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The LoL Patches thread - Five Second Pose - 2013-09-27

MasPan Wrote:I hope her explosives aren't supposed to look like decoys of her o.O

No, the art for them isn't done yet. They're actual traps, clones of champions are usually what they use for things until they have actual art for it. Rengar used to be a red textureless Cho'gath. XD

MasPan Wrote:[COLOR="#cc8899"]
When you're doing up to 3 autos per second, that adds up quickly if she's got a small mana pool/mana regen. Especially if you're using her other abilities. I think that's going to be the important determining factor.[/COLOR]

How effectively can she charge tear without upgrading to Manamune, though? Also, 3 autos a second is physically impossible Tongue


The LoL Patches thread - MasPan - 2013-09-27

Five Second Pose Wrote:No, the art for them isn't done yet. They're actual traps, clones of champions are usually what they use for things until they have actual art for it. Rengar used to be a red textureless Cho'gath. XD



How effectively can she charge tear without upgrading to Manamune, though? Also, 3 autos a second is physically impossible Tongue

I meant 1.5 aspd, which tends to be the aspd I see most ADCs at. I don't know how that became 3/second. Anyways, Tear charges on Ashe arrows with Q enabled, so I imagine it would charge on Jinx's rocketQs.


The LoL Patches thread - Razmos - 2013-09-27

Oooh, Vi and Jinx have the same splash art!
 Spoiler

I didn't notice it until i saw them side by side, dat's a nice touch.

Also strange that Jinx isn't her real name and she signs her grafitti with an X. Definitely shows a connection with Vi if they both have Roman Numeral names.


The LoL Patches thread - Foolyz - 2013-09-27

I've always been a fan of picking out characters in the backgrounds of splash art, but...

[Image: 34o7dli.jpg]

WHY IS THIS A THING?! WHY WHY WHY?!?! Urgot just needs to go away. Just... no.


The LoL Patches thread - Jamesie - 2013-09-27

MasPan Wrote:I meant 1.5 aspd, which tends to be the aspd I see most ADCs at. I don't know how that became 3/second. Anyways, Tear charges on Ashe arrows with Q enabled, so I imagine it would charge on Jinx's rocketQs.
It'd take a lot of work to get Jinx to 1.5 AS given her AS base and growth (.625 base @ 1%/level-- .731 @ 18 or something in that area, the same as Thresh). Note that the AS bonus from Pow-Pow only applies to the first Sharkzooka shot.


The LoL Patches thread - MasPan - 2013-09-27

Jamesie Wrote:It'd take a lot of work to get Jinx to 1.5 AS given her AS base and growth (.625 base @ 1%/level-- .731 @ 18 or something in that area, the same as Thresh). Note that the AS bonus from Pow-Pow only applies to the first Sharkzooka shot.
[COLOR="#cc8899"]
Ah, hadn't seen her base #s when I posted that. That's pretty low indeed, esp since she has an aspd steroid on her gatling and likely won't build 2 aspd items. In that case yeah, Manamune prob isn't the best for her. Could be (she can still easily stack it) but likely other items would be more useful.[/COLOR]


The LoL Patches thread - Imagine - 2013-09-27

She will be nerfed.
Calling it now.


The LoL Patches thread - Mandalay - 2013-09-27

[video=youtube;1prvFWaSt_I]http://www.youtube.com/watch?v=1prvFWaSt_I[/video]

Quote:Note: Her E Ability is currently a placeholder! The Full final spotlight will reflect the true particle



The LoL Patches thread - Jamesie - 2013-09-27

Imagine Wrote:She will be nerfed.
Calling it now.
She will not be nerfed.
Calling it now.


The LoL Patches thread - Imagine - 2013-09-27

Jamesie Wrote:She will not be nerfed.
Calling it now.

