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[1.2.319] [ENG] Adventurer skill revamps - Printable Version

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[1.2.319] [ENG] Adventurer skill revamps - Kalovale - 2010-06-23

Hanabira.Kage Wrote:
Seems Passive to me. The only problem would be that it activates only when your HP is below 50%. The HP drain effect would probably bring your hp over the 50% mark pretty often I bet...

That makes no sense at all. First they changed Berserk to work reversely, forcing us to keep our HP full and now this? Does not compute.


[1.2.319] [ENG] Adventurer skill revamps - Fiel - 2010-06-23

It's passive according to the skillID


[1.2.319] [ENG] Adventurer skill revamps - Hanabira.Kage - 2010-06-23

Kalovale Wrote:That makes no sense at all. First they changed Berserk to work reversely, forcing us to keep our HP full and now this? Does not compute.

I get the feeling it's a "choose your preferred playing style" kind of thing. You can choose to:

1. Keep your HP low for improved Critical Rate and Damage. This is somewhat tough because the drain tends to screw things up.

2. Keep your HP high for a constant damage boost. Not nearly as good as the former, but easier to pull off.



[1.2.319] [ENG] Adventurer skill revamps - ScherzoDeLuce - 2010-06-23

Hanabira.Kage Wrote:
I get the feeling it's a "choose your preferred playing style" kind of thing. You can choose to:

1. Keep your HP low for improved Critical Rate and Damage. This is somewhat tough because the drain tends to screw things up.

2. Keep your HP high for a constant damage boost. Not nearly as good as the former, but easier to pull off.

if it's true, that is the most stupid thing, ever! screw you nexon..


[1.2.319] [ENG] Adventurer skill revamps - LiquidSwing - 2010-06-23

ScherzoDeLuce Wrote:if it's true, that is the most stupid thing, ever! screw you nexon..

Agreed on so many levels......

Jesus christ can they not just choose a playstyle they like for DrK's and bring their damage up to other classes? This pomegranate is not hard.


[1.2.319] [ENG] Adventurer skill revamps - Hanabira.Kage - 2010-06-23

LiquidSwing Wrote:Agreed on so many levels......

Jesus christ can they not just choose a playstyle they like for DrK's and bring their damage up to other classes? This pomegranate is not hard.

I see the same thing for Captains/Corsairs as well:

Rapid Fire > Battleship Cannon

Therefore,

1. Costlier Method: Rapid Fire wastes ammunition but kills enemies faster.

2. Cheaper Method: Battleship Cannon saves mesos, but kills enemies slower. (Cannon deals more damage per bullet, right?)



[1.2.319] [ENG] Adventurer skill revamps - Dusk - 2010-06-23

Hanabira.Kage Wrote:
I see the same thing for Captains/Corsairs as well:

Rapid Fire > Battleship Cannon

Therefore,

1. Costlier Method: Rapid Fire wastes ammunition but kills enemies faster.

2. Cheaper Method: Battleship Cannon saves mesos, but kills enemies slower. (Cannon deals more damagw per bullet, right?)
That's the stupidest thing I've ever heard. We'd just buy more ammo. I only use 7 slots at the moment for bullets, I could easily spare more.

Cannon should be significantly more powerful than RF, no questions asked.


[1.2.319] [ENG] Adventurer skill revamps - fiftyschmooo - 2010-06-24

Dusk Wrote:That's the stupidest thing I've ever heard. We'd just buy more ammo. I only use 7 slots at the moment for bullets, I could easily spare more.

Cannon should be significantly more powerful than RF, no questions asked.

i totally agree, rapid fire's %age should have not been changed, making it have no min range (no more gun wack) is an amazing boost on its own and whats the point in making cannon weaker if its supposed to be your main skill.....alas the saving grace may be that rapid fire hits a dead monster, like if you go to use it on snails u will not kill 8 snails a second it seems to hit each snail 2-4 times (been awhile since i played so cant remember number) where as cannon will only hit a dead monster once (asks for someone to do the calculations as to which would be more powerful) (with and without inate Crit/ crit rings n stuff n stuff n stuff)

the main thing i like in this upgrade is the changed to bishops and the fact that genesis peeps wont be going mad with power as much and raised their 2ndary attacks (SR HA blah blah) so that they are a little more usefull all around i believe not jyst
BAHHHH I CAN KILL SKELES BY THE MILLIONS
but i take 14 hours to kill an anego Sad


[1.2.319] [ENG] Adventurer skill revamps - JoeTang - 2010-06-24

fiftyschmooo Wrote:i totally agree, rapid fire's %age should have not been changed, making it have no min range (no more gun wack) is an amazing boost on its own and whats the point in making cannon weaker if its supposed to be your main skill.....alas the saving grace may be that rapid fire hits a dead monster, like if you go to use it on snails u will not kill 8 snails a second it seems to hit each snail 2-4 times (been awhile since i played so cant remember number) where as cannon will only hit a dead monster once (asks for someone to do the calculations as to which would be more powerful) (with and without inate Crit/ crit rings n stuff n stuff n stuff)

Skills should not be balanced to suit people's crappy internet connections.


