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[KMS]Inkwell Diary # 72 - Night Walker skill preview - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Maplestory Discussion (https://www.southperry.net/forumdisplay.php?fid=31) +--- Thread: [KMS]Inkwell Diary # 72 - Night Walker skill preview (/showthread.php?tid=55486) Pages:
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[KMS]Inkwell Diary # 72 - Night Walker skill preview - Shads - 2013-06-08 I'm already not liking the night lord changes :/. Hopefully I didn't make the wrong choice of making both of them to realize that they get terrible skills post "balance" or whatever this is, overhaul if I can remember correctly but my memory is pretty bad. [KMS]Inkwell Diary # 72 - Night Walker skill preview - Alloy - 2013-06-08 fodjgngf Wrote:You nightlords ready to become worse on paper than currently? Yeah.. I wasn't when they did that to bow masters either. I'm already fearing that. ALL I WANT IS A TRAMPOLINE. And speed. That too. Come, Nexon, it's not that hard. Gives us interesting things like a ninja explosion thing, where we dissapear and reappear a bit later where we selected by moving an arrow with the arrow keys... Avoiding all damage while vanished. Explosion at the start and end of it. With cooldown, so you can't avoid all damage. Or make dark flare so that pressing the skill key again teleports you to your flare if close enough, for strategical retreats. Or make a way to summon shadow allies or a BAND OF THIEVES for bandits. Maybe save that for 5th job. [KMS]Inkwell Diary # 72 - Night Walker skill preview - Sorien - 2013-06-08 LegendGospel Wrote:What I want for buccs: I think what you want is Richter Belmont, from the Castlevania series, minus his whip. He had several chainable martial arts attacks he could use, one being an upper cut that doubled as a high jump, and another being a power slide kick that could move rather far on a horizontal plane. Here's his playstyle.
Spoiler
[KMS]Inkwell Diary # 72 - Night Walker skill preview - fodjgngf - 2013-06-08 Alloy Wrote:I'm already fearing that. ALL I WANT IS A TRAMPOLINE. And speed. That too. Sextuple throw. [KMS]Inkwell Diary # 72 - Night Walker skill preview - Curtiss - 2013-06-08 fodjgngf Wrote:Sextuple throw. I loled, this is almost certainly going to happen no matter what else does. We sure are optimistic after the BM revamp eh!? [KMS]Inkwell Diary # 72 - Night Walker skill preview - LemiLime - 2013-06-09 Curtiss Wrote:I loled, this is almost certainly going to happen no matter what else does. We sure are optimistic after the BM revamp eh!? Laugh all you want, as a Nightlord, I'm actually looking forward to this . Plus, sextuple throw has a nice ring to it... give us an NX cover that lets us throw hearts/kisses, for an extra-sexy sextuple throw. Or eggs. So we throw literally a dozen eggs. An entire carton of eggs every time you press the key.All they need to do is iron out the stream of stars so it looks more contiguous/fluid, like the triple throw back before the revamp. Quad Throw as it is looks kind of choppy in terms of animation, and I don't particularly appreciate the gap between each set of stars we throw. [KMS]Inkwell Diary # 72 - Night Walker skill preview - ShinkuDragon - 2013-06-09 Takebacker Wrote:Iron will stacks with other iron wills i think, so less useless. ...have you seen what the skill does? the amount of defense it provides is so small, it's not even worth putting points into, the first job skill does a better job at saving our hide and reducing damage! not mad at you, mad at whoever numbnut thought that iron will still serves a purpose in this day and age. [MENTION=10605]MiracleTrail[/MENTION]; if it weren't because of gungnir now being 40/60, revenge would be a lot more useful, but even so it's a skill i don't want to let go, for certain bosses i probably want it doing revenge rather than spamming gungnir (czak, CHT and empress Knights are the top examples that come to my head) having +4 second iframe on my armor has made me REALLY appreciate the skill, it just needs some working around. the 20 hp every 24 seconds though, yea, away with that crap, and maybe if domination attacked with the speed of the old jett cannon it would see more use, but as it is... [KMS]Inkwell Diary # 72 - Night Walker skill preview - byakugan - 2013-06-09 Well this thread is already 100 pages, and there's no reason for Nexon to stop posting Inkwell entries any time soon or ever so, why is this thread not sticked on the top yet? [KMS]Inkwell Diary # 72 - Night Walker skill preview - Takebacker - 2013-06-09 ShinkuDragon Wrote:...have you seen what the skill does? the amount of defense it provides is so small, it's not even worth putting points into, the first job skill does a better job at saving our hide and reducing damage! I dunno, i think