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[KMS]Inkwell Diary # 72 - Night Walker skill preview - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Maplestory Discussion (https://www.southperry.net/forumdisplay.php?fid=31) +--- Thread: [KMS]Inkwell Diary # 72 - Night Walker skill preview (/showthread.php?tid=55486) Pages:
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[KMS]Inkwell Diary # 72 - Night Walker skill preview - Takebacker - 2013-08-05 byakugan Wrote:Seeing how most legends are around the bottom of DPS tables, I wouldn't put it too far for the whole Legends Branch to be revamped to the same extent that the adventurer one was changed just now. I guess there's hope. I think the heros are pretty well off to be honest. They're all really solid characters. HeroDDC Wrote:Do DB's REALLY need a revamp? They still don't have a specialized skill though. They might not jump twice with fj like shads/nls now do. I do really hope they don't give them anything unnecessary. [KMS]Inkwell Diary # 72 - Night Walker skill preview - byakugan - 2013-08-06 LiquidSwing Wrote:it'd probably be better for us to just make a new aran thread in the warrior forums, because were about to derail this DB/cannoneer thread I did it for us, go check it out. Takebacker Wrote:I think the heros are pretty well off to be honest. They're all really solid characters. I can't speak for any Legends other than Aran and Mercedes and I can tell you Mercedes doesn't feel that good in 4th job compared to most new classes. [KMS]Inkwell Diary # 72 - Night Walker skill preview - Even - 2013-08-06 byakugan Wrote:I can't speak for any Legends other than Aran and Mercedes and I can tell you Mercedes doesn't feel that good in 4th job compared to most new classes. Huge buff wave is coming soon for merc tho. Strike Dualshot Strike Dualshot (3rd): now does 20% increased damage on stunned monsters Highkick Demolition High Kick Demolition (3rd): after used, you will now be in the air Ishtar's Ring Ishtars Ring (4th): damage has been increased from 110% to 150%, range has been increased Defense Break Defense Break (4th): no longer gives a chance to ignore 100% of a monsters defense, now permanently ignores 25% of a monsters defense and 25% of their elemental resistances Advanced Final Attack Advanced Final Attack (4th): damage of first arrow has been increased from 105% to 120%, damage of second arrow has been increased from 70% to 80% Advanced Strike Dual Shot NEW: Advanced Strike Dual Shot (4th): Shoot arrows quickly at up to 8 enemies dealing 150% damage 4 times with an 80% chance to stun for 6 seconds. If attacking a stunned enemy, its damage will be increased by 20%. (required skill: level 20 Strike Dual Shot) (max level: 1) Ishtar's Ring - Ignore GUard NEW: Ishtars Ring Ignore Guard (Hyper): Ishtars Rings amount of monster defense ignored is increased by 20%. Ishtar's Ring - Boss Killer NEW: Ishtars Ring Boss Killer (Hyper): Ishtars Rings damage to bosses is increased by 20%. REMOVED: Ishtars Ring Add Range (Hyper) REMOVED: Ishtars Ring Linked Reinforce (Hyper) Final Attack Dual Bowgun Final Attack (2nd): secondary arrows damage has been increased from 50% to 75% Unicorn Spike Unicorn Spike (3rd): debuff will no longer be removed after a certain number of hits, it will stay for its entire duration Advanced Final Attack Advanced Final Attack (4th): secondary arrows damage has been increased from 80% to 120% Legendary Spear Legendary Spear (4th): number of hits has been increased from 2 to 3, cooldown has been removed Lightning Edge Lightning Edge (4th): cooldown has been removed Elvish Blessing Elvish Blessing (Hyper): duration has been increased from 30 seconds to 60 seconds Defense Break: new effects of 30% max critical damage and 15% boss damage have been added Lightning Edge: new effect has been added where when used on a boss, a debuff will be applied for 10 seconds that increases Ring of Ishtars damage by 20% and ignores the bosss touch damage Ring of Ishtar Ring of Ishtar: can now move while using this skill [KMS]Inkwell Diary # 72 - Night Walker skill preview - VerrKol - 2013-08-06 [MENTION=1368]Baklava[/MENTION]; [MENTION=618]Takebacker[/MENTION]; Well they didn't let BM/MMs chain their mobility skills so... *shrug* [KMS]Inkwell Diary # 72 - Night Walker skill preview - Baklava - 2013-08-06 Takebacker Wrote:I think the heros are pretty well off to be honest. They're all really solid characters.The only Hero character that I think doesn't live up to potential is Mercedes, but that's just because of how gear dependent Mercedes is. VerrKol Wrote:[MENTION=1368]Baklava[/MENTION]; [MENTION=618]Takebacker[/MENTION]; Same reason Demon Slayer can't chain mobility skills, I'd assume. They're different functions of the same skill. [KMS]Inkwell Diary # 72 - Night Walker skill preview - EngelRod - 2013-08-06 I think the problem with Mercedes right now is that you find yourself using too many 3rd job skills. They do less hits per attack as opposed to new classes and there's not much on the damage buff skills department either. I feel like the animations/mobility is fine, but in comparison to my lvl 10x, unfunded Xenon, my lvl 18x funded Mercedes could catch up a bit. [KMS]Inkwell Diary # 72 - Night Walker skill preview - Takebacker - 2013-08-06 EngelRod Wrote:I think the problem with Mercedes right now is that you find yourself using too many 3rd job skills. They do less hits per attack as opposed to new classes and there's not much on the damage buff skills department either. I feel like the animations/mobility is fine, but in comparison to my lvl 10x, unfunded Xenon, my lvl 18x funded Mercedes could catch up a bit. Is that really a fair comparison? [KMS]Inkwell Diary # 72 - Night Walker skill preview - VerrKol - 2013-08-06 Baklava Wrote:Same reason Demon Slayer can't chain mobility skills, I'd assume. They're different functions of the same skill. Except that DS can jump up then glide. BM/MMs cannot