Her Q allows her to go into hypercarry range (700+ attack range), and if she doesn't need it, she can trade it for 130% AS steroid (you should always be hitting something as her), 50% at rank 1. If you don't understand how big that is, tristana's q gives 45% at rank 2. At rank 3, she outranges caitlyn, a carry who is picked because of her range (as one main reason). Her W has 140% total AD scaling and has a range of 1450. Compare that to ezreal's q, which has 100% total AD scaling and 1000 range. It's balanced with her CD's, but the reveal and slow are two things that makes it so strong. The moment someone is hit with it in a bot lane bush, they are not only revealed, but they are also more vulnerable to to being punished by the range of rocket launcher and/or the fact that her support is given a stronger chance of giving free harass. It'd be fine if this ability is the only one she has for escaping, but then there's her E. A snare for 1.5 seconds that not only has good base damage for laning, but has 950 range, decent CD, and it lasts for 5 seconds. what 950 ranges means that if you stand all the way behind your team, you can either zone out or snare any ADC (even twitch with his 850 range). It's also as wide as about 3 caitlyn cupcakes. Her R's fine, as it's just a large chunk of damage that requires aiming, but it's simply incredibly strong combined with her entire kit.

She is a hyper-carry with everything a hyper-carry wants minus a gap closer(CC/self peel that out ranges every bot lane champion ever, range, steroid, self-peel, strength in all parts of the game). This champion has the burst of graves, a stronger hyper-carry potential than tristana, the CC ability of a support that's not an ult, stronger poke than ezreal's q, utility of ashe, and massive ranges on her AA's/skills.


The LoL Patches thread - Jamesie - 2013-09-27

Imagine Wrote:Her Q allows her to go into hypercarry range (700+ attack range), and if she doesn't need it, she can trade it for 130% AS steroid (you should always be hitting something as her), 50% at rank 1. If you don't understand how big that is, tristana's q gives 45% at rank 2.
.625 base AS with 1% AS per level. .731 at level 18 without items. Her AS balances her AS steroid. Furthermore, Pow-Pow's steroid only procs on the first hit of Sharkzooka.

Imagine Wrote:Her W has 140% total AD scaling and has a range of 1450. Compare that to ezreal's q, which has 100% total AD scaling and 1000 range. It's balanced with her CD's, but the reveal and slow are two things that makes it so strong. The moment someone is hit with it in a bot lane bush, they are not only revealed, but they are also more vulnerable to to being punished by the range of rocket launcher and/or the fact that her support is given a stronger chance of giving free harass.
Long delay and it hits minions as well.

Imagine Wrote:It'd be fine if this ability is the only one she has for escaping
She has no escape.

Imagine Wrote:but then there's her E. A snare for 1.5 seconds that not only has good base damage for laning, but has 950 range, decent CD, and it lasts for 5 seconds. what 950 ranges means that if you stand all the way behind your team, you can either zone out or snare any ADC (even twitch with his 850 range). It's also as wide as about 3 caitlyn cupcakes.
Only thing that could be remotely construed as OP in her kit. Base damage is irrelevant since it'll be leveled last.

Imagine Wrote:She is a hyper-carry with everything a hyper-carry wants minus a gap closer(CC/self peel that out ranges every bot lane champion ever, range, steroid, self-peel, strength in all parts of the game). This champion has the burst of graves, a stronger hyper-carry potential than tristana, the CC ability of a support that's not an ult, stronger poke than ezreal's q, utility of ashe, and massive ranges on her AA's/skills.
And I'm at least 15 percent certain you haven't played her at all.


The LoL Patches thread - Loose - 2013-09-27

How's the mana costs?


The LoL Patches thread - Jamesie - 2013-09-27

Loose Wrote:How's the mana costs?

http://leagueoflegends.wikia.com/wiki/Jinx


The LoL Patches thread - Imagine - 2013-09-27

".625 base AS with 1% AS per level. .731 at level 18 without items. Her AS balances her AS steroid. Furthermore, Pow-Pow's steroid only procs on the first hit of Sharkzooka."
Fair enough. I wasn't imagining her launcher/minigun effects to transfer over to each other.

