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[1.2.328] Battlemages get their spotlight - Printable Version

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[1.2.328] Battlemages get their spotlight - Hazzy - 2010-07-18

Zacairga Wrote:Can you post a vid of yourself at O4, whenever you get to that level? I wanna compare it to my own training.

O4 is now like, 160s. Tespia is on 1x. That'll take a while.


[1.2.328] Battlemages get their spotlight - Takebacker - 2010-07-18

Zacairga Wrote:Can you post a vid of yourself at O4, whenever you get to that level? I wanna compare it to my own training.

I laughed so hard...


[1.2.328] Battlemages get their spotlight - Zacairga - 2010-07-18

Hazzy Wrote:O4 is now like, 160s. Tespia is on 1x. That'll take a while.

Oh. crap, I forgot. That also means comparing the training wouldn't be fair either... Blah.

Takebacker Wrote:I laughed so hard...

<_<


[1.2.328] Battlemages get their spotlight - Alloy - 2010-07-18

Zacairga Wrote:Good job skipping over my entire second paragraph to turn this into a he said she said argument. I've proven my point to myself; I'm done.

Threaten. You forgot that thing. That means support to the whole party, and adaptability, reinforced with combat orders. They just added a concept that was missing to begin with. Also, you keep ignoring hermits were only about movement at the beginning. You proved nothing, after all.


[1.2.328] Battlemages get their spotlight - Zacairga - 2010-07-18

Alloy Wrote:Threaten. You forgot that thing. That means support to the whole party, and adaptability, reinforced with combat orders. They just added a concept that was missing to begin with. Also, you keep ignoring hermits were only about movement at the beginning. You proved nothing, after all.

Healing. Drain saps HP from mobs and Alchemist makes pots give more HP/MP and last longer. I said I proved something to myself. I was seeing your views on it, and they're more or less what I expected.


[1.2.328] Battlemages get their spotlight - Alloy - 2010-07-18

Zacairga Wrote:Healing. Drain saps HP from mobs and Alchemist makes pots give more HP/MP and last longer. I said I proved something to myself. I was seeing your views on it, and they're more or less what I expected.

That's a good point now, and, forgetting our differences, I can see that. However, my point still stands up to some point. While it's true we have a better recovery, bandits make up with an alternate way to recover, chakra, and a skill that protects them from damage, meso guard. We are perfectly balanced there. Survavility VS optimization. It's a nice contrast. However, what I'm saying is that before, we had flash jump, and they had assaulter. However, in this situation, assaulter has lower mobility (at least better now) and only usable sometimes. Not really balanced there. However, with this simple change, us Night Lords changed from the best moving class in the game from the start, to the worst moving thief branch, because all thieves now have flash jump, but we now lack a distinct movement skill. And while I like how our optimization is getting better, it kinda reversed the roles I thought were at the start.

HOWEVER. The reason I never complained was because we don't actually loose any movement skills. In fact, we still are on the top 5, and while it's nice, it'd be interesting to see something that made us more unique on that matter, like the old times.

UHM... I think I really made myself clear this time, not sure about the other times.


[1.2.328] Battlemages get their spotlight - jhkplaya888 - 2010-07-18

Zacairga Wrote:Healing. Drain saps HP from mobs and Alchemist makes pots give more HP/MP and last longer. I said I proved something to myself. I was seeing your views on it, and they're more or less what I expected.

yes cause drain totally helps when you get 1 hit k/o from everything due to your lack of hp...


[1.2.328] Battlemages get their spotlight - MorbidMagus - 2010-07-18

MageEvanandDrkUpdates<3

30 attack on MM is gross, but better than nothing, and certainly not something to lol at with the formula change.

I assume it will stack with Meditate/Bless? :3


[1.2.328] Battlemages get their spotlight - aarparp - 2010-07-18

well.
if u wanna know what some koreans in KMS screenshot means... ill just put some general one you might wanna know.

