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Attack Speed Reference - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Game Mechanics (https://www.southperry.net/forumdisplay.php?fid=33) +--- Thread: Attack Speed Reference (/showthread.php?tid=3088) |
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Attack Speed Reference - Dusk - 2009-11-22 There is no way Double Swing is that fast. Well, actually, the swing comes out pretty fast, but the actual speed of the attack ends up taking about the same amount of time as a normal hit. I don't think these numbers are very conclusive. Attack Speed Reference - JoeTang - 2009-11-23 Devil Wrote:Update: Attack speeds can only be multiples of 30ms. Attack Speed Reference - Devil - 2009-11-23 JoeTang Wrote:Attack speeds can only be multiples of 30ms.So it rounds up to the higher (maple always rounds up) -possible- 30ms "ticker" coming from the speed from the Normal(6) speed? 750 Normal (6) 720 690 660 630 Actual Faster (3) speed of polearm normal attack - 610 Faster (3) Round up to /\ 600 Hmmm ic ic ![]() doubleSwing 420 342 420 390 360 - 342 > Round up to 360 330 tripleSwing 660 537 660 630 600 570 540 - 537 > Round up to 540 510 finalBlow 810 659 810 780 750 720 690 660 - 659 > Round up to 660 630 Results in a combo of (with booster): Normal Attack: 630ms Double Swing: 360ms Triple Swing: 540ms Combo: 1530ms Final Blow: 660ms Combo + Finisher: 2190ms Is this correct then?
Attack Speed Reference - Fiel - 2009-11-26 Chances are the code looks something like this: Code: #include <stdio.h>This means, logically, that the most one can gain from attack speed (without booster) is 75% of the delay of the Normal(6) skill. So 6000 would go to 4500, and 300 would go to 225. So... using this system. Delay of 6000; No booster 15 weapon speed = 9360 14 = 9000 13 = 8610 12 = 8250 11 = 7860 10 = 7500 9 = 7110 8 = 6750 7 = 6360 6 = 6000 5 = 5610 4 = 5250 3 = 4860 2 = 4500 Attack Speed Reference - KatanaKiwi - 2009-11-27 LazyBui Wrote:I noticed random increases of 30ms while holding down the attack button. There seems to be no specific trigger. It happens with all skills listed (with the only exception of Hurricane thus far) and across all weapon speeds.this means that holding your skill button speeds up your attacks by 30ms right? So that means aran have a dissadvantage here? Does the 30ms increase also work for faster2 capped attacks or not? Or am i reading you wrong and does the 30ms increase only have to do with your meassuring? Attack Speed Reference - Takebacker - 2009-11-27 KatanaKiwi Wrote:this means that holding your skill button speeds up your attacks by 30ms right? So that means aran have a dissadvantage here? Does the 30ms increase also work for faster2 capped attacks or not? Considering the fact that if you press attack during the attack, the next skill works immediately, i don't think there's a disadvantage. (ie. if you press attack while normal attacking, you double swing immediately) Attack Speed Reference - KatanaKiwi - 2009-11-27 understand that, however from what lazybui sais in that quote i understand that when holding a skill button to repeat a skill (spamming one atk) the attacks itself are 30ms faster then when you simply press a skill once Attack Speed Reference - Hazzy - 2009-11-27 Using G keys on an Aran, I press the attack key three times in approximately a 3 ms interval.* Most of the time, the attack works fine. Sometimes it doesn't work if I lag or booster dies. *The lowest interval my keys allow is 1 ms, I believe. If I don't put a delay, I assume it defaults to 1 ms. Attack Speed Reference - KatanaKiwi - 2009-11-27 Im glad aran skills work right but thats totally not my point. According to lazybui (unless im reading it wrong) the skills itself take 30ms less time when being used repeatedly/ when holding your attack button. Im using aran as an example because they dont use the Same attack over and over again but combine multiple attacks. Im not saying it doesnt work for aran but the topic writer does not indicate if it works with combinations of skills without time intervals. I hope somebody can clarify what exacly those 30ms are and if they work for aran too.. Also im wondering of it works for faster 2 capped attacks Attack Speed Reference - Russt - 2009-11-28 30 seconds more, not less. In other words, he's saying there's a variation - sometimes a skill takes 600ms, sometimes 630ms. Nothing about speeding up while holding down the button. He's always holding down the button for testing purposes. Also, Fiel/whoever else cares, I believe there's an upper cap of 10 on calcSpeed. This from testing a speed-15 sword on a private server through wz editing, mind you. Attack Speed Reference - Stereo - 2009-11-28 I still think the 600/630ms thing is a problem with how these events are measured, and the actual time is in between, MS just sends packets on a 30ms schedule or something. For accurate measures of attack speed I'd stick with either a metronome or a stopwatch when possible. Cause rather than the 600ms (100 per minute Faster(2)) regular attacks, I always got around 102 in a minute. Which is something like 590ms. This thread is fine for relative speed measures though. Attack Speed Reference - Russt - 2009-12-03 New Evan delays, according to Fiel's extraction update:
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Attack Speed Reference - ¥-Striker-¥ - 2009-12-09 Russt Wrote:Summed and tabulated. I'm assuming negative delays are positive, which I believe worked last time. So if Im using a Purple Snowboard ( Speed 5 ) + Booster (-3) = 2 (Fastest Speed) Here are Normal 6 Speed right? 6 - 2 = 4 Final Blow : 810 * (16-4) / 16 = 607.5 Overswing Triple : 660 * (16-4) / 16 = 495 Overswing Double : 420 * (16-4) / 16 = 315 Too fast? Under 600MS.. A lil bit TOO fast.. Attack Speed Reference - Russt - 2009-12-09 I don't know. Character delays do tend to be unreliable... for example, they tell us nothing about Final Attack for adventurers. For most "simple" animations, though, they work. Attack Speed Reference - ¥-Striker-¥ - 2009-12-09 Ugh... Still so hard to figure out Aran's DPM. Attack Speed Reference - rainbowBean - 2009-12-14 Final Blow : 810 * (16-4) / 16 = 607.5 Overswing Triple : 660 * (16-4) / 16 = 495 Overswing Double : 420 * (16-4) / 16 = 315 For the overswing double, yes its that fast! i done a video recording on overswing double, its approximately 267 ms. The weapon i used was Purple Surf Board (Fast Speed) I am not sure whether the Fast is Fast(5) or Fast(4) Attack Speed Reference - KaidaTan - 2009-12-14 rainbowBean Wrote:Final Blow : 810 * (16-4) / 16 = 607.5Except that those numbers can't be right because everything in maple is done in intervals of 30ms. Attack Speed Reference - Dusk - 2009-12-14 Edit: Never mind. Attack Speed Reference - Russt - 2009-12-14 KaidaTan Wrote:Except that those numbers can't be right because everything in maple is done in intervals of 30ms.The average woman bears 2.52 children. Attack Speed Reference - KaidaTan - 2009-12-14 Russt Wrote:The average woman bears 2.52 children.That is not a comparable statistic. That one is taken of a census of all the women in the country/world. Obviously a woman can't bear .52 children (and have it count as a live birth), but there is certainly no such thing as a skill that takes 615ms. And a rounding error on all 3 skills (nevermind the different speeds, which would all be at least 30ms faster/slower) could make as much as a 45ms difference from what is true. Estimations are nice and in many ways useful, but this isn't the "Attack Speed Estimation" thread. |