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Knights of Cygnus Skill Tables - Printable Version

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Knights of Cygnus Skill Tables - KaidaTan - 2009-02-05

 10 SE
 20 SE
 30 SE
Why are you interested anyway? You'd need someone else to cast SE on you. I guess you could do it while training at Newties or something.


Knights of Cygnus Skill Tables - Takebacker - 2009-02-05

Because not everyone has maxed SE? o_o


Knights of Cygnus Skill Tables - KaidaTan - 2009-02-05

Takebacker Wrote:Because not everyone has maxed SE? o_o
That's not what I meant. What I meant was why SE at all?


Knights of Cygnus Skill Tables - WayOfTime - 2009-02-05

KaidaTan Wrote:That's not what I meant. What I meant was why SE at all?
The reason is that I wanted to see if hurricane beats wind shot. =)


Knights of Cygnus Skill Tables - JoeTang - 2009-02-05

KaidaTan Wrote:That's not what I meant. What I meant was why SE at all?

Because everyone who's anyone has an SE mule.


Knights of Cygnus Skill Tables - KaidaTan - 2009-02-05

WayOfTime Wrote:The reason is that I wanted to see if hurricane beats wind shot. =)

Ah. Well you saw them on the last page, right? Wind Shot is weaker at its current speed. It could beat Hurricane if it were as fast as Strafe or Arrow Rain. Personally, I expect the speeds of Wind and Magnum Shot to be adjusted in the future, though not necessarily to as fast as Strafe.


Knights of Cygnus Skill Tables - IsaacGS - 2009-02-07

Nightwalker 3rd is done. It was extremely easy since all the skills but 1 are the same >_>


Knights of Cygnus Skill Tables - Berzerk - 2009-02-07

That's dissapointing, only one new skill. Gay. =[ Well, I'll either end up making a Nightwalker or a Windbreaker.


Knights of Cygnus Skill Tables - FelixTM - 2009-02-07

IsaacGS Wrote:Nightwalker 3rd is done. It was extremely easy since all the skills but 1 are the same >_>

Worst Cygnus confirmed.

Unless I'm wrong, most people will play Cygnus classes to enjoy a fresh, new class. Nightwalkers are almost identical to Hermits/Night Lords in play. I can see them working their new poison-mist-like skill into their training, but what else...? Even that I doubt will change them much. Stupid.


Knights of Cygnus Skill Tables - Phoenix - 2009-02-07

It's just them not willing to tinker too much with a winning formula class...


Knights of Cygnus Skill Tables - Russt - 2009-02-07

>_>

It's not like NLs don't exist anymore. You can still make one if you wanted.


Knights of Cygnus Skill Tables - FelixTM - 2009-02-07

Russt Wrote:>_>

It's not like NLs don't exist anymore. You can still make one if you wanted.

But Nightwalkers are DARK-based and have PURPLE! They're like evil, purple Night Lords that can't get past 120!

I'm making one!


Knights of Cygnus Skill Tables - Mark - 2009-02-07

Soul Master is obviously the winner. I refuse to count Flamewhatevers as they have those damned Ultimates.

Who doesn't wanna FJ around a map and Brandish things into oblivion?


Knights of Cygnus Skill Tables - Russt - 2009-02-07

FelixTM Wrote:But Nightwalkers are DARK-based and have PURPLE! They're like evil, purple Night Lords that can't get past 120!

I'm making one!
I do agree. I meant @ Phoenix; no need to have another duplicate of a "winning formula class" even if that were the case.


Knights of Cygnus Skill Tables - IsaacGS - 2009-02-07

Striker is done, which means these tables are COMPLETEEEEEE!

I think strikers are the underdog here. The Critical Punch gives them extraordinary power, and then with Lightning Charge, the skills that already possess the lightning element get an enormous boost. (According to some research by Stereo, the elemental charge and the skill's innate elemental abilities are separate multipliers, so that means on lightning weak these are going to be doing great damage, and then add in criticals...)


Knights of Cygnus Skill Tables - KaidaTan - 2009-02-07

IsaacGS Wrote:Striker is done, which means these tables are COMPLETEEEEEE!

I think strikers are the underdog here. The Critical Punch gives them extraordinary power, and then with Lightning Charge, the skills that already possess the lightning element get an enormous boost. (According to some research by Stereo, the elemental charge and the skill's innate elemental abilities are separate multipliers, so that means on lightning weak these are going to be doing great damage, and then add in criticals...)

Strikers are... insane. It's possible that they'd be better than Buccaneers if they could pass level 120. Too bad the best monsters that are weak to lightning are Gigs. Oh, also, what skills can only be used during transform? Is it just Shockwave?

Thanks for the tables, Issac!


Knights of Cygnus Skill Tables - WayOfTime - 2009-02-07

I must say that this Sparks skill discription is a bit...odd. Does this mean that monsters near the originally attacked monster gets hit with 120% damage? If so, what will this mean for mob attacks? *Evil chuckle*


Knights of Cygnus Skill Tables - IsaacGS - 2009-02-07

KaidaTan Wrote:Strikers are... insane. It's possible that they'd be better than Buccaneers if they could pass level 120. Too bad the best monsters that are weak to lightning are Gigs. Oh, also, what skills can only be used during transform? Is it just Shockwave?

Thanks for the tables, Isaac!
They use the same transformation as regular pirates, so all the same skills. In the last big KMST patch, they made it so that you can use all skills in Transform, including 4th job skills.

WayOfTime Wrote:I must say that this Sparks skill discription is a bit...odd. Does this mean that monsters near the originally attacked monster gets hit with 120% damage? If so, what will this mean for mob attacks? *Evil chuckle*
I'm not sure, I think how it works is your initial hit "electrifies" the monster for the time duration noted, and then any monsters that draw near it are hit by shock damage (similar to chain lightning.) If someone has a video that might help.


Knights of Cygnus Skill Tables - WayOfTime - 2009-02-07

IsaacGS Wrote:I'm not sure, I think how it works is your initial hit "electrifies" the monster for the time duration noted, and then any monsters that draw near it are hit by shock damage (similar to chain lightning.) If someone has a video that might help.

If that is true, then what are the times between hits? What I think is that this skill is a buff, which, when you use an attack, hurts surrounding monsters. What do you think?


Knights of Cygnus Skill Tables - IsaacGS - 2009-02-07

WayOfTime Wrote:If that is true, then what are the times between hits? What I think is that this skill is a buff, which, when you use an attack, hurts surrounding monsters. What do you think?
The animations in the data would lead me to believe that it's not a buff. Can't be sure though, which is why I want to see a video :p