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Summarized %/s List - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Training Center (https://www.southperry.net/forumdisplay.php?fid=32) +--- Thread: Summarized %/s List (/showthread.php?tid=60206) |
Summarized %/s List - Icedemontrihorn - 2013-04-18 liort4 Wrote:when u say thunder breaker... u mean the level 120 one? or after the cygnus will get revamped? I'd be surprised if it was the 120 one. No, it's the new class they released in kms not too long ago.
Summarized %/s List - GeistesblitZ - 2013-04-21 I made an account just to post on this thread, because being a person who loves his maths, I like to make calculated decisions in everything I do, including MapleStory. Optimization ftw. Anyway, as such, I have a few questions. Firstly, I'd like to point out that since some of the classes are based on KMS and some on GMS, the max DPS values are significantly off, and I'm not sure if that was intended or not. Secondly, I'm confused as to why 100% bossing is only adding about 50% to the % DPS, and why it's different for the different classes. From what I've understood, 100% bossing means you do 2x damage to bosses, which isn't reflected at all in this chart. Also, since certain classes seem to get more/less from boss damage, would I be correct in assuming that you included the class's built in boss damage in the %DPS calculations? Summarized %/s List - JoeTang - 2013-04-21 GeistesblitZ Wrote:Firstly, I'd like to point out that since some of the classes are based on KMS and some on GMS, the max DPS values are significantly off, and I'm not sure if that was intended or not.This is intended. GeistesblitZ Wrote:Secondly, I'm confused as to why 100% bossing is only adding about 50% to the % DPS, and why it's different for the different classes. From what I've understood, 100% bossing means you do 2x damage to bosses, which isn't reflected at all in this chart. Also, since certain classes seem to get more/less from boss damage, would I be correct in assuming that you included the class's built in boss damage in the %DPS calculations? Boss Damage stacks additively with other Boss Damage and Total Damage. Summarized %/s List - GeistesblitZ - 2013-04-21 JoeTang Wrote:Boss Damage stacks additively with other Boss Damage and Total Damage. So EVERY class has a total of 100% total/boss damage? Summarized %/s List - Dudewitbow - 2013-04-21 GeistesblitZ Wrote:So EVERY class has a total of 100% total/boss damage? the 100% and 200% means if you have 100% or 200% boss damage, thats the multiplier you have if you reach that milestone. Summarized %/s List - GeistesblitZ - 2013-04-22 Sorry, I think I forgot to finish my thought process: There's no class that gets more than a 50% damage increase from 100% boss damage in this chart, implying that every class already has at least 100% total/boss damage from beforehand. Also, something else I noticed was that the difference between 0 to 100% boss damage, and 100% to 200% boss damage is not the same, (granted, the difference is under 100%/s for all cases) while it should be EXACTLY the same if it is indeed a linear relationship. What's the reason for that? P.S. I hope you don't get offended by this constructive criticism, I am not trying to point out flaws, I am merely attempting to aid in creating an accurate chart and/or understand the chart. Summarized %/s List - Dudewitbow - 2013-04-22 if you have boss damage on your equips, where 100+% boss damage is reachable, then you use the multiplier accordingly. In game, Boss damage does not show up on your damage range in the stats window, so the boss damage on this chart accounts for relative damage to boss damage % you have. What this chart is supposed to be used for is a % to multiply onto your damage range in game to see how much damage you do(assumes monster has 0% pdr). The 2 milestone boss % are just as scalers to see to what multiplier you should be closer to. For instance, if you had 80% boss damage, your multiplier will be closer to 100% boss(on bosses excluding PDR) than 0% boss would be. You have to remember in a realistic situation, Bosses have a high pdr. This chart assumes that you are fighting a sandbag without and defense at all who is boss tagged essentially. Actual use of the classess arent perfectly portrayed, its only a rule of thumb on which class has more potential. This list would be generally inaccurate when PDR is put into play. Summarized %/s List - JoeTang - 2013-04-22 GeistesblitZ Wrote:Sorry, I think I forgot to finish my thought process: 30 of the 45 entries gain more than a 50% damage increase with 100% Boss Damage. I'm not sure where you're getting your number from. It's never exactly 100% increase because every class has at least some form of total damage with Hyper Skills. Luminous is the class that gains the most from Boss Damage because their only source of Total Damage