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[1.2.326] (4) Really last chance! - Printable Version

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[1.2.326] (4) Really last chance! - Tikey - 2010-07-07

Hazzy Wrote:Throw Luk requirements on all elemental weapons and create scrolls that give wands and staves elemental bonuses. "Fire +25% Posion + 15%", or w/e it is. Make them easy enough to get and any wand becomes usable.

They could just reduce the elemental bonus they give or remove it. This would be a more viable solution instead of completely taking them out because it won't screw up the people that have them and it would still be an end game weapon for people that use them.


[1.2.326] (4) Really last chance! - GodCanJudge - 2010-07-07

I think the easiest option for the ele wands is as someone mentioned before, they should release level 140 and 160 weps for every class and then add a luk requirement onto the ele wands

I also think apples should be removed
adding the extra weps would give you a slightly lower damage range so there's no big problem there

the weddings could just give you the item needed to make a timeless weapon (around 4 for like 30 people, i dont really know how many people weddings allow because i have never been to one but i think that number sounds about right) and then lower the nx required for the wedding
most of Nexon's revenue comes from clothing, 2x, and gachapon anyway


[1.2.326] (4) Really last chance! - FrozNlite - 2010-07-07

Definitely like the Magician updates. Exactly what we needed.

Now to enter this mess Tongue:

[spoiler=I'll just address these quotes collectively]
Dusk Wrote:Not every version has Ele Wands/Staves either. Putting aside the 25% damage boost to a specific element, the Ele Staves have 178 attack clean. Holy hell what? That's almost 50 attack higher than a Reverse Staff, and far beyond what a level 100 Staff is even capable of reaching. A well scrolled Timeless Staff can hardly beat that. If they balance mages in KMS to be competitive with other classes using Staves that have 11x~13x attack clean, then mages in GMS will seem like they're permanently on Apples.

Oh, and they also get the 25% damage boost. Yeah.

FluffyFoxxie Wrote:Just becuase it only affects a few players means it's not unbalanced? lolok.

Dusk Wrote:> 1080% CL hits 3 targets
> easily surpass 300 magic attack
> elquines does some extra damage

I see I/Ls being about as powerful as Heroes. With a weapon that boosts their overall damage by 25% and gives them an additional 40 magic attack, hohoho certainly not the weakest bossing class.

Dusk Wrote:How exactly is magic attack different than weapon attack? Thanks. My point was that they seem about on par with Heroes, not that they are better than them. So far I haven't seen any solid numbers that show that mages are have lower dps than other classes, only speculation that they will do so just because they are currently the weakest.
[/spoiler]

First off, big LOL at the two most vocal proponents for removing Ele Wands being a Marksman and a Corsair. It's funny when the KMST god classes want us ArchMages potentially coming anywhere close to them to be shot down.

@FluffieFoxxie: To counter your "an item only affecting a few classes meaning it's not unbalanced" sarcasm: Apples as they currently work in GMS. The boost NLs get from them > all > the boost us AMs get to our DPS from Eles. GUD ARGUMENT.

@Dusk: Just lol. Again, you're playing a class that was already godly and is now broken, and yet you want us to suffer? Give me a break. First off, we don't get an overall 1.25 damage multiplier to EVERYTHING - it ONLY APPLIES TO THE ELEMENT OF THE WEAPON. So does that mean for BOSSING DPS we're fine? Duh. But it's not like Big Bang has a 1.25x multiplier like you make it out to be. Plus, mind you, our secondary element only gets a 1.1x multiplier. Lolkthanks for 10% more damage.

Also, complete and utter lol @ "AMs being close to Heros at bossing DPS." OO BOY WE'RE GETTING CLOSE TO MID-TIER BOSSING DPS? DAMN BETTER NERF THEIR ELES BEFORE THEY THINK THEY CAN ACTUALLY BOSS WITH US!

Please. Take it from a Lv. 200, there's nothing to do in this game but boss at my level. So we can train hella fast? Big whoop. It'll be nice to see 16x ArchMages with no connections actually invited to runs now.

