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A Southperry Choose Your Own Adventure! [Story/Game] - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Arts & Entertainment (https://www.southperry.net/forumdisplay.php?fid=12) +--- Forum: Expressive Arts (https://www.southperry.net/forumdisplay.php?fid=70) +---- Forum: The Shady Tree (https://www.southperry.net/forumdisplay.php?fid=85) +---- Thread: A Southperry Choose Your Own Adventure! [Story/Game] (/showthread.php?tid=41407) |
A Southperry Choose Your Own Adventure! [Story/Game] - FelixTM - 2011-06-18 #17 . . . flees deeper into the mansion. "I refuse to believe this! I'M NOT MAD!" Derrick shouts at his hosts while grabbing his bag and slinging it onto his back. He dashes for the door near the fireplace, leading away from the foyer. As he slams the door, Reginald's cries out from the study. "You cannot run forever, Derrick! Sooner or later you have to face the truth!" "Truth, my ass," Derrick thinks as he rushes through the new room, which appears to be an extravagant living room. A massive bay window exposes the vast darkness all around the mansion. "Underground! We're definitely underground!" Derrick finds the door on the other side, avoiding the one he believes would lead into the foyer, and exits into another large hallway. The corridor is empty and quiet, with only a few paintings along the walls. No footsteps of someone following him. No sounds of any pursuit. "He's screwing with me...I know he is." At the end, he finds a staircase leading to the second floor. Without hesitation, he darts up them into the unknown. "He's definitely hiding something here... Something isn't right. I'll find my own answers." In the new hallway, several doors call out to him. He chooses one at random and finds a closet full of various supplies. Driven completely by impulse, Derrick grabs a broom and runs back into the hall, toward the large double doors in the hallway's focal point. A breath-taking library welcomes him. He quickly slams the doors shut and slides his newly acquired broom through the handles. He slides to the floor to gather his bearings and observe the library. Its design is incredible: one massive bookcase wraps around the entire room, creating a monstrous crescent. The shelves run almost completely to the high ceiling and well out of reach. A sliding ladder is connected to the bookcase, allowing access to every book. Derrick gets back up and walks to the center of the room, toward the large table. On it sits a couple old-style lamps, some writing utensils, a magnifying glass, a sealed envelope and a book. As he reaches out to examine the book, Derrick is shaken by the sound of the closet door closing in the hallway. Followed by footsteps. The doors rattle as someone attempts to open them, unsuccessfully. "Come now, Derrick. Do you mean to hide in there," Reginald asks, giving up on the doors. "As long as it takes to get to the bottom of this! I will prove my sanity! Your lies!" Derrick proclaims. A quiet chuckle seeps through the doors. "Very well. My wife and I shall retire for the evening. If you come to some shocking revelation, I do hope that you will share it with me in the morning," Reginald says, subtly mocking. "You're evil... Both of you. Something just isn't right. I promise you I will expose all of this," Derrick insists. "Oh? Ho ho... I have complete faith in you," Reginald trails off, as if in thought. "Perhaps you will find my journal on the table there an interesting start... Goodnight, Derrick." As Reginald's footsteps fade, Derrick stares at the book now with apprehension, rather than curiosity. Its title reads, "Patient #37: Derrick Maxwell Riley." "My...name?" He takes his backpack off and places it on the table. Being surrounded by so many books, he begins to feel overwhelmed and his confidence falters. The journal calls to him, but he refuses to believe Reginald. "He's...trying to ruin me. I can't give in... It has to be fabricated..." Never admitting defeat, Derrick's search for answers continues by . . . --- A) Reading Reginald's journal. B) Reading the books in his bag. C) Exploring the books in the library. D) Opening the envelope. ---
INVENTORY