is from their Reinforce Hyper Skill, and their Level 200 Buff. The values aren't exactly linear because there's usually instances of something random occurring or a rounding error that I haven't bothered to fix because it's so small. For example, the difference between 200%-100% Kaiser and 100%-0% Kaiser is 11413 and 11364 (less than 1%). This is a result of Regained Strength's activation chance being treated randomly. It would vary even more significantly across classes if I made Critical Hit Rate use an RNG as well. I currently don't do this, but I might in the future. It currently serves no significant value, but using an RNG for things like FA provide accurate values for additional hits, etc, rather than adding activation rate * damage cap every time an attack occurs. Summarized %/s List - MountLag - 2013-04-22 GeistesblitZ Wrote:So EVERY class has a total of 100% total/boss damage? A lot of classes have 20% total damage from a reinforce hyper, 20-30% total from a buff and 20-30% total from a passive. Summarized %/s List - ShinkuDragon - 2013-04-22 JoeTang Wrote:30 of the 45 entries gain more than a 50% damage increase with 100% Boss Damage. I'm not sure where you're getting your number from. It's never exactly 100% increase because every class has at least some form of total damage with Hyper Skills. Luminous is the class that gains the most from Boss Damage because their only source of Total Damage is from their Reinforce Hyper Skill, and their Level 200 Buff. dark knights only gain +20% total damage too from reinforce, just stating it in the weird case you were doing something weird in the math. this brings me a question i had never thought of though, when you state 100% boss and 200% boss, is this being added to what a character already has, or it's the threshold? example of what i mean, hero at 100% boss, would he have 120% boss (+20% from boss killer) or just 100% boss? Summarized %/s List - GeistesblitZ - 2013-04-22 Ah okay, I see. That clears everything up, thank you very much! Summarized %/s List - JoeTang - 2013-04-22 ShinkuDragon Wrote:dark knights only gain +20% total damage too from reinforce, just stating it in the weird case you were doing something weird in the math. It's an additional 100% Boss Damage. So whatever the class has +100%. Summarized %/s List - GeistesblitZ - 2013-04-22 Okay, after clearing that all up, just a few requests/clarifications: For the Assassinate Only shadower, is that including dark sight or not? Because I believe dark sight significantly increases DPS, since it adds 150% total damage (Or maybe just multiplies it by 2.5x, not sure which). Also, I know that Meso Explosion and Boomerang Step increase a Shad's DPS compared to just edge carnival+assassinate, and meso explosion also increases max dps, so would it be possible to add in a shad which uses all 4? Note that with the hyper, pickpocket drops 1 coin per hit. Summarized %/s List - Dudewitbow - 2013-04-22 on joe's initial calculations, on page 9, he concluded that ME was actually detrimental to dps, as it was then removed. as for first question. same post answers it. It's assassinate using dark sight. Summarized %/s List - GeistesblitZ - 2013-04-22 Dudewitbow Wrote:on joe's initial calculations, on page 9, he concluded that ME was actually detrimental to dps, as it was then removed. as for first question. same post answers it. It's assassinate using dark sight. I meant adding it to the Carnival+Assassinate damage, ME out-DPS's Carnival, and carnival+assassinate seems to out-dps assassinate with boss damage Summarized %/s List - JoeTang - 2013-04-22 GeistesblitZ Wrote:I meant adding it to the Carnival+Assassinate damage, ME out-DPS's Carnival, and carnival+assassinate seems to out-dps assassinate with boss damage Edge Carnival + Assassinate uses Meso Explosion. Assassinate Only does not. Summarized %/s List - GeistesblitZ - 2013-04-23 JoeTang Wrote:Edge Carnival + Assassinate uses Meso Explosion. Assassinate Only does not. oh okay, great, everything is perfect then! ^^ (i assume it uses boomerang step too?) Summarized %/s List - GeistesblitZ - 2013-04-28 Okay so everyone I talk to seems to say that dual blades are op, and they do insane damage. I've heard people say dual blades can do 500k per line with a 50k range. However, this DPS table shows quite the opposite. Any ideas on why this is? Summarized %/s List - JoeTang - 2013-04-28 GeistesblitZ Wrote:Okay so everyone I talk to seems to say that dual blades are op, and they do insane damage. Maybe there's something about Final Cut I don't understand, because a Dual Blade would need 270% Boss to do that on top crits. [MENTION=2375]Mazz[/MENTION] how much does Final Cut improve your damage? Summarized %/s List - MuscleWizard - 2013-04-28 GeistesblitZ Wrote:Okay so everyone I talk to seems to say that dual blades are op, and they do insane damage.because final cut doesn't have 100% uptime. |