And a general comment to everyone pissed about eles:

Fiel Wrote:[SIZE="9"]hahaohwow

You guys are about to see pretty epic equips.
[/SIZE]

I guess you all missed that on page 3 of this thread. Like many before me, quit whining about comparing MATK bonuses from Eles to other class equips. They're Lv. 130 and 163 weapons. Just wait till KMS releases the EPIC, HIGHER LEVELED, HIGHER ATT WEAPONS PAUL IS HINTHINTING AT HERE.

Christ. It's funny Dusk finished the last post I quoted him in with "So far I haven't seen any solid numbers that show that mages are have lower dps than other classes, only speculation that they will do so just because they are currently the weakest" because all of you SCREAMING TO NERF ELES don't even have said info to support your arguments. yourargumentisinvalid.jpg.

 Spoiler



[1.2.326] (4) Really last chance! - iFrancisco - 2010-07-07

rhpot03 Wrote:+100% watk/matk is the same as doubling your damage, no matter what your watk and stats are, check the formulas

Reading comprehension is your friend Tongue

JoeTang Wrote:Instead of low base attack classes getting a higher ratio boost and high base attack classes getting a lower ratio boost, everyone gets the same amount.

JoeTang summed up what I said in a more general way. Shadowers would fall under the high base attack category.


[1.2.326] (4) Really last chance! - fodjgngf - 2010-07-07

Oh wow. To hell with phoenix, it always un-stuns any mobs i have stunned currently in gms so.. unless they remove the whole melee attack REMOVES your stun nonsense then this will be.. still crappy. Why isn't the stun at the least 2 seconds? ._. Maybe make up for it by adding higher stun chance..


[1.2.326] (4) Really last chance! - Bountyan - 2010-07-07

What's the stand on the Critical Ring now that it only gives critical chance and no damage?


[1.2.326] (4) Really last chance! - GodCanJudge - 2010-07-07

FrozNlite Wrote:Definitely like the Magician updates. Exactly what we needed.

Now to enter this mess Tongue:

[spoiler=I'll just address these quotes collectively]





[/spoiler]

First off, big LOL at the two most vocal proponents for removing Ele Wands being a Marksman and a Corsair. It's funny when the KMST god classes want us ArchMages potentially coming anywhere close to them to be shot down.

@FluffieFoxxie: To counter your "an item only affecting a few classes meaning it's not unbalanced" sarcasm: Apples as they currently work in GMS. The boost NLs get from them > all > the boost us AMs get to our DPS from Eles. GUD ARGUMENT.

@Dusk: Just lol. Again, you're playing a class that was already godly and is now broken, and yet you want us to suffer? Give me a break. First off, we don't get an overall 1.25 damage multiplier to EVERYTHING - it ONLY APPLIES TO THE ELEMENT OF THE WEAPON. So does that mean for BOSSING DPS we're fine? Duh. But it's not like Big Bang has a 1.25x multiplier like you make it out to be. Plus, mind you, our secondary element only gets a 1.1x multiplier. Lolkthanks for 10% more damage.

Also, complete and utter lol @ "AMs being close to Heros at bossing DPS." OO BOY WE'RE GETTING CLOSE TO MID-TIER BOSSING DPS? DAMN BETTER NERF THEIR ELES BEFORE THEY THINK THEY CAN ACTUALLY BOSS WITH US!

Please. Take it from a Lv. 200, there's nothing to do in this game but boss at my level. So we can train hella fast? Big whoop. It'll be nice to see 16x ArchMages with no connections actually invited to runs now.

And a general comment to everyone pissed about eles:



I guess you all missed that on page 3 of this thread. Like many before me, quit whining about comparing MATK bonuses from Eles to other class equips. They're Lv. 130 and 163 weapons. Just wait till KMS releases the EPIC, HIGHER LEVELED, HIGHER ATT WEAPONS PAUL IS HINTHINTING AT HERE.