"Long delay and it hits minions as well."
Tristana's e hits minions.


"She has no escape"
Same goes for kog'maw, varus, sivir, urgot for ADs. Why do people play them if they have no escapes?

"Only thing that could be remotely construed as OP in her kit. Base damage is irrelevant since it'll be leveled last."
High base damages early = stronger laning. Early game can make the difference between a win and a loss.

"And I'm at least 15 percent certain you haven't played her at all."
I don't have to play release vayne to know that she was broken (if you play MTG, I don't need to have played Jace the Mind Sculptor to understand why he's worth so much money) or play release thresh to know how strong he was .You don't necessarily need to play something to understand how it works, or else no one would want MonteCristo to do anything lol related (he hasn't played LoL in 7+ months. people should just stop watching this guy because he obviously doesn't know what he's talking about based on this.) and no one would want the Korean shoutcasters to shoutcast a game they don't play.
The reason she's strong is not because she does things better than most ADCs, but because of the massive utility from her kit. For a crappy AS scaling and low AA range, you get a toned down version of (almost) the best of everything. Individually, each one of her elements is fair/strong and/or situational, but combined together, you get a very powerful champion.
Even though it doesn't look overwhelming, strong utility is incredibly powerful. She will not be strong enough to merit immediate nerfs, but she will be strong enough to merit some sort of change.


The LoL Patches thread - Jamesie - 2013-09-27

Imagine Wrote:"Long delay and it hits minions as well."
Tristana's e hits minions.


"She has no escape"
Same goes for kog'maw, varus, sivir, urgot for ADs. Why do people play them if they have no escapes?

"Only thing that could be remotely construed as OP in her kit. Base damage is irrelevant since it'll be leveled last."
High base damages early = stronger laning. Early game can make the difference between a win and a loss.

"And I'm at least 15 percent certain you haven't played her at all."
I don't have to play release vayne to know that she was broken (if you play MTG, I don't need to have played Jace the Mind Sculptor to understand why he's worth so much money) or play release thresh to know how strong he was .You don't necessarily need to play something to understand how it works, or else no one would want MonteCristo to do anything lol related (he hasn't played LoL in 7+ months. people should just stop watching this guy because he obviously doesn't know what he's talking about based on this.) and no one would want the Korean shoutcasters to shoutcast a game they don't play.
The reason she's strong is not because she does things better than most ADCs, but because of the massive utility from her kit. For a crappy AS scaling and low AA range, you get a toned down version of (almost) the best of everything. Individually, each one of her elements is fair/strong and/or situational, but combined together, you get a very powerful champion.
Even though it doesn't look overwhelming, strong utility is incredibly powerful. She will not be strong enough to merit immediate nerfs, but she will be strong enough to merit some sort of change.
1) You clearly didn't get that point. Her W is a slow skill shot that can be easily blocked by minions.

2) Sivir isn't played. Kog'Maw needs a peeler (not to mention he's pretty high skill cap anyways with his like 475 auto range or whatever it is). Urgot has seen a lot less play recently after he was nerfed from tank-carry status. I don't know how much attention Varus has been getting lately, but then again there's always exceptions.

3) You're not going to be leveling up your E first; it's a one-point-wonder skill. If you don't level your Q early you lose out on AS, range, and damage. If you don't level your W it's overall pathetic. Therefore the base damage of her E is more or less irrelevant since it's not going to be level first (or probably even second). Not to mention that it's on a like a 20 second cooldown at rank 1 so you're not even going to be spamming it a lot.

4) On paper she has a lot, but there's a lot that's kind of lost in execution. Even Riot was like "she looks strong but her kit has a lot of quirks that aren't in the skill description." Furthermore, yeah she has a fair amount of cc, but again, her W is slow skillshot and her root is on a long cooldown. She doesn't even do this massive utility kit nearly as well as someone like Ashe (who was until her Arrow nerfs at least, the queen of utility and she sacrificed a lot of damage for it too).


