013-01-11

Not sure if these vids are of any use in determining Hologram Graffiti - Speed's effect. It's hard to see the damage but the ball is noticeably faster in the 2nd video.


Hologram Graffiti casted at 2:16
[video=youtube;FuQ0V-2iwUs]http://www.youtube.com/watch?v=FuQ0V-2iwUs[/video]

Hologram Graffiti casted at 0:25
[video=youtube;LScb9Q-DzGE]http://www.youtube.com/watch?v=LScb9Q-DzGE[/video]


Thief %/s (KMS Unlimited and GMS Tempest) - fodjgngf - 2013-01-11

[MENTION=535]JoeTang[/MENTION] I don't think boss damage was calculated for Dual Blades.


Thief %/s (KMS Unlimited and GMS Tempest) - JoeTang - 2013-01-12

fodjgngf Wrote:[MENTION=535]JoeTang[/MENTION] I don't think boss damage was calculated for Dual Blades.

Thanks for catching that, it's fixed now.


Thief %/s (KMS Unlimited and GMS Tempest) - Arrg - 2013-01-12

Bribery Wrote:Not sure if these vids are of any use in determining Hologram Graffiti - Speed's effect. It's hard to see the damage but the ball is noticeably faster in the 2nd video.


Hologram Graffiti casted at 2:16
-snip-

Hologram Graffiti casted at 0:25
-snip-

Those are two different versions. The orb speed was sped up considerably after that first video, but yeah that 2nd video does have speed up (just compared to my un-hypered).


Thief %/s (KMS Unlimited and GMS Tempest) - iiEric - 2013-01-16

Hey =D.. For Phantoms, i was wondering what the delay for Tempest is? I thought it was 180ms, which is the same as Mille Aiguilles, which means that it might be worth it to use Tempest whenever it is off cool down. Would this increase the dps? Personally iI use Tempest whenever I can but I'm not sure if it will yield a higher dps than spamming Mille. Thank you =).. Sorry if this has been asked before.


Thief %/s (KMS Unlimited and GMS Tempest) - Radiation - 2013-02-24

Hey Joe, I've been meaning to ask how exactly you calculate Shadower Assasinate only charts because it's not quite clear to me. Is that pure Assasinate or Dark Sight + Nate? And are you factoring in the extra attacks needed to recharge body count to recast Shadower Instinct?
Thanks!

EDIT: Found the answer to my first question, so now my only question is if you have the SI recast factored in. xP


Thief %/s (KMS Unlimited and GMS Tempest) - JoeTang - 2013-02-24

Radiation Wrote:Hey Joe, I've been meaning to ask how exactly you calculate Shadower Assasinate only charts because it's not quite clear to me. Is that pure Assasinate or Dark Sight + Nate? And are you factoring in the extra attacks needed to recharge body count to recast Shadower Instinct?
Thanks!

EDIT: Found the answer to my first question, so now my only question is if you have the SI recast factored in. xP

No, it doesn't recast Shadow Instinct. I'll look into adding this.


Thief %/s (KMS Unlimited and GMS Tempest) - Radiation - 2013-02-24

JoeTang Wrote:No, it doesn't recast Shadow Instinct. I'll look into adding this.
I see. Thanks a bunch^^


Thief %/s (KMS Unlimited and GMS Tempest) - JoeTang - 2013-03-14

KMST 1.2.473

Phantom:
 Rapid Fire/Twilight
 Ultimate Drive
 Sharp Eyes
 Hyper

Removes Ultimate Drive Extra Target for Ignore Guard. Removed the Defense Card, so you can only roll 4 different cards (?), thus chance of getting Critical Card goes up from 20% to 25%. When this goes live, I'll check how the autocast on Judgement works and see if it is actually beneficial.

Can anyone tell me in GMS's current version, does Rose Carte Finale's effect hit twice for four hits, or only once for four hits? The one where there are cards in the ground and they do damage. In any case, I believe this is a minor nerf to its overall damage unless I am wrong in how it works (Like Kaiser's Infernal Breath?)


Thief %/s (KMS Unlimited and GMS Tempest) - MountLag - 2013-03-15

http://www.southperry.net/showthread.php?t=80&p=1110755&viewfull=1#post1110755

Looks like the 4 hit explosion only happens once.


Thief %/s (KMS Unlimited and GMS Tempest) - ultimax21 - 2013-03-16

If it worked like the old bugged version, it should keep exploding. The current GMS version only explodes once though once hit 6lines, explosion 4lines (once). Well, I haven't seen any videos of KMS revamped one though.


Thief %/s (KMS Unlimited and GMS Tempest) - JoeTang - 2013-03-18

KMST 1.2.474:

Phantom:
 Rapid Fire/Twilight
 Ultimate Drive
 Sharp Eyes
 Hyper

It's okay.


Thief %/s (KMS Unlimited and GMS Tempest) - domuki - 2013-03-24

I've been reading the korean forums about phantoms and it seems that they reverted the stolen skill weapon multiplier back to whatever the cane uses. Also, some people did tests and they found that stolen skills do around 90-95% of the original damage. Overall, I am happy about these changes Chin


Thief %/s (KMS Unlimited and GMS Tempest) - valhala556 - 2013-03-24

domuki Wrote:I've been reading the korean forums about phantoms and it seems that they reverted the stolen skill weapon multiplier back to whatever the cane uses. Also, some people did tests and they found that stolen skills do around 90-95% of the original damage. Overall, I am happy about these changes Chin

what was the nerf before? I though phantoms didn't get any reductions for stolen skills. like ever.


Thief %/s (KMS Unlimited and GMS Tempest) - Curtiss - 2013-03-24

valhala556 Wrote:what was the nerf before? I though phantoms didn't get any reductions for stolen skills. like ever.

It wasn't captured in Max's blog, that's why. The weapon multiplier for stolen skills was reduced to 1.0x instead of using the cane's normal 1.3x.


Thief %/s (KMS Unlimited and GMS Tempest) - domuki - 2013-03-24

Curtiss Wrote:It wasn't captured in Max's blog, that's why. The weapon multiplier for stolen skills was reduced to 1.0x instead of using the cane's normal 1.3x.

yup. Also, skills like rapid fire are still nerfed in GMS for phantoms. In KMS, it is far superior than mille (even with hypers) on 1 v 1.


Thief %/s (KMS Unlimited and GMS Tempest) - JoeTang - 2013-03-24

domuki Wrote:yup. Also, skills like rapid fire are still nerfed in GMS for phantoms. In KMS, it is far superior than mille (even with hypers) on 1 v 1.

No it's not. Have you even read the thread?


I've reassessed the thread to include the post-Unlimited Defense Formula, and found a bug in Shadower's Venom damage calculation, where the sum duration wasn't completely accurate.