Christ. It's funny Dusk finished the last post I quoted him in with "So far I haven't seen any solid numbers that show that mages are have lower dps than other classes, only speculation that they will do so just because they are currently the weakest" because all of you SCREAMING TO NERF ELES don't even have said info to support your arguments. yourargumentisinvalid.jpg.

 Spoiler

no offense or anything, but ur posts always seem so angry

anyways i think fiel was talking about the ludi cape and the hat and stuff... not new equips


[1.2.326] (4) Really last chance! - FluffyFoxxie - 2010-07-07

FrozNlite Wrote:@FluffieFoxxie: To counter your "an item only affecting a few classes meaning it's not unbalanced" sarcasm: Apples as they currently work in GMS. The boost NLs get from them > all > the boost us AMs get to our DPS from Eles. GUD ARGUMENT.

Where did I say I was even a proponent of apples? Where did I say apples WEREN'T unbalanced? GUD ARGUMENT.

FrozNlite Wrote:@Dusk: Just lol. Again, you're playing a class that was already godly and is now broken, and yet you want us to suffer? Give me a break. First off, we don't get an overall 1.25 damage multiplier to EVERYTHING - it ONLY APPLIES TO THE ELEMENT OF THE WEAPON. So does that mean for BOSSING DPS we're fine? Duh. But it's not like Big Bang has a 1.25x multiplier like you make it out to be. Plus, mind you, our secondary element only gets a 1.1x multiplier. Lolkthanks for 10% more damage.

So your main argument about our reasoning about elemental wands/staves is because we're "KMST god classes" was it? What the hell kind of argument is that? What basis does it even have? If you're going to try to make an argument, maybe insulting one's class isn't the way to go.


[1.2.326] (4) Really last chance! - CautionSin - 2010-07-07

interesting accuracy on that neo city hat and ludi cape.... i wonder why anyone would need that much accuracy, and i already tossed my ludi cape =( if it is needed.


[1.2.326] (4) Really last chance! - fakeNoob - 2010-07-07

 Spoiler

First off, big LOL at the two most vocal proponents for removing Ele Wands being a Marksman and a Corsair. It's funny when the KMST god classes want us ArchMages potentially coming anywhere close to them to be shot down.

@FluffieFoxxie: To counter your "an item only affecting a few classes meaning it's not unbalanced" sarcasm: Apples as they currently work in GMS. The boost NLs get from them > all > the boost us AMs get to our DPS from Eles. GUD ARGUMENT.

@Dusk: Just lol. Again, you're playing a class that was already godly and is now broken, and yet you want us to suffer? Give me a break. First off, we don't get an overall 1.25 damage multiplier to EVERYTHING - it ONLY APPLIES TO THE ELEMENT OF THE WEAPON. So does that mean for BOSSING DPS we're fine? Duh. But it's not like Big Bang has a 1.25x multiplier like you make it out to be. Plus, mind you, our secondary element only gets a 1.1x multiplier. Lolkthanks for 10% more damage.

Also, complete and utter lol @ "AMs being close to Heros at bossing DPS." OO BOY WE'RE GETTING CLOSE TO MID-TIER BOSSING DPS? DAMN BETTER NERF THEIR ELES BEFORE THEY THINK THEY CAN ACTUALLY BOSS WITH US!

Please. Take it from a Lv. 200, there's nothing to do in this game but boss at my level. So we can train hella fast? Big whoop. It'll be nice to see 16x ArchMages with no connections actually invited to runs now.

And a general comment to everyone pissed about eles:



I guess you all missed that on page 3 of this thread. Like many before me, quit whining about comparing MATK bonuses from Eles to other class equips. They're Lv. 130 and 163 weapons. Just wait till KMS releases the EPIC, HIGHER LEVELED, HIGHER ATT WEAPONS PAUL IS HINTHINTING AT HERE.

Christ. It's funny Dusk finished the last post I quoted him in with "So far I haven't seen any solid numbers that show that mages are have lower dps than other classes, only speculation that they will do so just because they are currently the weakest" because all of you SCREAMING TO NERF ELES don't even have said info to support your arguments. yourargumentisinvalid.jpg.