stacking a % damage reduction skill vs a defense increasing skill is a little too good for second job. Not like you'll be stacking them very often or even on purpose though... [KMS]Inkwell Diary # 72 - Night Walker skill preview - CrazyForDex - 2013-06-09 LemiLime Wrote:Laugh all you want, as a Nightlord, I'm actually looking forward to this Lmao. I would definitely play a thief if I could throw full cartons of eggs at enemies/bosses/people. [KMS]Inkwell Diary # 72 - Night Walker skill preview - ShinkuDragon - 2013-06-09 Takebacker Wrote:I dunno, i think stacking a % damage reduction skill vs a defense increasing skill is a little too good for second job. Not like you'll be stacking them very often or even on purpose though... that's the problem, iron wall is a first job skill, and is better than iron will, a second job skill, not to mention, at any boss where defense would matter, 300 or whatever amount it gives (which is still less than 500) is useless, AND for classes that main strength, they'd be at the defense cap already anyways. [KMS]Inkwell Diary # 72 - Night Walker skill preview - Takebacker - 2013-06-09 ShinkuDragon Wrote:that's the problem, iron wall is a first job skill, and is better than iron will, a second job skill, not to mention, at any boss where defense would matter, 300 or whatever amount it gives (which is still less than 500) is useless, AND for classes that main strength, they'd be at the defense cap already anyways. In other words...20k defense cap please. [KMS]Inkwell Diary # 72 - Night Walker skill preview - ShinkuDragon - 2013-06-09 Takebacker Wrote:In other words...20k defense cap please. or have the skill give 2.5k def and M.def, that go over the cap, now THAT is a good defense boost for the party under potion cooldown situations. [KMS]Inkwell Diary # 72 - Night Walker skill preview - Takebacker - 2013-06-09 ShinkuDragon Wrote:or have the skill give 2.5k def and M.def, that go over the cap, now THAT is a good defense boost for the party under potion cooldown situations. I think it would have to be increase party defense by 25% and remove the stacking to make it fair, but yes i heavily agree. [KMS]Inkwell Diary # 72 - Night Walker skill preview - iVege - 2013-06-09 JoeTang Wrote:I hope they go back to Cygnus Instructors. Yes please, before they remove Flame Gear from Blaze Wizards. ![]() Regarding fixing Iron Will, since it's a party skill, we could hope for a decent version of it in the future. ![]() Its stacking ability sounds like a glitch to me. It's dumb to encourage multiple Dark Knights to group together in the first place because of Beholden. [KMS]Inkwell Diary # 72 - Night Walker skill preview - fodjgngf - 2013-06-09 So it actually IS taunt in the image.. Why would nexon ever want to delete a skill? Just re-purpose it!! [KMS]Inkwell Diary # 72 - Night Walker skill preview - Takebacker - 2013-06-09 fodjgngf Wrote:So it actually IS taunt in the image.. How do you know this... [KMS]Inkwell Diary # 72 - Night Walker skill preview - MiracleTrail - 2013-06-09 ShinkuDragon Wrote:...have you seen what the skill does? the amount of defense it provides is so small, it's not even worth putting points into, the first job skill does a better job at saving our hide and reducing damage! They should just make Revenge work without Beholder. Retool the skill to make it similar to the other classes who have a counterattack (but without a swinging animation). Something like a pulse of dark energy or something. Beholder's healing should be 20% every 20 seconds at least. I would prefer they reduce it to 10% hp every 10 seconds, but anything is an improvement over what it is now. Dominant as of now is 100% useless. Nobody is going to bother with it. Make it attack faster and more mobs, maybe even let it have a passive effect so that putting points into it wouldn't be a waste. Maybe a 2000+HP passive or something not OP. Iron Will should at least be 1000 def. Give it a passive effect too if they're not going to give a unique effect such as increasing defense cap. In my ideal world, it would be +2000 def/1500 m.def or 20%/15% and allow it to go over the 9,999 cap. [KMS]Inkwell Diary # 72 - Night Walker skill preview - Arrol - 2013-06-09 Takebacker Wrote:How do you know this... OrangeMushroom Wrote:A new diary entry shows our first peek at the Night Lord update! The image is called Showdown Challenge, and Showdown is the kMS name for Taunt, so maybe this is the new version? It looks sort of like a binding skill.http://orangemushroom.wordpress.com/2013/06/07/inkwells-secret-diary-night-lord-is-back/ [KMS]Inkwell Diary # 72 - Night Walker skill preview - Takebacker - 2013-06-09 Arrol Wrote:http://orangemushroom.wordpress.com/2013/06/07/inkwells-secret-diary-night-lord-is-back/ So it isn't taunt then. It has the same name but it isn't the same skill. |