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Tespia - Season 2 Round 3 - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Maplestory Discussion (https://www.southperry.net/forumdisplay.php?fid=31) +--- Thread: Tespia - Season 2 Round 3 (/showthread.php?tid=38468) |
Tespia - Season 2 Round 3 - Berzerk - 2011-03-09 They might not even think about fixing bugs until the following patch. I'm mean, really, Maple Story has tons of code. Trying to fix one thing a certain can bring up another problem in another way. Realistically, you shouldn't even expect bug fixes until a month after, at the very soonest, unless it's extremely game breaking like a meso glitch (I'm sorry, and broken skill isn't game-breaking). They could just implement the code for LHC now and then look at bugs from tespia and incorporate them the following patch. Tespia - Season 2 Round 3 - maplefreak26 - 2011-03-09 The Ultimate Explorer bug isn't really hard to fix IMO. Assuming their codes state somewhat like this if playerLevel >=xx then enter.map(xx) else NPC.Error They could easily fix it since its only a simple line of code (change level to 65, unless they fucked something up) Tespia - Season 2 Round 3 - Berzerk - 2011-03-09 maplefreak26 Wrote:The Ultimate Explorer bug isn't really hard to fix IMO. That is "game-breaking" in this argument because of the fact that one of their main pieces of content that their advertising this patch is inaccessible. Tespia - Season 2 Round 3 - Berzerk - 2011-03-09 maplefreak26 Wrote:The Ultimate Explorer bug isn't really hard to fix IMO. That is "game-breaking" in this argument because of the fact that one of their main pieces of content that their advertising this patch is inaccessible. |