 Spoiler
[/spoiler]

In my opinion this is a GREAT post, very common from him IMO.

Saying ele wands need to be nerfd just because mages are gaining ground on 1v1 targets? OMG a mage is almost as strong as a hero!!! the game is broken...honestly what kind of logic is that. I'M GLAD mages are finally decent/good at 1v1 so i can stop hearing "lolmage" whenever one wants to go to a boss run.


[1.2.326] (4) Really last chance! - Cheesecake - 2010-07-07

Hazzy Wrote:Throw Luk requirements on all elemental weapons and create scrolls that give wands and staves elemental bonuses. "Fire +25% Posion + 15%", or w/e it is. Make them easy enough to get and any wand becomes usable.



Yes, we do.
Max: 0.88*(4*INT+LUK)*mAtk/100
Min: Max*Mastery
Oh wow, my bad Big Grin

kk with my current set up at lvl146 with an ele staff 2:
0.88*(4*725+144)*184/100
that gives me a range of 3450 ~ 4928
with an apple thats 5325 ~ 7607

According to Shidoshis chart:

In the best situation my clean DPS would be 60,460 ~ 86,361 and my appled dps would be 93,319 ~ 133,310

.....scuse me while a cum rainbows


[1.2.326] (4) Really last chance! - Chuey - 2010-07-07

The few last-minute updates for my class...

Win. Biggrin


[1.2.326] (4) Really last chance! - Dusk - 2010-07-07

@FrozNlite: I'd have thought two years of posting about nothing but class balance would have given me a reputation as someone who doesn't advocate changes only to boost my own class's power. I don't even play MapleStory at the moment, nor would I play if Corsairs are really god-tier and all that crap you're talking about. The fact is, with the new damage formulas, Ele Staves will become godlike weapons in comparison to any other weapon a mage can hope to obtain, providing bossing gains of over 1.5x damage. That's a pineappleing ridiculous boost. Yes, that's on one element, but you only need one element to boss. Where did I even mention training? My calculations are all about bossing. I'm not going to be happy with KMS's skill balancing if AMs are still entirely useless and they still need to use Ele Wands as a crutch to make them competitive with other classes. But I'm also not going to be happy with the balancing if AMs are fine in KMS, doing mid-tier DPS on multiple targets, and then they come to GMS and completely obliterate everything. Keep in mind hitting multiple targets is actually a big deal. Heroes have pretty mediocre 1v1 damage in GMS at the moment, but they tear through CWKPQ, Zakum Arms, HT; anything that has multiple parts stacked next to each other.

So many people are expecting the DPS differences between classes to remain as massive as they are now, with some classes doing nearly 3x as much damage as others. I certainly hope it doesn't stay that way. If Nexon actually balances these classes right, you should be complaining when one class gets a weapon that boosts their overall power by even 20%.

Edit: Btw, I said they are probably about as strong as Heroes without the damn weapons. You want them to outdamage Heroes by 50%? Okay.


[1.2.326] (4) Really last chance! - Cheesecake - 2010-07-07

Lol nice reactions to AMs getting decent DPS.
All I have to say is...
[Image: haters-gonna-hate.jpg]

But srsly guys, no point in freaking out. I think ms has proven that time and time again, don't always rely on the numbers. We still haven't even seen an AM video from any version of KMST, so jus chill out and wait for the koreans to deliver Big Grin


[1.2.326] (4) Really last chance! - Baklava - 2010-07-07

People who play maple story for the sake of having the highest damage are doing it wrong.


[1.2.326] (4) Really last chance! - FrozNlite - 2010-07-07

 Comments

A (HUGE) contention I left out in the earlier post: Magicians have a 0.88 multiplier in the new formula - the worst of the bunch, so bad that it actually decreases our range before incorporating other multipliers. With Magic Mastery giving us a 1.2x multiplier, Eles giving us 1.25x, and Amp giving us a 1.5x, the math:

0.88 x 1.25 x 1.2 x 1.5 = 1.98

1.98x multiplier for Magicians < 2.0 for Night Lords.

