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KMST 1.2.439 - Pantheon - Printable Version

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KMST 1.2.439 - Pantheon - Dark Link - 2012-07-20

IcyHaze Wrote:New nova pirate is not a gun user. New weapon again it seems even though it follow knuckle closely.

Bit late, sir.


KMST 1.2.439 - Pantheon - Sarah - 2012-07-20

Those monsters are awesome.

FINALLY A NEW AREA YEAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHH


KMST 1.2.439 - Pantheon - Duelman - 2012-07-20

Grappling hook? Cool pomegranate it's a female nautilus.


KMST 1.2.439 - Pantheon - Satellite - 2012-07-20

Sarah Wrote:Those monsters are awesome.

FINALLY A NEW AREA YEAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHH
QFT, my lvl 31 Mage is still stuck in those hell levels 30-40, because there was no training spot after they nerfed Bigfoot leech...

 Spoiler



KMST 1.2.439 - Pantheon - Thorr - 2012-07-20

Satellite Wrote:QFT, my lvl 31 Mage is still stuck in those hell levels 30-40, because there was no training spot after they nerfed Bigfoot leech...

Cuz Mushking Castle isn't easy enough for you?


KMST 1.2.439 - Pantheon - Satellite - 2012-07-20

Thorr Wrote:Cuz Mushking Castle isn't easy enough for you?

[Image: sarcasm-detector.jpg]


KMST 1.2.439 - Pantheon - Thorr - 2012-07-20

Ummm, yeah. My bad. =/


KMST 1.2.439 - Pantheon - Razmos - 2012-07-20

iAmFear Wrote:It's not +1 for each row of the table (Incrementing by 1 for each row).

The first column in each row represent ten level increments in equip level, for example, a level 70 equip falls under row 7, equips 61~70, and a level 95 equip would fall under row 10, equips 91~100.

The second column is the potential you get at that level range. For example a rare level 70 item with % STR would have, under Pool D -> 010041 - STR : +#incSTRr% -> Row 7 -> 2% STR. The fact that each row lists Attack +1 means that regardless of item level, you'll recieve the same Attack +1 potential.

The variable for this, however, is incPADlv. In the previous instances where we've seen lv, it precedes a 2, as in lv2DamX, where the value of this variable is a constant which you multiply by character level to get the effect, from the bucc card, for example. So, it's natural that we'd assume that the lv refers to Character Level, and though it's not lv2PAD, it can be assumed that by incPADlv having a value of 1, it means the bonus is +(1 * Character Level) Attack.
Ah, thank you for clearing that up for me Smile


KMST 1.2.439 - Pantheon - Jerry-Boyle - 2012-07-20

Fiel Wrote:Too many people make the assumption that everyone will have access to this new potential. But, in reality, how many legendary equips have you ever seen?
80% of my gearWink


KMST 1.2.439 - Pantheon - Combattente - 2012-07-23

Back from a long-time lurking.

Well, finally they're releasing new areas. It was about time.

The BGMs of this patch and the previous 8 ones of Luminous' update are.. outstanding. I especially love BurningWoods, DarkWoods, Flood, GreatTemple and TrappedKaiser. Some passages of TrappedKaiser have a greatly epic tone. I love it.

They apparently allocated good amounts of money for the making of new music. I approve of this, and some passages I heard in some of them made me think that it might be the same person/people making them. The music staff didn't change. Luckily. I doubt others could do much better, or, at least, give the tracks the same notes which give some of their passages a familiar mapl-ish tone.

Can't wait for future updates. I'm trying to keep up with all these even though I'm going through hard times lately.

Thanks for your work as always, Fiel!


KMST 1.2.439 - Pantheon - MetaSeraphim - 2012-08-09

I get this Metroid feel from some of the songs. Certainly not a bad thing.