데미지 - Damage
크리티컬 확률 - Critical %
크리티컬 데미지 - Critical Damage
마력 - Magic Attack
물리공격력(or 공격력Wink - Weapon Attack
크리티컬 최소 데미지 - Minimum Critical Damage
물리회피율 - Physical Avoidability
마법회피율 - Magic Avoidability
물리명중률 - Physical Accuracy
마법명중률 - Magic Accuracy
크리티컬 최대 데미지 - Maximum Critical Damage
확률 - Probability
소환 - Summon
숙련도 - Mastery
물리방어력 - Physical Defence
마법방어력 - Magic Defence
이동속도 - Speed
점프 - Jump
공격 속도 - Attack speed
피격 - when u get damaged
넉백 - Knock-back
증가 - Increase
감소 - Decrease

I hope this will help u understand some koreans in KMS Screen Shots


[1.2.328] Battlemages get their spotlight - Abysseon - 2010-07-18

MorbidMagus Wrote:MageEvanandDrkUpdates<3

30 attack on MM is gross, but better than nothing, and certainly not something to lol at with the formula change.

I assume it will stack with Meditate/Bless? :3

I don't think that it will have to stack. Magic mastery should be passive.


[1.2.328] Battlemages get their spotlight - Zacairga - 2010-07-18

Alloy Wrote:That's a good point now, and, forgetting our differences, I can see that. However, my point still stands up to some point. While it's true we have a better recovery, bandits make up with an alternate way to recover, chakra, and a skill that protects them from damage, meso guard. We are perfectly balanced there. Survavility VS optimization. It's a nice contrast. However, what I'm saying is that before, we had flash jump, and they had assaulter. However, in this situation, assaulter has lower mobility (at least better now) and only usable sometimes. Not really balanced there. However, with this simple change, us Night Lords changed from the best moving class in the game from the start, to the worst moving thief branch, because all thieves now have flash jump, but we now lack a distinct movement skill. And while I like how our optimization is getting better, it kinda reversed the roles I thought were at the start.

HOWEVER. The reason I never complained was because we don't actually loose any movement skills. In fact, we still are on the top 5, and while it's nice, it'd be interesting to see something that made us more unique on that matter, like the old times.

UHM... I think I really made myself clear this time, not sure about the other times.

I'm going to start this post off by saying Chakra is by all standards useless. The only time I even came close to using it was when I was in the dojo, and it wasn't even succesful because the animation takes so damned long. I'd rather have full HP in half a millisecond than wait roughly 3 seconds for a CHANCE of getting my HP back. You can't even use it unless your HP is below 50%. Fail skill is fail. Meso Guard is our only HP based skill.

Comparing Flash Jump and Assualter isn't fair in the least. You can FJ around town and from map to map while we can only use it for training. It's the only skill in the game that requires a monster to be used. Honestly, I don't think Nexon was thinking in terms of movement speed. Of Shads and Dual Blades, they're the ones who have a noticeable speed advantage. Shads are only faster when training, and we probably won't be using it while training or bossing unless it's to shorten the distance between us and a monster. Night Lords are probably going to be stuck where they are, as a skill where you rush in doesn't sound like it'll happen for a ranged class. Maybe you should make a Dual Blade or a Shadower, since apparently movement speed is what you want.

I generalized you into the lake that is the Night Lord community. All the comments about Night Lords wanting to get more speed boosts because Dits get it all blended into one massive wall of rage in my head. I thought you were some other Night Lord that had complaints very similar to your own and I apologize. I jumped the gun on that one.

Yeah, you made yourself a lot clearer this time. Before you just sounded like the stereotypical high leveled Assassin... Rolleyes


[1.2.328] Battlemages get their spotlight - Alloy - 2010-07-18

Zacairga Wrote:I'm going to start this post off by saying Chakra is by all standards useless. The only time I even came close to using it was when I was in the dojo, and it wasn't even succesful because the animation takes so damned long. I'd rather have full HP in half a millisecond than wait roughly 3 seconds for a CHANCE of getting my HP back. You can't even use it unless your HP is below 50%. Fail skill is fail. Meso Guard is our only HP based skill.

