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[1.2.319] [ENG] Adventurer skill revamps - Printable Version

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[1.2.319] [ENG] Adventurer skill revamps - MetaSeraphim - 2010-06-25

JoeTang Wrote:For Judgement Dragon, I believe what occurs is the skill gives you the probability to drain HP back from a monster, but no more than half of your maximum HP may be returned at once.

Would make a lot more sense than it only being on when below 50% HP. Korea has done some pretty crazy things in this whole patch craze, but reversing Berserk and giving a critical that works like the old Berserk would be silly.


[1.2.319] [ENG] Adventurer skill revamps - Kakashi - 2010-06-25

So for Judgment Dragon, it's 30% critical with 10% chance of draining HP. What is the +5% critical then?


[1.2.319] [ENG] Adventurer skill revamps - MetaSeraphim - 2010-06-25

Kakashi Wrote:So for Judgment Dragon, it's 30% critical with 10% chance of draining HP. What is the +5% critical then?

Critical Damage?


[1.2.319] [ENG] Adventurer skill revamps - Kalovale - 2010-06-26

JoeTang Wrote:For Judgement Dragon, I believe what occurs is the skill gives you the probability to drain HP back from a monster, but no more than half of your maximum HP may be returned at once.

10% chance of HP absorption, for how much? Shouldn't there be another variable for this?
But if this is right, dammm, multiple simultaneous orgasms.


[1.2.319] [ENG] Adventurer skill revamps - Hanabira.Kage - 2010-06-26

Kalovale Wrote:10% chance of HP absorption, for how much? Shouldn't there be another variable for this?
But if this is right, dammm, multiple simultaneous orgasms.

True. 100% absorption sounds a little too ridiculous. Beholder's Healing would be rendered obsolete...except when you're stunned or sealed.



[1.2.319] [ENG] Adventurer skill revamps - ScherzoDeLuce - 2010-06-26

30% critical rate
10% drain rate
5% drain from critical damage?


[1.2.319] [ENG] Adventurer skill revamps - Kalovale - 2010-06-26

ScherzoDeLuce Wrote:30% critical rate
10% drain rate
5% drain from critical damage?

Makes little sense for a skill to add critRate and no critDmgBonus, but I'd like to believe what you said.

5% dmg absorption sounds reasonable as well.


[1.2.319] [ENG] Adventurer skill revamps - Hanabira.Kage - 2010-06-26

Kalovale Wrote:Makes little sense for a skill to add critRate and no critDmgBonus, but I'd like to believe what you said.

That would make it a 35% Critical rate and whatever the base Critical damage is...right?



[1.2.319] [ENG] Adventurer skill revamps - ScherzoDeLuce - 2010-06-26

if only i have a KMST acc.. -_-


[1.2.319] [ENG] Adventurer skill revamps - Kalovale - 2010-06-26

Is it my turn to post now?

OT: After reading it for over a hundred times, it seems really likely.
Quote:"Description: Dragon increases critical chance when using skills and a chance for some of the physical damage can be switched on. However, more than half of the maximum HP is impossible."

3 variables, fitting nicely.


[1.2.319] [ENG] Adventurer skill revamps - WayOfTime - 2010-06-26

Would anyone be able to give the new Marksman skill a go at translating? It has been bugging me lately since I was wondering if I should save for it XD
Description: 최상급 사격술을 연마한다. 명중률이 영구적으로 증가하며 공격 시 대상의 물리 방어율을 일정수준 무시할 수 있다
Level 10: 명중률 10% 증가, 공격 시 대상의 물리 방어율 20% 무시


[1.2.319] [ENG] Adventurer skill revamps - Cyanne - 2010-06-26

WayOfTime Wrote:Would anyone be able to give the new Marksman skill a go at translating? It has been bugging me lately since I was wondering if I should save for it XD
Description: 최상급 사격술을 연마한다. 명중률이 영구적으로 증가하며 공격 시 대상의 물리 방어율을 일정수준 무시할 수 있다
Level 10: 명중률 10% 증가, 공격 시 대상의 물리 방어율 20% 무시

If you're talking about the new 4th job skill, it's +10% accuracy and 20% chance to ignore defense (usually 10% damage reduction on regular monsters, up to 25% on bosses).


[1.2.319] [ENG] Adventurer skill revamps - Hazzy - 2010-06-26

Google Translate:
Description: best to hone marksmanship. Error Correction and permanently increase the target of attacks can bypass certain level of physical ERA
Level 10: Error Correction rate of 10%, 20% of attacks ignore the target's physical ERA


[1.2.319] [ENG] Adventurer skill revamps - LiquidSwing - 2010-06-26

Cyanne Wrote:If you're talking about the new 4th job skill, it's +10% accuracy and 20% chance to ignore defense (usually 10% damage reduction on regular monsters, up to 25% on bosses).

Oh my fucking god.

If snipers are gonna need 10% more accuracy to hit stuff, we're all fucked....

Halp Cyanne, tell me it is not true =[


[1.2.319] [ENG] Adventurer skill revamps - Takebacker - 2010-06-26

Unless marksmen hit 200 immediately after 4th job, of course they're going to still need accuracy...


[1.2.319] [ENG] Adventurer skill revamps - IllegallySane - 2010-06-26

LiquidSwing Wrote:Oh my fucking god.

If snipers are gonna need 10% more accuracy to hit stuff, we're all fucked....

Halp Cyanne, tell me it is not true =[

Maybe it's just to fit the theme of Snipers: They always strive for one shot, one kill. Any chances of missing means they have failed to uphold their motto.


[1.2.319] [ENG] Adventurer skill revamps - Hazzy - 2010-06-26

IllegallySane Wrote:Maybe it's just to fit the theme of Snipers: They always strive for one shot, one kill. Any chances of missing means they have failed to uphold their motto.

By the time they can even two-hit stuff, they should be able to hit it 100% of the time.... Giving the class with the highest accuracy in the game more accuracy does not bode well for classes with Primary stats that don't add to accuracy - see: Warriors and Mages(?). If they don't need it, why give it?


[1.2.319] [ENG] Adventurer skill revamps - Arroz - 2010-06-26

Hazzy Wrote:By the time they can even two-hit stuff, they should be able to hit it 100% of the time.... Giving the class with the highest accuracy in the game more accuracy does not bode well for classes with Primary stats that don't add to accuracy - see: Warriors and Mages(?). If they don't need it, why give it?

possibly the only class that can take on monsters higher level? that would be cool if you ask me


[1.2.319] [ENG] Adventurer skill revamps - LiquidSwing - 2010-06-26

Hazzy Wrote:By the time they can even two-hit stuff, they should be able to hit it 100% of the time.... Giving the class with the highest accuracy in the game more accuracy does not bode well for classes with Primary stats that don't add to accuracy - see: Warriors and Mages(?). If they don't need it, why give it?

This was the point I was trying to make in my original post =[ Hazzy said it right.


[1.2.319] [ENG] Adventurer skill revamps - Lugin - 2010-06-26

I just noticed... did they remove the fixed range from Paladins' Blast?