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[KMS]Inkwell Diary # 72 - Night Walker skill preview - Printable Version

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[KMS]Inkwell Diary # 72 - Night Walker skill preview - ShinkuDragon - 2013-06-09

Takebacker Wrote:I think it would have to be increase party defense by 25% and remove the stacking to make it fair, but yes i heavily agree.
i said 2.5k so that the buff would help classes like archers and such more than the warriors and other that would max defense on their own.
MiracleTrail Wrote:They should just make Revenge work without Beholder. Retool the skill to make it similar to the other classes who have a counterattack (but without a swinging animation). Something like a pulse of dark energy or something.
Beholder's healing should be 20% every 20 seconds at least. I would prefer they reduce it to 10% hp every 10 seconds, but anything is an improvement over what it is now.
Dominant as of now is 100% useless. Nobody is going to bother with it. Make it attack faster and more mobs, maybe even let it have a passive effect so that putting points into it wouldn't be a waste. Maybe a 2000+HP passive or something not OP.
Iron Will should at least be 1000 def. Give it a passive effect too if they're not going to give a unique effect such as increasing defense cap. In my ideal world, it would be +2000 def/1500 m.def or 20%/15% and allow it to go over the 9,999 cap.
when we have dragon wisdom, 20% hp every 10 or 20 seconds is useless imo. revenge's effect wouldn't be a bad effect on iron will (to go with the whole iron will-power guard-power reflection thinguie) but it'd probably get severely nerfed.


[KMS]Inkwell Diary # 72 - Night Walker skill preview - Takebacker - 2013-06-09

ShinkuDragon Wrote:i said 2.5k so that the buff would help classes like archers and such more than the warriors and other that would max defense on their own.

2.5k is way too much for a 2nd job skill though. It would have to be like...if you have over a certain amount it becomes %, which isn't that bad.


[KMS]Inkwell Diary # 72 - Night Walker skill preview - JoeTang - 2013-06-09

Just give Iron Will some passive bonuses from 3rd and 4th job skills to scale it up as you progress.


[KMS]Inkwell Diary # 72 - Night Walker skill preview - Dark Zero - 2013-06-09

Sounds weird but I wonder if they will release any animated trailer for the revamp....


[KMS]Inkwell Diary # 72 - Night Walker skill preview - iVege - 2013-06-10

Takebacker Wrote:2.5k is way too much for a 2nd job skill though. It would have to be like...if you have over a certain amount it becomes %, which isn't that bad.

100,000% damage reflection seemed too much for an any job skill. o3o

JoeTang Wrote:Just give Iron Will some passive bonuses from 3rd and 4th job skills to scale it up as you progress.

That gives the implication that Iron Will is as important as Beholden lul. No it doesn't, but I don't like a non-dark party skill like itself getting scaled bonuses from higher advancements.


[KMS]Inkwell Diary # 72 - Night Walker skill preview - xJunkun - 2013-06-10

How about them mercedes buff those, They're sliding right in and no one is noticing them

320% ring of Ishtar ;D


[KMS]Inkwell Diary # 72 - Night Walker skill preview - SoR0XaS - 2013-06-10

I really hope that captains don't need to use bullets anymore in the revamp. Other than taking up inventory space, it's outdated, and hardly anyone else uses it other than captains.
Oh, and I'm hoping for a smoother and faster skill that replaces ELE.


[KMS]Inkwell Diary # 72 - Night Walker skill preview - Alloy - 2013-06-10

SoR0XaS Wrote:I really hope that captains don't need to use bullets anymore in the revamp. Other than taking up inventory space, it's outdated, and hardly anyone else uses it other than captains.
Oh, and I'm hoping for a smoother and faster skill that replaces ELE.

Same feeling about Night Lords. I'd win around 20-24 use slots... They should just either give use a massive star bag with like 24 slots, or an upgradeable one. Ah. And a "refill all" in shops. The concept of stars/bullets is not bad, but badly done right now. Even as an equipment it'd be better.


[KMS]Inkwell Diary # 72 - Night Walker skill preview - hadriel - 2013-06-10

Slight suggestion: stop making buffs that have such long delays, even for something simple like Booster.

Hadriel


[KMS]Inkwell Diary # 72 - Night Walker skill preview - Grey - 2013-06-14

Saw this on Insoya:

[Image: cruiser_artillery.gif]

Image is named Cruiser Artillery, interesting.

Diary Link: http://maplestory.nexon.com/MapleStory/Page/Gnx.aspx?URL=News/SecretDiaryBoard&maskPageType=2&oidArticle=71


[KMS]Inkwell Diary # 72 - Night Walker skill preview - JoeTang - 2013-06-14

IT BOUNCES


[KMS]Inkwell Diary # 72 - Night Walker skill preview - YennoX - 2013-06-14

Who knows. Jett might actually be 'original' after Sairs and Buccs get their revamp.


[KMS]Inkwell Diary # 72 - Night Walker skill preview - Zerard - 2013-06-14

Looks like a keydown... Oooor it could be a single skill for a new 'cruiser' mode... interesting.


[KMS]Inkwell Diary # 72 - Night Walker skill preview - GreenPepper - 2013-06-14

IMO, the explosion should be bigger. Still, im happy that nexon gives pirate a diary piece. Biggrin


[KMS]Inkwell Diary # 72 - Night Walker skill preview - FangelXIII - 2013-06-14

Please no.

Please don't make me get back in that dinky little ship that can't even climb ropes, restricts the majority of my skills and wings (which is worse now that wings gives vertical movement), and drops me down to default speed.

Please just be an effect for the attack. ;_;


[KMS]Inkwell Diary # 72 - Night Walker skill preview - Razmos - 2013-06-14

FangelXIII Wrote:Please no.

Please don't make me get back in that dinky little ship that can't even climb ropes, restricts the majority of my skills and wings (which is worse now that wings gives vertical movement), and drops me down to default speed.

Please just be an effect for the attack. ;_;
Considering that they jump on, attack repeatedly and then jump off, it definitely looks like a keydown skill, akin to Mechanic's siege mode.

Unsure of where this would actually be useful though. it's way slower than Rapid Fire. Maybe it's useful for places like Dimension Invade?


[KMS]Inkwell Diary # 72 - Night Walker skill preview - YennoX - 2013-06-14

Razmos Wrote:Considering that they jump on, attack repeatedly and then jump off, it definitely looks like a keydown skill, akin to Mechanic's siege mode.

Unsure of where this would actually be useful though. it's way slower than Rapid Fire. Maybe it's useful for places like Dimension Invade?

If hits per second is your concern, each bomb could be doing 15 hits for all we know. As for casting speed itself, this image is probably in slow motion similar to previous previews we've had.


[KMS]Inkwell Diary # 72 - Night Walker skill preview - Alloy - 2013-06-14

Just test Night Lords alreaaaaadyyyyy.

I wanna know if we get to be screwed or not!


[KMS]Inkwell Diary # 72 - Night Walker skill preview - CarrionCrow - 2013-06-14

Argh, screw pirates and just show us the new Night Lord.

Edit: Ninja'd Pirated


[KMS]Inkwell Diary # 72 - Night Walker skill preview - SoR0XaS - 2013-06-14

Tbh, I don't like it. I prefered the gun theme, and captains having a siege mode like [MENTION=5228]Razmos[/MENTION]; suggested doesn't really appeal to me.
Nexon, please rework ELE Frown Captains need a faster mobbing skill.