Comparing Flash Jump and Assualter isn't fair in the least. You can FJ around town and from map to map while we can only use it for training. It's the only skill in the game that requires a monster to be used. Honestly, I don't think Nexon was thinking in terms of movement speed. Of Shads and Dual Blades, they're the ones who have a noticeable speed advantage. Shads are only faster when training, and we probably won't be using it while training or bossing unless it's to shorten the distance between us and a monster. Night Lords are probably going to be stuck where they are, as a skill where you rush in doesn't sound like it'll happen for a ranged class. Maybe you should make a Dual Blade or a Shadower, since apparently movement speed is what you want.

I generalized you into the lake that is the Night Lord community. All the comments about Night Lords wanting to get more speed boosts because Dits get it all blended into one massive wall of rage in my head. I thought you were some other Night Lord that had complaints very similar to your own and I apologize. I jumped the gun on that one.

Yeah, you made yourself a lot clearer this time. Before you just sounded like the stereotypical high leveled Assassin... Rolleyes


Actually, there's something to make clear too, and that is that drain can only recover up to half our total hp. That means that in any place where we have barely the hp to survive, drain is totally useless. And I mean it. At oblivion I have to keep relying on potions, and if I use drain, is a 50% chance of death. Specially if a mob spawns on me, forcing me to PUNCH it, and not having recovered the hp (THANK GOD that's going away. Drain will now be efficient). Sure, Chakra is slow on lower levels, but on higher ones it's better to use, and on the Big Bang update, the mastery level is now only 10. And by all means, Meso guard actually saves money from potions, too, only on its own way.

And assaulter actually works in a different way from flash jump. Flash jump, in case you never tested, gives you pot lag, and makes you unable to attack or even pot. So it's purely for movement, anywhere... But can cost you a death or two if you don't pay attention. Assaulter is oriented only on combat, making you move better, while also useful for dealing damage. Again, it's only a matter of play styles. After the updates they are pretty balanced.

And about making a new character... I've never mained another character, since I ever started, and I'll never will. I don't really have the time to start a new one, and the style of a Night Lord is my style. Not a lot of keys, relying just on flash jump and a pair of things... And some buffs. It's just that. Oh and I'm not gonna start over my monster book D:


[1.2.328] Battlemages get their spotlight - Zacairga - 2010-07-18

Alloy Wrote:Actually, there's something to make clear too, and that is that drain can only recover up to half our total hp. That means that in any place where we have barely the hp to survive, drain is totally useless. And I mean it. At oblivion I have to keep relying on potions, and if I use drain, is a 50% chance of death. Specially if a mob spawns on me, forcing me to PUNCH it, and not having recovered the hp (THANK GOD that's going away. Drain will now be efficient). Sure, Chakra is slow on lower levels, but on higher ones it's better to use, and on the Big Bang update, the mastery level is now only 10. And by all means, Meso guard actually saves money from potions, too, only on its own way.

And assaulter actually works in a different way from flash jump. Flash jump, in case you never tested, gives you pot lag, and makes you unable to attack or even pot. So it's purely for movement, anywhere... But can cost you a death or two if you don't pay attention. Assaulter is oriented only on combat, making you move better, while also useful for dealing damage. Again, it's only a matter of play styles. After the updates they are pretty balanced.

And about making a new character... I've never mained another character, since I ever started, and I'll never will. I don't really have the time to start a new one, and the style of a Night Lord is my style. Not a lot of keys, relying just on flash jump and a pair of things... And some buffs. It's just that. Oh and I'm not gonna start over my monster book D:

No, you're wrong. Chakra isn't good at higher levels. Nothing changes but the amount of HP recovered. I get HP from twitching my finger almost 10 times faster than using Chakra, which gets canceled out if a mob hits you. The skill only exists so we can get meso guard. That's not changing post Big Bang, while drain's usefulness is.

I have never used FJ myself (I got to lvl 75 on a hermit, but after discovering that I still was using a sole attack skill for all those levels I decided it wasn't the class for me), but from what I've seen, Hermits/Night Lords/Night Walkers can turn midair and sling some of their stars. After BB it won't really matter either way, as neither class will have a minimum range. Flash Jump is now as much of a novelty as haste. I have no problem with that.