[1.2.319] [ENG] Adventurer skill revamps - Sylphior - 2010-06-24

excuse me, but when are we gonna get to see the other skills? i can follow most of the extractions, but some like the new skills i just can't understand. is there any progress on the translations?


[1.2.319] [ENG] Adventurer skill revamps - Kalovale - 2010-06-25

Fiel Wrote:It's passive according to the skillID

I don't have language pack installed on this computer so I can't google translate that skill, halp please?

It would be lovely if you could pull out the variables for those percentage figures, of course, unless they're variable U/X/Y...


[1.2.319] [ENG] Adventurer skill revamps - Hazzy - 2010-06-25

 Spoiler

Judgement Dragon
Description: Dragon increases critical chance when using skills and a chance for some of the physical damage can be switched on. However, more than half of the maximum HP is impossible.
Maximum Level: 10

1 3% critical rate 1% Probability +1% critical
2 6% critical rate 2% Probability +1% critical
3 9% critical rate 3% Probability +2% critical
4 12% critical rate 4% Probability +2% critical
5 15% critical rate 5% Probability +3% critical
6 18% critical rate 6% Probability +3% critical
7 21% critical rate 7% Probability +4% critical
8 24% critical rate 8% Probability +4% critical
9 27% critical rate 9% Probability +5% critical
10 30% critical rate 10% Probability +5% critical


[1.2.319] [ENG] Adventurer skill revamps - Kalovale - 2010-06-25

Doesn't make a lot more sense but... okay, at least the below-50% HP thing is clear. Such bullshit, how is an average Mapler supposed to KNOW which is better. What I'm seeing is Berserk (or Dark Force) all the way without SE and Judgement when with. Training-wise, probably Berserk, get hit, more Berserk, get more hit, switch to Judgement and pot back up to Berserk before ass is kicked. Sounds fun! No really.


[1.2.319] [ENG] Adventurer skill revamps - MetaSeraphim - 2010-06-25

Kalovale Wrote:Doesn't make a lot more sense but... okay, at least the below-50% HP thing is clear. Such bullshit, how is an average Mapler supposed to KNOW which is better. What I'm seeing is Berserk (or Dark Force) all the way without SE and Judgement when with. Training-wise, probably Berserk, get hit, more Berserk, get more hit, switch to Judgement and pot back up to Berserk before ass is kicked. Sounds fun! No really.

It's a really stupid and retarded system they have come up with. Maybe they can stop f'ucking with our HP and get our skills right.


[1.2.319] [ENG] Adventurer skill revamps - Hazzy - 2010-06-25

I read it as saying it won't do more than 50% of the monster's HP via Critical. Kinda weird wording though... LolGoogleTranslate.


[1.2.319] [ENG] Adventurer skill revamps - LiquidSwing - 2010-06-25

MetaSeraphim Wrote:It's a really stupid and retarded system they have come up with. Maybe they can stop f'ucking with our HP and get our skills right.

Agreed, seraphim. =[

As my Dark Knight gently weeps....


[1.2.319] [ENG] Adventurer skill revamps - JoeTang - 2010-06-25

For Judgement Dragon, I believe what occurs is the skill gives you the probability to drain HP back from a monster, but no more than half of your maximum HP may be returned at once.


[1.2.319] [ENG] Adventurer skill revamps - Hanabira.Kage - 2010-06-25

JoeTang Wrote:For Judgement Dragon, I believe what occurs is the skill gives you the probability to drain HP back from a monster, but no more than half of your maximum HP may be returned at once.

Huh? I'm confused now. x.x

Can someone play a DrK in KMST, like, now? If Joe's right, then Dragon's Judgement should always be active and HP will be actively drained.



[1.2.319] [ENG] Adventurer skill revamps - ScherzoDeLuce - 2010-06-25

JoeTang Wrote:For Judgement Dragon, I believe what occurs is the skill gives you the probability to drain HP back from a monster, but no more than half of your maximum HP may be returned at once.

i like this. :S


[1.2.319] [ENG] Adventurer skill revamps - MorbidMagus - 2010-06-25

It would certainly make since considering that random 10%.