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[1.2.314] Battlemage Job - Printable Version

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[1.2.314] Battlemage Job - Takebacker - 2010-05-31

So i guess the question is now...why the hell hasn't PB been downed yet?


[1.2.314] Battlemage Job - Tay - 2010-05-31

kMS is full of platypi, no joke.


[1.2.314] Battlemage Job - Cyanne - 2010-05-31

KaidaTan Wrote:Holy fuck. Her base range is over 25k? What the hell kind of gear does she have?

I'm not exactly sure how the star system works, but probably +% weapon attack and dex on practically every piece of equipment, and knowing how many there are, this stacks up crazily high. Even the pet equipments have ridiculous stat boosts on them (they don't expire in kMS).

Edit:
[Image: 12752733100.jpg]

Stuff like that x_x

 Spoiler



[1.2.314] Battlemage Job - Hotshot - 2010-05-31

So that stuff actually made it to the live servers now? We already kill pretty much all trainable monsters in 1-2 hits for the majority of the game. I struggle to find any reason to upgrade beyond a certain point other than downing bosses.


[1.2.314] Battlemage Job - MorbidMagus - 2010-05-31

Takebacker Wrote:So i guess the question is now...why the hell hasn't PB been downed yet?

Exactly what I was going to ask, should of been taken down AGES ago with this crap.

Atleast this gives Nexon the ability to release stronger Areas/Monsters?


[1.2.314] Battlemage Job - FrozNlite - 2010-05-31

Mhm important question: Cyanne, you said they have % gear for essentially any stat. Does this include HP/MP? Because it would be nice to know for HP washing classes.


[1.2.314] Battlemage Job - Rob - 2010-05-31

[color="#000080"]
FrozNlite Wrote:Mhm important question: Cyanne, you said they have % gear for essentially any stat. Does this include HP/MP? Because it would be nice to know for HP washing classes.

I'm pretty positive there is +%HP stuff. [/color]



[1.2.314] Battlemage Job - LiquidSwing - 2010-05-31

A very important question I think that needs to be answered; Does the +% from pieces of gear affect base stats(like MW), or does it affect all stats? (base stats and gear AP bonuses)

If it's like MW, we may not be screwed as hard as I think. That means the w.atk%'s wont affect apples, which would really break the game even harder. But if the +% stats affects gear and all, oh boy.


[1.2.314] Battlemage Job - cris92x - 2010-05-31

From my understanding it works the same as maplewarrior as it only works on base stats not stats received from gear or anything else.


[1.2.314] Battlemage Job - Arroz - 2010-05-31

If it's only base stats than does this still help characters with low secondary stats? Granted they would benefit more from +main stat% than their normal counterparts I can see these scrolls leveling the laying field in some ways.


[1.2.314] Battlemage Job - Hanabira.Kage - 2010-05-31

cris92x Wrote:From my understanding it works the same as maplewarrior as it only works on base stats not stats received from gear or anything else.

Oh boy...here comes the Invasion of the Pure-stat Characters...

We're going to be seeing pure-stat characters left and right now...



[1.2.314] Battlemage Job - cris92x - 2010-05-31

Not really, the ideal or "stat-whore" players will still slap on decent scrolls for their secondary stats and then do those other scrolls afterwards for % wise, since u want to pump the max amount of AP in your primary stat to take a better advantage of of the +% stats


[1.2.314] Battlemage Job - Stereo - 2010-05-31

Arroz Wrote:If it's only base stats than does this still help characters with low secondary stats? Granted they would benefit more from +main stat% than their normal counterparts I can see these scrolls leveling the laying field in some ways.

Higher leveled gear gets higher +% bonuses on it. But a lot of equips (earring, hat, pendants, rings, cape) can be pretty much any level without stat requirement. They're only losing out on the +%s of top/bottom/shoes/gloves.

Rose Earrings and Giles capes are pretty popular in KMS now since they seem to get the max bonuses unlike level 50 stuff. Lol PACs.



[1.2.314] Battlemage Job - Bomber - 2010-05-31

I said this a long time ago and I'll say it again: Nexon Korea has not one person working there with the brain enough not to keep this sh'it out of MS. It's ruining the game.


[1.2.314] Battlemage Job - Hanabira.Kage - 2010-05-31

Stereo Wrote:Higher leveled gear gets higher +% bonuses on it. But a lot of equips (earring, hat, pendants, rings, cape) can be pretty much any level without stat requirement. They're only losing out on the +%s of top/bottom/shoes/gloves.

Rose Earrings and Giles capes are pretty popular in KMS now since they seem to get the max bonuses unlike level 50 stuff. Lol PACs.

Awesome. I have a Green and a Red Giles Cape somewhere...

Oh crap. I think those were in another world...

So, will equipment with higher level requirements have more options? The Horned Tail Pendant has 3 options, but I remember seeing a screenshot of an equipment with a lower level requirement having only 2 options (I think I saw one with 1 option too).



[1.2.314] Battlemage Job - Arroz - 2010-06-01

Going into more specifics is it better to go overall or top and bottom? It sounds like there is a lot more potential with the top and bottom

Another thing that is actually on topic, if buc's boost gives -1 I'm assuming yellow aura is better at-2, yet can anyone confirm if they possibly though highly unlikely stack? Another thing at what point is the boost pointless? I mean is a sin's boost with buc's the threshold for speed?


[1.2.314] Battlemage Job - Stereo - 2010-06-01

The speed cap is 2.

Normal booster takes off 2.

Assassins and Bandits start at speed 4. (I think 1 dagger is speed 5)
Bowmen start at speed 5~6. (mostly 6, but Maple weapons and the Blue Metus are 5)
Pirates start at speed 5.
Warriors start at speed 3~8. (in general 1h swords 4-5, 2h swords 5-6, 1h Axe/BWs 5-6, 2h BW/Axes 6-7, Spear/Polearms 7-8, but there are a lot of exceptions)

Anyone starting at 6 or less is already hitting the speed cap with SI. Anyone starting at 4 is already at the speed cap and unaffected by SI. The only people stacking would affect are some DKs and some Paladins.



[1.2.314] Battlemage Job - JoeTang - 2010-06-01

Stereo Wrote:The speed cap is 2.

Normal booster takes off 2.

Assassins and Bandits start at speed 4. (I think 1 dagger is speed 5)
Bowmen start at speed 5~6. (mostly 6, but Maple weapons and the Blue Metus are 5)
Pirates start at speed 5.
Warriors start at speed 3~8. (in general 1h swords 4-5, 2h swords 5-6, 1h Axe/BWs 5-6, 2h BW/Axes 6-7, Spear/Polearms 7-8, but there are a lot of exceptions)

Anyone starting at 6 or less is already hitting the speed cap with SI. Anyone starting at 4 is already at the speed cap and unaffected by SI. The only people stacking would affect are some DKs and some Paladins.

Some Arans as well. We all know Axe Heroes shouldn't exist anyway. Magicians may also get some bonus out of this as well.

And everyone, shut up about pure statless classes. +1000% DEX is still only +40 dex for a Warrior.


[1.2.314] Battlemage Job - Fiel - 2010-06-01

yo guys, way off topic. Please create a new thread if you want to discuss this.


[1.2.314] Battlemage Job - Arroz - 2010-06-01

Fiel Wrote:yo guys, way off topic. Please create a new thread if you want to discuss this.

This work?

Besides that so anyone figure out how the blue aura works?