use DJ up then grappling hook or retreat shot up then DJ or hook. It's really disappointing to basically get equivalent skills. [KMS]Inkwell Diary # 72 - Night Walker skill preview - Takebacker - 2013-08-06 VerrKol Wrote:Except that DS can jump up then glide. Why should you be able to execute more than one option when you have more options overall than the classes you're comparing to? [KMS]Inkwell Diary # 72 - Night Walker skill preview - Niernen - 2013-08-06 EngelRod Wrote:I think the problem with Mercedes right now is that you find yourself using too many 3rd job skills. They do less hits per attack as opposed to new classes and there's not much on the damage buff skills department either. I feel like the animations/mobility is fine, but in comparison to my lvl 10x, unfunded Xenon, my lvl 18x funded Mercedes could catch up a bit. Agreed. My mercedes has been rotting away at 200 for a long time. I cant wait to see if the revamp actually changes much. Mercedes need way more funding for damage though, my xenon has twice the range with the same funds. [KMS]Inkwell Diary # 72 - Night Walker skill preview - Baklava - 2013-08-06 VerrKol Wrote:Except that DS can jump up then glide. That doesn't work all the time, especially if you have latency issues. Why on earth would you want to use double jump after retreat shot, that's like saying you want to jump back into the burning car you just escaped from. [KMS]Inkwell Diary # 72 - Night Walker skill preview - JoeTang - 2013-08-06 Baklava Wrote:That doesn't work all the time, especially if you have latency issues. If only there was a way to turn in midair. [KMS]Inkwell Diary # 72 - Night Walker skill preview - Baklava - 2013-08-06 JoeTang Wrote:If only there was a way to turn in midair. That would put you in the falling state and double jumping would just beat you into the ground. :| [KMS]Inkwell Diary # 72 - Night Walker skill preview - VerrKol - 2013-08-06 Baklava Wrote:That doesn't work all the time, especially if you have latency issues. So I could use retreat shot for vertical movement and then DJ for horizontal? [KMS]Inkwell Diary # 72 - Night Walker skill preview - Razmos - 2013-08-06 Speaking of Special Adventurers, I'm hoping that when the RED update comes to GMS Cannoneer, Dual Blader AND Jett share the adventurer cash shop inventory. Then again, this is greedy GMS, and it's possible that Cannoneer and Dual Blader won't be opened up. [KMS]Inkwell Diary # 72 - Night Walker skill preview - YennoX - 2013-08-06 Not expecting any major buffs or change in playstyle for DBs, though I'd definitely appreciate it if they removed the Sudden Raid Hypers (and the Bloody Storm ones) and replaced them with ones for Final Cut or Blade Fury. [KMS]Inkwell Diary # 72 - Night Walker skill preview - Arrol - 2013-08-06 Razmos Wrote:Speaking of Special Adventurers, I'm hoping that when the RED update comes to GMS Cannoneer, Dual Blader AND Jett share the adventurer cash shop inventory. I can see it happening to Jett, however. I don't see how they'll make money off of Cannoneer or Dual Blades. [KMS]Inkwell Diary # 72 - Night Walker skill preview - McAwesomesauce - 2013-08-06 Niernen Wrote:Agreed. My mercedes has been rotting away at 200 for a long time. I cant wait to see if the revamp actually changes much. Mercedes need way more funding for damage though, my xenon has twice the range with the same funds. Everyone's Xenon has twice the range of everything; that's the beauty of using 3 main stats. I think the only buff DBs need is the removal of their pointless job advance system. It makes sense for Evan to have a unique one, not so much DBs, [KMS]Inkwell Diary # 72 - Night Walker skill preview - Coveral - 2014-01-08 There is actually a new Inkwell's Diary up (apparantly those still exist) and this thread seems the most appropiate to post it in. Credits to KremeChoco/Koshenya from Leafre for the translations. ![]() Hello Maplers! Are you having fun with the first (Origin) and second (Forgotten Hero Eunwol) parts of the You&I update? Our Development team is working hard on preparing the third part of the update, The Seed. The scheduled date of the test server patch will be available within a few days from now. As of now, we are currently making progress with reviews, final tests, and balances. The new content will be tested through the test server before all Maplers will be able to try it. Since nothing about The Seed has been officially released yet, we suppose everyone is very curious about what it is. A bit will be revealed by this Inkwell Diary. 'Seed' refers to a tower made when the Black Mage was trying to destroy the Maple world, and the lives it took to make it. It is similar to Noah's ark. By the effects of the Black Mage's powers, it began to spiral into an uncontrollable state, and warriors of the world began to attempt to stabilize it. Within the levels of the 'Seed' tower itself are not only monsters currently living in Maple World, but also monsters believed to have been extinct. However, there are traps and pits installed to prevent intruders from reaching the inner depths. It would be a very difficult task to reach every depth of the tower. This is mainly because of the boss monster that protects over it. When will a Mapler who can clear the Seed appear? It will take not only powerful attacks, but also control, agility, knowledge, experience, etc. It is a challenge with the fate of Maple World in the balance (?). Is the third update just 'Seed,' you ask? Not at all! More hints will be released later about a new opportunity to have fun with your friends, and the reopening of currently restricted classes... We are currently preparing sensational events and contents. We ask for your support for the third You&I updatethe Seedscheduled for January 16th. Thank you. -by Inkwell [KMS]Inkwell Diary # 72 - Night Walker skill preview - SaptaZapta - 2014-01-08 What #entry is that in Inkwell's diary? How many did we miss in these 5 months? |