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[1.2.319] [ENG] Adventurer skill revamps - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13) +--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68) +--- Thread: [1.2.319] [ENG] Adventurer skill revamps (/showthread.php?tid=26712) |
[1.2.319] [ENG] Adventurer skill revamps - MetaSeraphim - 2010-06-25 JoeTang Wrote:For Judgement Dragon, I believe what occurs is the skill gives you the probability to drain HP back from a monster, but no more than half of your maximum HP may be returned at once. Would make a lot more sense than it only being on when below 50% HP. Korea has done some pretty crazy things in this whole patch craze, but reversing Berserk and giving a critical that works like the old Berserk would be silly. [1.2.319] [ENG] Adventurer skill revamps - Kakashi - 2010-06-25 So for Judgment Dragon, it's 30% critical with 10% chance of draining HP. What is the +5% critical then? [1.2.319] [ENG] Adventurer skill revamps - MetaSeraphim - 2010-06-25 Kakashi Wrote:So for Judgment Dragon, it's 30% critical with 10% chance of draining HP. What is the +5% critical then? Critical Damage? [1.2.319] [ENG] Adventurer skill revamps - Kalovale - 2010-06-26 JoeTang Wrote:For Judgement Dragon, I believe what occurs is the skill gives you the probability to drain HP back from a monster, but no more than half of your maximum HP may be returned at once. 10% chance of HP absorption, for how much? Shouldn't there be another variable for this? But if this is right, dammm, multiple simultaneous orgasms. [1.2.319] [ENG] Adventurer skill revamps - Hanabira.Kage - 2010-06-26 Kalovale Wrote:10% chance of HP absorption, for how much? Shouldn't there be another variable for this? True. 100% absorption sounds a little too ridiculous. Beholder's Healing would be rendered obsolete...except when you're stunned or sealed.
[1.2.319] [ENG] Adventurer skill revamps - ScherzoDeLuce - 2010-06-26 30% critical rate 10% drain rate 5% drain from critical damage? [1.2.319] [ENG] Adventurer skill revamps - Kalovale - 2010-06-26 ScherzoDeLuce Wrote:30% critical rate Makes little sense for a skill to add critRate and no critDmgBonus, but I'd like to believe what you said. 5% dmg absorption sounds reasonable as well. [1.2.319] [ENG] Adventurer skill revamps - Hanabira.Kage - 2010-06-26 Kalovale Wrote:Makes little sense for a skill to add critRate and no critDmgBonus, but I'd like to believe what you said. That would make it a 35% Critical rate and whatever the base Critical damage is...right?
[1.2.319] [ENG] Adventurer skill revamps - ScherzoDeLuce - 2010-06-26 if only i have a KMST acc.. -_- [1.2.319] [ENG] Adventurer skill revamps - Kalovale - 2010-06-26 Is it my turn to post now? OT: After reading it for over a hundred times, it seems really likely. Quote:"Description: Dragon increases critical chance when using skills and a chance for some of the physical damage can be switched on. However, more than half of the maximum HP is impossible." 3 variables, fitting nicely. [1.2.319] [ENG] Adventurer skill revamps - WayOfTime - 2010-06-26 Would anyone be able to give the new Marksman skill a go at translating? It has been bugging me lately since I was wondering if I should save for it XD Description: 최상급 사격술을 연마한다. 명중률이 영구적으로 증가하며 공격 시 대상의 물리 방어율을 일정수준 무시할 수 있다 Level 10: 명중률 10% 증가, 공격 시 대상의 물리 방어율 20% 무시 [1.2.319] [ENG] Adventurer skill revamps - Cyanne - 2010-06-26 WayOfTime Wrote:Would anyone be able to give the new Marksman skill a go at translating? It has been bugging me lately since I was wondering if I should save for it XD If you're talking about the new 4th job skill, it's +10% accuracy and 20% chance to ignore defense (usually 10% damage reduction on regular monsters, up to 25% on bosses). [1.2.319] [ENG] Adventurer skill revamps - Hazzy - 2010-06-26 Google Translate: Description: best to hone marksmanship. Error Correction and permanently increase the target of attacks can bypass certain level of physical ERA Level 10: Error Correction rate of 10%, 20% of attacks ignore the target's physical ERA [1.2.319] [ENG] Adventurer skill revamps - LiquidSwing - 2010-06-26 Cyanne Wrote:If you're talking about the new 4th job skill, it's +10% accuracy and 20% chance to ignore defense (usually 10% damage reduction on regular monsters, up to 25% on bosses). Oh my fucking god. If snipers are gonna need 10% more accuracy to hit stuff, we're all fucked.... Halp Cyanne, tell me it is not true =[ [1.2.319] [ENG] Adventurer skill revamps - Takebacker - 2010-06-26 Unless marksmen hit 200 immediately after 4th job, of course they're going to still need accuracy... [1.2.319] [ENG] Adventurer skill revamps - IllegallySane - 2010-06-26 LiquidSwing Wrote:Oh my fucking god. Maybe it's just to fit the theme of Snipers: They always strive for one shot, one kill. Any chances of missing means they have failed to uphold their motto. [1.2.319] [ENG] Adventurer skill revamps - Hazzy - 2010-06-26 IllegallySane Wrote:Maybe it's just to fit the theme of Snipers: They always strive for one shot, one kill. Any chances of missing means they have failed to uphold their motto. By the time they can even two-hit stuff, they should be able to hit it 100% of the time.... Giving the class with the highest accuracy in the game more accuracy does not bode well for classes with Primary stats that don't add to accuracy - see: Warriors and Mages(?). If they don't need it, why give it? [1.2.319] [ENG] Adventurer skill revamps - Arroz - 2010-06-26 Hazzy Wrote:By the time they can even two-hit stuff, they should be able to hit it 100% of the time.... Giving the class with the highest accuracy in the game more accuracy does not bode well for classes with Primary stats that don't add to accuracy - see: Warriors and Mages(?). If they don't need it, why give it? possibly the only class that can take on monsters higher level? that would be cool if you ask me [1.2.319] [ENG] Adventurer skill revamps - LiquidSwing - 2010-06-26 Hazzy Wrote:By the time they can even two-hit stuff, they should be able to hit it 100% of the time.... Giving the class with the highest accuracy in the game more accuracy does not bode well for classes with Primary stats that don't add to accuracy - see: Warriors and Mages(?). If they don't need it, why give it? This was the point I was trying to make in my original post =[ Hazzy said it right. [1.2.319] [ENG] Adventurer skill revamps - Lugin - 2010-06-26 I just noticed... did they remove the fixed range from Paladins' Blast? |