The LoL Patches thread - Connor - 2013-09-27

Riot should do another short-film featuring Caitlyn and Vi working together to catch Jinx causing havoc in Piltover.


The LoL Patches thread - chrome - 2013-09-27

Hypercarry with a global execute and CC. I think I might have a new favorite champion.

I'll just leave this here:
 Duo lane core builds
 Mid lane core builds



The LoL Patches thread - Imagine - 2013-09-27

1. Ezreal's q can be blocked by minions too, but people still spam q. You can also shoot w in the bush to force out the enemy support into an comfortable position. Minions won't walk in the bush to body block most of the time.

2. Kog'maw's skill cap is based on the skill cap needed to play any other ADC. Urgot has seem some play but has fell out out of sight in favor of more standard ADCs, and varus was a top-picked ADC for a long while before tri-force buffs. Ashe also has become popular due to the C9 ashe/zyra lane. A gap closer is not needed to make a champion inherently strong.

3. 1 point in e is all you need; it's fairly obvious that you're going to max q first to make up for her poor AS scalings. Just like how you put a point or two into e before maxing kog's w, you can do the exact same thing with her q, w, and e (1 point in e/w/q => max q). If you are able to use a skillshot to force someone into an uncomfortable position when you can't hit it, then you don't need to hit it. When you're being chased by a champion with skillshots, running in a straight line is the 1st thing most people do because you'll cover more ground if you walk straight (obviously skillshots will be hit if you do this => probably death). But if a person is more experienced, they sidestep it, increasing the amount of time they spend running away while decreasing the distance between the 2 champions. Even though the gap is smaller, the risk of being hit with skillshots is much lower; however, they are expending slightly more time into doing this, thus making them more vulnerable to anyone else trying to catch them.

4. Again, if you use your w to check a bush, the enemy support will either take free damage or pressure will be revealed in the lane because the enemy has lost bush control. W can also ruin lane ganks. Based on how e is designed, you aren't supposed to spam it. The strength of e comes waiting for the right moment to use it. You can force the enemy into a bad engage, set up ganks for your jungler, prevent ganks from the enemy laners/junglers, and scare the enemy off of you when you're trying to push the lane and b. It's like anivia's wall before she starts to buy mana; you don't spam it in lane to trade, but you wait for the perfect opportunity to use it. Jinx is not meant to do a better job than ashe or any other ADC, she is meant to have a little bit of the best of everything. Ashe beats her out on utility, Graves beats her out on bursting people down, Kogmaw beats her out on range and late game DPS, Caitlyn beats her out on strength in lane.

Actually, I take that back about jinx being OP now that I've thought about it. She's only OP when the person playing her is very strong mechanically. High skill cap; high reward.


The LoL Patches thread - Dredragon - 2013-09-27

Jamesie Wrote:I still hate her passive, but this is beautiful.

[COLOR="#0000FF"]Saw Pawnce playing her, she killed something and her speed went from 387 to around 747

It decays pretty fast, but really, that passive is STRONG. Kill one, kill them all.

Imagine stahp. No one plays sivir, urgot kogmaw and rarely varus. In normals yea, but otherwise I don't see them often.
She ain't op, she has everything someone with like no escapes should get. She has a strong slow and her snare and that's it. Xerath's kit also sounds op on paper too.

Long range nuke, skill that increases the range of already long ranged skills, skill that makes next skill stun, Triple huge aoe nuke skill.
[/COLOR]


The LoL Patches thread - Jamesie - 2013-09-27

[MENTION=6958]Dredragon[/MENTION]; It wasn't necessarily the boost, it was just the conditions. Tbh, I think she should've had like a Strut or Lucian's W (when attacking a marked target) esque passive. It would obviously have needed to be a lot lower, but it'd be a lot more reliable.