So what you're saying is that while you only made a NL for the speed, you choose to only play it because you only have two attack skills to speak of? Seems like a 180 degree turn, but meh, we're gettin somewhere.


[1.2.328] Battlemages get their spotlight - Alloy - 2010-07-19

Zacairga Wrote:No, you're wrong. Chakra isn't good at higher levels. Nothing changes but the amount of HP recovered. I get HP from twitching my finger almost 10 times faster than using Chakra, which gets canceled out if a mob hits you. The skill only exists so we can get meso guard. That's not changing post Big Bang, while drain's usefulness is.

I have never used FJ myself (I got to lvl 75 on a hermit, but after discovering that I still was using a sole attack skill for all those levels I decided it wasn't the class for me), but from what I've seen, Hermits/Night Lords/Night Walkers can turn midair and sling some of their stars. After BB it won't really matter either way, as neither class will have a minimum range. Flash Jump is now as much of a novelty as haste. I have no problem with that.

So what you're saying is that while you only made a NL for the speed, you choose to only play it because you only have two attack skills to speak of? Seems like a 180 degree turn, but meh, we're gettin somewhere.

The thing is mostly the style of play, I prefer to have my keyboard simple. And about chakra, I remember someone using it at the CWKPQ bosses to lure them, and he had a good level one, where the animation seemed quite faster than level 1. Can't remember who it was, maybe it was Devil's Sunrise, but not sure.


[1.2.328] Battlemages get their spotlight - Zacairga - 2010-07-19

Alloy Wrote:The thing is mostly the style of play, I prefer to have my keyboard simple. And about chakra, I remember someone using it at the CWKPQ bosses to lure them, and he had a good level one, where the animation seemed quite faster than level 1. Can't remember who it was, maybe it was Devil's Sunrise, but not sure.

Unless it gets a out of nowhere speed bost that isn't listed in-game at lvl 30 I can say it doesn't get any faster. Who actually has Chakra at lvl 1 at any point in time anyways?


[1.2.328] Battlemages get their spotlight - Stereo - 2010-07-19

Alloy Wrote:The thing is mostly the style of play, I prefer to have my keyboard simple

 Spoiler

Nexon needs to introduce new keyboard options seriously... I have all except Alt mapped right now (and F9-F12) and there are still extra keys.

And I'm playing a class with only 4 attacks...



[1.2.328] Battlemages get their spotlight - Arroz - 2010-07-19

Stereo Wrote:
 Spoiler

Nexon needs to introduce new keyboard options seriously... I have all except Alt mapped right now (and F9-F12) and there are still extra keys.

And I'm playing a class with only 4 attacks...

shift keys plx...you could just take out menu keys and use the shortcut.


[1.2.328] Battlemages get their spotlight - GodCanJudge - 2010-07-19

Takebacker Wrote:[video=youtube;jWvhq5EuemU]http://www.youtube.com/watch?v=jWvhq5EuemU[/video].

that dark lightning skill is like hell's version of godly O_o

whats the cooldown on it?


[1.2.328] Battlemages get their spotlight - Takebacker - 2010-07-19

GodCanJudge Wrote:that dark lightning skill is like hell's version of godly O_o

whats the cooldown on it?

5 seconds. It's pretty good, but only in it's range and mobbing ability. It's really slow, which is really annoying.


[1.2.328] Battlemages get their spotlight - donovan - 2010-07-19

Takebacker Wrote:5 seconds. It's pretty good, but only in it's range and mobbing ability. It's really slow, which is really annoying.

Which skill is Dark Lighting? I hope they buff Reaper again, the one video of the 150 Battle Mage with reapers actually made good use of reapers this video they summoned 1/20 mobs and did minuscule damage. Archmage I\L needs moar, 6 mobs with CL please, the changes to Cold Beam and TSpear are nice, but I need some candy for the 4th job, since Elquines is pineappleing terrible.