[SPOILER=Author's comments] Sorry for the long delay on this one. Hopefully this weekend should be productive to make up for it. I won't go longer than a week, so don't get all crazy on me yet. To five. A Southperry Choose Your Own Adventure! [Story/Game] - Holypie - 2011-06-18 D, envelope. I didn't even notice that before so it must be good! A Southperry Choose Your Own Adventure! [Story/Game] - Rob - 2011-06-18 D. Envelope. It's followed by (???) in the inventory so it must mean something! /assumptions A Southperry Choose Your Own Adventure! [Story/Game] - Dual - 2011-06-18 [COLOR="green"]D. I agree with them. I am a little curious about the journal however. I wouldn't doubt that Reginald wrote the truth in it and is just trying to tell us to read it in order to reverse psychology us out of looking.[/COLOR] A Southperry Choose Your Own Adventure! [Story/Game] - Pikamemnon - 2011-06-18 A) Reading Reginald's journal. Even if it is some kind of trick, reading an entry about myself could reveal some more clues. (No choice to burn down the library?) A Southperry Choose Your Own Adventure! [Story/Game] - tehflyer - 2011-06-18 B) Reading the books in his bag. I've been wanting to read those books for a while now. A Southperry Choose Your Own Adventure! [Story/Game] - Raph589 - 2011-06-18 A A Southperry Choose Your Own Adventure! [Story/Game] - Panacea - 2011-06-18 D. A Southperry Choose Your Own Adventure! [Story/Game] - Salguod - 2011-06-18 D) Opening the envelope. Hopefully this is quick so we can get through another choice (preferably C). I'm going to assume Derrick is not crazy, so I won't waste time on what is likely Reginald's made up stuff. And that's 5 D's. A Southperry Choose Your Own Adventure! [Story/Game] - FelixTM - 2011-06-18 #18 . . . opening the envelope. Derrick ignores what he believes to be Reginald's trickery and grabs the sealed envelope from the table. The paper is noticeably aged, sealed with wax and marked with a curious insignia. He takes a moment to feel the envelope and determines the contents aren't simply paper--harder, like a small object. Disregarding care, Derrick rips the envelope open, eager to inspect its contents. A folded letter and a skeleton key, each marked with the same strange insignia. First, he unfolds the letter and reads its short, simple message: "Sometimes all it takes is finding the right door." Derrick holds the skeleton key and admires its beautiful design. "Maybe it opens a door in this mansion somewhere... But why would he have it sealed?" His mind then jumps to the locked book in his backpack, but he quickly realizes the key is much too big for that lock. Two keys. No closer to any answers. He places the skeleton key into his pocket, along with the small key. The massive collection of books surrounding Derrick greatly intimidates him. Quite literally a mountain of books. He sits down in one of the chairs near the table and lets out a heavy sigh, taking in everything he's experienced. "It hardly seems real anymore." Countless answers potentially lie before him, but he starts to wonder if he really does have the will to find them. "One step at a time, I guess," he says as he . . . --- A) Opens Reginald's journal. B) Resumes reading the books in his backpack. C) Gets up to explore the library's books. ---
INVENTORY
To five we go! A Southperry Choose Your Own Adventure! [Story/Game] - Piggy 2.0 - 2011-06-18 B. Lets see what that entity wrote about 'im. A Southperry Choose Your Own Adventure! [Story/Game] - Dual - 2011-06-18 B A Southperry Choose Your Own Adventure! [Story/Game] - Throes - 2011-06-18 A) Opens Reginald's journal. THE JOURNAL. IT CALLS TO YOU. A Southperry Choose Your Own Adventure! [Story/Game] - Salguod - 2011-06-18 C) Gets up to explore the library's books. Perhaps look for the missing volumes. Then again, does he really want to stand up? A Southperry Choose Your Own Adventure! [Story/Game] - Holypie - 2011-06-18 C A Southperry Choose Your Own Adventure! [Story/Game] - IceMan - 2011-06-18 C. knowledge is important!! A Southperry Choose Your Own Adventure! [Story/Game] - TheThunderBandit - 2011-06-19 I am gonna say B. Lets learn more about his past(seeing as that seems to be what the books are about). A Southperry Choose Your Own Adventure! [Story/Game] - Rob - 2011-06-19 A. I want to know what Reginald thinks. When I read "it hardly feels real anymore" I started thinking the story has really derailed from the beginning. It's curious, as we totally ditched potential storyline. What would've happened if we chose not to go down into the chasm? Ah, choices choices. A Southperry Choose Your Own Adventure! [Story/Game] - Pikamemnon - 2011-06-19 A) Opens Reginald's journal. A Southperry Choose Your Own Adventure! [Story/Game] - Mark - 2011-06-19 A. Open Reginald's journal.
Spoiler
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