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[KMS]Inkwell Diary # 72 - Night Walker skill preview - Printable Version

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+--- Thread: [KMS]Inkwell Diary # 72 - Night Walker skill preview (/showthread.php?tid=55486)



[KMS]Inkwell Diary # 72 - Night Walker skill preview - Bribery - 2013-06-14

ermahgerd that ship looks awesome. If it's a keydown skill, that's a good way of bringing Battleship back without tossing out the current Gunner theme. I hope the skill is useful though.


[KMS]Inkwell Diary # 72 - Night Walker skill preview - Hanabira.Kage - 2013-06-14

SoR0XaS Wrote:Tbh, I don't like it. I prefered the gun theme, and captains having a siege mode like [MENTION=5228]Razmos[/MENTION]; suggested doesn't really appeal to me.
Nexon, please rework ELE Frown Captains need a faster mobbing skill.

It's only slow because its damage is (relatively) high, no?

If it were fast, it would be overpowered with its current %.



[KMS]Inkwell Diary # 72 - Night Walker skill preview - Dudewitbow - 2013-06-14

Corsairs confirmed for Derpl Zork


[KMS]Inkwell Diary # 72 - Night Walker skill preview - maplefreak26 - 2013-06-14

I smell an incoming KMST patch on the 20th. Glitter

And I'm in the KMST term this time, yay!


[KMS]Inkwell Diary # 72 - Night Walker skill preview - Kirov - 2013-06-14

pineapple yeah, glad they got the battleship back in there somehow.


[KMS]Inkwell Diary # 72 - Night Walker skill preview - Locked - 2013-06-14

They better fix bowmen before continuing with their revamp.


[KMS]Inkwell Diary # 72 - Night Walker skill preview - Arrol - 2013-06-14

Locked Wrote:They better fix bowmen before continuing with their revamp.

And Pallies.


[KMS]Inkwell Diary # 72 - Night Walker skill preview - Burritos - 2013-06-14

Battleships are back baby Heart


[KMS]Inkwell Diary # 72 - Night Walker skill preview - Arrol - 2013-06-14

I really hope Nexon keeps the gun theme to Corsair, why give them a gun if they don't put any emphasis on the weapon?


[KMS]Inkwell Diary # 72 - Night Walker skill preview - byakugan - 2013-06-14

YennoX Wrote:Who knows. Jett might actually be 'original' after Sairs and Buccs get their revamp.

Suddendly it all makes sense... this was Nexon's plan all along.

Someone remind me, why the fucking ship has to me asymmetric? Is it to make it more aerodinamic or something? and the projectile explosin definitely needs to be bigger.


[KMS]Inkwell Diary # 72 - Night Walker skill preview - QueenFatale - 2013-06-14

Now to wait for the Bucc preview. The sairs got their ship back maybe i'll get my female transformation.


[KMS]Inkwell Diary # 72 - Night Walker skill preview - SoR0XaS - 2013-06-14

Hanabira.Kage Wrote:
It's only slow because its damage is (relatively) high, no?

If it were fast, it would be overpowered with its current %.

I don't mind having a lower % as long as we get a faster attack animation.


[KMS]Inkwell Diary # 72 - Night Walker skill preview - Hanabira.Kage - 2013-06-14

SoR0XaS Wrote:I don't mind having a lower % as long as we get a faster attack animation.

Hmm. What I do to deal with the slow attack is macro ELE + Blackboot Bill. Keeps stuff away...



[KMS]Inkwell Diary # 72 - Night Walker skill preview - PirateIzzy - 2013-06-15

SoR0XaS Wrote:I don't mind having a lower % as long as we get a faster attack animation.

Hanabira.Kage Wrote:
Hmm. What I do to deal with the slow attack is macro ELE + Blackboot Bill. Keeps stuff away...

You guys definitely don't know how lucky GMS is then.


[KMS]Inkwell Diary # 72 - Night Walker skill preview - ChosenFruit - 2013-06-15

Arrol Wrote:I really hope Nexon keeps the gun theme to Corsair, why give them a gun if they don't put any emphasis on the weapon?

Ditto, It's always bugged me that they even bothered to give Mechanic a gun for his weapon, being that it might as well not even be there at all.
It would be a shame for the same to happen to Corsair again.


[KMS]Inkwell Diary # 72 - Night Walker skill preview - 777 - 2013-06-15

FangelXIII Wrote:Please no.

Please don't make me get back in that dinky little ship that can't even climb ropes, restricts the majority of my skills and wings (which is worse now that wings gives vertical movement), and drops me down to default speed.

Please just be an effect for the attack. ;_;

well in 4th job they are called captain and what captain is without its ship?


[KMS]Inkwell Diary # 72 - Night Walker skill preview - Kirov - 2013-06-15

777 Wrote:well in 4th job they are called captain and what captain is without its ship?

Or his crew. I hope they keep the crewman type skills but improve upon them. I liked the idea just the execution was pretty bad.


[KMS]Inkwell Diary # 72 - Night Walker skill preview - Razmos - 2013-06-15

Kirov Wrote:Or his crew. I hope they keep the crewman type skills but improve upon them. I liked the idea just the execution was pretty bad.
I actually think they should ditch the summons and make a new skill, which is kinda like Band of Thieves and cannoneers rolling rainbow hyper. Just have everyone show up to attack at once.


[KMS]Inkwell Diary # 72 - Night Walker skill preview - DavyJonesx - 2013-06-15

Looks...
Interesting :f6:
@Captain! Battleship takeoff!


[KMS]Inkwell Diary # 72 - Night Walker skill preview - SoR0XaS - 2013-06-15

Kirov Wrote:Or his crew. I hope they keep the crewman type skills but improve upon them. I liked the idea just the execution was pretty bad.

The AI controlling them is also bad.