Who also have a zomgcrazydamage Avenger for mobbing now (for those who argue the "but they can't mob!" contention)

Yeah.

Need I remind everyone this massive game overhaul is happening 7 years after MS was first released. Take a look at how much has changed since then, and even now. We're playing an MMO, so everything is fluid and subject to change. Like I said in my spoiler, my big post of caps was merely trying to counter ele hate in favor of "wait and see." We don't know everything yet, so please calm down until we do. I'm completely on your side if they make us broken, but not if they make us average.

And Dusk, that last paragraph can also be @'d to you. I agree with you, only I don't go the extra step and pre-emptively say to remove the Elemental Weapons.


[1.2.326] (4) Really last chance! - Cactuar - 2010-07-07

FrozNlite Wrote:A (HUGE) contention I left out in the earlier post: Magicians have a 0.88 multiplier in the new formula - the worst of the bunch, so bad that it actually decreases our range before incorporating other multipliers. With Magic Mastery giving us a 1.2x multiplier, Eles giving us 1.25x, and Amp giving us a 1.5x, the math:

0.88 x 1.25 x 1.2 x 1.5 = 1.98

1.98x multiplier for Magicians < 2.0 for Night Lords.

Who also have a zomgcrazydamage Avenger for mobbing now (for those who argue the "but they can't mob!" contention)

Yeah.

I'd just like to note that (on average) weapons have higher magic attack than the weapon attack counterparts. That would also give mages the second highest damage multiplier in the game on top of MASSIVE % attacks (720% CL?) in addition to high HP (factoring in guard skills). Ignoring infinity.


[1.2.326] (4) Really last chance! - Dusk - 2010-07-07

Do NLs get 2x attack earrings, 200+ attack weapons, and shields now? Did you even bother considering why mages get a 0.88 multiplier and NLs get a 2.00 multiplier?


[1.2.326] (4) Really last chance! - FrozNlite - 2010-07-07

Dusk Wrote:Do NLs get 2x attack earrings, 200+ attack weapons, and shields now?

Like I said, do we know? Not as of this patch, but what if tomorrow KMS released them?

This patch is 6+ months away from Elemental Weapon versions. Please. Calm. Down. For the third time, I agree with you as things currently stand. And again, 6+ months away from Elemental Weapon versions. Plenty of time to change things as necessary.


[1.2.326] (4) Really last chance! - JoeTang - 2010-07-07

FrozNlite Wrote:
 Comments

A (HUGE) contention I left out in the earlier post: Magicians have a 0.88 multiplier in the new formula - the worst of the bunch, so bad that it actually decreases our range before incorporating other multipliers. With Magic Mastery giving us a 1.2x multiplier, Eles giving us 1.25x, and Amp giving us a 1.5x, the math:

0.88 x 1.25 x 1.2 x 1.5 = 1.98

1.98x multiplier for Magicians < 2.0 for Night Lords.

Who also have a zomgcrazydamage Avenger for mobbing now (for those who argue the "but they can't mob!" contention)

Yeah.

Need I remind everyone this massive game overhaul is happening 7 years after MS was first released. Take a look at how much has changed since then, and even now. We're playing an MMO, so everything is fluid and subject to change. Like I said in my spoiler, my big post of caps was merely trying to counter ele hate in favor of "wait and see." We don't know everything yet, so please calm down until we do. I'm completely on your side if they make us broken, but not if they make us average.

And Dusk, that last paragraph can also be @'d to you. I agree with you, only I don't go the extra step and pre-emptively say to remove the Elemental Weapons.

Do you know why you have a 0.88 multiplier? Because you automatically get 1.5x for elemental advantage. Because Magic Attack is significantly higher than Weapon Attack. Because spells have such high base attack compared to other jobs along with your passive skills.